#include "../echo.h"#include "../privateEcho.h"

Functions | |
| void | _dyeHSVtoRGB (float *R, float *G, float *B, float H, float S, float V) |
| void | makeSceneInstance (limnCamera *cam, echoRTParm *parm, echoScene *scene) |
| void | makeSceneGlassTest (limnCamera *cam, echoRTParm *parm, echoScene *scene) |
| void | makeSceneGlassMetal (limnCamera *cam, echoRTParm *parm, echoScene *scene) |
| void | makeSceneTexture (limnCamera *cam, echoRTParm *parm, echoScene *scene) |
| void | makeSceneDOF (limnCamera *cam, echoRTParm *parm, echoScene *scene) |
| void | makeSceneShadow (limnCamera *cam, echoRTParm *parm, echoScene *scene) |
| void | makeSceneSimple (limnCamera *cam, echoRTParm *parm, echoScene *scene) |
| void | makeSceneRainLights (limnCamera *cam, echoRTParm *parm, echoScene *scene) |
| int | main (int argc, char **argv) |
| void _dyeHSVtoRGB | ( | float * | R, | |
| float * | G, | |||
| float * | B, | |||
| float | H, | |||
| float | S, | |||
| float | V | |||
| ) |
| int main | ( | int | argc, | |
| char ** | argv | |||
| ) |
| void makeSceneDOF | ( | limnCamera * | cam, | |
| echoRTParm * | parm, | |||
| echoScene * | scene | |||
| ) |
| void makeSceneGlassMetal | ( | limnCamera * | cam, | |
| echoRTParm * | parm, | |||
| echoScene * | scene | |||
| ) |
| void makeSceneGlassTest | ( | limnCamera * | cam, | |
| echoRTParm * | parm, | |||
| echoScene * | scene | |||
| ) |
| void makeSceneInstance | ( | limnCamera * | cam, | |
| echoRTParm * | parm, | |||
| echoScene * | scene | |||
| ) |
| void makeSceneRainLights | ( | limnCamera * | cam, | |
| echoRTParm * | parm, | |||
| echoScene * | scene | |||
| ) |
| void makeSceneShadow | ( | limnCamera * | cam, | |
| echoRTParm * | parm, | |||
| echoScene * | scene | |||
| ) |
| void makeSceneSimple | ( | limnCamera * | cam, | |
| echoRTParm * | parm, | |||
| echoScene * | scene | |||
| ) |
| void makeSceneTexture | ( | limnCamera * | cam, | |
| echoRTParm * | parm, | |||
| echoScene * | scene | |||
| ) |
1.5.6