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java.lang.Objectorg.sunflow.core.primitive.TriangleMesh
public class TriangleMesh
| Field Summary | |
|---|---|
protected float[] |
points
|
protected int[] |
triangles
|
| Constructor Summary | |
|---|---|
TriangleMesh()
|
|
| Method Summary | |
|---|---|
PrimitiveList |
getBakingPrimitives()
Create a new PrimitiveList object suitable for baking lightmaps. |
int |
getNumPrimitives()
Returns the number of individual primtives in this aggregate object. |
protected Point3 |
getPoint(int i)
|
void |
getPoint(int tri,
int i,
Point3 p)
|
float |
getPrimitiveBound(int primID,
int i)
Retrieve the bounding box component of a particular primitive in object space. |
BoundingBox |
getWorldBounds(Matrix4 o2w)
Compute a bounding box of this object in world space, using the specified object-to-world transformation matrix. |
void |
init()
|
void |
intersectPrimitive(Ray r,
int primID,
IntersectionState state)
Intersect the specified primitive in local space. |
void |
prepareShadingState(ShadingState state)
Prepare the specified ShadingState by setting all of its internal
parameters. |
static void |
setSmallTriangles(boolean smallTriangles)
|
boolean |
update(ParameterList pl,
SunflowAPI api)
Update this object given a list of parameters. |
void |
writeObj(java.lang.String filename)
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
protected float[] points
protected int[] triangles
| Constructor Detail |
|---|
public TriangleMesh()
| Method Detail |
|---|
public static void setSmallTriangles(boolean smallTriangles)
public void writeObj(java.lang.String filename)
public boolean update(ParameterList pl,
SunflowAPI api)
RenderObject
update in interface RenderObjectpl - list of parameters to read fromapi - reference to the current scene
true if the update is succesfull,
false otherwise
public float getPrimitiveBound(int primID,
int i)
PrimitiveList
getPrimitiveBound in interface PrimitiveListprimID - primitive indexi - bounding box side index
public BoundingBox getWorldBounds(Matrix4 o2w)
PrimitiveListMatrix4.transform(BoundingBox). If the matrix is
null no transformation is needed, and object space is
equivalent to world space.
getWorldBounds in interface PrimitiveListo2w - object to world transformation matrix
public void intersectPrimitive(Ray r,
int primID,
IntersectionState state)
PrimitiveList
intersectPrimitive in interface PrimitiveListr - ray in the object's local spaceprimID - primitive index to intersectstate - intersection stateRay.setMax(float),
IntersectionState.setIntersection(int, float, float)public int getNumPrimitives()
PrimitiveList
getNumPrimitives in interface PrimitiveListpublic void prepareShadingState(ShadingState state)
PrimitiveListShadingState by setting all of its internal
parameters.
prepareShadingState in interface PrimitiveListstate - shading state to fill inpublic void init()
protected Point3 getPoint(int i)
public void getPoint(int tri,
int i,
Point3 p)
public PrimitiveList getBakingPrimitives()
PrimitiveListPrimitiveList object suitable for baking lightmaps.
This means a set of primitives laid out in the unit square UV space. This
method is optional, objects which do not support it should simply return
null.
getBakingPrimitives in interface PrimitiveList
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