53 #ifndef vtkSphereWidget_h 54 #define vtkSphereWidget_h 57 #include "vtkInteractionWidgetsModule.h" 69 #define VTK_SPHERE_OFF 0 70 #define VTK_SPHERE_WIREFRAME 1 71 #define VTK_SPHERE_SURFACE 2 90 void PlaceWidget()
override { this->Superclass::PlaceWidget(); }
92 double xmin,
double xmax,
double ymin,
double ymax,
double zmin,
double zmax)
override 94 this->Superclass::PlaceWidget(xmin, xmax, ymin, ymax, zmin, zmax);
105 vtkGetMacro(Representation,
int);
135 this->SphereSource->SetRadius(r);
137 double GetRadius() {
return this->SphereSource->GetRadius(); }
144 void SetCenter(
double x,
double y,
double z) { this->SphereSource->SetCenter(x, y, z); }
147 void GetCenter(
double xyz[3]) { this->SphereSource->GetCenter(xyz); }
181 vtkSetVector3Macro(HandleDirection,
double);
182 vtkGetVector3Macro(HandleDirection,
double);
189 vtkGetVector3Macro(HandlePosition,
double);
215 vtkGetObjectMacro(SelectedSphereProperty,
vtkProperty);
225 vtkGetObjectMacro(SelectedHandleProperty,
vtkProperty);
245 vtkObject*
object,
unsigned long event,
void* clientdata,
void* calldata);
248 void OnLeftButtonDown();
249 void OnLeftButtonUp();
250 void OnRightButtonDown();
251 void OnRightButtonUp();
258 void HighlightSphere(
int highlight);
259 void SelectRepresentation();
273 void Translate(
double* p1,
double* p2);
274 void ScaleSphere(
double* p1,
double* p2,
int X,
int Y);
275 void MoveHandle(
double* p1,
double* p2,
int X,
int Y);
284 void CreateDefaultProperties();
290 void HighlightHandle(
int);
292 double HandleDirection[3];
293 double HandlePosition[3];
represents an object (geometry & properties) in a rendered scene
abstract base class for most VTK objects
represent surface properties of a geometric object
static void ProcessEvents(vtkObject *object, unsigned long event, void *clientdata, void *calldata)
Handles the char widget activation event.
virtual void SetEnabled(int)
Methods for turning the interactor observer on and off, and determining its state.
concrete dataset represents vertices, lines, polygons, and triangle strips
virtual void RegisterPickers()
Register internal Pickers in the Picking Manager.
create a polygonal sphere centered at the origin
implicit function for a sphere
a simple class to control print indentation
#define VTK_SIZEHINT(...)
map vtkPolyData to graphics primitives
ray-cast cell picker for all kinds of Prop3Ds
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
represent and manipulate 3D points