See: Description
| Interface | Description |
|---|---|
| IBulletSnapshot |
Interface of a bullet snapshot.
|
| IDebugProperty |
Interface of a debug property, which is a key-value pair.
|
| IRobotSnapshot |
Interface of a robot snapshot.
|
| IScoreSnapshot |
Interface of a robot/team score snapshot.
|
| ITurnSnapshot |
Interface of a turn snapshot.
|
| Enum | Description |
|---|---|
| BulletState |
Defines a bullet state, where the robot can be: just fired, moving somewhere, hitting a victim,
hitting another bullet, hitting the wall, exploded, or inactive when it done an inactivated.
|
| RobotState |
Defines a robot state, where the robot can be: active on the battlefield, hitting a wall or robot this second,
or dead.
|
Snapshots of the battle turns, robots, bullets, and scores.