| OpenGL.raw.GL.IBM.texture_mirrored_repeat | index /tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py |
OpenGL extension IBM.texture_mirrored_repeat
Overview (from the spec)
IBM_texture_mirrored_repeat extends the set of texture wrap modes to
include a mode (GL_MIRRORED_REPEAT_IBM) that effectively uses a texture
map twice as large at the original image in which the additional half of
the new image is a mirror image of the original image.
This new mode relaxes the need to generate images whose opposite edges
match by using the original image to generate a matching "mirror image".
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/IBM/texture_mirrored_repeat.txt
Automatically generated by the get_gl_extensions script, do not edit!
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| EXTENSION_NAME = 'GL_IBM_texture_mirrored_repeat' GL_MIRRORED_REPEAT_IBM = GL_MIRRORED_REPEAT_IBM __file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py' __name__ = 'OpenGL.raw.GL.IBM.texture_mirrored_repeat' | ||