| OpenGL.raw.GL.EXT.stencil_two_side | index /tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/stencil_two_side.py |
OpenGL extension EXT.stencil_two_side
Overview (from the spec)
This extension provides two-sided stencil testing where the
stencil-related state (stencil operations, reference value, compare
mask, and write mask) may be different for front- and back-facing
polygons. Two-sided stencil testing may improve the performance
of stenciled shadow volume and Constructive Solid Geometry (CSG)
rendering algorithms.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/EXT/stencil_two_side.txt
Automatically generated by the get_gl_extensions script, do not edit!
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| EXTENSION_NAME = 'GL_EXT_stencil_two_side' GL_ACTIVE_STENCIL_FACE_EXT = GL_ACTIVE_STENCIL_FACE_EXT GL_STENCIL_TEST_TWO_SIDE_EXT = GL_STENCIL_TEST_TWO_SIDE_EXT __file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/stencil_two_side.py' __name__ = 'OpenGL.raw.GL.EXT.stencil_two_side' glActiveStencilFaceEXT = <OpenGL.platform.baseplatform.glActiveStencilFaceEXT object at 0x93fc6ac> | ||