org.sunflow.core.shader
Class TexturedPhongShader
java.lang.Object
org.sunflow.core.shader.PhongShader
org.sunflow.core.shader.TexturedPhongShader
- All Implemented Interfaces:
- RenderObject, Shader
public class TexturedPhongShader
- extends PhongShader
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
TexturedPhongShader
public TexturedPhongShader()
update
public boolean update(ParameterList pl,
SunflowAPI api)
- Description copied from interface:
RenderObject
- Update this object given a list of parameters. This method is guarenteed
to be called at least once on every object, but it should correctly
handle empty parameter lists. This means that the object should be in a
valid state from the time it is constructed. This method should also
return true or false depending on whether the update was succesfull or
not.
- Specified by:
update in interface RenderObject- Overrides:
update in class PhongShader
- Parameters:
pl - list of parameters to read fromapi - reference to the current scene
- Returns:
true if the update is succesfull,
false otherwise
getDiffuse
public Color getDiffuse(ShadingState state)
- Overrides:
getDiffuse in class PhongShader
getRadiance
public Color getRadiance(ShadingState state)
- Description copied from interface:
Shader
- Gets the radiance for a specified rendering state. When this method is
called, you can assume that a hit has been registered in the state and
that the hit surface information has been computed.
- Specified by:
getRadiance in interface Shader- Overrides:
getRadiance in class PhongShader
- Parameters:
state - current render state
- Returns:
- color emitted or reflected by the shader
isOpaque
public boolean isOpaque()
- Description copied from interface:
Shader
- Returns
true if this shader is fully opaque.
This gives a quick way to find out if a shader needs further processing
when hit by a shadow ray.
- Specified by:
isOpaque in interface Shader- Overrides:
isOpaque in class PhongShader
getOpacity
public Color getOpacity(ShadingState state)
- Description copied from interface:
Shader
- Returns how much light is blocked by this shader.
- Specified by:
getOpacity in interface Shader- Overrides:
getOpacity in class PhongShader