OpenGL.raw.GL.ATI.vertex_streams
index
/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ATI/vertex_streams.py

OpenGL extension ATI.vertex_streams
 
Overview (from the spec)
        
        This extension adds the ability to handle sets of auxilliary
        vertex and normal coordinates. These sets of auxilliary
        coordinates are termed streams, and can be routed selectively
        into the blend stages provided by the vertex blending extension.
        This functionality enables software animation techniques such
        as keyframe vertex morphing.
        
        
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/ATI/vertex_streams.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glInitVertexStreamsATI()
Return boolean indicating whether this extension is available

 
Data
        EXTENSION_NAME = 'GL_ATI_vertex_streams'
GL_MAX_VERTEX_STREAMS_ATI = GL_MAX_VERTEX_STREAMS_ATI
GL_VERTEX_SOURCE_ATI = GL_VERTEX_SOURCE_ATI
GL_VERTEX_STREAM0_ATI = GL_VERTEX_STREAM0_ATI
GL_VERTEX_STREAM1_ATI = GL_VERTEX_STREAM1_ATI
GL_VERTEX_STREAM2_ATI = GL_VERTEX_STREAM2_ATI
GL_VERTEX_STREAM3_ATI = GL_VERTEX_STREAM3_ATI
GL_VERTEX_STREAM4_ATI = GL_VERTEX_STREAM4_ATI
GL_VERTEX_STREAM5_ATI = GL_VERTEX_STREAM5_ATI
GL_VERTEX_STREAM6_ATI = GL_VERTEX_STREAM6_ATI
GL_VERTEX_STREAM7_ATI = GL_VERTEX_STREAM7_ATI
__file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ATI/vertex_streams.py'
__name__ = 'OpenGL.raw.GL.ATI.vertex_streams'
glClientActiveVertexStreamATI = <OpenGL.platform.baseplatform.glClientActiveVertexStreamATI object at 0x8f8ce2c>
glNormalStream3bATI = <OpenGL.platform.baseplatform.glNormalStream3bATI object at 0x8f8cb4c>
glNormalStream3bvATI = <OpenGL.platform.baseplatform.glNormalStream3bvATI object at 0x8f8cb8c>
glNormalStream3dATI = <OpenGL.platform.baseplatform.glNormalStream3dATI object at 0x8f8cd8c>
glNormalStream3dvATI = <OpenGL.platform.baseplatform.glNormalStream3dvATI object at 0x8f8cdcc>
glNormalStream3fATI = <OpenGL.platform.baseplatform.glNormalStream3fATI object at 0x8f8cd0c>
glNormalStream3fvATI = <OpenGL.platform.baseplatform.glNormalStream3fvATI object at 0x8f8cd4c>
glNormalStream3iATI = <OpenGL.platform.baseplatform.glNormalStream3iATI object at 0x8f8cc4c>
glNormalStream3ivATI = <OpenGL.platform.baseplatform.glNormalStream3ivATI object at 0x8f8cccc>
glNormalStream3sATI = <OpenGL.platform.baseplatform.glNormalStream3sATI object at 0x8f8cbcc>
glNormalStream3svATI = <OpenGL.platform.baseplatform.glNormalStream3svATI object at 0x8f8cc0c>
glVertexBlendEnvfATI = <OpenGL.platform.baseplatform.glVertexBlendEnvfATI object at 0x8f8ceac>
glVertexBlendEnviATI = <OpenGL.platform.baseplatform.glVertexBlendEnviATI object at 0x8f8ce6c>
glVertexStream1dATI = <OpenGL.platform.baseplatform.glVertexStream1dATI object at 0x8f8c46c>
glVertexStream1dvATI = <OpenGL.platform.baseplatform.glVertexStream1dvATI object at 0x8f8c4ac>
glVertexStream1fATI = <OpenGL.platform.baseplatform.glVertexStream1fATI object at 0x8f8c3ec>
glVertexStream1fvATI = <OpenGL.platform.baseplatform.glVertexStream1fvATI object at 0x8f8c42c>
glVertexStream1iATI = <OpenGL.platform.baseplatform.glVertexStream1iATI object at 0x8f8c36c>
glVertexStream1ivATI = <OpenGL.platform.baseplatform.glVertexStream1ivATI object at 0x8f8c3ac>
glVertexStream1sATI = <OpenGL.platform.baseplatform.glVertexStream1sATI object at 0x8f8c22c>
glVertexStream1svATI = <OpenGL.platform.baseplatform.glVertexStream1svATI object at 0x8f8c32c>
glVertexStream2dATI = <OpenGL.platform.baseplatform.glVertexStream2dATI object at 0x8f8c66c>
glVertexStream2dvATI = <OpenGL.platform.baseplatform.glVertexStream2dvATI object at 0x8f8c6ac>
glVertexStream2fATI = <OpenGL.platform.baseplatform.glVertexStream2fATI object at 0x8f8c5ec>
glVertexStream2fvATI = <OpenGL.platform.baseplatform.glVertexStream2fvATI object at 0x8f8c62c>
glVertexStream2iATI = <OpenGL.platform.baseplatform.glVertexStream2iATI object at 0x8f8c56c>
glVertexStream2ivATI = <OpenGL.platform.baseplatform.glVertexStream2ivATI object at 0x8f8c5ac>
glVertexStream2sATI = <OpenGL.platform.baseplatform.glVertexStream2sATI object at 0x8f8c4ec>
glVertexStream2svATI = <OpenGL.platform.baseplatform.glVertexStream2svATI object at 0x8f8c52c>
glVertexStream3dATI = <OpenGL.platform.baseplatform.glVertexStream3dATI object at 0x8f8c86c>
glVertexStream3dvATI = <OpenGL.platform.baseplatform.glVertexStream3dvATI object at 0x8f8c8ac>
glVertexStream3fATI = <OpenGL.platform.baseplatform.glVertexStream3fATI object at 0x8f8c7ec>
glVertexStream3fvATI = <OpenGL.platform.baseplatform.glVertexStream3fvATI object at 0x8f8c82c>
glVertexStream3iATI = <OpenGL.platform.baseplatform.glVertexStream3iATI object at 0x8f8c76c>
glVertexStream3ivATI = <OpenGL.platform.baseplatform.glVertexStream3ivATI object at 0x8f8c7ac>
glVertexStream3sATI = <OpenGL.platform.baseplatform.glVertexStream3sATI object at 0x8f8c6ec>
glVertexStream3svATI = <OpenGL.platform.baseplatform.glVertexStream3svATI object at 0x8f8c72c>
glVertexStream4dATI = <OpenGL.platform.baseplatform.glVertexStream4dATI object at 0x8f8cacc>
glVertexStream4dvATI = <OpenGL.platform.baseplatform.glVertexStream4dvATI object at 0x8f8cb0c>
glVertexStream4fATI = <OpenGL.platform.baseplatform.glVertexStream4fATI object at 0x8f8ca4c>
glVertexStream4fvATI = <OpenGL.platform.baseplatform.glVertexStream4fvATI object at 0x8f8ca8c>
glVertexStream4iATI = <OpenGL.platform.baseplatform.glVertexStream4iATI object at 0x8f8c9cc>
glVertexStream4ivATI = <OpenGL.platform.baseplatform.glVertexStream4ivATI object at 0x8f8ca0c>
glVertexStream4sATI = <OpenGL.platform.baseplatform.glVertexStream4sATI object at 0x8f8c94c>
glVertexStream4svATI = <OpenGL.platform.baseplatform.glVertexStream4svATI object at 0x8f8c98c>