Object | clone()
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int | getAccumAlphaBits()- Returns the number of bits requested for the accumulation
buffer's alpha component.
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int | getAccumBlueBits()- Returns the number of bits requested for the accumulation
buffer's blue component.
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int | getAccumGreenBits()- Returns the number of bits requested for the accumulation
buffer's green component.
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int | getAccumRedBits()- Returns the number of bits requested for the accumulation
buffer's red component.
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int | getAlphaBits()- Returns the number of bits requested for the color buffer's
alpha component.
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int | getBlueBits()- Returns the number of bits requested for the color buffer's blue
component.
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int | getDepthBits()- Returns the number of bits requested for the depth buffer.
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boolean | getDoubleBuffered()- Indicates whether double-buffering is enabled.
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int | getGreenBits()- Returns the number of bits requested for the color buffer's
green component.
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boolean | getHardwareAccelerated()- Indicates whether hardware acceleration is enabled.
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int | getNumSamples()- Returns the number of sample buffers to be allocated if sample
buffers are enabled.
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boolean | getPbufferFloatingPointBuffers()- For pbuffers only, returns whether floating-point buffers should
be used if available.
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boolean | getPbufferRenderToTexture()- For pbuffers only, returns whether the render-to-texture
extension should be used if available.
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boolean | getPbufferRenderToTextureRectangle()- For pbuffers only, returns whether the render-to-texture
extension should be used.
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int | getRedBits()- Returns the number of bits requested for the color buffer's red
component.
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boolean | getSampleBuffers()- Returns whether sample buffers for full-scene antialiasing
(FSAA) should be allocated for this drawable.
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int | getStencilBits()- Returns the number of bits requested for the stencil buffer.
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boolean | getStereo()- Indicates whether stereo is enabled.
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void | setAccumAlphaBits(int accumAlphaBits)- Sets number of bits requested for accumulation buffer's alpha
component.
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void | setAccumBlueBits(int accumBlueBits)- Sets the number of bits requested for the accumulation buffer's
blue component.
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void | setAccumGreenBits(int accumGreenBits)- Sets the number of bits requested for the accumulation buffer's
green component.
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void | setAccumRedBits(int accumRedBits)- Sets the number of bits requested for the accumulation buffer's
red component.
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void | setAlphaBits(int alphaBits)- Sets the number of bits requested for the color buffer's alpha
component.
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void | setBlueBits(int blueBits)- Sets the number of bits requested for the color buffer's blue
component.
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void | setDepthBits(int depthBits)- Sets the number of bits requested for the depth buffer.
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void | setDoubleBuffered(boolean onOrOff)- Enables or disables double buffering.
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void | setGreenBits(int greenBits)- Sets the number of bits requested for the color buffer's green
component.
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void | setHardwareAccelerated(boolean onOrOff)- Enables or disables hardware acceleration.
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void | setNumSamples(int numSamples)- If sample buffers are enabled, indicates the number of buffers
to be allocated.
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void | setPbufferFloatingPointBuffers(boolean onOrOff)- For pbuffers only, indicates whether floating-point buffers
should be used if available.
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void | setPbufferRenderToTexture(boolean onOrOff)- For pbuffers only, indicates whether the render-to-texture
extension should be used if available.
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void | setPbufferRenderToTextureRectangle(boolean onOrOff)- For pbuffers only, indicates whether the
render-to-texture-rectangle extension should be used if
available.
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void | setRedBits(int redBits)- Sets the number of bits requested for the color buffer's red
component.
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void | setSampleBuffers(boolean onOrOff)- Indicates whether sample buffers for full-scene antialiasing
(FSAA) should be allocated for this drawable.
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void | setStencilBits(int stencilBits)- Sets the number of bits requested for the stencil buffer.
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void | setStereo(boolean onOrOff)- Enables or disables stereo viewing.
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String | toString()- Returns a textual representation of this GLCapabilities
object.
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