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Methods defined here:
- arraySize(self, value, typeCode=None)
- Given a data-value, calculate dimensions for the array
- arrayToGLType(self, value)
- Given a value, guess OpenGL type of the corresponding pointer
- asArray(self, value, typeCode=None)
- Given a value, convert to array representation
- dataPointer(self, value)
- return long for pointer value
- dimensions(self, value, typeCode=None)
- Determine dimensions of the passed array value (if possible)
- from_param(self, value)
- Convert to a ctypes pointer value
- register(self, types=None)
- Register this class as handler for given set of types
- registerEquivalent(self, typ, base)
- Register a sub-class for handling as the base-type
- registerReturn(self)
- Register this handler as the default return-type handler
- unitSize(self, value, typeCode=None)
- Determine unit size of an array (if possible)
Class methods defined here:
- chooseOutput(cls, preferred=None) from type
- Choose our output-capable plugin
- loadAll(cls) from type
- Load all setuptools-registered FormatHandler classes
register a new datatype with code similar to this in your
package's setup.py for setuptools:
entry_points = {
'OpenGL.arrays.formathandler':[
'numpy = OpenGL.arrays.numpymodule.NumpyHandler',
],
}
- loadPlugin(cls, entrypoint) from type
- Load a single entry-point via plugins module
- typeLookup(cls, type) from type
- Lookup handler by data-type
Data descriptors defined here:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes defined here:
- ALL_OUTPUT_HANDLERS = [<OpenGL.arrays.nones.NoneHandler object at 0x8a9110c>, <OpenGL.arrays.strings.StringHandler object at 0x8a9122c>, <OpenGL.arrays.lists.ListHandler object at 0x8a9108c>, <OpenGL.arrays.numbers.NumberHandler object at 0x8a9118c>, <OpenGL.arrays.ctypesarrays.CtypesArrayHandler object at 0x8a911ec>, <OpenGL.arrays.ctypesparameters.CtypesParameterHandler object at 0x8a9138c>, <OpenGL.arrays.ctypespointers.CtypesPointerHandler object at 0x8a9136c>, <OpenGL.arrays.nones.NoneHandler object at 0x8a9144c>, <OpenGL.arrays.strings.StringHandler object at 0x8a9176c>, <OpenGL.arrays.lists.ListHandler object at 0x8a910ec>, <OpenGL.arrays.numbers.NumberHandler object at 0x8a910cc>, <OpenGL.arrays.ctypesarrays.CtypesArrayHandler object at 0x8a912ac>, <OpenGL.arrays.ctypesparameters.CtypesParameterHandler object at 0x8a912cc>, <OpenGL.arrays.ctypespointers.CtypesPointerHandler object at 0x8a912ec>]
- GENERIC_OUTPUT_PREFERENCES = ['numpy', 'numeric', 'ctypesarrays']
- HANDLED_TYPES = ()
- HANDLER_REGISTRY = {'ctypesarray': <OpenGL.arrays.ctypesarrays.CtypesArrayHandler object at 0x8a912ac>, 'ctypesparameter': <OpenGL.arrays.ctypesparameters.CtypesParameterHandler object at 0x8a912cc>, 'ctypespointer': <OpenGL.arrays.ctypespointers.CtypesPointerHandler object at 0x8a912ec>, 'list': <OpenGL.arrays.lists.ListHandler object at 0x8a910ec>, 'none': <OpenGL.arrays.nones.NoneHandler object at 0x8a9144c>, 'numbers': <OpenGL.arrays.numbers.NumberHandler object at 0x8a910cc>, 'str': <OpenGL.arrays.strings.StringHandler object at 0x8a9176c>}
- LAZY_TYPE_REGISTRY = {}
- TYPE_REGISTRY = {<type 'float'>: <OpenGL.arrays.numbers.NumberHandler object at 0x8a910cc>, <type 'int'>: <OpenGL.arrays.numbers.NumberHandler object at 0x8a910cc>, <type 'list'>: <OpenGL.arrays.lists.ListHandler object at 0x8a910ec>, <type 'long'>: <OpenGL.arrays.numbers.NumberHandler object at 0x8a910cc>, <type 'NoneType'>: <OpenGL.arrays.nones.NoneHandler object at 0x8a9144c>, <type 'str'>: <OpenGL.arrays.strings.StringHandler object at 0x8a9176c>, <type 'tuple'>: <OpenGL.arrays.lists.ListHandler object at 0x8a910ec>, <class 'ctypes.c_ushort'>: <OpenGL.arrays.numbers.NumberHandler object at 0x8a910cc>, <class 'ctypes.c_long'>: <OpenGL.arrays.numbers.NumberHandler object at 0x8a910cc>, <class 'ctypes.c_ulong'>: <OpenGL.arrays.numbers.NumberHandler object at 0x8a910cc>, ...}
- baseType = None
- preferredOutput = None
- typeConstant = None
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