| OpenGL.raw.GL.EXT.coordinate_frame | index /tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/coordinate_frame.py |
OpenGL extension EXT.coordinate_frame
Overview (from the spec)
This extension allows specifying a per-vertex tangent and binormal
vector in addition to the normal vector, defining a coordinate frame.
The coordinate frame is used in additional extensions which also build
on fragment lighting to achieve bump mapping.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/EXT/coordinate_frame.txt
Automatically generated by the get_gl_extensions script, do not edit!
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| EXTENSION_NAME = 'GL_EXT_coordinate_frame' GL_BINORMAL_ARRAY_EXT = GL_BINORMAL_ARRAY_EXT GL_BINORMAL_ARRAY_POINTER_EXT = GL_BINORMAL_ARRAY_POINTER_EXT GL_BINORMAL_ARRAY_STRIDE_EXT = GL_BINORMAL_ARRAY_STRIDE_EXT GL_BINORMAL_ARRAY_TYPE_EXT = GL_BINORMAL_ARRAY_TYPE_EXT GL_CURRENT_BINORMAL_EXT = GL_CURRENT_BINORMAL_EXT GL_CURRENT_TANGENT_EXT = GL_CURRENT_TANGENT_EXT GL_MAP1_BINORMAL_EXT = GL_MAP1_BINORMAL_EXT GL_MAP1_TANGENT_EXT = GL_MAP1_TANGENT_EXT GL_MAP2_BINORMAL_EXT = GL_MAP2_BINORMAL_EXT GL_MAP2_TANGENT_EXT = GL_MAP2_TANGENT_EXT GL_TANGENT_ARRAY_EXT = GL_TANGENT_ARRAY_EXT GL_TANGENT_ARRAY_POINTER_EXT = GL_TANGENT_ARRAY_POINTER_EXT GL_TANGENT_ARRAY_STRIDE_EXT = GL_TANGENT_ARRAY_STRIDE_EXT GL_TANGENT_ARRAY_TYPE_EXT = GL_TANGENT_ARRAY_TYPE_EXT __file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/coordinate_frame.py' __name__ = 'OpenGL.raw.GL.EXT.coordinate_frame' glBinormal3bEXT = <OpenGL.platform.baseplatform.glBinormal3bEXT object at 0x8b697ec> glBinormal3bvEXT = <OpenGL.platform.baseplatform.glBinormal3bvEXT object at 0x8b6982c> glBinormal3dEXT = <OpenGL.platform.baseplatform.glBinormal3dEXT object at 0x8b6986c> glBinormal3dvEXT = <OpenGL.platform.baseplatform.glBinormal3dvEXT object at 0x8b698cc> glBinormal3fEXT = <OpenGL.platform.baseplatform.glBinormal3fEXT object at 0x8b6990c> glBinormal3fvEXT = <OpenGL.platform.baseplatform.glBinormal3fvEXT object at 0x8b6996c> glBinormal3iEXT = <OpenGL.platform.baseplatform.glBinormal3iEXT object at 0x8b699ac> glBinormal3ivEXT = <OpenGL.platform.baseplatform.glBinormal3ivEXT object at 0x8b69a0c> glBinormal3sEXT = <OpenGL.platform.baseplatform.glBinormal3sEXT object at 0x8b69a4c> glBinormal3svEXT = <OpenGL.platform.baseplatform.glBinormal3svEXT object at 0x8b69aac> glBinormalPointerEXT = <OpenGL.platform.baseplatform.glBinormalPointerEXT object at 0x8b69b2c> glTangent3bEXT = <OpenGL.platform.baseplatform.glTangent3bEXT object at 0x8b6940c> glTangent3bvEXT = <OpenGL.platform.baseplatform.glTangent3bvEXT object at 0x8b6946c> glTangent3dEXT = <OpenGL.platform.baseplatform.glTangent3dEXT object at 0x8b694ac> glTangent3dvEXT = <OpenGL.platform.baseplatform.glTangent3dvEXT object at 0x8b6950c> glTangent3fEXT = <OpenGL.platform.baseplatform.glTangent3fEXT object at 0x8b6954c> glTangent3fvEXT = <OpenGL.platform.baseplatform.glTangent3fvEXT object at 0x8b6966c> glTangent3iEXT = <OpenGL.platform.baseplatform.glTangent3iEXT object at 0x8b696ac> glTangent3ivEXT = <OpenGL.platform.baseplatform.glTangent3ivEXT object at 0x8b6904c> glTangent3sEXT = <OpenGL.platform.baseplatform.glTangent3sEXT object at 0x8b696ec> glTangent3svEXT = <OpenGL.platform.baseplatform.glTangent3svEXT object at 0x8b697ac> glTangentPointerEXT = <OpenGL.platform.baseplatform.glTangentPointerEXT object at 0x8b69aec> | ||