RenderObject, Shaderpublic class TexturedShinyDiffuseShader extends ShinyDiffuseShader
| Constructor | Description |
|---|---|
TexturedShinyDiffuseShader() |
| Modifier and Type | Method | Description |
|---|---|---|
Color |
getDiffuse(ShadingState state) |
|
Color |
getOpacity(ShadingState state) |
Returns how much light is blocked by this shader.
|
Color |
getRadiance(ShadingState state) |
Gets the radiance for a specified rendering state.
|
boolean |
isOpaque() |
Returns
true if this shader is fully opaque. |
boolean |
update(ParameterList pl,
SunflowAPI api) |
Update this object given a list of parameters.
|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetShininess, scatterPhotonpublic boolean update(ParameterList pl, SunflowAPI api)
RenderObjectupdate in interface RenderObjectupdate in class ShinyDiffuseShaderpl - list of parameters to read fromapi - reference to the current scenetrue if the update is succesfull,
false otherwisepublic Color getDiffuse(ShadingState state)
getDiffuse in class ShinyDiffuseShaderpublic Color getRadiance(ShadingState state)
ShadergetRadiance in interface ShadergetRadiance in class ShinyDiffuseShaderstate - current render statepublic boolean isOpaque()
Shadertrue if this shader is fully opaque.
This gives a quick way to find out if a shader needs further processing
when hit by a shadow ray.isOpaque in interface ShaderisOpaque in class ShinyDiffuseShaderpublic Color getOpacity(ShadingState state)
ShadergetOpacity in interface ShadergetOpacity in class ShinyDiffuseShader