Package org.sunflow.core.shader
Class TexturedWardShader
- java.lang.Object
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- org.sunflow.core.shader.AnisotropicWardShader
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- org.sunflow.core.shader.TexturedWardShader
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- All Implemented Interfaces:
RenderObject,Shader
public class TexturedWardShader extends AnisotropicWardShader
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Constructor Summary
Constructors Constructor Description TexturedWardShader()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description ColorgetDiffuse(ShadingState state)ColorgetOpacity(ShadingState state)Returns how much light is blocked by this shader.booleanisOpaque()Returnstrueif this shader is fully opaque.booleanupdate(ParameterList pl, SunflowAPI api)Update this object given a list of parameters.-
Methods inherited from class org.sunflow.core.shader.AnisotropicWardShader
getRadiance, scatterPhoton
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Method Detail
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update
public boolean update(ParameterList pl, SunflowAPI api)
Description copied from interface:RenderObjectUpdate this object given a list of parameters. This method is guarenteed to be called at least once on every object, but it should correctly handle empty parameter lists. This means that the object should be in a valid state from the time it is constructed. This method should also return true or false depending on whether the update was succesfull or not.- Specified by:
updatein interfaceRenderObject- Overrides:
updatein classAnisotropicWardShader- Parameters:
pl- list of parameters to read fromapi- reference to the current scene- Returns:
trueif the update is succesfull,falseotherwise
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getDiffuse
public Color getDiffuse(ShadingState state)
- Overrides:
getDiffusein classAnisotropicWardShader
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isOpaque
public boolean isOpaque()
Description copied from interface:ShaderReturnstrueif this shader is fully opaque. This gives a quick way to find out if a shader needs further processing when hit by a shadow ray.- Specified by:
isOpaquein interfaceShader- Overrides:
isOpaquein classAnisotropicWardShader
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getOpacity
public Color getOpacity(ShadingState state)
Description copied from interface:ShaderReturns how much light is blocked by this shader.- Specified by:
getOpacityin interfaceShader- Overrides:
getOpacityin classAnisotropicWardShader
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