| AxisAngle4d | A 4 element axis angle represented by double precision floating point
x,y,z,angle components. |
| AxisAngle4f | A 4 element axis angle represented by single precision floating point
x,y,z,angle components. |
| Color3b | A three byte vector used for colors. |
| Color3f | A 3 element color represented by single precision floating point x,y,z
coordinates. |
| Color4b | A four byte colors (mostly used for colors with alpha). |
| Color4f | A 4 element color represented by single precision floating point x,y,z,w
coordinates. |
| GMatrix | A double precision, general, real, and dynamically resizeable
two dimensional N x M matrix class. |
| GVector | A double precision, general, and dynamically resizeable one
dimensional vector class. |
| Matrix3d | A double precision floating point 3 by 3 matrix. |
| Matrix3f | A single precision floating point 3 by 3 matrix. |
| Matrix4d | A double precision floating point 4 by 4 matrix. |
| Matrix4f | A single precision floating point 4 by 4 matrix. |
| MismatchedSizeException | Indicates that an operation cannot be completed properly
because of a mismatch in the sizes of object attributes. |
| Point2d | A 2 element point that is represented by double precision
doubleing point x,y coordinates. |
| Point2f | A 2 element point that is represented by single precision
floating point x,y coordinates. |
| Point3d | A 3 element point that is represented by double precision
floating point x,y,z coordinates. |
| Point3f | A 3 element point that is represented by single precision
floating point x,y,z coordinates. |
| Point3i | A 3 element point that is represented by signed integer x,y,z coordinates. |
| Point4d | A 4 element point that is represented by double precision
floating point x,y,z,w coordinates. |
| Point4f | A 4 element point that is represented by single precision
floating point x,y,z,w coordinates. |
| Point4i | A 4 element point that is represented by signed integer x,y,z and w coordinates. |
| Quat4d | A 4 element quaternion represented by double precision floating
point x,y,z,w coordinates. |
| Quat4f | A 4 element quaternion represented by single precision floating
point x,y,z,w coordinates. |
| SingularMatrixException | Indicates that inverse of a matrix cannot be computed. |
| TexCoord2f | A 2 element texture coordinate that is represented by single precision
floating point x,y coordinates. |
| TexCoord3f | A 3 element texture coordinate that is represented by single precision
floating point x,y,z coordinates. |
| Tuple2d | A generic 2 element tuple that is represented by
double precision floating point x,y coordinates. |
| Tuple2f | A generic 2 element tuple that is represented by
single precision floating point x,y coordinates. |
| Tuple3b | A three byte tuple. |
| Tuple3d | A generic 3 element tuple that is represented by
double precision floating point x,y and z coordinates. |
| Tuple3f | A generic 3 element tuple that is represented by
single precision floating point x,y and z coordinates. |
| Tuple3i | A 3-element tuple represented by signed integer x,y,z coordinates. |
| Tuple4b | A four byte tuple. |
| Tuple4d | A generic 4 element tuple that is represented by
double precision floating point x,y,z and w coordinates. |
| Tuple4f | A generic 4 element tuple that is represented by
single precision floating point x,y,z and w coordinates. |
| Tuple4i | A 4-element tuple represented by signed integer x,y,z,w coordinates. |
| Vector2d | A 2 element vector that is represented by single precision
floating point x,y coordinates. |
| Vector2f | A 2 element vector that is represented by single precision
floating point x,y coordinates. |
| Vector3d | A 3 element vector that is represented by double precision floating point
x,y,z coordinates. |
| Vector3f | A 3 element vector that is represented by single precision floating point
x,y,z coordinates. |
| Vector4d | A 4 element vector that is represented by double precision floating point
x,y,z,w coordinates. |
| Vector4f | A 4 element vector that is represented by single precision floating point
x,y,z,w coordinates. |