| OpenGL.raw.GL.HP.texture_lighting | index /tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/HP/texture_lighting.py |
OpenGL extension HP.texture_lighting
Overview (from the spec)
This extension defines a mechanism for applications to request
that color originating from specular lighting be added to
the fragment color _after_ texture application.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/HP/texture_lighting.txt
Automatically generated by the get_gl_extensions script, do not edit!
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| EXTENSION_NAME = 'GL_HP_texture_lighting' GL_TEXTURE_LIGHTING_MODE_HP = GL_TEXTURE_LIGHTING_MODE_HP GL_TEXTURE_POST_SPECULAR_HP = GL_TEXTURE_POST_SPECULAR_HP GL_TEXTURE_PRE_SPECULAR_HP = GL_TEXTURE_PRE_SPECULAR_HP __file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/HP/texture_lighting.py' __name__ = 'OpenGL.raw.GL.HP.texture_lighting' | ||