OpenGL.raw.WGL
index
/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/WGL.py

Collects the various WGL extensions together

 
Data
        CONST = CONST
ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB
ERROR_INVALID_PIXEL_TYPE_ARB = ERROR_INVALID_PIXEL_TYPE_ARB
ERROR_INVALID_PIXEL_TYPE_EXT = ERROR_INVALID_PIXEL_TYPE_EXT
GLAPI = GLAPI
GLvoid = None
LPD_DOUBLEBUFFER = LPD_DOUBLEBUFFER
LPD_SHARE_ACCUM = LPD_SHARE_ACCUM
LPD_SHARE_DEPTH = LPD_SHARE_DEPTH
LPD_SHARE_STENCIL = LPD_SHARE_STENCIL
LPD_STEREO = LPD_STEREO
LPD_SUPPORT_GDI = LPD_SUPPORT_GDI
LPD_SUPPORT_OPENGL = LPD_SUPPORT_OPENGL
LPD_SWAP_COPY = LPD_SWAP_COPY
LPD_SWAP_EXCHANGE = LPD_SWAP_EXCHANGE
LPD_TRANSPARENT = LPD_TRANSPARENT
LPD_TYPE_COLORINDEX = LPD_TYPE_COLORINDEX
LPD_TYPE_RGBA = LPD_TYPE_RGBA
SwapBuffers = <OpenGL.platform.baseplatform.SwapBuffers object at 0x941abcc>
VOID = None
WGL_3DFX_multisample = WGL_3DFX_multisample
WGL_ACCELERATION_ARB = WGL_ACCELERATION_ARB
WGL_ACCELERATION_EXT = WGL_ACCELERATION_EXT
WGL_ACCUM_ALPHA_BITS_ARB = WGL_ACCUM_ALPHA_BITS_ARB
WGL_ACCUM_ALPHA_BITS_EXT = WGL_ACCUM_ALPHA_BITS_EXT
WGL_ACCUM_BITS_ARB = WGL_ACCUM_BITS_ARB
WGL_ACCUM_BITS_EXT = WGL_ACCUM_BITS_EXT
WGL_ACCUM_BLUE_BITS_ARB = WGL_ACCUM_BLUE_BITS_ARB
WGL_ACCUM_BLUE_BITS_EXT = WGL_ACCUM_BLUE_BITS_EXT
WGL_ACCUM_GREEN_BITS_ARB = WGL_ACCUM_GREEN_BITS_ARB
WGL_ACCUM_GREEN_BITS_EXT = WGL_ACCUM_GREEN_BITS_EXT
WGL_ACCUM_RED_BITS_ARB = WGL_ACCUM_RED_BITS_ARB
WGL_ACCUM_RED_BITS_EXT = WGL_ACCUM_RED_BITS_EXT
WGL_ALPHA_BITS_ARB = WGL_ALPHA_BITS_ARB
WGL_ALPHA_BITS_EXT = WGL_ALPHA_BITS_EXT
WGL_ALPHA_SHIFT_ARB = WGL_ALPHA_SHIFT_ARB
WGL_ALPHA_SHIFT_EXT = WGL_ALPHA_SHIFT_EXT
WGL_ARB_buffer_region = WGL_ARB_buffer_region
WGL_ARB_extensions_string = WGL_ARB_extensions_string
WGL_ARB_make_current_read = WGL_ARB_make_current_read
WGL_ARB_multisample = WGL_ARB_multisample
WGL_ARB_pbuffer = WGL_ARB_pbuffer
WGL_ARB_pixel_format = WGL_ARB_pixel_format
WGL_ARB_pixel_format_float = WGL_ARB_pixel_format_float
WGL_ARB_render_texture = WGL_ARB_render_texture
WGL_ATI_pixel_format_float = WGL_ATI_pixel_format_float
WGL_AUX0_ARB = WGL_AUX0_ARB
WGL_AUX1_ARB = WGL_AUX1_ARB
WGL_AUX2_ARB = WGL_AUX2_ARB
WGL_AUX3_ARB = WGL_AUX3_ARB
WGL_AUX4_ARB = WGL_AUX4_ARB
WGL_AUX5_ARB = WGL_AUX5_ARB
WGL_AUX6_ARB = WGL_AUX6_ARB
WGL_AUX7_ARB = WGL_AUX7_ARB
WGL_AUX8_ARB = WGL_AUX8_ARB
WGL_AUX9_ARB = WGL_AUX9_ARB
WGL_AUX_BUFFERS_ARB = WGL_AUX_BUFFERS_ARB
WGL_AUX_BUFFERS_EXT = WGL_AUX_BUFFERS_EXT
WGL_BACK_COLOR_BUFFER_BIT_ARB = WGL_BACK_COLOR_BUFFER_BIT_ARB
WGL_BACK_LEFT_ARB = WGL_BACK_LEFT_ARB
WGL_BACK_RIGHT_ARB = WGL_BACK_RIGHT_ARB
WGL_BIND_TO_TEXTURE_DEPTH_NV = WGL_BIND_TO_TEXTURE_DEPTH_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV
WGL_BIND_TO_TEXTURE_RGBA_ARB = WGL_BIND_TO_TEXTURE_RGBA_ARB
WGL_BIND_TO_TEXTURE_RGB_ARB = WGL_BIND_TO_TEXTURE_RGB_ARB
WGL_BLUE_BITS_ARB = WGL_BLUE_BITS_ARB
WGL_BLUE_BITS_EXT = WGL_BLUE_BITS_EXT
WGL_BLUE_SHIFT_ARB = WGL_BLUE_SHIFT_ARB
WGL_BLUE_SHIFT_EXT = WGL_BLUE_SHIFT_EXT
WGL_COLOR_BITS_ARB = WGL_COLOR_BITS_ARB
WGL_COLOR_BITS_EXT = WGL_COLOR_BITS_EXT
WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
WGL_CUBE_MAP_FACE_ARB = WGL_CUBE_MAP_FACE_ARB
WGL_DEPTH_BITS_ARB = WGL_DEPTH_BITS_ARB
WGL_DEPTH_BITS_EXT = WGL_DEPTH_BITS_EXT
WGL_DEPTH_BUFFER_BIT_ARB = WGL_DEPTH_BUFFER_BIT_ARB
WGL_DEPTH_COMPONENT_NV = WGL_DEPTH_COMPONENT_NV
WGL_DEPTH_FLOAT_EXT = WGL_DEPTH_FLOAT_EXT
WGL_DEPTH_TEXTURE_FORMAT_NV = WGL_DEPTH_TEXTURE_FORMAT_NV
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D
WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D
WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D
WGL_DOUBLE_BUFFER_ARB = WGL_DOUBLE_BUFFER_ARB
WGL_DOUBLE_BUFFER_EXT = WGL_DOUBLE_BUFFER_EXT
WGL_DRAW_TO_BITMAP_ARB = WGL_DRAW_TO_BITMAP_ARB
WGL_DRAW_TO_BITMAP_EXT = WGL_DRAW_TO_BITMAP_EXT
WGL_DRAW_TO_PBUFFER_ARB = WGL_DRAW_TO_PBUFFER_ARB
WGL_DRAW_TO_PBUFFER_EXT = WGL_DRAW_TO_PBUFFER_EXT
WGL_DRAW_TO_WINDOW_ARB = WGL_DRAW_TO_WINDOW_ARB
WGL_DRAW_TO_WINDOW_EXT = WGL_DRAW_TO_WINDOW_EXT
WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV
WGL_ERROR_MISSING_AFFINITY_MASK_NV = WGL_ERROR_MISSING_AFFINITY_MASK_NV
WGL_EXT_depth_float = WGL_EXT_depth_float
WGL_EXT_display_color_table = WGL_EXT_display_color_table
WGL_EXT_extensions_string = WGL_EXT_extensions_string
WGL_EXT_make_current_read = WGL_EXT_make_current_read
WGL_EXT_multisample = WGL_EXT_multisample
WGL_EXT_pbuffer = WGL_EXT_pbuffer
WGL_EXT_pixel_format = WGL_EXT_pixel_format
WGL_EXT_swap_control = WGL_EXT_swap_control
WGL_FLOAT_COMPONENTS_NV = WGL_FLOAT_COMPONENTS_NV
WGL_FONT_LINES = WGL_FONT_LINES
WGL_FONT_POLYGONS = WGL_FONT_POLYGONS
WGL_FRONT_COLOR_BUFFER_BIT_ARB = WGL_FRONT_COLOR_BUFFER_BIT_ARB
WGL_FRONT_LEFT_ARB = WGL_FRONT_LEFT_ARB
WGL_FRONT_RIGHT_ARB = WGL_FRONT_RIGHT_ARB
WGL_FULL_ACCELERATION_ARB = WGL_FULL_ACCELERATION_ARB
WGL_FULL_ACCELERATION_EXT = WGL_FULL_ACCELERATION_EXT
WGL_GAMMA_EXCLUDE_DESKTOP_I3D = WGL_GAMMA_EXCLUDE_DESKTOP_I3D
WGL_GAMMA_TABLE_SIZE_I3D = WGL_GAMMA_TABLE_SIZE_I3D
WGL_GENERIC_ACCELERATION_ARB = WGL_GENERIC_ACCELERATION_ARB
WGL_GENERIC_ACCELERATION_EXT = WGL_GENERIC_ACCELERATION_EXT
WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D
WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D
WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D
WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D
WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = WGL_GENLOCK_SOURCE_EDGE_RISING_I3D
WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D
WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D
WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D
WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = WGL_GENLOCK_SOURCE_MULTIVIEW_I3D
WGL_GREEN_BITS_ARB = WGL_GREEN_BITS_ARB
WGL_GREEN_BITS_EXT = WGL_GREEN_BITS_EXT
WGL_GREEN_SHIFT_ARB = WGL_GREEN_SHIFT_ARB
WGL_GREEN_SHIFT_EXT = WGL_GREEN_SHIFT_EXT
WGL_I3D_digital_video_control = WGL_I3D_digital_video_control
WGL_I3D_gamma = WGL_I3D_gamma
WGL_I3D_genlock = WGL_I3D_genlock
WGL_I3D_image_buffer = WGL_I3D_image_buffer
WGL_I3D_swap_frame_lock = WGL_I3D_swap_frame_lock
WGL_I3D_swap_frame_usage = WGL_I3D_swap_frame_usage
WGL_IMAGE_BUFFER_LOCK_I3D = WGL_IMAGE_BUFFER_LOCK_I3D
WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = WGL_IMAGE_BUFFER_MIN_ACCESS_I3D
WGL_MAX_PBUFFER_HEIGHT_ARB = WGL_MAX_PBUFFER_HEIGHT_ARB
WGL_MAX_PBUFFER_HEIGHT_EXT = WGL_MAX_PBUFFER_HEIGHT_EXT
WGL_MAX_PBUFFER_PIXELS_ARB = WGL_MAX_PBUFFER_PIXELS_ARB
WGL_MAX_PBUFFER_PIXELS_EXT = WGL_MAX_PBUFFER_PIXELS_EXT
WGL_MAX_PBUFFER_WIDTH_ARB = WGL_MAX_PBUFFER_WIDTH_ARB
WGL_MAX_PBUFFER_WIDTH_EXT = WGL_MAX_PBUFFER_WIDTH_EXT
WGL_MIPMAP_LEVEL_ARB = WGL_MIPMAP_LEVEL_ARB
WGL_MIPMAP_TEXTURE_ARB = WGL_MIPMAP_TEXTURE_ARB
WGL_NEED_PALETTE_ARB = WGL_NEED_PALETTE_ARB
WGL_NEED_PALETTE_EXT = WGL_NEED_PALETTE_EXT
WGL_NEED_SYSTEM_PALETTE_ARB = WGL_NEED_SYSTEM_PALETTE_ARB
WGL_NEED_SYSTEM_PALETTE_EXT = WGL_NEED_SYSTEM_PALETTE_EXT
WGL_NO_ACCELERATION_ARB = WGL_NO_ACCELERATION_ARB
WGL_NO_ACCELERATION_EXT = WGL_NO_ACCELERATION_EXT
WGL_NO_TEXTURE_ARB = WGL_NO_TEXTURE_ARB
WGL_NUMBER_OVERLAYS_ARB = WGL_NUMBER_OVERLAYS_ARB
WGL_NUMBER_OVERLAYS_EXT = WGL_NUMBER_OVERLAYS_EXT
WGL_NUMBER_PIXEL_FORMATS_ARB = WGL_NUMBER_PIXEL_FORMATS_ARB
WGL_NUMBER_PIXEL_FORMATS_EXT = WGL_NUMBER_PIXEL_FORMATS_EXT
WGL_NUMBER_UNDERLAYS_ARB = WGL_NUMBER_UNDERLAYS_ARB
WGL_NUMBER_UNDERLAYS_EXT = WGL_NUMBER_UNDERLAYS_EXT
WGL_NV_float_buffer = WGL_NV_float_buffer
WGL_NV_gpu_affinity = WGL_NV_gpu_affinity
WGL_NV_render_depth_texture = WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle = WGL_NV_render_texture_rectangle
WGL_NV_swap_group = WGL_NV_swap_group
WGL_NV_vertex_array_range = WGL_NV_vertex_array_range
WGL_OML_sync_control = WGL_OML_sync_control
WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = WGL_OPTIMAL_PBUFFER_HEIGHT_EXT
WGL_OPTIMAL_PBUFFER_WIDTH_EXT = WGL_OPTIMAL_PBUFFER_WIDTH_EXT
WGL_PBUFFER_HEIGHT_ARB = WGL_PBUFFER_HEIGHT_ARB
WGL_PBUFFER_HEIGHT_EXT = WGL_PBUFFER_HEIGHT_EXT
WGL_PBUFFER_LARGEST_ARB = WGL_PBUFFER_LARGEST_ARB
WGL_PBUFFER_LARGEST_EXT = WGL_PBUFFER_LARGEST_EXT
WGL_PBUFFER_LOST_ARB = WGL_PBUFFER_LOST_ARB
WGL_PBUFFER_WIDTH_ARB = WGL_PBUFFER_WIDTH_ARB
WGL_PBUFFER_WIDTH_EXT = WGL_PBUFFER_WIDTH_EXT
WGL_PIXEL_TYPE_ARB = WGL_PIXEL_TYPE_ARB
WGL_PIXEL_TYPE_EXT = WGL_PIXEL_TYPE_EXT
WGL_RED_BITS_ARB = WGL_RED_BITS_ARB
WGL_RED_BITS_EXT = WGL_RED_BITS_EXT
WGL_RED_SHIFT_ARB = WGL_RED_SHIFT_ARB
WGL_RED_SHIFT_EXT = WGL_RED_SHIFT_EXT
WGL_RGBA_FLOAT_MODE_ATI = WGL_RGBA_FLOAT_MODE_ATI
WGL_SAMPLES_3DFX = WGL_SAMPLES_3DFX
WGL_SAMPLES_ARB = WGL_SAMPLES_ARB
WGL_SAMPLES_EXT = WGL_SAMPLES_EXT
WGL_SAMPLE_BUFFERS_3DFX = WGL_SAMPLE_BUFFERS_3DFX
WGL_SAMPLE_BUFFERS_ARB = WGL_SAMPLE_BUFFERS_ARB
WGL_SAMPLE_BUFFERS_EXT = WGL_SAMPLE_BUFFERS_EXT
WGL_SHARE_ACCUM_ARB = WGL_SHARE_ACCUM_ARB
WGL_SHARE_ACCUM_EXT = WGL_SHARE_ACCUM_EXT
WGL_SHARE_DEPTH_ARB = WGL_SHARE_DEPTH_ARB
WGL_SHARE_DEPTH_EXT = WGL_SHARE_DEPTH_EXT
WGL_SHARE_STENCIL_ARB = WGL_SHARE_STENCIL_ARB
WGL_SHARE_STENCIL_EXT = WGL_SHARE_STENCIL_EXT
WGL_STENCIL_BITS_ARB = WGL_STENCIL_BITS_ARB
WGL_STENCIL_BITS_EXT = WGL_STENCIL_BITS_EXT
WGL_STENCIL_BUFFER_BIT_ARB = WGL_STENCIL_BUFFER_BIT_ARB
WGL_STEREO_ARB = WGL_STEREO_ARB
WGL_STEREO_EXT = WGL_STEREO_EXT
WGL_SUPPORT_GDI_ARB = WGL_SUPPORT_GDI_ARB
WGL_SUPPORT_GDI_EXT = WGL_SUPPORT_GDI_EXT
WGL_SUPPORT_OPENGL_ARB = WGL_SUPPORT_OPENGL_ARB
WGL_SUPPORT_OPENGL_EXT = WGL_SUPPORT_OPENGL_EXT
WGL_SWAPMULTIPLE_MAX = WGL_SWAPMULTIPLE_MAX
WGL_SWAP_COPY_ARB = WGL_SWAP_COPY_ARB
WGL_SWAP_COPY_EXT = WGL_SWAP_COPY_EXT
WGL_SWAP_EXCHANGE_ARB = WGL_SWAP_EXCHANGE_ARB
WGL_SWAP_EXCHANGE_EXT = WGL_SWAP_EXCHANGE_EXT
WGL_SWAP_LAYER_BUFFERS_ARB = WGL_SWAP_LAYER_BUFFERS_ARB
WGL_SWAP_LAYER_BUFFERS_EXT = WGL_SWAP_LAYER_BUFFERS_EXT
WGL_SWAP_MAIN_PLANE = WGL_SWAP_MAIN_PLANE
WGL_SWAP_METHOD_ARB = WGL_SWAP_METHOD_ARB
WGL_SWAP_METHOD_EXT = WGL_SWAP_METHOD_EXT
WGL_SWAP_OVERLAY1 = WGL_SWAP_OVERLAY1
WGL_SWAP_OVERLAY10 = WGL_SWAP_OVERLAY10
WGL_SWAP_OVERLAY11 = WGL_SWAP_OVERLAY11
WGL_SWAP_OVERLAY12 = WGL_SWAP_OVERLAY12
WGL_SWAP_OVERLAY13 = WGL_SWAP_OVERLAY13
WGL_SWAP_OVERLAY14 = WGL_SWAP_OVERLAY14
WGL_SWAP_OVERLAY15 = WGL_SWAP_OVERLAY15
WGL_SWAP_OVERLAY2 = WGL_SWAP_OVERLAY2
WGL_SWAP_OVERLAY3 = WGL_SWAP_OVERLAY3
WGL_SWAP_OVERLAY4 = WGL_SWAP_OVERLAY4
WGL_SWAP_OVERLAY5 = WGL_SWAP_OVERLAY5
WGL_SWAP_OVERLAY6 = WGL_SWAP_OVERLAY6
WGL_SWAP_OVERLAY7 = WGL_SWAP_OVERLAY7
WGL_SWAP_OVERLAY8 = WGL_SWAP_OVERLAY8
WGL_SWAP_OVERLAY9 = WGL_SWAP_OVERLAY9
WGL_SWAP_UNDEFINED_ARB = WGL_SWAP_UNDEFINED_ARB
WGL_SWAP_UNDEFINED_EXT = WGL_SWAP_UNDEFINED_EXT
WGL_SWAP_UNDERLAY1 = WGL_SWAP_UNDERLAY1
WGL_SWAP_UNDERLAY10 = WGL_SWAP_UNDERLAY10
WGL_SWAP_UNDERLAY11 = WGL_SWAP_UNDERLAY11
WGL_SWAP_UNDERLAY12 = WGL_SWAP_UNDERLAY12
WGL_SWAP_UNDERLAY13 = WGL_SWAP_UNDERLAY13
WGL_SWAP_UNDERLAY14 = WGL_SWAP_UNDERLAY14
WGL_SWAP_UNDERLAY15 = WGL_SWAP_UNDERLAY15
WGL_SWAP_UNDERLAY2 = WGL_SWAP_UNDERLAY2
WGL_SWAP_UNDERLAY3 = WGL_SWAP_UNDERLAY3
WGL_SWAP_UNDERLAY4 = WGL_SWAP_UNDERLAY4
WGL_SWAP_UNDERLAY5 = WGL_SWAP_UNDERLAY5
WGL_SWAP_UNDERLAY6 = WGL_SWAP_UNDERLAY6
WGL_SWAP_UNDERLAY7 = WGL_SWAP_UNDERLAY7
WGL_SWAP_UNDERLAY8 = WGL_SWAP_UNDERLAY8
WGL_SWAP_UNDERLAY9 = WGL_SWAP_UNDERLAY9
WGL_TEXTURE_1D_ARB = WGL_TEXTURE_1D_ARB
WGL_TEXTURE_2D_ARB = WGL_TEXTURE_2D_ARB
WGL_TEXTURE_CUBE_MAP_ARB = WGL_TEXTURE_CUBE_MAP_ARB
WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
WGL_TEXTURE_DEPTH_COMPONENT_NV = WGL_TEXTURE_DEPTH_COMPONENT_NV
WGL_TEXTURE_FLOAT_RGBA_NV = WGL_TEXTURE_FLOAT_RGBA_NV
WGL_TEXTURE_FLOAT_RGB_NV = WGL_TEXTURE_FLOAT_RGB_NV
WGL_TEXTURE_FLOAT_RG_NV = WGL_TEXTURE_FLOAT_RG_NV
WGL_TEXTURE_FLOAT_R_NV = WGL_TEXTURE_FLOAT_R_NV
WGL_TEXTURE_FORMAT_ARB = WGL_TEXTURE_FORMAT_ARB
WGL_TEXTURE_RECTANGLE_NV = WGL_TEXTURE_RECTANGLE_NV
WGL_TEXTURE_RGBA_ARB = WGL_TEXTURE_RGBA_ARB
WGL_TEXTURE_RGB_ARB = WGL_TEXTURE_RGB_ARB
WGL_TEXTURE_TARGET_ARB = WGL_TEXTURE_TARGET_ARB
WGL_TRANSPARENT_ALPHA_VALUE_ARB = WGL_TRANSPARENT_ALPHA_VALUE_ARB
WGL_TRANSPARENT_ARB = WGL_TRANSPARENT_ARB
WGL_TRANSPARENT_BLUE_VALUE_ARB = WGL_TRANSPARENT_BLUE_VALUE_ARB
WGL_TRANSPARENT_EXT = WGL_TRANSPARENT_EXT
WGL_TRANSPARENT_GREEN_VALUE_ARB = WGL_TRANSPARENT_GREEN_VALUE_ARB
WGL_TRANSPARENT_INDEX_VALUE_ARB = WGL_TRANSPARENT_INDEX_VALUE_ARB
WGL_TRANSPARENT_RED_VALUE_ARB = WGL_TRANSPARENT_RED_VALUE_ARB
WGL_TRANSPARENT_VALUE_EXT = WGL_TRANSPARENT_VALUE_EXT
WGL_TYPE_COLORINDEX_ARB = WGL_TYPE_COLORINDEX_ARB
WGL_TYPE_COLORINDEX_EXT = WGL_TYPE_COLORINDEX_EXT
WGL_TYPE_RGBA_ARB = WGL_TYPE_RGBA_ARB
WGL_TYPE_RGBA_EXT = WGL_TYPE_RGBA_EXT
WGL_TYPE_RGBA_FLOAT_ARB = WGL_TYPE_RGBA_FLOAT_ARB
WGL_TYPE_RGBA_FLOAT_ATI = WGL_TYPE_RGBA_FLOAT_ATI
WGL_WGLEXT_VERSION = WGL_WGLEXT_VERSION
__file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/WGL.py'
__name__ = 'OpenGL.raw.WGL'
wglAllocateMemoryNV = <OpenGL.platform.baseplatform.wglAllocateMemoryNV object at 0x8f98b0c>
wglAssociateImageBufferEventsI3D = <OpenGL.platform.baseplatform.wglAssociateImageBufferEventsI3D object at 0x8c5728c>
wglBeginFrameTrackingI3D = <OpenGL.platform.baseplatform.wglBeginFrameTrackingI3D object at 0x8c5760c>
wglBindDisplayColorTableEXT = <OpenGL.platform.baseplatform.wglBindDisplayColorTableEXT object at 0x8f982ec>
wglBindSwapBarrierNV = <OpenGL.platform.baseplatform.wglBindSwapBarrierNV object at 0x8c5788c>
wglBindTexImageARB = <OpenGL.platform.baseplatform.wglBindTexImageARB object at 0x8f9806c>
wglChoosePixelFormatARB = <OpenGL.platform.baseplatform.wglChoosePixelFormatARB object at 0x8f8dc4c>
wglChoosePixelFormatEXT = <OpenGL.platform.baseplatform.wglChoosePixelFormatEXT object at 0x8f9890c>
wglCopyContext = <OpenGL.platform.baseplatform.wglCopyContext object at 0x941a3ac>
wglCreateAffinityDCNV = <OpenGL.platform.baseplatform.wglCreateAffinityDCNV object at 0x8c57e2c>
wglCreateBufferRegionARB = <OpenGL.platform.baseplatform.wglCreateBufferRegionARB object at 0x8f8d8cc>
wglCreateContext = <OpenGL.platform.baseplatform.wglCreateContext object at 0x941a4ac>
wglCreateDisplayColorTableEXT = <OpenGL.platform.baseplatform.wglCreateDisplayColorTableEXT object at 0x8f981ec>
wglCreateImageBufferI3D = <OpenGL.platform.baseplatform.wglCreateImageBufferI3D object at 0x8c5718c>
wglCreateLayerContext = <OpenGL.platform.baseplatform.wglCreateLayerContext object at 0x941a58c>
wglCreatePbufferARB = <OpenGL.platform.baseplatform.wglCreatePbufferARB object at 0x8f8ddcc>
wglCreatePbufferEXT = <OpenGL.platform.baseplatform.wglCreatePbufferEXT object at 0x8f9856c>
wglDeleteBufferRegionARB = <OpenGL.platform.baseplatform.wglDeleteBufferRegionARB object at 0x8f8d94c>
wglDeleteContext = <OpenGL.platform.baseplatform.wglDeleteContext object at 0x941a5ec>
wglDeleteDCNV = <OpenGL.platform.baseplatform.wglDeleteDCNV object at 0x8c5d02c>
wglDescribeLayerPlane = <OpenGL.platform.baseplatform.wglDescribeLayerPlane object at 0x94a8aac>
wglDestroyDisplayColorTableEXT = <OpenGL.platform.baseplatform.wglDestroyDisplayColorTableEXT object at 0x8f9836c>
wglDestroyImageBufferI3D = <OpenGL.platform.baseplatform.wglDestroyImageBufferI3D object at 0x8c5720c>
wglDestroyPbufferARB = <OpenGL.platform.baseplatform.wglDestroyPbufferARB object at 0x8f8df4c>
wglDestroyPbufferEXT = <OpenGL.platform.baseplatform.wglDestroyPbufferEXT object at 0x8f986ec>
wglDisableFrameLockI3D = <OpenGL.platform.baseplatform.wglDisableFrameLockI3D object at 0x8c5740c>
wglDisableGenlockI3D = <OpenGL.platform.baseplatform.wglDisableGenlockI3D object at 0x8c4fbec>
wglEnableFrameLockI3D = <OpenGL.platform.baseplatform.wglEnableFrameLockI3D object at 0x8c5738c>
wglEnableGenlockI3D = <OpenGL.platform.baseplatform.wglEnableGenlockI3D object at 0x8c4fb6c>
wglEndFrameTrackingI3D = <OpenGL.platform.baseplatform.wglEndFrameTrackingI3D object at 0x8c5768c>
wglEnumGpuDevicesNV = <OpenGL.platform.baseplatform.wglEnumGpuDevicesNV object at 0x8c57cec>
wglEnumGpusFromAffinityDCNV = <OpenGL.platform.baseplatform.wglEnumGpusFromAffinityDCNV object at 0x8c57f6c>
wglEnumGpusNV = <OpenGL.platform.baseplatform.wglEnumGpusNV object at 0x8c57bac>
wglFreeMemoryNV = <OpenGL.platform.baseplatform.wglFreeMemoryNV object at 0x8c4f4ec>
wglGenlockSampleRateI3D = <OpenGL.platform.baseplatform.wglGenlockSampleRateI3D object at 0x8c4feec>
wglGenlockSourceDelayI3D = <OpenGL.platform.baseplatform.wglGenlockSourceDelayI3D object at 0x8c4ffec>
wglGenlockSourceEdgeI3D = <OpenGL.platform.baseplatform.wglGenlockSourceEdgeI3D object at 0x8c4fdec>
wglGenlockSourceI3D = <OpenGL.platform.baseplatform.wglGenlockSourceI3D object at 0x8c4fcec>
wglGetCurrentContext = <OpenGL.platform.baseplatform.wglGetCurrentContext object at 0x941a6ac>
wglGetCurrentDC = <OpenGL.platform.baseplatform.wglGetCurrentDC object at 0x941a70c>
wglGetCurrentReadDCARB = <OpenGL.platform.baseplatform.wglGetCurrentReadDCARB object at 0x8f8dd4c>
wglGetCurrentReadDCEXT = <OpenGL.platform.baseplatform.wglGetCurrentReadDCEXT object at 0x8f984ec>
wglGetDigitalVideoParametersI3D = <OpenGL.platform.baseplatform.wglGetDigitalVideoParametersI3D object at 0x8c4f86c>
wglGetExtensionsStringARB = <OpenGL.platform.baseplatform.wglGetExtensionsStringARB object at 0x8f8dacc>
wglGetExtensionsStringEXT = <OpenGL.platform.baseplatform.wglGetExtensionsStringEXT object at 0x8f983ec>
wglGetFrameUsageI3D = <OpenGL.platform.baseplatform.wglGetFrameUsageI3D object at 0x8c5758c>
wglGetGammaTableI3D = <OpenGL.platform.baseplatform.wglGetGammaTableI3D object at 0x8c4fa6c>
wglGetGammaTableParametersI3D = <OpenGL.platform.baseplatform.wglGetGammaTableParametersI3D object at 0x8c4f96c>
wglGetGenlockSampleRateI3D = <OpenGL.platform.baseplatform.wglGetGenlockSampleRateI3D object at 0x8c4ff6c>
wglGetGenlockSourceDelayI3D = <OpenGL.platform.baseplatform.wglGetGenlockSourceDelayI3D object at 0x8c5708c>
wglGetGenlockSourceEdgeI3D = <OpenGL.platform.baseplatform.wglGetGenlockSourceEdgeI3D object at 0x8c4fe6c>
wglGetGenlockSourceI3D = <OpenGL.platform.baseplatform.wglGetGenlockSourceI3D object at 0x8c4fd6c>
wglGetLayerPaletteEntries = <OpenGL.platform.baseplatform.wglGetLayerPaletteEntries object at 0x94a8b4c>
wglGetMscRateOML = <OpenGL.platform.baseplatform.wglGetMscRateOML object at 0x8c4f5ec>
wglGetPbufferDCARB = <OpenGL.platform.baseplatform.wglGetPbufferDCARB object at 0x8f8de4c>
wglGetPbufferDCEXT = <OpenGL.platform.baseplatform.wglGetPbufferDCEXT object at 0x8f985ec>
wglGetPixelFormatAttribfvARB = <OpenGL.platform.baseplatform.wglGetPixelFormatAttribfvARB object at 0x8f8dbcc>
wglGetPixelFormatAttribfvEXT = <OpenGL.platform.baseplatform.wglGetPixelFormatAttribfvEXT object at 0x8f9886c>
wglGetPixelFormatAttribivARB = <OpenGL.platform.baseplatform.wglGetPixelFormatAttribivARB object at 0x8f8db4c>
wglGetPixelFormatAttribivEXT = <OpenGL.platform.baseplatform.wglGetPixelFormatAttribivEXT object at 0x8f987ec>
wglGetProcAddress = <OpenGL.platform.baseplatform.wglGetProcAddress object at 0x941a7ec>
wglGetSwapIntervalEXT = <OpenGL.platform.baseplatform.wglGetSwapIntervalEXT object at 0x8f98a6c>
wglGetSyncValuesOML = <OpenGL.platform.baseplatform.wglGetSyncValuesOML object at 0x8c4f56c>
wglIsEnabledFrameLockI3D = <OpenGL.platform.baseplatform.wglIsEnabledFrameLockI3D object at 0x8c5748c>
wglIsEnabledGenlockI3D = <OpenGL.platform.baseplatform.wglIsEnabledGenlockI3D object at 0x8c4fc6c>
wglJoinSwapGroupNV = <OpenGL.platform.baseplatform.wglJoinSwapGroupNV object at 0x8c5778c>
wglLoadDisplayColorTableEXT = <OpenGL.platform.baseplatform.wglLoadDisplayColorTableEXT object at 0x8f9826c>
wglMakeContextCurrentARB = <OpenGL.platform.baseplatform.wglMakeContextCurrentARB object at 0x8f8dccc>
wglMakeContextCurrentEXT = <OpenGL.platform.baseplatform.wglMakeContextCurrentEXT object at 0x8f9846c>
wglMakeCurrent = <OpenGL.platform.baseplatform.wglMakeCurrent object at 0x941a8cc>
wglQueryFrameCountNV = <OpenGL.platform.baseplatform.wglQueryFrameCountNV object at 0x8c57a2c>
wglQueryFrameLockMasterI3D = <OpenGL.platform.baseplatform.wglQueryFrameLockMasterI3D object at 0x8c5750c>
wglQueryFrameTrackingI3D = <OpenGL.platform.baseplatform.wglQueryFrameTrackingI3D object at 0x8c5770c>
wglQueryGenlockMaxSourceDelayI3D = <OpenGL.platform.baseplatform.wglQueryGenlockMaxSourceDelayI3D object at 0x8c5710c>
wglQueryMaxSwapGroupsNV = <OpenGL.platform.baseplatform.wglQueryMaxSwapGroupsNV object at 0x8c579ac>
wglQueryPbufferARB = <OpenGL.platform.baseplatform.wglQueryPbufferARB object at 0x8f8dfcc>
wglQueryPbufferEXT = <OpenGL.platform.baseplatform.wglQueryPbufferEXT object at 0x8f9876c>
wglQuerySwapGroupNV = <OpenGL.platform.baseplatform.wglQuerySwapGroupNV object at 0x8c5792c>
wglRealizeLayerPalette = <OpenGL.platform.baseplatform.wglRealizeLayerPalette object at 0x94ac04c>
wglReleaseImageBufferEventsI3D = <OpenGL.platform.baseplatform.wglReleaseImageBufferEventsI3D object at 0x8c5730c>
wglReleasePbufferDCARB = <OpenGL.platform.baseplatform.wglReleasePbufferDCARB object at 0x8f8decc>
wglReleasePbufferDCEXT = <OpenGL.platform.baseplatform.wglReleasePbufferDCEXT object at 0x8f9866c>
wglReleaseTexImageARB = <OpenGL.platform.baseplatform.wglReleaseTexImageARB object at 0x8f980ec>
wglResetFrameCountNV = <OpenGL.platform.baseplatform.wglResetFrameCountNV object at 0x8c57aac>
wglRestoreBufferRegionARB = <OpenGL.platform.baseplatform.wglRestoreBufferRegionARB object at 0x8f8da4c>
wglSaveBufferRegionARB = <OpenGL.platform.baseplatform.wglSaveBufferRegionARB object at 0x8f8d9cc>
wglSetDigitalVideoParametersI3D = <OpenGL.platform.baseplatform.wglSetDigitalVideoParametersI3D object at 0x8c4f8ec>
wglSetGammaTableI3D = <OpenGL.platform.baseplatform.wglSetGammaTableI3D object at 0x8c4faec>
wglSetGammaTableParametersI3D = <OpenGL.platform.baseplatform.wglSetGammaTableParametersI3D object at 0x8c4f9ec>
wglSetLayerPaletteEntries = <OpenGL.platform.baseplatform.wglSetLayerPaletteEntries object at 0x94a8c4c>
wglSetPbufferAttribARB = <OpenGL.platform.baseplatform.wglSetPbufferAttribARB object at 0x8f9816c>
wglShareLists = <OpenGL.platform.baseplatform.wglShareLists object at 0x941a92c>
wglSwapBuffersMscOML = <OpenGL.platform.baseplatform.wglSwapBuffersMscOML object at 0x8c4f66c>
wglSwapIntervalEXT = <OpenGL.platform.baseplatform.wglSwapIntervalEXT object at 0x8f989ac>
wglSwapLayerBuffers = <OpenGL.platform.baseplatform.wglSwapLayerBuffers object at 0x94ac12c>
wglSwapLayerBuffersMscOML = <OpenGL.platform.baseplatform.wglSwapLayerBuffersMscOML object at 0x8c4f6ec>
wglSwapMultipleBuffers = <OpenGL.platform.baseplatform.wglSwapMultipleBuffers object at 0x94ac28c>
wglUseFontBitmapsA = <OpenGL.platform.baseplatform.wglUseFontBitmapsA object at 0x941aaac>
wglUseFontBitmapsW = <OpenGL.platform.baseplatform.wglUseFontBitmapsW object at 0x941ab0c>
wglUseFontOutlinesA = <OpenGL.platform.baseplatform.wglUseFontOutlinesA object at 0x941ae4c>
wglUseFontOutlinesW = <OpenGL.platform.baseplatform.wglUseFontOutlinesW object at 0x941aeac>
wglWaitForMscOML = <OpenGL.platform.baseplatform.wglWaitForMscOML object at 0x8c4f76c>
wglWaitForSbcOML = <OpenGL.platform.baseplatform.wglWaitForSbcOML object at 0x8c4f7ec>