| OpenGL.raw.GL.VERSION.GL_3_0 | index /tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/VERSION/GL_3_0.py |
OpenGL extension VERSION.GL_3_0
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/VERSION/GL_3_0.txt
Automatically generated by the get_gl_extensions script, do not edit!
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| Data | ||
| EXTENSION_NAME = 'GL_VERSION_GL_3_0' GL_ALPHA_INTEGER = GL_ALPHA_INTEGER GL_BGRA_INTEGER = GL_BGRA_INTEGER GL_BGR_INTEGER = GL_BGR_INTEGER GL_BLUE_INTEGER = GL_BLUE_INTEGER GL_CLAMP_FRAGMENT_COLOR = GL_CLAMP_FRAGMENT_COLOR GL_CLAMP_READ_COLOR = GL_CLAMP_READ_COLOR GL_CLAMP_VERTEX_COLOR = GL_CLAMP_VERTEX_COLOR GL_COMPRESSED_RED = GL_COMPRESSED_RED GL_COMPRESSED_RG = GL_COMPRESSED_RG GL_CONTEXT_FLAGS = GL_CONTEXT_FLAGS GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT GL_DEPTH_BUFFER = GL_DEPTH_BUFFER GL_FIXED_ONLY = GL_FIXED_ONLY GL_GREEN_INTEGER = GL_GREEN_INTEGER GL_INTERLEAVED_ATTRIBS = GL_INTERLEAVED_ATTRIBS GL_INT_SAMPLER_1D = GL_INT_SAMPLER_1D GL_INT_SAMPLER_1D_ARRAY = GL_INT_SAMPLER_1D_ARRAY GL_INT_SAMPLER_2D = GL_INT_SAMPLER_2D GL_INT_SAMPLER_2D_ARRAY = GL_INT_SAMPLER_2D_ARRAY GL_INT_SAMPLER_3D = GL_INT_SAMPLER_3D GL_INT_SAMPLER_CUBE = GL_INT_SAMPLER_CUBE GL_MAJOR_VERSION = GL_MAJOR_VERSION GL_MAX_ARRAY_TEXTURE_LAYERS = GL_MAX_ARRAY_TEXTURE_LAYERS GL_MAX_PROGRAM_TEXEL_OFFSET = GL_MAX_PROGRAM_TEXEL_OFFSET GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS GL_MINOR_VERSION = GL_MINOR_VERSION GL_MIN_PROGRAM_TEXEL_OFFSET = GL_MIN_PROGRAM_TEXEL_OFFSET GL_NUM_EXTENSIONS = GL_NUM_EXTENSIONS GL_PRIMITIVES_GENERATED = GL_PRIMITIVES_GENERATED GL_PROXY_TEXTURE_1D_ARRAY = GL_PROXY_TEXTURE_1D_ARRAY GL_PROXY_TEXTURE_2D_ARRAY = GL_PROXY_TEXTURE_2D_ARRAY GL_QUERY_BY_REGION_NO_WAIT = GL_QUERY_BY_REGION_NO_WAIT GL_QUERY_BY_REGION_WAIT = GL_QUERY_BY_REGION_WAIT GL_QUERY_NO_WAIT = GL_QUERY_NO_WAIT GL_QUERY_WAIT = GL_QUERY_WAIT GL_R11F_G11F_B10F = GL_R11F_G11F_B10F GL_RASTERIZER_DISCARD = GL_RASTERIZER_DISCARD GL_RED_INTEGER = GL_RED_INTEGER GL_RGB16F = GL_RGB16F GL_RGB16I = GL_RGB16I GL_RGB16UI = GL_RGB16UI GL_RGB32F = GL_RGB32F GL_RGB32I = GL_RGB32I GL_RGB32UI = GL_RGB32UI GL_RGB8I = GL_RGB8I GL_RGB8UI = GL_RGB8UI GL_RGB9_E5 = GL_RGB9_E5 GL_RGBA16F = GL_RGBA16F GL_RGBA16I = GL_RGBA16I GL_RGBA16UI = GL_RGBA16UI GL_RGBA32F = GL_RGBA32F GL_RGBA32I = GL_RGBA32I GL_RGBA32UI = GL_RGBA32UI GL_RGBA8I = GL_RGBA8I GL_RGBA8UI = GL_RGBA8UI GL_RGBA_INTEGER = GL_RGBA_INTEGER GL_RGB_INTEGER = GL_RGB_INTEGER GL_SAMPLER_1D_ARRAY = GL_SAMPLER_1D_ARRAY GL_SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW GL_SAMPLER_2D_ARRAY = GL_SAMPLER_2D_ARRAY GL_SAMPLER_2D_ARRAY_SHADOW = GL_SAMPLER_2D_ARRAY_SHADOW GL_SAMPLER_CUBE_SHADOW = GL_SAMPLER_CUBE_SHADOW GL_SEPARATE_ATTRIBS = GL_SEPARATE_ATTRIBS GL_STENCIL_BUFFER = GL_STENCIL_BUFFER GL_TEXTURE_1D_ARRAY = GL_TEXTURE_1D_ARRAY GL_TEXTURE_2D_ARRAY = GL_TEXTURE_2D_ARRAY GL_TEXTURE_ALPHA_TYPE = GL_TEXTURE_ALPHA_TYPE GL_TEXTURE_BINDING_1D_ARRAY = GL_TEXTURE_BINDING_1D_ARRAY GL_TEXTURE_BINDING_2D_ARRAY = GL_TEXTURE_BINDING_2D_ARRAY GL_TEXTURE_BLUE_TYPE = GL_TEXTURE_BLUE_TYPE GL_TEXTURE_DEPTH_TYPE = GL_TEXTURE_DEPTH_TYPE GL_TEXTURE_GREEN_TYPE = GL_TEXTURE_GREEN_TYPE GL_TEXTURE_INTENSITY_TYPE = GL_TEXTURE_INTENSITY_TYPE GL_TEXTURE_LUMINANCE_TYPE = GL_TEXTURE_LUMINANCE_TYPE GL_TEXTURE_RED_TYPE = GL_TEXTURE_RED_TYPE GL_TEXTURE_SHARED_SIZE = GL_TEXTURE_SHARED_SIZE GL_TRANSFORM_FEEDBACK_BUFFER = GL_TRANSFORM_FEEDBACK_BUFFER GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = GL_TRANSFORM_FEEDBACK_BUFFER_BINDING GL_TRANSFORM_FEEDBACK_BUFFER_MODE = GL_TRANSFORM_FEEDBACK_BUFFER_MODE GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = GL_TRANSFORM_FEEDBACK_BUFFER_SIZE GL_TRANSFORM_FEEDBACK_BUFFER_START = GL_TRANSFORM_FEEDBACK_BUFFER_START GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN GL_TRANSFORM_FEEDBACK_VARYINGS = GL_TRANSFORM_FEEDBACK_VARYINGS GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH GL_UNSIGNED_INT_10F_11F_11F_REV = GL_UNSIGNED_INT_10F_11F_11F_REV GL_UNSIGNED_INT_5_9_9_9_REV = GL_UNSIGNED_INT_5_9_9_9_REV GL_UNSIGNED_INT_SAMPLER_1D = GL_UNSIGNED_INT_SAMPLER_1D GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY GL_UNSIGNED_INT_SAMPLER_2D = GL_UNSIGNED_INT_SAMPLER_2D GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY GL_UNSIGNED_INT_SAMPLER_3D = GL_UNSIGNED_INT_SAMPLER_3D GL_UNSIGNED_INT_SAMPLER_CUBE = GL_UNSIGNED_INT_SAMPLER_CUBE GL_UNSIGNED_INT_VEC2 = GL_UNSIGNED_INT_VEC2 GL_UNSIGNED_INT_VEC3 = GL_UNSIGNED_INT_VEC3 GL_UNSIGNED_INT_VEC4 = GL_UNSIGNED_INT_VEC4 GL_UNSIGNED_NORMALIZED = GL_UNSIGNED_NORMALIZED GL_VERTEX_ATTRIB_ARRAY_INTEGER = GL_VERTEX_ATTRIB_ARRAY_INTEGER __file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/VERSION/GL_3_0.py' __name__ = 'OpenGL.raw.GL.VERSION.GL_3_0' glBeginConditionalRender = <OpenGL.platform.baseplatform.glBeginConditionalRender object at 0x8dd6fec> glBeginTransformFeedback = <OpenGL.platform.baseplatform.glBeginTransformFeedback object at 0x8dd604c> glBindBufferBase = <OpenGL.platform.baseplatform.glBindBufferBase object at 0x8dd6e6c> glBindBufferRange = <OpenGL.platform.baseplatform.glBindBufferRange object at 0x8dd6cec> glBindFragDataLocation = <OpenGL.platform.baseplatform.glBindFragDataLocation object at 0x8de3a6c> glClampColor = <OpenGL.platform.baseplatform.glClampColor object at 0x8dd6d8c> glClearBufferfi = <OpenGL.platform.baseplatform.glClearBufferfi object at 0x8de3a4c> glClearBufferfv = <OpenGL.platform.baseplatform.glClearBufferfv object at 0x8de38cc> glClearBufferiv = <OpenGL.platform.baseplatform.glClearBufferiv object at 0x8de37ec> glClearBufferuiv = <OpenGL.platform.baseplatform.glClearBufferuiv object at 0x8de33cc> glColorMaski = <OpenGL.platform.baseplatform.glColorMaski object at 0x8dd652c> glDisablei = <OpenGL.platform.baseplatform.glDisablei object at 0x8dd698c> glEnablei = <OpenGL.platform.baseplatform.glEnablei object at 0x8dd640c> glEndConditionalRender = <OpenGL.platform.baseplatform.glEndConditionalRender object at 0x8dd680c> glEndTransformFeedback = <OpenGL.platform.baseplatform.glEndTransformFeedback object at 0x8dd69ac> glGetBooleani_v = <OpenGL.platform.baseplatform.glGetBooleani_v object at 0x8dd61cc> glGetFragDataLocation = <OpenGL.platform.baseplatform.glGetFragDataLocation object at 0x8de3ccc> glGetIntegeri_v = <OpenGL.platform.baseplatform.glGetIntegeri_v object at 0x8dd6dcc> glGetStringi = <OpenGL.platform.baseplatform.glGetStringi object at 0x8de330c> glGetTexParameterIiv = <OpenGL.platform.baseplatform.glGetTexParameterIiv object at 0x8de312c> glGetTexParameterIuiv = <OpenGL.platform.baseplatform.glGetTexParameterIuiv object at 0x8de37cc> glGetTransformFeedbackVarying = <OpenGL.platform.baseplatform.glGetTransformFeedbackVarying object at 0x8dd62ec> glGetUniformuiv = <OpenGL.platform.baseplatform.glGetUniformuiv object at 0x8de3dac> glGetVertexAttribIiv = <OpenGL.platform.baseplatform.glGetVertexAttribIiv object at 0x8de3e4c> glGetVertexAttribIuiv = <OpenGL.platform.baseplatform.glGetVertexAttribIuiv object at 0x8de35ac> glIsEnabledi = <OpenGL.platform.baseplatform.glIsEnabledi object at 0x8dd6eac> glTexParameterIiv = <OpenGL.platform.baseplatform.glTexParameterIiv object at 0x8de32ec> glTexParameterIuiv = <OpenGL.platform.baseplatform.glTexParameterIuiv object at 0x8de348c> glTransformFeedbackVaryings = <OpenGL.platform.baseplatform.glTransformFeedbackVaryings object at 0x8dd668c> glUniform1ui = <OpenGL.platform.baseplatform.glUniform1ui object at 0x8de3b6c> glUniform1uiv = <OpenGL.platform.baseplatform.glUniform1uiv object at 0x8de3e2c> glUniform2ui = <OpenGL.platform.baseplatform.glUniform2ui object at 0x8de368c> glUniform2uiv = <OpenGL.platform.baseplatform.glUniform2uiv object at 0x8de3bac> glUniform3ui = <OpenGL.platform.baseplatform.glUniform3ui object at 0x8de36ec> glUniform3uiv = <OpenGL.platform.baseplatform.glUniform3uiv object at 0x8de306c> glUniform4ui = <OpenGL.platform.baseplatform.glUniform4ui object at 0x8de35ec> glUniform4uiv = <OpenGL.platform.baseplatform.glUniform4uiv object at 0x8de396c> glVertexAttribI1i = <OpenGL.platform.baseplatform.glVertexAttribI1i object at 0x8dd6dac> glVertexAttribI1iv = <OpenGL.platform.baseplatform.glVertexAttribI1iv object at 0x8dd64cc> glVertexAttribI1ui = <OpenGL.platform.baseplatform.glVertexAttribI1ui object at 0x8dd624c> glVertexAttribI1uiv = <OpenGL.platform.baseplatform.glVertexAttribI1uiv object at 0x8dd6f0c> glVertexAttribI2i = <OpenGL.platform.baseplatform.glVertexAttribI2i object at 0x8dd692c> glVertexAttribI2iv = <OpenGL.platform.baseplatform.glVertexAttribI2iv object at 0x8dd67cc> glVertexAttribI2ui = <OpenGL.platform.baseplatform.glVertexAttribI2ui object at 0x8dd6e8c> glVertexAttribI2uiv = <OpenGL.platform.baseplatform.glVertexAttribI2uiv object at 0x8dd65cc> glVertexAttribI3i = <OpenGL.platform.baseplatform.glVertexAttribI3i object at 0x8dd638c> glVertexAttribI3iv = <OpenGL.platform.baseplatform.glVertexAttribI3iv object at 0x8dd6e0c> glVertexAttribI3ui = <OpenGL.platform.baseplatform.glVertexAttribI3ui object at 0x8dd6b2c> glVertexAttribI3uiv = <OpenGL.platform.baseplatform.glVertexAttribI3uiv object at 0x8dd6b0c> glVertexAttribI4bv = <OpenGL.platform.baseplatform.glVertexAttribI4bv object at 0x8dd64ec> glVertexAttribI4i = <OpenGL.platform.baseplatform.glVertexAttribI4i object at 0x8dd6dec> glVertexAttribI4iv = <OpenGL.platform.baseplatform.glVertexAttribI4iv object at 0x8dd626c> glVertexAttribI4sv = <OpenGL.platform.baseplatform.glVertexAttribI4sv object at 0x8de3e8c> glVertexAttribI4ubv = <OpenGL.platform.baseplatform.glVertexAttribI4ubv object at 0x8de30ac> glVertexAttribI4ui = <OpenGL.platform.baseplatform.glVertexAttribI4ui object at 0x8dd6bac> glVertexAttribI4uiv = <OpenGL.platform.baseplatform.glVertexAttribI4uiv object at 0x8dd606c> glVertexAttribI4usv = <OpenGL.platform.baseplatform.glVertexAttribI4usv object at 0x8de32ac> glVertexAttribIPointer = <OpenGL.platform.baseplatform.glVertexAttribIPointer object at 0x8de320c> | ||