14 #ifndef vtkOpenGLBufferObject_h 15 #define vtkOpenGLBufferObject_h 18 #include "vtkRenderingOpenGL2Module.h" 54 int GetHandle()
const;
57 bool IsReady()
const {
return this->Dirty ==
false; }
76 bool Upload(
const T* array,
size_t numElements,
ObjectType type);
92 void ReleaseGraphicsResources();
105 bool UploadInternal(
const void* buffer,
size_t size,
ObjectType objectType);
120 this->Error =
"Refusing to upload empty array.";
124 return this->UploadInternal(&array[0], array.size() *
sizeof(
typename T::value_type), objectType);
133 this->Error =
"Refusing to upload empty array.";
136 return this->UploadInternal(array, numElements *
sizeof(T), objectType);
abstract base class for most VTK objects
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
bool IsReady() const
Determine if the buffer object is ready to be used.
a simple class to control print indentation
abstract superclass for arrays of numeric data
object to represent cell connectivity
bool Upload(const T &array, ObjectType type)
Upload data to the buffer object.
std::string GetError() const
Return a string describing errors.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
represent and manipulate 3D points