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VTK
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#include <vtkOpenGLContextDevice2DPrivate.h>
Public Member Functions | |
| Private () | |
| ~Private () | |
| void | SaveGLState (bool colorBuffer=false) |
| void | RestoreGLState (bool colorBuffer=false) |
| void | SetGLCapability (GLenum capability, GLboolean state) |
| float * | TexCoords (float *f, int n) |
| vtkVector2i | FindPowerOfTwo (const vtkVector2i &size) |
| GLuint | TextureFromImage (vtkImageData *image, vtkVector2f &texCoords) |
| GLuint | TextureFromImage (vtkImageData *image) |
Public Attributes | |
| vtkTexture * | Texture |
| unsigned int | TextureProperties |
| vtkTexture * | SpriteTexture |
| GLboolean | SavedLighting |
| GLboolean | SavedDepthTest |
| GLboolean | SavedAlphaTest |
| GLboolean | SavedStencilTest |
| GLboolean | SavedBlend |
| GLint | SavedDrawBuffer |
| GLfloat | SavedClearColor [4] |
| int | TextCounter |
| vtkVector2i | Dim |
| vtkVector2i | Offset |
| bool | GLExtensionsLoaded |
| bool | OpenGL15 |
| bool | OpenGL20 |
| bool | GLSL |
| bool | PowerOfTwoTextures |
| vtkTextureImageCache < TextPropertyKey > | TextTextureCache |
Definition at line 199 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 202 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 225 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 239 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 254 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 286 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 298 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 341 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 354 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 426 of file vtkOpenGLContextDevice2DPrivate.h.
| vtkTexture* vtkOpenGLContextDevice2D::Private::Texture |
Definition at line 468 of file vtkOpenGLContextDevice2DPrivate.h.
| unsigned int vtkOpenGLContextDevice2D::Private::TextureProperties |
Definition at line 469 of file vtkOpenGLContextDevice2DPrivate.h.
| vtkTexture* vtkOpenGLContextDevice2D::Private::SpriteTexture |
Definition at line 470 of file vtkOpenGLContextDevice2DPrivate.h.
| GLboolean vtkOpenGLContextDevice2D::Private::SavedLighting |
Definition at line 472 of file vtkOpenGLContextDevice2DPrivate.h.
| GLboolean vtkOpenGLContextDevice2D::Private::SavedDepthTest |
Definition at line 473 of file vtkOpenGLContextDevice2DPrivate.h.
| GLboolean vtkOpenGLContextDevice2D::Private::SavedAlphaTest |
Definition at line 474 of file vtkOpenGLContextDevice2DPrivate.h.
| GLboolean vtkOpenGLContextDevice2D::Private::SavedStencilTest |
Definition at line 475 of file vtkOpenGLContextDevice2DPrivate.h.
| GLboolean vtkOpenGLContextDevice2D::Private::SavedBlend |
Definition at line 476 of file vtkOpenGLContextDevice2DPrivate.h.
| GLint vtkOpenGLContextDevice2D::Private::SavedDrawBuffer |
Definition at line 477 of file vtkOpenGLContextDevice2DPrivate.h.
| GLfloat vtkOpenGLContextDevice2D::Private::SavedClearColor[4] |
Definition at line 478 of file vtkOpenGLContextDevice2DPrivate.h.
| int vtkOpenGLContextDevice2D::Private::TextCounter |
Definition at line 480 of file vtkOpenGLContextDevice2DPrivate.h.
| vtkVector2i vtkOpenGLContextDevice2D::Private::Dim |
Definition at line 481 of file vtkOpenGLContextDevice2DPrivate.h.
| vtkVector2i vtkOpenGLContextDevice2D::Private::Offset |
Definition at line 482 of file vtkOpenGLContextDevice2DPrivate.h.
| bool vtkOpenGLContextDevice2D::Private::GLExtensionsLoaded |
Definition at line 483 of file vtkOpenGLContextDevice2DPrivate.h.
| bool vtkOpenGLContextDevice2D::Private::OpenGL15 |
Definition at line 484 of file vtkOpenGLContextDevice2DPrivate.h.
| bool vtkOpenGLContextDevice2D::Private::OpenGL20 |
Definition at line 485 of file vtkOpenGLContextDevice2DPrivate.h.
| bool vtkOpenGLContextDevice2D::Private::GLSL |
Definition at line 486 of file vtkOpenGLContextDevice2DPrivate.h.
| bool vtkOpenGLContextDevice2D::Private::PowerOfTwoTextures |
Definition at line 487 of file vtkOpenGLContextDevice2DPrivate.h.
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mutable |
Cache for text images. Generating texture for strings is expensive, we cache the textures here for a faster reuse.
Definition at line 492 of file vtkOpenGLContextDevice2DPrivate.h.
1.8.1