| OpenGL.raw.GL.ATI.vertex_array_object | index /tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ATI/vertex_array_object.py |
OpenGL extension ATI.vertex_array_object
Overview (from the spec)
This extension defines an interface that allows multiple sets of
vertex array data to be cached in persistent server-side memory.
It is intended to allow client data to be stored in memory that
can be directly accessed by graphics hardware.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/ATI/vertex_array_object.txt
Automatically generated by the get_gl_extensions script, do not edit!
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| EXTENSION_NAME = 'GL_ATI_vertex_array_object' GL_ARRAY_OBJECT_BUFFER_ATI = GL_ARRAY_OBJECT_BUFFER_ATI GL_ARRAY_OBJECT_OFFSET_ATI = GL_ARRAY_OBJECT_OFFSET_ATI GL_DISCARD_ATI = GL_DISCARD_ATI GL_DYNAMIC_ATI = GL_DYNAMIC_ATI GL_OBJECT_BUFFER_SIZE_ATI = GL_OBJECT_BUFFER_SIZE_ATI GL_OBJECT_BUFFER_USAGE_ATI = GL_OBJECT_BUFFER_USAGE_ATI GL_PRESERVE_ATI = GL_PRESERVE_ATI GL_STATIC_ATI = GL_STATIC_ATI __file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ATI/vertex_array_object.py' __name__ = 'OpenGL.raw.GL.ATI.vertex_array_object' glArrayObjectATI = <OpenGL.platform.baseplatform.glArrayObjectATI object at 0x8f91d4c> glFreeObjectBufferATI = <OpenGL.platform.baseplatform.glFreeObjectBufferATI object at 0x8f91d0c> glGetArrayObjectfvATI = <OpenGL.platform.baseplatform.glGetArrayObjectfvATI object at 0x8f91d8c> glGetArrayObjectivATI = <OpenGL.platform.baseplatform.glGetArrayObjectivATI object at 0x8f91dcc> glGetObjectBufferfvATI = <OpenGL.platform.baseplatform.glGetObjectBufferfvATI object at 0x8f91c6c> glGetObjectBufferivATI = <OpenGL.platform.baseplatform.glGetObjectBufferivATI object at 0x8f91cac> glGetVariantArrayObjectfvATI = <OpenGL.platform.baseplatform.glGetVariantArrayObjectfvATI object at 0x8f8c0cc> glGetVariantArrayObjectivATI = <OpenGL.platform.baseplatform.glGetVariantArrayObjectivATI object at 0x8f8c10c> glIsObjectBufferATI = <OpenGL.platform.baseplatform.glIsObjectBufferATI object at 0x8f91fcc> glNewObjectBufferATI = <OpenGL.platform.baseplatform.glNewObjectBufferATI object at 0x8f91f2c> glUpdateObjectBufferATI = <OpenGL.platform.baseplatform.glUpdateObjectBufferATI object at 0x8f91bac> glVariantArrayObjectATI = <OpenGL.platform.baseplatform.glVariantArrayObjectATI object at 0x8f8c04c> | ||