|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use Matrix4 | |
|---|---|
| org.sunflow | |
| org.sunflow.core | |
| org.sunflow.core.light | |
| org.sunflow.core.parser | |
| org.sunflow.core.primitive | |
| org.sunflow.core.tesselatable | |
| org.sunflow.math | |
| Uses of Matrix4 in org.sunflow |
|---|
| Methods in org.sunflow with parameters of type Matrix4 | |
|---|---|
void |
SunflowAPIInterface.parameter(java.lang.String name,
Matrix4 value)
Declare a parameter with the specified name and value. |
void |
SunflowAPI.parameter(java.lang.String name,
Matrix4 value)
|
| Uses of Matrix4 in org.sunflow.core |
|---|
| Methods in org.sunflow.core that return Matrix4 | |
|---|---|
Matrix4 |
ShadingState.getCameraToWorld()
Get a transformation matrix that will transform camera space points into world space. |
Matrix4 |
ParameterList.getMatrix(java.lang.String name,
Matrix4 defaultValue)
Get the specified matrix parameter from this list. |
Matrix4 |
ShadingState.getWorldToCamera()
Get a transformation matrix that will transform world space points into camera space. |
| Methods in org.sunflow.core with parameters of type Matrix4 | |
|---|---|
static Instance |
Instance.createTemporary(PrimitiveList primitives,
Matrix4 transform,
Shader shader)
|
Matrix4 |
ParameterList.getMatrix(java.lang.String name,
Matrix4 defaultValue)
Get the specified matrix parameter from this list. |
BoundingBox |
Tesselatable.getWorldBounds(Matrix4 o2w)
Compute a bounding box of this object in world space, using the specified object-to-world transformation matrix. |
BoundingBox |
PrimitiveList.getWorldBounds(Matrix4 o2w)
Compute a bounding box of this object in world space, using the specified object-to-world transformation matrix. |
Ray |
Ray.transform(Matrix4 m)
Create a new ray by transforming the supplied one by the given matrix. |
| Uses of Matrix4 in org.sunflow.core.light |
|---|
| Methods in org.sunflow.core.light with parameters of type Matrix4 | |
|---|---|
BoundingBox |
ImageBasedLight.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
SunSkyLight.getWorldBounds(Matrix4 o2w)
|
| Uses of Matrix4 in org.sunflow.core.parser |
|---|
| Methods in org.sunflow.core.parser that return Matrix4 | |
|---|---|
protected abstract Matrix4 |
SCAbstractParser.parseMatrix()
|
protected Matrix4 |
SCBinaryParser.parseMatrix()
|
protected Matrix4 |
SCAsciiParser.parseMatrix()
|
| Uses of Matrix4 in org.sunflow.core.primitive |
|---|
| Methods in org.sunflow.core.primitive with parameters of type Matrix4 | |
|---|---|
BoundingBox |
Box.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
ParticleSurface.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
SphereFlake.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
CubeGrid.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
Cylinder.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
CornellBox.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
Sphere.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
Hair.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
TriangleMesh.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
Torus.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
QuadMesh.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
Background.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
Plane.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
BanchoffSurface.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
JuliaFractal.getWorldBounds(Matrix4 o2w)
|
| Uses of Matrix4 in org.sunflow.core.tesselatable |
|---|
| Methods in org.sunflow.core.tesselatable with parameters of type Matrix4 | |
|---|---|
BoundingBox |
BezierMesh.getWorldBounds(Matrix4 o2w)
|
BoundingBox |
FileMesh.getWorldBounds(Matrix4 o2w)
|
| Uses of Matrix4 in org.sunflow.math |
|---|
| Fields in org.sunflow.math declared as Matrix4 | |
|---|---|
static Matrix4 |
Matrix4.IDENTITY
|
static Matrix4 |
Matrix4.ZERO
|
| Methods in org.sunflow.math that return Matrix4 | |
|---|---|
static Matrix4 |
Matrix4.blend(Matrix4 m0,
Matrix4 m1,
float t)
|
static Matrix4 |
Matrix4.fromBasis(OrthoNormalBasis basis)
Creates a rotation matrix from an OrthonormalBasis. |
Matrix4 |
MovingMatrix4.getData(int i)
Get the matrix for the given time step. |
Matrix4 |
Matrix4.inverse()
Compute the inverse of this matrix and return it as a new object. |
static Matrix4 |
Matrix4.lookAt(Point3 eye,
Point3 target,
Vector3 up)
Creates a camera positioning matrix from the given eye and target points and up vector. |
Matrix4 |
Matrix4.multiply(Matrix4 m)
Computes this*m and return the result as a new Matrix4 |
static Matrix4 |
Matrix4.rotate(float x,
float y,
float z,
float theta)
Creates a rotation matrix about the specified axis. |
static Matrix4 |
Matrix4.rotateX(float theta)
Creates a rotation matrix about the X axis. |
static Matrix4 |
Matrix4.rotateY(float theta)
Creates a rotation matrix about the Y axis. |
static Matrix4 |
Matrix4.rotateZ(float theta)
Creates a rotation matrix about the Z axis. |
Matrix4 |
MovingMatrix4.sample(float time)
|
static Matrix4 |
Matrix4.scale(float s)
Create a uniform scaling matrix. |
static Matrix4 |
Matrix4.scale(float sx,
float sy,
float sz)
Creates a non-uniform scaling matrix. |
static Matrix4 |
Matrix4.translation(float x,
float y,
float z)
Create a translation matrix for the specified vector. |
| Methods in org.sunflow.math with parameters of type Matrix4 | |
|---|---|
static Matrix4 |
Matrix4.blend(Matrix4 m0,
Matrix4 m1,
float t)
|
boolean |
Matrix4.equals(Matrix4 m)
|
Matrix4 |
Matrix4.multiply(Matrix4 m)
Computes this*m and return the result as a new Matrix4 |
void |
MovingMatrix4.updateData(int i,
Matrix4 m)
Updates the matrix for the given time step. |
| Constructors in org.sunflow.math with parameters of type Matrix4 | |
|---|---|
MovingMatrix4(Matrix4 m)
Constructs a simple static matrix. |
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||