| OpenGL.raw.GL.ARB.texture_env_add | index /tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ARB/texture_env_add.py |
OpenGL extension ARB.texture_env_add
Overview (from the spec)
New texture environment function ADD is supported with the following
equation:
Cv = Cf + Ct
New function may be specified by calling TexEnv with ADD token.
One possible application is to add a specular highlight texture to
a Gouraud-shaded primitive to emulate Phong shading, in a single
pass.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_env_add.txt
Automatically generated by the get_gl_extensions script, do not edit!
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| EXTENSION_NAME = 'GL_ARB_texture_env_add' __file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ARB/texture_env_add.py' __name__ = 'OpenGL.raw.GL.ARB.texture_env_add' | ||