| OpenGL.raw.GL.VERSION.GL_2_0 | index /tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/VERSION/GL_2_0.py |
OpenGL extension VERSION.GL_2_0
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/VERSION/GL_2_0.txt
Automatically generated by the get_gl_extensions script, do not edit!
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| Data | ||
| EXTENSION_NAME = 'GL_VERSION_GL_2_0' GL_ACTIVE_ATTRIBUTES = GL_ACTIVE_ATTRIBUTES GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = GL_ACTIVE_ATTRIBUTE_MAX_LENGTH GL_ACTIVE_UNIFORMS = GL_ACTIVE_UNIFORMS GL_ACTIVE_UNIFORM_MAX_LENGTH = GL_ACTIVE_UNIFORM_MAX_LENGTH GL_ATTACHED_SHADERS = GL_ATTACHED_SHADERS GL_BLEND_EQUATION_ALPHA = GL_BLEND_EQUATION_ALPHA GL_BOOL = GL_BOOL GL_BOOL_VEC2 = GL_BOOL_VEC2 GL_BOOL_VEC3 = GL_BOOL_VEC3 GL_BOOL_VEC4 = GL_BOOL_VEC4 GL_COMPILE_STATUS = GL_COMPILE_STATUS GL_COORD_REPLACE = GL_COORD_REPLACE GL_CURRENT_PROGRAM = GL_CURRENT_PROGRAM GL_CURRENT_VERTEX_ATTRIB = GL_CURRENT_VERTEX_ATTRIB GL_DELETE_STATUS = GL_DELETE_STATUS GL_DRAW_BUFFER0 = GL_DRAW_BUFFER0 GL_DRAW_BUFFER1 = GL_DRAW_BUFFER1 GL_DRAW_BUFFER10 = GL_DRAW_BUFFER10 GL_DRAW_BUFFER11 = GL_DRAW_BUFFER11 GL_DRAW_BUFFER12 = GL_DRAW_BUFFER12 GL_DRAW_BUFFER13 = GL_DRAW_BUFFER13 GL_DRAW_BUFFER14 = GL_DRAW_BUFFER14 GL_DRAW_BUFFER15 = GL_DRAW_BUFFER15 GL_DRAW_BUFFER2 = GL_DRAW_BUFFER2 GL_DRAW_BUFFER3 = GL_DRAW_BUFFER3 GL_DRAW_BUFFER4 = GL_DRAW_BUFFER4 GL_DRAW_BUFFER5 = GL_DRAW_BUFFER5 GL_DRAW_BUFFER6 = GL_DRAW_BUFFER6 GL_DRAW_BUFFER7 = GL_DRAW_BUFFER7 GL_DRAW_BUFFER8 = GL_DRAW_BUFFER8 GL_DRAW_BUFFER9 = GL_DRAW_BUFFER9 GL_FLOAT_MAT2 = GL_FLOAT_MAT2 GL_FLOAT_MAT3 = GL_FLOAT_MAT3 GL_FLOAT_MAT4 = GL_FLOAT_MAT4 GL_FLOAT_VEC2 = GL_FLOAT_VEC2 GL_FLOAT_VEC3 = GL_FLOAT_VEC3 GL_FLOAT_VEC4 = GL_FLOAT_VEC4 GL_FRAGMENT_SHADER = GL_FRAGMENT_SHADER GL_FRAGMENT_SHADER_DERIVATIVE_HINT = GL_FRAGMENT_SHADER_DERIVATIVE_HINT GL_INFO_LOG_LENGTH = GL_INFO_LOG_LENGTH GL_INT_VEC2 = GL_INT_VEC2 GL_INT_VEC3 = GL_INT_VEC3 GL_INT_VEC4 = GL_INT_VEC4 GL_LINK_STATUS = GL_LINK_STATUS GL_LOWER_LEFT = GL_LOWER_LEFT GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_DRAW_BUFFERS = GL_MAX_DRAW_BUFFERS GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS GL_MAX_TEXTURE_COORDS = GL_MAX_TEXTURE_COORDS GL_MAX_TEXTURE_IMAGE_UNITS = GL_MAX_TEXTURE_IMAGE_UNITS GL_MAX_VARYING_FLOATS = GL_MAX_VARYING_FLOATS GL_MAX_VERTEX_ATTRIBS = GL_MAX_VERTEX_ATTRIBS GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS GL_MAX_VERTEX_UNIFORM_COMPONENTS = GL_MAX_VERTEX_UNIFORM_COMPONENTS GL_POINT_SPRITE = GL_POINT_SPRITE GL_POINT_SPRITE_COORD_ORIGIN = GL_POINT_SPRITE_COORD_ORIGIN GL_SAMPLER_1D = GL_SAMPLER_1D GL_SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW GL_SAMPLER_2D = GL_SAMPLER_2D GL_SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW GL_SAMPLER_3D = GL_SAMPLER_3D GL_SAMPLER_CUBE = GL_SAMPLER_CUBE GL_SHADER_SOURCE_LENGTH = GL_SHADER_SOURCE_LENGTH GL_SHADER_TYPE = GL_SHADER_TYPE GL_SHADING_LANGUAGE_VERSION = GL_SHADING_LANGUAGE_VERSION GL_STENCIL_BACK_FAIL = GL_STENCIL_BACK_FAIL GL_STENCIL_BACK_FUNC = GL_STENCIL_BACK_FUNC GL_STENCIL_BACK_PASS_DEPTH_FAIL = GL_STENCIL_BACK_PASS_DEPTH_FAIL GL_STENCIL_BACK_PASS_DEPTH_PASS = GL_STENCIL_BACK_PASS_DEPTH_PASS GL_STENCIL_BACK_REF = GL_STENCIL_BACK_REF GL_STENCIL_BACK_VALUE_MASK = GL_STENCIL_BACK_VALUE_MASK GL_STENCIL_BACK_WRITEMASK = GL_STENCIL_BACK_WRITEMASK GL_UPPER_LEFT = GL_UPPER_LEFT GL_VALIDATE_STATUS = GL_VALIDATE_STATUS GL_VERTEX_ATTRIB_ARRAY_ENABLED = GL_VERTEX_ATTRIB_ARRAY_ENABLED GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = GL_VERTEX_ATTRIB_ARRAY_NORMALIZED GL_VERTEX_ATTRIB_ARRAY_POINTER = GL_VERTEX_ATTRIB_ARRAY_POINTER GL_VERTEX_ATTRIB_ARRAY_SIZE = GL_VERTEX_ATTRIB_ARRAY_SIZE GL_VERTEX_ATTRIB_ARRAY_STRIDE = GL_VERTEX_ATTRIB_ARRAY_STRIDE GL_VERTEX_ATTRIB_ARRAY_TYPE = GL_VERTEX_ATTRIB_ARRAY_TYPE GL_VERTEX_PROGRAM_POINT_SIZE = GL_VERTEX_PROGRAM_POINT_SIZE GL_VERTEX_PROGRAM_TWO_SIDE = GL_VERTEX_PROGRAM_TWO_SIDE GL_VERTEX_SHADER = GL_VERTEX_SHADER __file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/VERSION/GL_2_0.py' __name__ = 'OpenGL.raw.GL.VERSION.GL_2_0' glAttachShader = <OpenGL.platform.baseplatform.glAttachShader object at 0x8e7052c> glBindAttribLocation = <OpenGL.platform.baseplatform.glBindAttribLocation object at 0x8e7024c> glBlendEquationSeparate = <OpenGL.platform.baseplatform.glBlendEquationSeparate object at 0x8e707cc> glCompileShader = <OpenGL.platform.baseplatform.glCompileShader object at 0x8e701ac> glCreateProgram = <OpenGL.platform.baseplatform.glCreateProgram object at 0x8e7014c> glCreateShader = <OpenGL.platform.baseplatform.glCreateShader object at 0x8e7082c> glDeleteProgram = <OpenGL.platform.baseplatform.glDeleteProgram object at 0x8e70dac> glDeleteShader = <OpenGL.platform.baseplatform.glDeleteShader object at 0x8e70f4c> glDetachShader = <OpenGL.platform.baseplatform.glDetachShader object at 0x8e7088c> glDisableVertexAttribArray = <OpenGL.platform.baseplatform.glDisableVertexAttribArray object at 0x8e7036c> glDrawBuffers = <OpenGL.platform.baseplatform.glDrawBuffers object at 0x8e7064c> glEnableVertexAttribArray = <OpenGL.platform.baseplatform.glEnableVertexAttribArray object at 0x8e70a8c> glGetActiveAttrib = <OpenGL.platform.baseplatform.glGetActiveAttrib object at 0x8e709ac> glGetActiveUniform = <OpenGL.platform.baseplatform.glGetActiveUniform object at 0x8e70ecc> glGetAttachedShaders = <OpenGL.platform.baseplatform.glGetAttachedShaders object at 0x8e70acc> glGetAttribLocation = <OpenGL.platform.baseplatform.glGetAttribLocation object at 0x8e7060c> glGetProgramInfoLog = <OpenGL.platform.baseplatform.glGetProgramInfoLog object at 0x8e7008c> glGetProgramiv = <OpenGL.platform.baseplatform.glGetProgramiv object at 0x8e7026c> glGetShaderInfoLog = <OpenGL.platform.baseplatform.glGetShaderInfoLog object at 0x8e7002c> glGetShaderSource = <OpenGL.platform.baseplatform.glGetShaderSource object at 0x8e70c8c> glGetShaderiv = <OpenGL.platform.baseplatform.glGetShaderiv object at 0x8e70c4c> glGetUniformLocation = <OpenGL.platform.baseplatform.glGetUniformLocation object at 0x8e706cc> glGetUniformfv = <OpenGL.platform.baseplatform.glGetUniformfv object at 0x8e7054c> glGetUniformiv = <OpenGL.platform.baseplatform.glGetUniformiv object at 0x8e70d4c> glGetVertexAttribPointerv = <OpenGL.platform.baseplatform.glGetVertexAttribPointerv object at 0x8e7038c> glGetVertexAttribdv = <OpenGL.platform.baseplatform.glGetVertexAttribdv object at 0x8e702cc> glGetVertexAttribfv = <OpenGL.platform.baseplatform.glGetVertexAttribfv object at 0x8e704ec> glGetVertexAttribiv = <OpenGL.platform.baseplatform.glGetVertexAttribiv object at 0x8e7028c> glIsProgram = <OpenGL.platform.baseplatform.glIsProgram object at 0x8e7096c> glIsShader = <OpenGL.platform.baseplatform.glIsShader object at 0x8e70cec> glLinkProgram = <OpenGL.platform.baseplatform.glLinkProgram object at 0x8e70c0c> glShaderSource = <OpenGL.platform.baseplatform.glShaderSource object at 0x8e70aec> glStencilFuncSeparate = <OpenGL.platform.baseplatform.glStencilFuncSeparate object at 0x8e700ac> glStencilMaskSeparate = <OpenGL.platform.baseplatform.glStencilMaskSeparate object at 0x8e7098c> glStencilOpSeparate = <OpenGL.platform.baseplatform.glStencilOpSeparate object at 0x8e702ac> glUniform1f = <OpenGL.platform.baseplatform.glUniform1f object at 0x8dd4aac> glUniform1fv = <OpenGL.platform.baseplatform.glUniform1fv object at 0x8dd472c> glUniform1i = <OpenGL.platform.baseplatform.glUniform1i object at 0x8dd46ec> glUniform1iv = <OpenGL.platform.baseplatform.glUniform1iv object at 0x8dd426c> glUniform2f = <OpenGL.platform.baseplatform.glUniform2f object at 0x8dd49cc> glUniform2fv = <OpenGL.platform.baseplatform.glUniform2fv object at 0x8dd4b8c> glUniform2i = <OpenGL.platform.baseplatform.glUniform2i object at 0x8dd498c> glUniform2iv = <OpenGL.platform.baseplatform.glUniform2iv object at 0x8dd4a2c> glUniform3f = <OpenGL.platform.baseplatform.glUniform3f object at 0x8dd480c> glUniform3fv = <OpenGL.platform.baseplatform.glUniform3fv object at 0x8dd4cac> glUniform3i = <OpenGL.platform.baseplatform.glUniform3i object at 0x8dd438c> glUniform3iv = <OpenGL.platform.baseplatform.glUniform3iv object at 0x8dd4eac> glUniform4f = <OpenGL.platform.baseplatform.glUniform4f object at 0x8dd4d2c> glUniform4fv = <OpenGL.platform.baseplatform.glUniform4fv object at 0x8dd424c> glUniform4i = <OpenGL.platform.baseplatform.glUniform4i object at 0x8dd404c> glUniform4iv = <OpenGL.platform.baseplatform.glUniform4iv object at 0x8dd41cc> glUniformMatrix2fv = <OpenGL.platform.baseplatform.glUniformMatrix2fv object at 0x8dd440c> glUniformMatrix3fv = <OpenGL.platform.baseplatform.glUniformMatrix3fv object at 0x8de614c> glUniformMatrix4fv = <OpenGL.platform.baseplatform.glUniformMatrix4fv object at 0x8de686c> glUseProgram = <OpenGL.platform.baseplatform.glUseProgram object at 0x8dd40ac> glValidateProgram = <OpenGL.platform.baseplatform.glValidateProgram object at 0x8de670c> glVertexAttrib1d = <OpenGL.platform.baseplatform.glVertexAttrib1d object at 0x8de6b8c> glVertexAttrib1dv = <OpenGL.platform.baseplatform.glVertexAttrib1dv object at 0x8de642c> glVertexAttrib1f = <OpenGL.platform.baseplatform.glVertexAttrib1f object at 0x8de672c> glVertexAttrib1fv = <OpenGL.platform.baseplatform.glVertexAttrib1fv object at 0x8de698c> glVertexAttrib1s = <OpenGL.platform.baseplatform.glVertexAttrib1s object at 0x8de6bac> glVertexAttrib1sv = <OpenGL.platform.baseplatform.glVertexAttrib1sv object at 0x8de64cc> glVertexAttrib2d = <OpenGL.platform.baseplatform.glVertexAttrib2d object at 0x8de640c> glVertexAttrib2dv = <OpenGL.platform.baseplatform.glVertexAttrib2dv object at 0x8de6e6c> glVertexAttrib2f = <OpenGL.platform.baseplatform.glVertexAttrib2f object at 0x8de6e0c> glVertexAttrib2fv = <OpenGL.platform.baseplatform.glVertexAttrib2fv object at 0x8de606c> glVertexAttrib2s = <OpenGL.platform.baseplatform.glVertexAttrib2s object at 0x8de68ec> glVertexAttrib2sv = <OpenGL.platform.baseplatform.glVertexAttrib2sv object at 0x8de6aac> glVertexAttrib3d = <OpenGL.platform.baseplatform.glVertexAttrib3d object at 0x8de6c8c> glVertexAttrib3dv = <OpenGL.platform.baseplatform.glVertexAttrib3dv object at 0x8de676c> glVertexAttrib3f = <OpenGL.platform.baseplatform.glVertexAttrib3f object at 0x8de61ac> glVertexAttrib3fv = <OpenGL.platform.baseplatform.glVertexAttrib3fv object at 0x8de66ec> glVertexAttrib3s = <OpenGL.platform.baseplatform.glVertexAttrib3s object at 0x8de668c> glVertexAttrib3sv = <OpenGL.platform.baseplatform.glVertexAttrib3sv object at 0x8de65ec> glVertexAttrib4Nbv = <OpenGL.platform.baseplatform.glVertexAttrib4Nbv object at 0x8de6d8c> glVertexAttrib4Niv = <OpenGL.platform.baseplatform.glVertexAttrib4Niv object at 0x8de6c4c> glVertexAttrib4Nsv = <OpenGL.platform.baseplatform.glVertexAttrib4Nsv object at 0x8de6ecc> glVertexAttrib4Nub = <OpenGL.platform.baseplatform.glVertexAttrib4Nub object at 0x8de696c> glVertexAttrib4Nubv = <OpenGL.platform.baseplatform.glVertexAttrib4Nubv object at 0x8de68cc> glVertexAttrib4Nuiv = <OpenGL.platform.baseplatform.glVertexAttrib4Nuiv object at 0x8de64ac> glVertexAttrib4Nusv = <OpenGL.platform.baseplatform.glVertexAttrib4Nusv object at 0x8de6b0c> glVertexAttrib4bv = <OpenGL.platform.baseplatform.glVertexAttrib4bv object at 0x8de65ac> glVertexAttrib4d = <OpenGL.platform.baseplatform.glVertexAttrib4d object at 0x8de618c> glVertexAttrib4dv = <OpenGL.platform.baseplatform.glVertexAttrib4dv object at 0x8de646c> glVertexAttrib4f = <OpenGL.platform.baseplatform.glVertexAttrib4f object at 0x8de638c> glVertexAttrib4fv = <OpenGL.platform.baseplatform.glVertexAttrib4fv object at 0x8de6bec> glVertexAttrib4iv = <OpenGL.platform.baseplatform.glVertexAttrib4iv object at 0x8de6a0c> glVertexAttrib4s = <OpenGL.platform.baseplatform.glVertexAttrib4s object at 0x8de6e4c> glVertexAttrib4sv = <OpenGL.platform.baseplatform.glVertexAttrib4sv object at 0x8de67ec> glVertexAttrib4ubv = <OpenGL.platform.baseplatform.glVertexAttrib4ubv object at 0x8de678c> glVertexAttrib4uiv = <OpenGL.platform.baseplatform.glVertexAttrib4uiv object at 0x8de6eec> glVertexAttrib4usv = <OpenGL.platform.baseplatform.glVertexAttrib4usv object at 0x8de6acc> glVertexAttribPointer = <OpenGL.platform.baseplatform.glVertexAttribPointer object at 0x8de61ec> | ||