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public interface Shader
A shader represents a particular light-surface interaction.
| Method Summary | |
|---|---|
Color |
getOpacity(ShadingState state)
Returns how much light is blocked by this shader. |
Color |
getRadiance(ShadingState state)
Gets the radiance for a specified rendering state. |
boolean |
isOpaque()
Returns true if this shader is fully opaque. |
void |
scatterPhoton(ShadingState state,
Color power)
Scatter a photon with the specied power. |
| Methods inherited from interface org.sunflow.core.RenderObject |
|---|
update |
| Method Detail |
|---|
Color getRadiance(ShadingState state)
state - current render state
void scatterPhoton(ShadingState state,
Color power)
state - current statepower - power of the incoming photon.boolean isOpaque()
true if this shader is fully opaque.
This gives a quick way to find out if a shader needs further processing
when hit by a shadow ray.
Color getOpacity(ShadingState state)
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