92 #ifndef vtkInteractorStyle_h 93 #define vtkInteractorStyle_h 96 #include "vtkRenderingCoreModule.h" 100 #define VTKIS_START 0 103 #define VTKIS_ROTATE 1 106 #define VTKIS_DOLLY 4 108 #define VTKIS_USCALE 6 109 #define VTKIS_TIMER 7 110 #define VTKIS_FORWARDFLY 8 111 #define VTKIS_REVERSEFLY 9 112 #define VTKIS_TWO_POINTER 10 113 #define VTKIS_CLIP 11 114 #define VTKIS_PICK 12 // perform a pick at the last location 115 #define VTKIS_LOAD_CAMERA_POSE 13 // iterate through saved camera poses 116 #define VTKIS_POSITION_PROP 14 // adjust the position, orientation of a prop 117 #define VTKIS_EXIT 15 // call exit callback 118 #define VTKIS_TOGGLE_DRAW_CONTROLS 16 // draw device controls helpers 119 #define VTKIS_MENU 17 // invoke an application menu 120 #define VTKIS_GESTURE 18 // touch interaction in progress 121 #define VTKIS_ENV_ROTATE 19 // rotate the renderer environment texture 123 #define VTKIS_ANIM_OFF 0 124 #define VTKIS_ANIM_ON 1 175 vtkSetClampMacro(AutoAdjustCameraClippingRange,
vtkTypeBool, 0, 1);
176 vtkGetMacro(AutoAdjustCameraClippingRange,
vtkTypeBool);
177 vtkBooleanMacro(AutoAdjustCameraClippingRange,
vtkTypeBool);
185 void FindPokedRenderer(
int,
int);
191 vtkGetMacro(State,
int);
210 vtkSetClampMacro(TimerDuration,
unsigned long, 1, 100000);
211 vtkGetMacro(TimerDuration,
unsigned long);
284 virtual void OnTimer();
322 virtual void StartState(
int newstate);
323 virtual void StopState();
330 virtual void StartAnimate();
331 virtual void StopAnimate();
332 virtual void StartRotate();
333 virtual void EndRotate();
334 virtual void StartZoom();
335 virtual void EndZoom();
336 virtual void StartPan();
337 virtual void EndPan();
338 virtual void StartSpin();
339 virtual void EndSpin();
340 virtual void StartDolly();
341 virtual void EndDolly();
342 virtual void StartUniformScale();
343 virtual void EndUniformScale();
344 virtual void StartTimer();
345 virtual void EndTimer();
346 virtual void StartTwoPointer();
347 virtual void EndTwoPointer();
348 virtual void StartGesture();
349 virtual void EndGesture();
350 virtual void StartEnvRotate();
351 virtual void EndEnvRotate();
376 virtual void HighlightProp(
vtkProp* prop);
377 virtual void HighlightActor2D(
vtkActor2D* actor2D);
378 virtual void HighlightProp3D(
vtkProp3D* prop3D);
386 vtkSetVector3Macro(PickColor,
double);
387 vtkGetVectorMacro(PickColor,
double, 3);
396 vtkSetMacro(MouseWheelMotionFactor,
double);
397 vtkGetMacro(MouseWheelMotionFactor,
double);
412 void DelegateTDxEvent(
unsigned long event,
void* calldata);
422 vtkObject*
object,
unsigned long event,
void* clientdata,
void* calldata);
a simple event forwarder command
virtual void OnLeftButtonDown()
virtual void Rotate()
These methods for the different interactions in different modes are overridden in subclasses to perfo...
abstract superclass for all actors, volumes and annotations
virtual void SetInteractor(vtkRenderWindowInteractor *iren)
This method is used to associate the widget with the render window interactor.
virtual void OnDropFiles(vtkStringArray *vtkNotUsed(filePaths))
When files are dropped on the render window.
virtual void OnMiddleButtonDown()
double MouseWheelMotionFactor
virtual void OnRightButtonDown()
represents an object (geometry & properties) in a rendered scene
abstract base class for most VTK objects
virtual void OnButton3D(vtkEventData *)
virtual void OnLeftButtonUp()
static void ProcessEvents(vtkObject *object, unsigned long event, void *clientdata, void *calldata)
Handles the char widget activation event.
virtual void OnMiddleButtonUp()
virtual void OnEndPinch()
virtual void OnFifthButtonUp()
a actor that draws 2D data
virtual void SetEnabled(int)
Methods for turning the interactor observer on and off, and determining its state.
virtual void UniformScale()
a vtkAbstractArray subclass for strings
abstract specification for renderers
virtual void OnMouseWheelForward()
represents an 3D object for placement in a rendered scene
virtual void OnKeyRelease()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void OnKeyPress()
an abstract superclass for classes observing events invoked by vtkRenderWindowInteractor ...
vtkPolyDataMapper * OutlineMapper
virtual void OnRightButtonUp()
platform-independent render window interaction including picking and frame rate control.
vtkEventForwarderCommand * EventForwarder
virtual void OnExpose()
These are more esoteric events, but are useful in some cases.
supports function callbacks
vtkActor2D * PickedActor2D
virtual void OnMove3D(vtkEventData *)
Generic 3D event bindings can be overridden in subclasses.
virtual void OnConfigure()
a simple class to control print indentation
virtual void OnMouseWheelBackward()
unsigned long TimerDuration
virtual void OnStartPinch()
create wireframe outline around bounding box
vtkTypeBool HandleObservers
virtual void OnEndSwipe()
virtual void OnDropLocation(double *vtkNotUsed(position))
When the mouse location is updated while dragging files.
vtkTypeBool AutoAdjustCameraClippingRange
virtual void OnStartPan()
vtkRenderer * PickedRenderer
provide 3DConnexion device event-driven interface to the rendering window
virtual void OnFifthButtonDown()
map vtkPolyData to graphics primitives
virtual void OnStartSwipe()
gesture based events
virtual void OnStartRotate()
provide event-driven interface to the rendering window (defines trackball mode)
virtual void OnChar()
Sets up the keypress-i event.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
virtual void OnEndRotate()
virtual void OnFourthButtonDown()
virtual void EnvironmentRotate()
virtual void OnMouseMove()
Generic event bindings can be overridden in subclasses.
virtual void OnFourthButtonUp()
vtkOutlineSource * Outline
vtkTDxInteractorStyle * TDxStyle