OpenGL.raw.GL.VERSION.GL_3_0
index
/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/VERSION/GL_3_0.py

OpenGL extension VERSION.GL_3_0
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/VERSION/GL_3_0.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Data
        EXTENSION_NAME = 'GL_VERSION_GL_3_0'
GL_ALPHA_INTEGER = GL_ALPHA_INTEGER
GL_BGRA_INTEGER = GL_BGRA_INTEGER
GL_BGR_INTEGER = GL_BGR_INTEGER
GL_BLUE_INTEGER = GL_BLUE_INTEGER
GL_CLAMP_FRAGMENT_COLOR = GL_CLAMP_FRAGMENT_COLOR
GL_CLAMP_READ_COLOR = GL_CLAMP_READ_COLOR
GL_CLAMP_VERTEX_COLOR = GL_CLAMP_VERTEX_COLOR
GL_COMPRESSED_RED = GL_COMPRESSED_RED
GL_COMPRESSED_RG = GL_COMPRESSED_RG
GL_CONTEXT_FLAGS = GL_CONTEXT_FLAGS
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
GL_DEPTH_BUFFER = GL_DEPTH_BUFFER
GL_FIXED_ONLY = GL_FIXED_ONLY
GL_GREEN_INTEGER = GL_GREEN_INTEGER
GL_INTERLEAVED_ATTRIBS = GL_INTERLEAVED_ATTRIBS
GL_INT_SAMPLER_1D = GL_INT_SAMPLER_1D
GL_INT_SAMPLER_1D_ARRAY = GL_INT_SAMPLER_1D_ARRAY
GL_INT_SAMPLER_2D = GL_INT_SAMPLER_2D
GL_INT_SAMPLER_2D_ARRAY = GL_INT_SAMPLER_2D_ARRAY
GL_INT_SAMPLER_3D = GL_INT_SAMPLER_3D
GL_INT_SAMPLER_CUBE = GL_INT_SAMPLER_CUBE
GL_MAJOR_VERSION = GL_MAJOR_VERSION
GL_MAX_ARRAY_TEXTURE_LAYERS = GL_MAX_ARRAY_TEXTURE_LAYERS
GL_MAX_PROGRAM_TEXEL_OFFSET = GL_MAX_PROGRAM_TEXEL_OFFSET
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_MINOR_VERSION = GL_MINOR_VERSION
GL_MIN_PROGRAM_TEXEL_OFFSET = GL_MIN_PROGRAM_TEXEL_OFFSET
GL_NUM_EXTENSIONS = GL_NUM_EXTENSIONS
GL_PRIMITIVES_GENERATED = GL_PRIMITIVES_GENERATED
GL_PROXY_TEXTURE_1D_ARRAY = GL_PROXY_TEXTURE_1D_ARRAY
GL_PROXY_TEXTURE_2D_ARRAY = GL_PROXY_TEXTURE_2D_ARRAY
GL_QUERY_BY_REGION_NO_WAIT = GL_QUERY_BY_REGION_NO_WAIT
GL_QUERY_BY_REGION_WAIT = GL_QUERY_BY_REGION_WAIT
GL_QUERY_NO_WAIT = GL_QUERY_NO_WAIT
GL_QUERY_WAIT = GL_QUERY_WAIT
GL_R11F_G11F_B10F = GL_R11F_G11F_B10F
GL_RASTERIZER_DISCARD = GL_RASTERIZER_DISCARD
GL_RED_INTEGER = GL_RED_INTEGER
GL_RGB16F = GL_RGB16F
GL_RGB16I = GL_RGB16I
GL_RGB16UI = GL_RGB16UI
GL_RGB32F = GL_RGB32F
GL_RGB32I = GL_RGB32I
GL_RGB32UI = GL_RGB32UI
GL_RGB8I = GL_RGB8I
GL_RGB8UI = GL_RGB8UI
GL_RGB9_E5 = GL_RGB9_E5
GL_RGBA16F = GL_RGBA16F
GL_RGBA16I = GL_RGBA16I
GL_RGBA16UI = GL_RGBA16UI
GL_RGBA32F = GL_RGBA32F
GL_RGBA32I = GL_RGBA32I
GL_RGBA32UI = GL_RGBA32UI
GL_RGBA8I = GL_RGBA8I
GL_RGBA8UI = GL_RGBA8UI
GL_RGBA_INTEGER = GL_RGBA_INTEGER
GL_RGB_INTEGER = GL_RGB_INTEGER
GL_SAMPLER_1D_ARRAY = GL_SAMPLER_1D_ARRAY
GL_SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW
GL_SAMPLER_2D_ARRAY = GL_SAMPLER_2D_ARRAY
GL_SAMPLER_2D_ARRAY_SHADOW = GL_SAMPLER_2D_ARRAY_SHADOW
GL_SAMPLER_CUBE_SHADOW = GL_SAMPLER_CUBE_SHADOW
GL_SEPARATE_ATTRIBS = GL_SEPARATE_ATTRIBS
GL_STENCIL_BUFFER = GL_STENCIL_BUFFER
GL_TEXTURE_1D_ARRAY = GL_TEXTURE_1D_ARRAY
GL_TEXTURE_2D_ARRAY = GL_TEXTURE_2D_ARRAY
GL_TEXTURE_ALPHA_TYPE = GL_TEXTURE_ALPHA_TYPE
GL_TEXTURE_BINDING_1D_ARRAY = GL_TEXTURE_BINDING_1D_ARRAY
GL_TEXTURE_BINDING_2D_ARRAY = GL_TEXTURE_BINDING_2D_ARRAY
GL_TEXTURE_BLUE_TYPE = GL_TEXTURE_BLUE_TYPE
GL_TEXTURE_DEPTH_TYPE = GL_TEXTURE_DEPTH_TYPE
GL_TEXTURE_GREEN_TYPE = GL_TEXTURE_GREEN_TYPE
GL_TEXTURE_INTENSITY_TYPE = GL_TEXTURE_INTENSITY_TYPE
GL_TEXTURE_LUMINANCE_TYPE = GL_TEXTURE_LUMINANCE_TYPE
GL_TEXTURE_RED_TYPE = GL_TEXTURE_RED_TYPE
GL_TEXTURE_SHARED_SIZE = GL_TEXTURE_SHARED_SIZE
GL_TRANSFORM_FEEDBACK_BUFFER = GL_TRANSFORM_FEEDBACK_BUFFER
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_TRANSFORM_FEEDBACK_BUFFER_START = GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_TRANSFORM_FEEDBACK_VARYINGS = GL_TRANSFORM_FEEDBACK_VARYINGS
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_UNSIGNED_INT_10F_11F_11F_REV = GL_UNSIGNED_INT_10F_11F_11F_REV
GL_UNSIGNED_INT_5_9_9_9_REV = GL_UNSIGNED_INT_5_9_9_9_REV
GL_UNSIGNED_INT_SAMPLER_1D = GL_UNSIGNED_INT_SAMPLER_1D
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D = GL_UNSIGNED_INT_SAMPLER_2D
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_UNSIGNED_INT_SAMPLER_3D = GL_UNSIGNED_INT_SAMPLER_3D
GL_UNSIGNED_INT_SAMPLER_CUBE = GL_UNSIGNED_INT_SAMPLER_CUBE
GL_UNSIGNED_INT_VEC2 = GL_UNSIGNED_INT_VEC2
GL_UNSIGNED_INT_VEC3 = GL_UNSIGNED_INT_VEC3
GL_UNSIGNED_INT_VEC4 = GL_UNSIGNED_INT_VEC4
GL_UNSIGNED_NORMALIZED = GL_UNSIGNED_NORMALIZED
GL_VERTEX_ATTRIB_ARRAY_INTEGER = GL_VERTEX_ATTRIB_ARRAY_INTEGER
__file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/VERSION/GL_3_0.py'
__name__ = 'OpenGL.raw.GL.VERSION.GL_3_0'
glBeginConditionalRender = <OpenGL.platform.baseplatform.glBeginConditionalRender object at 0x8dd6fec>
glBeginTransformFeedback = <OpenGL.platform.baseplatform.glBeginTransformFeedback object at 0x8dd604c>
glBindBufferBase = <OpenGL.platform.baseplatform.glBindBufferBase object at 0x8dd6e6c>
glBindBufferRange = <OpenGL.platform.baseplatform.glBindBufferRange object at 0x8dd6cec>
glBindFragDataLocation = <OpenGL.platform.baseplatform.glBindFragDataLocation object at 0x8de3a6c>
glClampColor = <OpenGL.platform.baseplatform.glClampColor object at 0x8dd6d8c>
glClearBufferfi = <OpenGL.platform.baseplatform.glClearBufferfi object at 0x8de3a4c>
glClearBufferfv = <OpenGL.platform.baseplatform.glClearBufferfv object at 0x8de38cc>
glClearBufferiv = <OpenGL.platform.baseplatform.glClearBufferiv object at 0x8de37ec>
glClearBufferuiv = <OpenGL.platform.baseplatform.glClearBufferuiv object at 0x8de33cc>
glColorMaski = <OpenGL.platform.baseplatform.glColorMaski object at 0x8dd652c>
glDisablei = <OpenGL.platform.baseplatform.glDisablei object at 0x8dd698c>
glEnablei = <OpenGL.platform.baseplatform.glEnablei object at 0x8dd640c>
glEndConditionalRender = <OpenGL.platform.baseplatform.glEndConditionalRender object at 0x8dd680c>
glEndTransformFeedback = <OpenGL.platform.baseplatform.glEndTransformFeedback object at 0x8dd69ac>
glGetBooleani_v = <OpenGL.platform.baseplatform.glGetBooleani_v object at 0x8dd61cc>
glGetFragDataLocation = <OpenGL.platform.baseplatform.glGetFragDataLocation object at 0x8de3ccc>
glGetIntegeri_v = <OpenGL.platform.baseplatform.glGetIntegeri_v object at 0x8dd6dcc>
glGetStringi = <OpenGL.platform.baseplatform.glGetStringi object at 0x8de330c>
glGetTexParameterIiv = <OpenGL.platform.baseplatform.glGetTexParameterIiv object at 0x8de312c>
glGetTexParameterIuiv = <OpenGL.platform.baseplatform.glGetTexParameterIuiv object at 0x8de37cc>
glGetTransformFeedbackVarying = <OpenGL.platform.baseplatform.glGetTransformFeedbackVarying object at 0x8dd62ec>
glGetUniformuiv = <OpenGL.platform.baseplatform.glGetUniformuiv object at 0x8de3dac>
glGetVertexAttribIiv = <OpenGL.platform.baseplatform.glGetVertexAttribIiv object at 0x8de3e4c>
glGetVertexAttribIuiv = <OpenGL.platform.baseplatform.glGetVertexAttribIuiv object at 0x8de35ac>
glIsEnabledi = <OpenGL.platform.baseplatform.glIsEnabledi object at 0x8dd6eac>
glTexParameterIiv = <OpenGL.platform.baseplatform.glTexParameterIiv object at 0x8de32ec>
glTexParameterIuiv = <OpenGL.platform.baseplatform.glTexParameterIuiv object at 0x8de348c>
glTransformFeedbackVaryings = <OpenGL.platform.baseplatform.glTransformFeedbackVaryings object at 0x8dd668c>
glUniform1ui = <OpenGL.platform.baseplatform.glUniform1ui object at 0x8de3b6c>
glUniform1uiv = <OpenGL.platform.baseplatform.glUniform1uiv object at 0x8de3e2c>
glUniform2ui = <OpenGL.platform.baseplatform.glUniform2ui object at 0x8de368c>
glUniform2uiv = <OpenGL.platform.baseplatform.glUniform2uiv object at 0x8de3bac>
glUniform3ui = <OpenGL.platform.baseplatform.glUniform3ui object at 0x8de36ec>
glUniform3uiv = <OpenGL.platform.baseplatform.glUniform3uiv object at 0x8de306c>
glUniform4ui = <OpenGL.platform.baseplatform.glUniform4ui object at 0x8de35ec>
glUniform4uiv = <OpenGL.platform.baseplatform.glUniform4uiv object at 0x8de396c>
glVertexAttribI1i = <OpenGL.platform.baseplatform.glVertexAttribI1i object at 0x8dd6dac>
glVertexAttribI1iv = <OpenGL.platform.baseplatform.glVertexAttribI1iv object at 0x8dd64cc>
glVertexAttribI1ui = <OpenGL.platform.baseplatform.glVertexAttribI1ui object at 0x8dd624c>
glVertexAttribI1uiv = <OpenGL.platform.baseplatform.glVertexAttribI1uiv object at 0x8dd6f0c>
glVertexAttribI2i = <OpenGL.platform.baseplatform.glVertexAttribI2i object at 0x8dd692c>
glVertexAttribI2iv = <OpenGL.platform.baseplatform.glVertexAttribI2iv object at 0x8dd67cc>
glVertexAttribI2ui = <OpenGL.platform.baseplatform.glVertexAttribI2ui object at 0x8dd6e8c>
glVertexAttribI2uiv = <OpenGL.platform.baseplatform.glVertexAttribI2uiv object at 0x8dd65cc>
glVertexAttribI3i = <OpenGL.platform.baseplatform.glVertexAttribI3i object at 0x8dd638c>
glVertexAttribI3iv = <OpenGL.platform.baseplatform.glVertexAttribI3iv object at 0x8dd6e0c>
glVertexAttribI3ui = <OpenGL.platform.baseplatform.glVertexAttribI3ui object at 0x8dd6b2c>
glVertexAttribI3uiv = <OpenGL.platform.baseplatform.glVertexAttribI3uiv object at 0x8dd6b0c>
glVertexAttribI4bv = <OpenGL.platform.baseplatform.glVertexAttribI4bv object at 0x8dd64ec>
glVertexAttribI4i = <OpenGL.platform.baseplatform.glVertexAttribI4i object at 0x8dd6dec>
glVertexAttribI4iv = <OpenGL.platform.baseplatform.glVertexAttribI4iv object at 0x8dd626c>
glVertexAttribI4sv = <OpenGL.platform.baseplatform.glVertexAttribI4sv object at 0x8de3e8c>
glVertexAttribI4ubv = <OpenGL.platform.baseplatform.glVertexAttribI4ubv object at 0x8de30ac>
glVertexAttribI4ui = <OpenGL.platform.baseplatform.glVertexAttribI4ui object at 0x8dd6bac>
glVertexAttribI4uiv = <OpenGL.platform.baseplatform.glVertexAttribI4uiv object at 0x8dd606c>
glVertexAttribI4usv = <OpenGL.platform.baseplatform.glVertexAttribI4usv object at 0x8de32ac>
glVertexAttribIPointer = <OpenGL.platform.baseplatform.glVertexAttribIPointer object at 0x8de320c>