!!!!
! Abacus: Class resource for xabacus
!!!!
Abacus*mono: false
Abacus*reverse: false
Abacus*foreground: black
Abacus*background: #AEB2C3
Abacus*frameColor: cyan
Abacus*railColor: gold
Abacus*beadColor: DarkRed
Abacus*beadBorder: gray25
Abacus*delay: 50
Abacus*sound: false
Abacus*bumpSound: /usr/share/games/xabacus/bump.au
!Abacus*bumpSound: /usr/share/games/xabacus/bumpdat.au
Abacus*moveSound: /usr/share/games/xabacus/move.au
!Abacus*bumpSound: ./bump.au
!Abacus*bumpSound: ./bumpdat.au
!Abacus*moveSound: ./move.au
!Abacus*bumpSound: /usr/local/share/games/xabacus/bump.au
!Abacus*bumpSound: /usr/local/share/games/xabacus/bumpdat.au
!Abacus*moveSound: /usr/local/share/games/xabacus/move.au
!Abacus*bumpSound: /usr/share/games/xabacus/bump.au
!Abacus*bumpSound: /usr/share/games/xabacus/bumpdat.au
!Abacus*moveSound: /usr/share/games/xabacus/move.au
Abacus*script: false
Abacus*demo: false
Abacus*demoFont: 9x15bold
!Abacus*demoFont: -*-times-*-r-*-*-*-180-*
!Abacus*demoFont: 9x15
!Abacus*demoFont: 8x13bold
!Abacus*demoFont: 5x7
Abacus*demoPath: /usr/share/games/xabacus
!Abacus*demoPath: .
!Abacus*demoPath: /usr/local/share/games/xabacus
!Abacus*demoPath: /usr/share/games/xabacus
!
! Chinese Saun-pan (Suan Pan)
Abacus*vertical: false
Abacus*slot: false
Abacus*diamond: false
Abacus*topOrient: true
Abacus*bottomOrient: false
Abacus*topFactor: 5
Abacus*bottomFactor: 1
Abacus*topNumber: 2
Abacus*bottomNumber: 5
Abacus*topSpaces: 2
Abacus*bottomSpaces: 2
Abacus*topPiece: 0
Abacus*bottomPiece: 0
Abacus*topPiecePercent: 0
Abacus*bottomPiecePercent: 0
Abacus*shiftPercent: 2
Abacus*sign: false
Abacus*decimalPosition: 2
Abacus*groupSize: 3
Abacus*rails: 13
Abacus*base: 10
Abacus*anomaly: 0
Abacus*shiftAnomaly: 2
Abacus*anomalySq: 0
Abacus*shiftAnomalySq: 2
Abacus*displayBase: 10
Abacus*romanNumerals: false
! format of Other allows you to fine tune options (or else may be clobbered)
!Abacus*format: Chinese
!Abacus*format: Japanese
!Abacus*format: Korean
!Abacus*format: Roman
!Abacus*format: Russian
Abacus*format: Other
!
! override the above with these to have different abacii
! Chinese Saun-pan (Suan Pan)
Abacuscn*format: Chinese
! Japanese post-WWII Soroban
Abacusjp*topNumber: 1
Abacusjp*bottomNumber: 4
Abacusjp*topSpaces: 1
Abacusjp*bottomSpaces: 1
Abacusjp*rails: 15
Abacusjp*diamond: true
Abacusjp*format: Japanese
! Korean Supan or Japanese pre-WWII Soroban
Abacusko*topNumber: 1
Abacusko*topSpaces: 1
Abacusko*bottomSpaces: 1
Abacusko*rails: 15
Abacusko*diamond: true
Abacusko*format: Korean
! Roman Hand Abacus very similar to the post-WWII Japanese Soroban
Abacusro*topNumber: 1
Abacusro*bottomNumber: 4
Abacusro*topSpaces: 1
Abacusro*bottomSpaces: 1
Abacusro*topPiece: 2
Abacusro*bottomPiece: 6
Abacusro*rails: 9 
Abacusro*slot: true
Abacusro*format: Roman
Abacusro*romanNumerals: true
! Way of easily figuring out seconds, given hours, minutes, seconds
!Abacusro*anomaly: 4
!Abacusro*shiftAnomaly: 2
!Abacusro*anomalySq: 4
!Abacusro*shiftAnomalySq: 2
! Russian Schoty
Abacusru*bottomFactor: 1
Abacusru*bottomOrient: true
Abacusru*topNumber: 0
Abacusru*bottomNumber: 10
Abacusru*topSpaces: 0
Abacusru*bottomPiece: 4
Abacusru*bottomPiecePercent: 4
Abacusru*shiftPercent: 2
Abacusru*rails: 11
Abacusru*format: Russian
Abacusru*vertical: true
! Chinese base 16 Saun-pan
Abacus16*topFactor: 8
Abacus16*topNumber: 2
Abacus16*bottomNumber: 8
Abacus16*rails: 15
Abacus16*base: 16
Abacus16*displayBase: 16
! Japanese base 20 Soroban or Mesoamerican Nepohualtzintzin
Abacusma*topNumber: 3
Abacusma*bottomNumber: 4
Abacusma*base: 20
Abacusma*displayBase: 20
Abacusma*anomaly: 2
Abacusma*shiftAnomaly: 2
! Chinese solid-and-broken-bar system
Abacuscn12*topFactor: 3
Abacuscn12*topNumber: 3
Abacuscn12*bottomNumber: 2
Abacuscn12*base: 12
Abacuscn12*displayBase: 12
