| OpenGL.raw.GL.EXT.texture_perturb_normal | index /tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/texture_perturb_normal.py |
OpenGL extension EXT.texture_perturb_normal
Overview (from the spec)
This extension defines a mechanism for using texture values to perturb
the fragment normal vector prior to fragment lighting. It enables a
direct implementation of the original formulation of bump mapping by
Blinn.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_perturb_normal.txt
Automatically generated by the get_gl_extensions script, do not edit!
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| EXTENSION_NAME = 'GL_EXT_texture_perturb_normal' GL_PERTURB_EXT = GL_PERTURB_EXT GL_TEXTURE_NORMAL_EXT = GL_TEXTURE_NORMAL_EXT __file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/texture_perturb_normal.py' __name__ = 'OpenGL.raw.GL.EXT.texture_perturb_normal' glTextureNormalEXT = <OpenGL.platform.baseplatform.glTextureNormalEXT object at 0x93f950c> | ||