!!!!
! Abacus: Class resource for xabacus
!!!!
! Chinese Saun-pan (Suan Pan)
Abacus*topFactor: 5
Abacus*bottomFactor: 1
Abacus*topOrient: true
Abacus*bottomOrient: false
Abacus*topNumber: 2
Abacus*bottomNumber: 5
Abacus*topSpaces: 2
Abacus*bottomSpaces: 2
Abacus*rails: 13
Abacus*slot: false
Abacus*diamond: false
!Abacus*format: Chinese
!Abacus*format: Japanese
!Abacus*format: Korean
!Abacus*format: Roman
!Abacus*format: Russian
Abacus*format: Other
Abacus*base: 10
Abacus*displayBase: 10
Abacus*romanNumerals: false
Abacus*quarter: false
!!Abacus*quarterPercent: false
!!Abacus*vertical: false
Abacus*mono: false
Abacus*reverse: false
Abacus*beadColor: DarkRed
Abacus*beadBorder: gray25
Abacus*frameColor: cyan
Abacus*railColor: gold
Abacus*foreground: black
Abacus*background: #AEB2C3
Abacus*delay: 50
Abacus*sound: off
Abacus.bumpsound: /usr/share/games/xabacus/bump.au
!Abacus.bumpsound: /usr/share/games/xabacus/bumpdat.au
Abacus.movesound: /usr/share/games/xabacus/move.au
!Abacus.bumpsound: ./bump.au
!Abacus.bumpsound: ./bumpdat.au
!Abacus.movesound: ./move.au
!Abacus.bumpsound: /usr/local/share/games/xabacus/bump.au
!Abacus.bumpsound: /usr/local/share/games/xabacus/bumpdat.au
!Abacus.movesound: /usr/local/share/games/xabacus/move.au
!Abacus.bumpsound: /usr/share/games/xabacus/bump.au
!Abacus.bumpsound: /usr/share/games/xabacus/bumpdat.au
!Abacus.movesound: /usr/share/games/xabacus/move.au
Abacus*script: off
Abacus*demo: off
Abacus*demoFont: 9x15bold
!Abacus*demoFont: -*-times-*-r-*-*-*-180-*
!Abacus*demoFont: 9x15
!Abacus*demoFont: 8x13bold
!Abacus*demoFont: 5x7
Abacus*demoPath: /usr/share/games/xabacus
!Abacus*demoPath: .
!Abacus*demoPath: /usr/local/share/games/xabacus
!Abacus*demoPath: /usr/share/games/xabacus
!
! override the above with these to have different abacii
! Chinese base 16 Saun-pan
Abacus16*topFactor: 8
Abacus16*topNumber: 2
Abacus16*bottomNumber: 8
Abacus16*rails: 15
Abacus16*base: 16
Abacus20*displayBase: 16
! Japanese base 20 Soroban or Mesoamerican (Aztec) Nepohualtzitzin
Abacus20*topNumber: 3
Abacus20*bottomNumber: 4
Abacus20*base: 20
Abacus20*displayBase: 20
! The Aztecs had base 20 with the exception of the 3rd decimal place where
! instead of 20*20=400 the third place marked 360 and the 4th place was
! 20*360, etc..  They independently created their own zero (only Babylon
! (base 60) and India (base 10) have done this) but the anomaly took away
! its true power.  This abacus here is without the anomaly.
Abacuscn*format: Chinese
Abacusjp*topNumber: 1
Abacusjp*bottomNumber: 4
Abacusjp*topSpaces: 1
Abacusjp*bottomSpaces: 1
Abacusjp*rails: 15
Abacusjp*diamond: true
Abacusjp*format: Japanese
! Korean Supan or Japanese pre-WWII Soroban
Abacusko*topNumber: 1
Abacusko*topSpaces: 1
Abacusko*bottomSpaces: 1
Abacusko*rails: 15
Abacusko*diamond: true
Abacusko*format: Korean
! Roman Hand Abacus very similar to the post-WWII Japanese Soroban
Abacusro*topNumber: 1
Abacusro*bottomNumber: 4
Abacusro*topSpaces: 1
Abacusro*bottomSpaces: 1
Abacusro*rails: 15
Abacusro*slot: true
Abacusro*format: Roman
Abacusro*romanNumerals: true
! Russian Schoty
Abacusru*bottomFactor: 1
Abacusru*bottomOrient: true
Abacusru*topNumber: 0
Abacusru*bottomNumber: 10
Abacusru*topSpaces: 0
Abacusru*rails: 11
Abacusru*format: Russian
Abacusru*quarter: true
!Abacusru*quarterPercent: true
!Abacusru*vertical: true
