OpenGL.raw.GL.ATI.vertex_array_object
index
/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ATI/vertex_array_object.py

OpenGL extension ATI.vertex_array_object
 
Overview (from the spec)
        
        This extension defines an interface that allows multiple sets of
        vertex array data to be cached in persistent server-side memory.
        It is intended to allow client data to be stored in memory that
        can be directly accessed by graphics hardware.
        
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/ATI/vertex_array_object.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glInitVertexArrayObjectATI()
Return boolean indicating whether this extension is available

 
Data
        EXTENSION_NAME = 'GL_ATI_vertex_array_object'
GL_ARRAY_OBJECT_BUFFER_ATI = GL_ARRAY_OBJECT_BUFFER_ATI
GL_ARRAY_OBJECT_OFFSET_ATI = GL_ARRAY_OBJECT_OFFSET_ATI
GL_DISCARD_ATI = GL_DISCARD_ATI
GL_DYNAMIC_ATI = GL_DYNAMIC_ATI
GL_OBJECT_BUFFER_SIZE_ATI = GL_OBJECT_BUFFER_SIZE_ATI
GL_OBJECT_BUFFER_USAGE_ATI = GL_OBJECT_BUFFER_USAGE_ATI
GL_PRESERVE_ATI = GL_PRESERVE_ATI
GL_STATIC_ATI = GL_STATIC_ATI
__file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ATI/vertex_array_object.py'
__name__ = 'OpenGL.raw.GL.ATI.vertex_array_object'
glArrayObjectATI = <OpenGL.platform.baseplatform.glArrayObjectATI object at 0x8f91d4c>
glFreeObjectBufferATI = <OpenGL.platform.baseplatform.glFreeObjectBufferATI object at 0x8f91d0c>
glGetArrayObjectfvATI = <OpenGL.platform.baseplatform.glGetArrayObjectfvATI object at 0x8f91d8c>
glGetArrayObjectivATI = <OpenGL.platform.baseplatform.glGetArrayObjectivATI object at 0x8f91dcc>
glGetObjectBufferfvATI = <OpenGL.platform.baseplatform.glGetObjectBufferfvATI object at 0x8f91c6c>
glGetObjectBufferivATI = <OpenGL.platform.baseplatform.glGetObjectBufferivATI object at 0x8f91cac>
glGetVariantArrayObjectfvATI = <OpenGL.platform.baseplatform.glGetVariantArrayObjectfvATI object at 0x8f8c0cc>
glGetVariantArrayObjectivATI = <OpenGL.platform.baseplatform.glGetVariantArrayObjectivATI object at 0x8f8c10c>
glIsObjectBufferATI = <OpenGL.platform.baseplatform.glIsObjectBufferATI object at 0x8f91fcc>
glNewObjectBufferATI = <OpenGL.platform.baseplatform.glNewObjectBufferATI object at 0x8f91f2c>
glUpdateObjectBufferATI = <OpenGL.platform.baseplatform.glUpdateObjectBufferATI object at 0x8f91bac>
glVariantArrayObjectATI = <OpenGL.platform.baseplatform.glVariantArrayObjectATI object at 0x8f8c04c>