| Frames | No Frames |
Methods with parameter type org.sunflow.math.Matrix4 | |
| void | Declare a parameter with the specified name and value. |
Methods with parameter type org.sunflow.math.Matrix4 | |
| Matrix4 | Get the specified matrix parameter from this list. |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
| Ray | Create a new ray by transforming the supplied one by the given matrix. |
Methods with return type org.sunflow.math.Matrix4 | |
| Matrix4 | Get a transformation matrix that will transform camera space points into
world space. |
| Matrix4 | Get the specified matrix parameter from this list. |
| Matrix4 | Get a transformation matrix that will transform world space points into
camera space. |
Fields of type org.sunflow.math.Matrix4 | |
| Matrix4 | |
| Matrix4 | |
Methods with parameter type org.sunflow.math.Matrix4 | |
| Matrix4 | |
| Matrix4 | Computes this*m and return the result as a new Matrix4
|
Methods with return type org.sunflow.math.Matrix4 | |
| Matrix4 | |
| Matrix4 | Creates a rotation matrix from an OrthonormalBasis. |
| Matrix4 | Compute the inverse of this matrix and return it as a new object. |
| Matrix4 | Computes this*m and return the result as a new Matrix4
|
| Matrix4 | Creates a rotation matrix about the specified axis. |
| Matrix4 | Creates a rotation matrix about the X axis. |
| Matrix4 | Creates a rotation matrix about the Y axis. |
| Matrix4 | Creates a rotation matrix about the Z axis. |
| Matrix4 | Create a uniform scaling matrix. |
| Matrix4 | Creates a non-uniform scaling matrix. |
| Matrix4 | Matrix4.translation(float x, float y, float z) Create a translation matrix for the specified vector. |
Methods with parameter type org.sunflow.math.Matrix4 | |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
| BoundingBox | |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
| BoundingBox | |
| BoundingBox | |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
Methods with parameter type org.sunflow.math.Matrix4 | |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
Methods with parameter type org.sunflow.math.Matrix4 | |
| BoundingBox | Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix. |
| BoundingBox | |