| OpenGL.WGL | index /tmp/buildd/pyopengl-3.0.0~b6/OpenGL/WGL/__init__.py |
| Package Contents | ||
| __init__ | ||
| Data | ||
| CONST = CONST ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB ERROR_INVALID_PIXEL_TYPE_ARB = ERROR_INVALID_PIXEL_TYPE_ARB ERROR_INVALID_PIXEL_TYPE_EXT = ERROR_INVALID_PIXEL_TYPE_EXT GLAPI = GLAPI GLvoid = None LPD_DOUBLEBUFFER = LPD_DOUBLEBUFFER LPD_SHARE_ACCUM = LPD_SHARE_ACCUM LPD_SHARE_DEPTH = LPD_SHARE_DEPTH LPD_SHARE_STENCIL = LPD_SHARE_STENCIL LPD_STEREO = LPD_STEREO LPD_SUPPORT_GDI = LPD_SUPPORT_GDI LPD_SUPPORT_OPENGL = LPD_SUPPORT_OPENGL LPD_SWAP_COPY = LPD_SWAP_COPY LPD_SWAP_EXCHANGE = LPD_SWAP_EXCHANGE LPD_TRANSPARENT = LPD_TRANSPARENT LPD_TYPE_COLORINDEX = LPD_TYPE_COLORINDEX LPD_TYPE_RGBA = LPD_TYPE_RGBA SwapBuffers = <OpenGL.platform.baseplatform.SwapBuffers object at 0x941abcc> VOID = None WGL_3DFX_multisample = WGL_3DFX_multisample WGL_ACCELERATION_ARB = WGL_ACCELERATION_ARB WGL_ACCELERATION_EXT = WGL_ACCELERATION_EXT WGL_ACCUM_ALPHA_BITS_ARB = WGL_ACCUM_ALPHA_BITS_ARB WGL_ACCUM_ALPHA_BITS_EXT = WGL_ACCUM_ALPHA_BITS_EXT WGL_ACCUM_BITS_ARB = WGL_ACCUM_BITS_ARB WGL_ACCUM_BITS_EXT = WGL_ACCUM_BITS_EXT WGL_ACCUM_BLUE_BITS_ARB = WGL_ACCUM_BLUE_BITS_ARB WGL_ACCUM_BLUE_BITS_EXT = WGL_ACCUM_BLUE_BITS_EXT WGL_ACCUM_GREEN_BITS_ARB = WGL_ACCUM_GREEN_BITS_ARB WGL_ACCUM_GREEN_BITS_EXT = WGL_ACCUM_GREEN_BITS_EXT WGL_ACCUM_RED_BITS_ARB = WGL_ACCUM_RED_BITS_ARB WGL_ACCUM_RED_BITS_EXT = WGL_ACCUM_RED_BITS_EXT WGL_ALPHA_BITS_ARB = WGL_ALPHA_BITS_ARB WGL_ALPHA_BITS_EXT = WGL_ALPHA_BITS_EXT WGL_ALPHA_SHIFT_ARB = WGL_ALPHA_SHIFT_ARB WGL_ALPHA_SHIFT_EXT = WGL_ALPHA_SHIFT_EXT WGL_ARB_buffer_region = WGL_ARB_buffer_region WGL_ARB_extensions_string = WGL_ARB_extensions_string WGL_ARB_make_current_read = WGL_ARB_make_current_read WGL_ARB_multisample = WGL_ARB_multisample WGL_ARB_pbuffer = WGL_ARB_pbuffer WGL_ARB_pixel_format = WGL_ARB_pixel_format WGL_ARB_pixel_format_float = WGL_ARB_pixel_format_float WGL_ARB_render_texture = WGL_ARB_render_texture WGL_ATI_pixel_format_float = WGL_ATI_pixel_format_float WGL_AUX0_ARB = WGL_AUX0_ARB WGL_AUX1_ARB = WGL_AUX1_ARB WGL_AUX2_ARB = WGL_AUX2_ARB WGL_AUX3_ARB = WGL_AUX3_ARB WGL_AUX4_ARB = WGL_AUX4_ARB WGL_AUX5_ARB = WGL_AUX5_ARB WGL_AUX6_ARB = WGL_AUX6_ARB WGL_AUX7_ARB = WGL_AUX7_ARB WGL_AUX8_ARB = WGL_AUX8_ARB WGL_AUX9_ARB = WGL_AUX9_ARB WGL_AUX_BUFFERS_ARB = WGL_AUX_BUFFERS_ARB WGL_AUX_BUFFERS_EXT = WGL_AUX_BUFFERS_EXT WGL_BACK_COLOR_BUFFER_BIT_ARB = WGL_BACK_COLOR_BUFFER_BIT_ARB WGL_BACK_LEFT_ARB = WGL_BACK_LEFT_ARB WGL_BACK_RIGHT_ARB = WGL_BACK_RIGHT_ARB WGL_BIND_TO_TEXTURE_DEPTH_NV = WGL_BIND_TO_TEXTURE_DEPTH_NV WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV WGL_BIND_TO_TEXTURE_RGBA_ARB = WGL_BIND_TO_TEXTURE_RGBA_ARB WGL_BIND_TO_TEXTURE_RGB_ARB = WGL_BIND_TO_TEXTURE_RGB_ARB WGL_BLUE_BITS_ARB = WGL_BLUE_BITS_ARB WGL_BLUE_BITS_EXT = WGL_BLUE_BITS_EXT WGL_BLUE_SHIFT_ARB = WGL_BLUE_SHIFT_ARB WGL_BLUE_SHIFT_EXT = WGL_BLUE_SHIFT_EXT WGL_COLOR_BITS_ARB = WGL_COLOR_BITS_ARB WGL_COLOR_BITS_EXT = WGL_COLOR_BITS_EXT WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI WGL_CUBE_MAP_FACE_ARB = WGL_CUBE_MAP_FACE_ARB WGL_DEPTH_BITS_ARB = WGL_DEPTH_BITS_ARB WGL_DEPTH_BITS_EXT = WGL_DEPTH_BITS_EXT WGL_DEPTH_BUFFER_BIT_ARB = WGL_DEPTH_BUFFER_BIT_ARB WGL_DEPTH_COMPONENT_NV = WGL_DEPTH_COMPONENT_NV WGL_DEPTH_FLOAT_EXT = WGL_DEPTH_FLOAT_EXT WGL_DEPTH_TEXTURE_FORMAT_NV = WGL_DEPTH_TEXTURE_FORMAT_NV WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D WGL_DOUBLE_BUFFER_ARB = WGL_DOUBLE_BUFFER_ARB WGL_DOUBLE_BUFFER_EXT = WGL_DOUBLE_BUFFER_EXT WGL_DRAW_TO_BITMAP_ARB = WGL_DRAW_TO_BITMAP_ARB WGL_DRAW_TO_BITMAP_EXT = WGL_DRAW_TO_BITMAP_EXT WGL_DRAW_TO_PBUFFER_ARB = WGL_DRAW_TO_PBUFFER_ARB WGL_DRAW_TO_PBUFFER_EXT = WGL_DRAW_TO_PBUFFER_EXT WGL_DRAW_TO_WINDOW_ARB = WGL_DRAW_TO_WINDOW_ARB WGL_DRAW_TO_WINDOW_EXT = WGL_DRAW_TO_WINDOW_EXT WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV WGL_ERROR_MISSING_AFFINITY_MASK_NV = WGL_ERROR_MISSING_AFFINITY_MASK_NV WGL_EXT_depth_float = WGL_EXT_depth_float WGL_EXT_display_color_table = WGL_EXT_display_color_table WGL_EXT_extensions_string = WGL_EXT_extensions_string WGL_EXT_make_current_read = WGL_EXT_make_current_read WGL_EXT_multisample = WGL_EXT_multisample WGL_EXT_pbuffer = WGL_EXT_pbuffer WGL_EXT_pixel_format = WGL_EXT_pixel_format WGL_EXT_swap_control = WGL_EXT_swap_control WGL_FLOAT_COMPONENTS_NV = WGL_FLOAT_COMPONENTS_NV WGL_FONT_LINES = WGL_FONT_LINES WGL_FONT_POLYGONS = WGL_FONT_POLYGONS WGL_FRONT_COLOR_BUFFER_BIT_ARB = WGL_FRONT_COLOR_BUFFER_BIT_ARB WGL_FRONT_LEFT_ARB = WGL_FRONT_LEFT_ARB WGL_FRONT_RIGHT_ARB = WGL_FRONT_RIGHT_ARB WGL_FULL_ACCELERATION_ARB = WGL_FULL_ACCELERATION_ARB WGL_FULL_ACCELERATION_EXT = WGL_FULL_ACCELERATION_EXT WGL_GAMMA_EXCLUDE_DESKTOP_I3D = WGL_GAMMA_EXCLUDE_DESKTOP_I3D WGL_GAMMA_TABLE_SIZE_I3D = WGL_GAMMA_TABLE_SIZE_I3D WGL_GENERIC_ACCELERATION_ARB = WGL_GENERIC_ACCELERATION_ARB WGL_GENERIC_ACCELERATION_EXT = WGL_GENERIC_ACCELERATION_EXT WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = WGL_GENLOCK_SOURCE_EDGE_RISING_I3D WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = WGL_GENLOCK_SOURCE_MULTIVIEW_I3D WGL_GREEN_BITS_ARB = WGL_GREEN_BITS_ARB WGL_GREEN_BITS_EXT = WGL_GREEN_BITS_EXT WGL_GREEN_SHIFT_ARB = WGL_GREEN_SHIFT_ARB WGL_GREEN_SHIFT_EXT = WGL_GREEN_SHIFT_EXT WGL_I3D_digital_video_control = WGL_I3D_digital_video_control WGL_I3D_gamma = WGL_I3D_gamma WGL_I3D_genlock = WGL_I3D_genlock WGL_I3D_image_buffer = WGL_I3D_image_buffer WGL_I3D_swap_frame_lock = WGL_I3D_swap_frame_lock WGL_I3D_swap_frame_usage = WGL_I3D_swap_frame_usage WGL_IMAGE_BUFFER_LOCK_I3D = WGL_IMAGE_BUFFER_LOCK_I3D WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = WGL_IMAGE_BUFFER_MIN_ACCESS_I3D WGL_MAX_PBUFFER_HEIGHT_ARB = WGL_MAX_PBUFFER_HEIGHT_ARB WGL_MAX_PBUFFER_HEIGHT_EXT = WGL_MAX_PBUFFER_HEIGHT_EXT WGL_MAX_PBUFFER_PIXELS_ARB = WGL_MAX_PBUFFER_PIXELS_ARB WGL_MAX_PBUFFER_PIXELS_EXT = WGL_MAX_PBUFFER_PIXELS_EXT WGL_MAX_PBUFFER_WIDTH_ARB = WGL_MAX_PBUFFER_WIDTH_ARB WGL_MAX_PBUFFER_WIDTH_EXT = WGL_MAX_PBUFFER_WIDTH_EXT WGL_MIPMAP_LEVEL_ARB = WGL_MIPMAP_LEVEL_ARB WGL_MIPMAP_TEXTURE_ARB = WGL_MIPMAP_TEXTURE_ARB WGL_NEED_PALETTE_ARB = WGL_NEED_PALETTE_ARB WGL_NEED_PALETTE_EXT = WGL_NEED_PALETTE_EXT WGL_NEED_SYSTEM_PALETTE_ARB = WGL_NEED_SYSTEM_PALETTE_ARB WGL_NEED_SYSTEM_PALETTE_EXT = WGL_NEED_SYSTEM_PALETTE_EXT WGL_NO_ACCELERATION_ARB = WGL_NO_ACCELERATION_ARB WGL_NO_ACCELERATION_EXT = WGL_NO_ACCELERATION_EXT WGL_NO_TEXTURE_ARB = WGL_NO_TEXTURE_ARB WGL_NUMBER_OVERLAYS_ARB = WGL_NUMBER_OVERLAYS_ARB WGL_NUMBER_OVERLAYS_EXT = WGL_NUMBER_OVERLAYS_EXT WGL_NUMBER_PIXEL_FORMATS_ARB = WGL_NUMBER_PIXEL_FORMATS_ARB WGL_NUMBER_PIXEL_FORMATS_EXT = WGL_NUMBER_PIXEL_FORMATS_EXT WGL_NUMBER_UNDERLAYS_ARB = WGL_NUMBER_UNDERLAYS_ARB WGL_NUMBER_UNDERLAYS_EXT = WGL_NUMBER_UNDERLAYS_EXT WGL_NV_float_buffer = WGL_NV_float_buffer WGL_NV_gpu_affinity = WGL_NV_gpu_affinity WGL_NV_render_depth_texture = WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle = WGL_NV_render_texture_rectangle WGL_NV_swap_group = WGL_NV_swap_group WGL_NV_vertex_array_range = WGL_NV_vertex_array_range WGL_OML_sync_control = WGL_OML_sync_control WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = WGL_OPTIMAL_PBUFFER_HEIGHT_EXT WGL_OPTIMAL_PBUFFER_WIDTH_EXT = WGL_OPTIMAL_PBUFFER_WIDTH_EXT WGL_PBUFFER_HEIGHT_ARB = WGL_PBUFFER_HEIGHT_ARB WGL_PBUFFER_HEIGHT_EXT = WGL_PBUFFER_HEIGHT_EXT WGL_PBUFFER_LARGEST_ARB = WGL_PBUFFER_LARGEST_ARB WGL_PBUFFER_LARGEST_EXT = WGL_PBUFFER_LARGEST_EXT WGL_PBUFFER_LOST_ARB = WGL_PBUFFER_LOST_ARB WGL_PBUFFER_WIDTH_ARB = WGL_PBUFFER_WIDTH_ARB WGL_PBUFFER_WIDTH_EXT = WGL_PBUFFER_WIDTH_EXT WGL_PIXEL_TYPE_ARB = WGL_PIXEL_TYPE_ARB WGL_PIXEL_TYPE_EXT = WGL_PIXEL_TYPE_EXT WGL_RED_BITS_ARB = WGL_RED_BITS_ARB WGL_RED_BITS_EXT = WGL_RED_BITS_EXT WGL_RED_SHIFT_ARB = WGL_RED_SHIFT_ARB WGL_RED_SHIFT_EXT = WGL_RED_SHIFT_EXT WGL_RGBA_FLOAT_MODE_ATI = WGL_RGBA_FLOAT_MODE_ATI WGL_SAMPLES_3DFX = WGL_SAMPLES_3DFX WGL_SAMPLES_ARB = WGL_SAMPLES_ARB WGL_SAMPLES_EXT = WGL_SAMPLES_EXT WGL_SAMPLE_BUFFERS_3DFX = WGL_SAMPLE_BUFFERS_3DFX WGL_SAMPLE_BUFFERS_ARB = WGL_SAMPLE_BUFFERS_ARB WGL_SAMPLE_BUFFERS_EXT = WGL_SAMPLE_BUFFERS_EXT WGL_SHARE_ACCUM_ARB = WGL_SHARE_ACCUM_ARB WGL_SHARE_ACCUM_EXT = WGL_SHARE_ACCUM_EXT WGL_SHARE_DEPTH_ARB = WGL_SHARE_DEPTH_ARB WGL_SHARE_DEPTH_EXT = WGL_SHARE_DEPTH_EXT WGL_SHARE_STENCIL_ARB = WGL_SHARE_STENCIL_ARB WGL_SHARE_STENCIL_EXT = WGL_SHARE_STENCIL_EXT WGL_STENCIL_BITS_ARB = WGL_STENCIL_BITS_ARB WGL_STENCIL_BITS_EXT = WGL_STENCIL_BITS_EXT WGL_STENCIL_BUFFER_BIT_ARB = WGL_STENCIL_BUFFER_BIT_ARB WGL_STEREO_ARB = WGL_STEREO_ARB WGL_STEREO_EXT = WGL_STEREO_EXT WGL_SUPPORT_GDI_ARB = WGL_SUPPORT_GDI_ARB WGL_SUPPORT_GDI_EXT = WGL_SUPPORT_GDI_EXT WGL_SUPPORT_OPENGL_ARB = WGL_SUPPORT_OPENGL_ARB WGL_SUPPORT_OPENGL_EXT = WGL_SUPPORT_OPENGL_EXT WGL_SWAPMULTIPLE_MAX = WGL_SWAPMULTIPLE_MAX WGL_SWAP_COPY_ARB = WGL_SWAP_COPY_ARB WGL_SWAP_COPY_EXT = WGL_SWAP_COPY_EXT WGL_SWAP_EXCHANGE_ARB = WGL_SWAP_EXCHANGE_ARB WGL_SWAP_EXCHANGE_EXT = WGL_SWAP_EXCHANGE_EXT WGL_SWAP_LAYER_BUFFERS_ARB = WGL_SWAP_LAYER_BUFFERS_ARB WGL_SWAP_LAYER_BUFFERS_EXT = WGL_SWAP_LAYER_BUFFERS_EXT WGL_SWAP_MAIN_PLANE = WGL_SWAP_MAIN_PLANE WGL_SWAP_METHOD_ARB = WGL_SWAP_METHOD_ARB WGL_SWAP_METHOD_EXT = WGL_SWAP_METHOD_EXT WGL_SWAP_OVERLAY1 = WGL_SWAP_OVERLAY1 WGL_SWAP_OVERLAY10 = WGL_SWAP_OVERLAY10 WGL_SWAP_OVERLAY11 = WGL_SWAP_OVERLAY11 WGL_SWAP_OVERLAY12 = WGL_SWAP_OVERLAY12 WGL_SWAP_OVERLAY13 = WGL_SWAP_OVERLAY13 WGL_SWAP_OVERLAY14 = WGL_SWAP_OVERLAY14 WGL_SWAP_OVERLAY15 = WGL_SWAP_OVERLAY15 WGL_SWAP_OVERLAY2 = WGL_SWAP_OVERLAY2 WGL_SWAP_OVERLAY3 = WGL_SWAP_OVERLAY3 WGL_SWAP_OVERLAY4 = WGL_SWAP_OVERLAY4 WGL_SWAP_OVERLAY5 = WGL_SWAP_OVERLAY5 WGL_SWAP_OVERLAY6 = WGL_SWAP_OVERLAY6 WGL_SWAP_OVERLAY7 = WGL_SWAP_OVERLAY7 WGL_SWAP_OVERLAY8 = WGL_SWAP_OVERLAY8 WGL_SWAP_OVERLAY9 = WGL_SWAP_OVERLAY9 WGL_SWAP_UNDEFINED_ARB = WGL_SWAP_UNDEFINED_ARB WGL_SWAP_UNDEFINED_EXT = WGL_SWAP_UNDEFINED_EXT WGL_SWAP_UNDERLAY1 = WGL_SWAP_UNDERLAY1 WGL_SWAP_UNDERLAY10 = WGL_SWAP_UNDERLAY10 WGL_SWAP_UNDERLAY11 = WGL_SWAP_UNDERLAY11 WGL_SWAP_UNDERLAY12 = WGL_SWAP_UNDERLAY12 WGL_SWAP_UNDERLAY13 = WGL_SWAP_UNDERLAY13 WGL_SWAP_UNDERLAY14 = WGL_SWAP_UNDERLAY14 WGL_SWAP_UNDERLAY15 = WGL_SWAP_UNDERLAY15 WGL_SWAP_UNDERLAY2 = WGL_SWAP_UNDERLAY2 WGL_SWAP_UNDERLAY3 = WGL_SWAP_UNDERLAY3 WGL_SWAP_UNDERLAY4 = WGL_SWAP_UNDERLAY4 WGL_SWAP_UNDERLAY5 = WGL_SWAP_UNDERLAY5 WGL_SWAP_UNDERLAY6 = WGL_SWAP_UNDERLAY6 WGL_SWAP_UNDERLAY7 = WGL_SWAP_UNDERLAY7 WGL_SWAP_UNDERLAY8 = WGL_SWAP_UNDERLAY8 WGL_SWAP_UNDERLAY9 = WGL_SWAP_UNDERLAY9 WGL_TEXTURE_1D_ARB = WGL_TEXTURE_1D_ARB WGL_TEXTURE_2D_ARB = WGL_TEXTURE_2D_ARB WGL_TEXTURE_CUBE_MAP_ARB = WGL_TEXTURE_CUBE_MAP_ARB WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB WGL_TEXTURE_DEPTH_COMPONENT_NV = WGL_TEXTURE_DEPTH_COMPONENT_NV WGL_TEXTURE_FLOAT_RGBA_NV = WGL_TEXTURE_FLOAT_RGBA_NV WGL_TEXTURE_FLOAT_RGB_NV = WGL_TEXTURE_FLOAT_RGB_NV WGL_TEXTURE_FLOAT_RG_NV = WGL_TEXTURE_FLOAT_RG_NV WGL_TEXTURE_FLOAT_R_NV = WGL_TEXTURE_FLOAT_R_NV WGL_TEXTURE_FORMAT_ARB = WGL_TEXTURE_FORMAT_ARB WGL_TEXTURE_RECTANGLE_NV = WGL_TEXTURE_RECTANGLE_NV WGL_TEXTURE_RGBA_ARB = WGL_TEXTURE_RGBA_ARB WGL_TEXTURE_RGB_ARB = WGL_TEXTURE_RGB_ARB WGL_TEXTURE_TARGET_ARB = WGL_TEXTURE_TARGET_ARB WGL_TRANSPARENT_ALPHA_VALUE_ARB = WGL_TRANSPARENT_ALPHA_VALUE_ARB WGL_TRANSPARENT_ARB = WGL_TRANSPARENT_ARB WGL_TRANSPARENT_BLUE_VALUE_ARB = WGL_TRANSPARENT_BLUE_VALUE_ARB WGL_TRANSPARENT_EXT = WGL_TRANSPARENT_EXT WGL_TRANSPARENT_GREEN_VALUE_ARB = WGL_TRANSPARENT_GREEN_VALUE_ARB WGL_TRANSPARENT_INDEX_VALUE_ARB = WGL_TRANSPARENT_INDEX_VALUE_ARB WGL_TRANSPARENT_RED_VALUE_ARB = WGL_TRANSPARENT_RED_VALUE_ARB WGL_TRANSPARENT_VALUE_EXT = WGL_TRANSPARENT_VALUE_EXT WGL_TYPE_COLORINDEX_ARB = WGL_TYPE_COLORINDEX_ARB WGL_TYPE_COLORINDEX_EXT = WGL_TYPE_COLORINDEX_EXT WGL_TYPE_RGBA_ARB = WGL_TYPE_RGBA_ARB WGL_TYPE_RGBA_EXT = WGL_TYPE_RGBA_EXT WGL_TYPE_RGBA_FLOAT_ARB = WGL_TYPE_RGBA_FLOAT_ARB WGL_TYPE_RGBA_FLOAT_ATI = WGL_TYPE_RGBA_FLOAT_ATI WGL_WGLEXT_VERSION = WGL_WGLEXT_VERSION __file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/WGL/__init__.py' __name__ = 'OpenGL.WGL' __path__ = ['/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/WGL'] wglAllocateMemoryNV = <OpenGL.platform.baseplatform.wglAllocateMemoryNV object at 0x8f98b0c> wglAssociateImageBufferEventsI3D = <OpenGL.platform.baseplatform.wglAssociateImageBufferEventsI3D object at 0x8c5728c> wglBeginFrameTrackingI3D = <OpenGL.platform.baseplatform.wglBeginFrameTrackingI3D object at 0x8c5760c> wglBindDisplayColorTableEXT = <OpenGL.platform.baseplatform.wglBindDisplayColorTableEXT object at 0x8f982ec> wglBindSwapBarrierNV = <OpenGL.platform.baseplatform.wglBindSwapBarrierNV object at 0x8c5788c> wglBindTexImageARB = <OpenGL.platform.baseplatform.wglBindTexImageARB object at 0x8f9806c> wglChoosePixelFormatARB = <OpenGL.platform.baseplatform.wglChoosePixelFormatARB object at 0x8f8dc4c> wglChoosePixelFormatEXT = <OpenGL.platform.baseplatform.wglChoosePixelFormatEXT object at 0x8f9890c> wglCopyContext = <OpenGL.platform.baseplatform.wglCopyContext object at 0x941a3ac> wglCreateAffinityDCNV = <OpenGL.platform.baseplatform.wglCreateAffinityDCNV object at 0x8c57e2c> wglCreateBufferRegionARB = <OpenGL.platform.baseplatform.wglCreateBufferRegionARB object at 0x8f8d8cc> wglCreateContext = <OpenGL.platform.baseplatform.wglCreateContext object at 0x941a4ac> wglCreateDisplayColorTableEXT = <OpenGL.platform.baseplatform.wglCreateDisplayColorTableEXT object at 0x8f981ec> wglCreateImageBufferI3D = <OpenGL.platform.baseplatform.wglCreateImageBufferI3D object at 0x8c5718c> wglCreateLayerContext = <OpenGL.platform.baseplatform.wglCreateLayerContext object at 0x941a58c> wglCreatePbufferARB = <OpenGL.platform.baseplatform.wglCreatePbufferARB object at 0x8f8ddcc> wglCreatePbufferEXT = <OpenGL.platform.baseplatform.wglCreatePbufferEXT object at 0x8f9856c> wglDeleteBufferRegionARB = <OpenGL.platform.baseplatform.wglDeleteBufferRegionARB object at 0x8f8d94c> wglDeleteContext = <OpenGL.platform.baseplatform.wglDeleteContext object at 0x941a5ec> wglDeleteDCNV = <OpenGL.platform.baseplatform.wglDeleteDCNV object at 0x8c5d02c> wglDescribeLayerPlane = <OpenGL.platform.baseplatform.wglDescribeLayerPlane object at 0x94a8aac> wglDestroyDisplayColorTableEXT = <OpenGL.platform.baseplatform.wglDestroyDisplayColorTableEXT object at 0x8f9836c> wglDestroyImageBufferI3D = <OpenGL.platform.baseplatform.wglDestroyImageBufferI3D object at 0x8c5720c> wglDestroyPbufferARB = <OpenGL.platform.baseplatform.wglDestroyPbufferARB object at 0x8f8df4c> wglDestroyPbufferEXT = <OpenGL.platform.baseplatform.wglDestroyPbufferEXT object at 0x8f986ec> wglDisableFrameLockI3D = <OpenGL.platform.baseplatform.wglDisableFrameLockI3D object at 0x8c5740c> wglDisableGenlockI3D = <OpenGL.platform.baseplatform.wglDisableGenlockI3D object at 0x8c4fbec> wglEnableFrameLockI3D = <OpenGL.platform.baseplatform.wglEnableFrameLockI3D object at 0x8c5738c> wglEnableGenlockI3D = <OpenGL.platform.baseplatform.wglEnableGenlockI3D object at 0x8c4fb6c> wglEndFrameTrackingI3D = <OpenGL.platform.baseplatform.wglEndFrameTrackingI3D object at 0x8c5768c> wglEnumGpuDevicesNV = <OpenGL.platform.baseplatform.wglEnumGpuDevicesNV object at 0x8c57cec> wglEnumGpusFromAffinityDCNV = <OpenGL.platform.baseplatform.wglEnumGpusFromAffinityDCNV object at 0x8c57f6c> wglEnumGpusNV = <OpenGL.platform.baseplatform.wglEnumGpusNV object at 0x8c57bac> wglFreeMemoryNV = <OpenGL.platform.baseplatform.wglFreeMemoryNV object at 0x8c4f4ec> wglGenlockSampleRateI3D = <OpenGL.platform.baseplatform.wglGenlockSampleRateI3D object at 0x8c4feec> wglGenlockSourceDelayI3D = <OpenGL.platform.baseplatform.wglGenlockSourceDelayI3D object at 0x8c4ffec> wglGenlockSourceEdgeI3D = <OpenGL.platform.baseplatform.wglGenlockSourceEdgeI3D object at 0x8c4fdec> wglGenlockSourceI3D = <OpenGL.platform.baseplatform.wglGenlockSourceI3D object at 0x8c4fcec> wglGetCurrentContext = <OpenGL.platform.baseplatform.wglGetCurrentContext object at 0x941a6ac> wglGetCurrentDC = <OpenGL.platform.baseplatform.wglGetCurrentDC object at 0x941a70c> wglGetCurrentReadDCARB = <OpenGL.platform.baseplatform.wglGetCurrentReadDCARB object at 0x8f8dd4c> wglGetCurrentReadDCEXT = <OpenGL.platform.baseplatform.wglGetCurrentReadDCEXT object at 0x8f984ec> wglGetDigitalVideoParametersI3D = <OpenGL.platform.baseplatform.wglGetDigitalVideoParametersI3D object at 0x8c4f86c> wglGetExtensionsStringARB = <OpenGL.platform.baseplatform.wglGetExtensionsStringARB object at 0x8f8dacc> wglGetExtensionsStringEXT = <OpenGL.platform.baseplatform.wglGetExtensionsStringEXT object at 0x8f983ec> wglGetFrameUsageI3D = <OpenGL.platform.baseplatform.wglGetFrameUsageI3D object at 0x8c5758c> wglGetGammaTableI3D = <OpenGL.platform.baseplatform.wglGetGammaTableI3D object at 0x8c4fa6c> wglGetGammaTableParametersI3D = <OpenGL.platform.baseplatform.wglGetGammaTableParametersI3D object at 0x8c4f96c> wglGetGenlockSampleRateI3D = <OpenGL.platform.baseplatform.wglGetGenlockSampleRateI3D object at 0x8c4ff6c> wglGetGenlockSourceDelayI3D = <OpenGL.platform.baseplatform.wglGetGenlockSourceDelayI3D object at 0x8c5708c> wglGetGenlockSourceEdgeI3D = <OpenGL.platform.baseplatform.wglGetGenlockSourceEdgeI3D object at 0x8c4fe6c> wglGetGenlockSourceI3D = <OpenGL.platform.baseplatform.wglGetGenlockSourceI3D object at 0x8c4fd6c> wglGetLayerPaletteEntries = <OpenGL.platform.baseplatform.wglGetLayerPaletteEntries object at 0x94a8b4c> wglGetMscRateOML = <OpenGL.platform.baseplatform.wglGetMscRateOML object at 0x8c4f5ec> wglGetPbufferDCARB = <OpenGL.platform.baseplatform.wglGetPbufferDCARB object at 0x8f8de4c> wglGetPbufferDCEXT = <OpenGL.platform.baseplatform.wglGetPbufferDCEXT object at 0x8f985ec> wglGetPixelFormatAttribfvARB = <OpenGL.platform.baseplatform.wglGetPixelFormatAttribfvARB object at 0x8f8dbcc> wglGetPixelFormatAttribfvEXT = <OpenGL.platform.baseplatform.wglGetPixelFormatAttribfvEXT object at 0x8f9886c> wglGetPixelFormatAttribivARB = <OpenGL.platform.baseplatform.wglGetPixelFormatAttribivARB object at 0x8f8db4c> wglGetPixelFormatAttribivEXT = <OpenGL.platform.baseplatform.wglGetPixelFormatAttribivEXT object at 0x8f987ec> wglGetProcAddress = <OpenGL.platform.baseplatform.wglGetProcAddress object at 0x941a7ec> wglGetSwapIntervalEXT = <OpenGL.platform.baseplatform.wglGetSwapIntervalEXT object at 0x8f98a6c> wglGetSyncValuesOML = <OpenGL.platform.baseplatform.wglGetSyncValuesOML object at 0x8c4f56c> wglIsEnabledFrameLockI3D = <OpenGL.platform.baseplatform.wglIsEnabledFrameLockI3D object at 0x8c5748c> wglIsEnabledGenlockI3D = <OpenGL.platform.baseplatform.wglIsEnabledGenlockI3D object at 0x8c4fc6c> wglJoinSwapGroupNV = <OpenGL.platform.baseplatform.wglJoinSwapGroupNV object at 0x8c5778c> wglLoadDisplayColorTableEXT = <OpenGL.platform.baseplatform.wglLoadDisplayColorTableEXT object at 0x8f9826c> wglMakeContextCurrentARB = <OpenGL.platform.baseplatform.wglMakeContextCurrentARB object at 0x8f8dccc> wglMakeContextCurrentEXT = <OpenGL.platform.baseplatform.wglMakeContextCurrentEXT object at 0x8f9846c> wglMakeCurrent = <OpenGL.platform.baseplatform.wglMakeCurrent object at 0x941a8cc> wglQueryFrameCountNV = <OpenGL.platform.baseplatform.wglQueryFrameCountNV object at 0x8c57a2c> wglQueryFrameLockMasterI3D = <OpenGL.platform.baseplatform.wglQueryFrameLockMasterI3D object at 0x8c5750c> wglQueryFrameTrackingI3D = <OpenGL.platform.baseplatform.wglQueryFrameTrackingI3D object at 0x8c5770c> wglQueryGenlockMaxSourceDelayI3D = <OpenGL.platform.baseplatform.wglQueryGenlockMaxSourceDelayI3D object at 0x8c5710c> wglQueryMaxSwapGroupsNV = <OpenGL.platform.baseplatform.wglQueryMaxSwapGroupsNV object at 0x8c579ac> wglQueryPbufferARB = <OpenGL.platform.baseplatform.wglQueryPbufferARB object at 0x8f8dfcc> wglQueryPbufferEXT = <OpenGL.platform.baseplatform.wglQueryPbufferEXT object at 0x8f9876c> wglQuerySwapGroupNV = <OpenGL.platform.baseplatform.wglQuerySwapGroupNV object at 0x8c5792c> wglRealizeLayerPalette = <OpenGL.platform.baseplatform.wglRealizeLayerPalette object at 0x94ac04c> wglReleaseImageBufferEventsI3D = <OpenGL.platform.baseplatform.wglReleaseImageBufferEventsI3D object at 0x8c5730c> wglReleasePbufferDCARB = <OpenGL.platform.baseplatform.wglReleasePbufferDCARB object at 0x8f8decc> wglReleasePbufferDCEXT = <OpenGL.platform.baseplatform.wglReleasePbufferDCEXT object at 0x8f9866c> wglReleaseTexImageARB = <OpenGL.platform.baseplatform.wglReleaseTexImageARB object at 0x8f980ec> wglResetFrameCountNV = <OpenGL.platform.baseplatform.wglResetFrameCountNV object at 0x8c57aac> wglRestoreBufferRegionARB = <OpenGL.platform.baseplatform.wglRestoreBufferRegionARB object at 0x8f8da4c> wglSaveBufferRegionARB = <OpenGL.platform.baseplatform.wglSaveBufferRegionARB object at 0x8f8d9cc> wglSetDigitalVideoParametersI3D = <OpenGL.platform.baseplatform.wglSetDigitalVideoParametersI3D object at 0x8c4f8ec> wglSetGammaTableI3D = <OpenGL.platform.baseplatform.wglSetGammaTableI3D object at 0x8c4faec> wglSetGammaTableParametersI3D = <OpenGL.platform.baseplatform.wglSetGammaTableParametersI3D object at 0x8c4f9ec> wglSetLayerPaletteEntries = <OpenGL.platform.baseplatform.wglSetLayerPaletteEntries object at 0x94a8c4c> wglSetPbufferAttribARB = <OpenGL.platform.baseplatform.wglSetPbufferAttribARB object at 0x8f9816c> wglShareLists = <OpenGL.platform.baseplatform.wglShareLists object at 0x941a92c> wglSwapBuffersMscOML = <OpenGL.platform.baseplatform.wglSwapBuffersMscOML object at 0x8c4f66c> wglSwapIntervalEXT = <OpenGL.platform.baseplatform.wglSwapIntervalEXT object at 0x8f989ac> wglSwapLayerBuffers = <OpenGL.platform.baseplatform.wglSwapLayerBuffers object at 0x94ac12c> wglSwapLayerBuffersMscOML = <OpenGL.platform.baseplatform.wglSwapLayerBuffersMscOML object at 0x8c4f6ec> wglSwapMultipleBuffers = <OpenGL.platform.baseplatform.wglSwapMultipleBuffers object at 0x94ac28c> wglUseFontBitmaps = <OpenGL.platform.baseplatform.wglUseFontBitmapsW object at 0x941ab0c> wglUseFontBitmapsA = <OpenGL.platform.baseplatform.wglUseFontBitmapsA object at 0x941aaac> wglUseFontBitmapsW = <OpenGL.platform.baseplatform.wglUseFontBitmapsW object at 0x941ab0c> wglUseFontOutlinesA = <OpenGL.platform.baseplatform.wglUseFontOutlinesA object at 0x941ae4c> wglUseFontOutlinesW = <OpenGL.platform.baseplatform.wglUseFontOutlinesW object at 0x941aeac> wglWaitForMscOML = <OpenGL.platform.baseplatform.wglWaitForMscOML object at 0x8c4f76c> wglWaitForSbcOML = <OpenGL.platform.baseplatform.wglWaitForSbcOML object at 0x8c4f7ec> | ||