| OpenGL.raw.GL.NV.texgen_emboss | index /tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/NV/texgen_emboss.py |
OpenGL extension NV.texgen_emboss
Overview (from the spec)
This extension provides a new texture coordinate generation mode
suitable for multitexture-based embossing (or bump mapping) effects.
Given two texture units, this extension generates the texture
coordinates of a second texture unit (an odd-numbered texture unit)
as a perturbation of a first texture unit (an even-numbered texture
unit one less than the second texture unit). The perturbation is
based on the normal, tangent, and light vectors. The normal vector
is supplied by glNormal; the light vector is supplied as a direction
vector to a specified OpenGL light's position; and the tanget
vector is supplied by the second texture unit's current texture
coordinate. The perturbation is also scaled by program-supplied
scaling constants.
If both texture units are bound to the same texture representing a
height field, by subtracting the difference between the resulting two
filtered texels, programs can achieve a per-pixel embossing effect.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/NV/texgen_emboss.txt
Automatically generated by the get_gl_extensions script, do not edit!
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| EXTENSION_NAME = 'GL_NV_texgen_emboss' GL_EMBOSS_CONSTANT_NV = GL_EMBOSS_CONSTANT_NV GL_EMBOSS_LIGHT_NV = GL_EMBOSS_LIGHT_NV GL_EMBOSS_MAP_NV = GL_EMBOSS_MAP_NV __file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/NV/texgen_emboss.py' __name__ = 'OpenGL.raw.GL.NV.texgen_emboss' | ||