| OpenGL.GL.NV.vertex_program | index /tmp/buildd/pyopengl-3.0.0~b6/OpenGL/GL/NV/vertex_program.py |
OpenGL extension NV.vertex_program
This module customises the behaviour of the
OpenGL.raw.GL.NV.vertex_program to provide a more
Python-friendly API
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| Data | ||
| EXTENSION_NAME = 'GL_NV_vertex_program' GL_ATTRIB_ARRAY_POINTER_NV = GL_ATTRIB_ARRAY_POINTER_NV GL_ATTRIB_ARRAY_SIZE_NV = GL_ATTRIB_ARRAY_SIZE_NV GL_ATTRIB_ARRAY_STRIDE_NV = GL_ATTRIB_ARRAY_STRIDE_NV GL_ATTRIB_ARRAY_TYPE_NV = GL_ATTRIB_ARRAY_TYPE_NV GL_CURRENT_ATTRIB_NV = GL_CURRENT_ATTRIB_NV GL_CURRENT_MATRIX_NV = GL_CURRENT_MATRIX_NV GL_CURRENT_MATRIX_STACK_DEPTH_NV = GL_CURRENT_MATRIX_STACK_DEPTH_NV GL_IDENTITY_NV = GL_IDENTITY_NV GL_INVERSE_NV = GL_INVERSE_NV GL_INVERSE_TRANSPOSE_NV = GL_INVERSE_TRANSPOSE_NV GL_MAP1_VERTEX_ATTRIB0_4_NV = GL_MAP1_VERTEX_ATTRIB0_4_NV GL_MAP1_VERTEX_ATTRIB10_4_NV = GL_MAP1_VERTEX_ATTRIB10_4_NV GL_MAP1_VERTEX_ATTRIB11_4_NV = GL_MAP1_VERTEX_ATTRIB11_4_NV GL_MAP1_VERTEX_ATTRIB12_4_NV = GL_MAP1_VERTEX_ATTRIB12_4_NV GL_MAP1_VERTEX_ATTRIB13_4_NV = GL_MAP1_VERTEX_ATTRIB13_4_NV GL_MAP1_VERTEX_ATTRIB14_4_NV = GL_MAP1_VERTEX_ATTRIB14_4_NV GL_MAP1_VERTEX_ATTRIB15_4_NV = GL_MAP1_VERTEX_ATTRIB15_4_NV GL_MAP1_VERTEX_ATTRIB1_4_NV = GL_MAP1_VERTEX_ATTRIB1_4_NV GL_MAP1_VERTEX_ATTRIB2_4_NV = GL_MAP1_VERTEX_ATTRIB2_4_NV GL_MAP1_VERTEX_ATTRIB3_4_NV = GL_MAP1_VERTEX_ATTRIB3_4_NV GL_MAP1_VERTEX_ATTRIB4_4_NV = GL_MAP1_VERTEX_ATTRIB4_4_NV GL_MAP1_VERTEX_ATTRIB5_4_NV = GL_MAP1_VERTEX_ATTRIB5_4_NV GL_MAP1_VERTEX_ATTRIB6_4_NV = GL_MAP1_VERTEX_ATTRIB6_4_NV GL_MAP1_VERTEX_ATTRIB7_4_NV = GL_MAP1_VERTEX_ATTRIB7_4_NV GL_MAP1_VERTEX_ATTRIB8_4_NV = GL_MAP1_VERTEX_ATTRIB8_4_NV GL_MAP1_VERTEX_ATTRIB9_4_NV = GL_MAP1_VERTEX_ATTRIB9_4_NV GL_MAP2_VERTEX_ATTRIB0_4_NV = GL_MAP2_VERTEX_ATTRIB0_4_NV GL_MAP2_VERTEX_ATTRIB10_4_NV = GL_MAP2_VERTEX_ATTRIB10_4_NV GL_MAP2_VERTEX_ATTRIB11_4_NV = GL_MAP2_VERTEX_ATTRIB11_4_NV GL_MAP2_VERTEX_ATTRIB12_4_NV = GL_MAP2_VERTEX_ATTRIB12_4_NV GL_MAP2_VERTEX_ATTRIB13_4_NV = GL_MAP2_VERTEX_ATTRIB13_4_NV GL_MAP2_VERTEX_ATTRIB14_4_NV = GL_MAP2_VERTEX_ATTRIB14_4_NV GL_MAP2_VERTEX_ATTRIB15_4_NV = GL_MAP2_VERTEX_ATTRIB15_4_NV GL_MAP2_VERTEX_ATTRIB1_4_NV = GL_MAP2_VERTEX_ATTRIB1_4_NV GL_MAP2_VERTEX_ATTRIB2_4_NV = GL_MAP2_VERTEX_ATTRIB2_4_NV GL_MAP2_VERTEX_ATTRIB3_4_NV = GL_MAP2_VERTEX_ATTRIB3_4_NV GL_MAP2_VERTEX_ATTRIB4_4_NV = GL_MAP2_VERTEX_ATTRIB4_4_NV GL_MAP2_VERTEX_ATTRIB5_4_NV = GL_MAP2_VERTEX_ATTRIB5_4_NV GL_MAP2_VERTEX_ATTRIB6_4_NV = GL_MAP2_VERTEX_ATTRIB6_4_NV GL_MAP2_VERTEX_ATTRIB7_4_NV = GL_MAP2_VERTEX_ATTRIB7_4_NV GL_MAP2_VERTEX_ATTRIB8_4_NV = GL_MAP2_VERTEX_ATTRIB8_4_NV GL_MAP2_VERTEX_ATTRIB9_4_NV = GL_MAP2_VERTEX_ATTRIB9_4_NV GL_MATRIX0_NV = GL_MATRIX0_NV GL_MATRIX1_NV = GL_MATRIX1_NV GL_MATRIX2_NV = GL_MATRIX2_NV GL_MATRIX3_NV = GL_MATRIX3_NV GL_MATRIX4_NV = GL_MATRIX4_NV GL_MATRIX5_NV = GL_MATRIX5_NV GL_MATRIX6_NV = GL_MATRIX6_NV GL_MATRIX7_NV = GL_MATRIX7_NV GL_MAX_TRACK_MATRICES_NV = GL_MAX_TRACK_MATRICES_NV GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV GL_MODELVIEW_PROJECTION_NV = GL_MODELVIEW_PROJECTION_NV GL_PROGRAM_ERROR_POSITION_NV = GL_PROGRAM_ERROR_POSITION_NV GL_PROGRAM_LENGTH_NV = GL_PROGRAM_LENGTH_NV GL_PROGRAM_PARAMETER_NV = GL_PROGRAM_PARAMETER_NV GL_PROGRAM_RESIDENT_NV = GL_PROGRAM_RESIDENT_NV GL_PROGRAM_STRING_NV = GL_PROGRAM_STRING_NV GL_PROGRAM_TARGET_NV = GL_PROGRAM_TARGET_NV GL_TRACK_MATRIX_NV = GL_TRACK_MATRIX_NV GL_TRACK_MATRIX_TRANSFORM_NV = GL_TRACK_MATRIX_TRANSFORM_NV GL_TRANSPOSE_NV = GL_TRANSPOSE_NV GL_VERTEX_ATTRIB_ARRAY0_NV = GL_VERTEX_ATTRIB_ARRAY0_NV GL_VERTEX_ATTRIB_ARRAY10_NV = GL_VERTEX_ATTRIB_ARRAY10_NV GL_VERTEX_ATTRIB_ARRAY11_NV = GL_VERTEX_ATTRIB_ARRAY11_NV GL_VERTEX_ATTRIB_ARRAY12_NV = GL_VERTEX_ATTRIB_ARRAY12_NV GL_VERTEX_ATTRIB_ARRAY13_NV = GL_VERTEX_ATTRIB_ARRAY13_NV GL_VERTEX_ATTRIB_ARRAY14_NV = GL_VERTEX_ATTRIB_ARRAY14_NV GL_VERTEX_ATTRIB_ARRAY15_NV = GL_VERTEX_ATTRIB_ARRAY15_NV GL_VERTEX_ATTRIB_ARRAY1_NV = GL_VERTEX_ATTRIB_ARRAY1_NV GL_VERTEX_ATTRIB_ARRAY2_NV = GL_VERTEX_ATTRIB_ARRAY2_NV GL_VERTEX_ATTRIB_ARRAY3_NV = GL_VERTEX_ATTRIB_ARRAY3_NV GL_VERTEX_ATTRIB_ARRAY4_NV = GL_VERTEX_ATTRIB_ARRAY4_NV GL_VERTEX_ATTRIB_ARRAY5_NV = GL_VERTEX_ATTRIB_ARRAY5_NV GL_VERTEX_ATTRIB_ARRAY6_NV = GL_VERTEX_ATTRIB_ARRAY6_NV GL_VERTEX_ATTRIB_ARRAY7_NV = GL_VERTEX_ATTRIB_ARRAY7_NV GL_VERTEX_ATTRIB_ARRAY8_NV = GL_VERTEX_ATTRIB_ARRAY8_NV GL_VERTEX_ATTRIB_ARRAY9_NV = GL_VERTEX_ATTRIB_ARRAY9_NV GL_VERTEX_PROGRAM_BINDING_NV = GL_VERTEX_PROGRAM_BINDING_NV GL_VERTEX_PROGRAM_NV = GL_VERTEX_PROGRAM_NV GL_VERTEX_PROGRAM_POINT_SIZE_NV = GL_VERTEX_PROGRAM_POINT_SIZE_NV GL_VERTEX_PROGRAM_TWO_SIDE_NV = GL_VERTEX_PROGRAM_TWO_SIDE_NV GL_VERTEX_STATE_PROGRAM_NV = GL_VERTEX_STATE_PROGRAM_NV __file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/GL/NV/vertex_program.py' __name__ = 'OpenGL.GL.NV.vertex_program' glAreProgramsResidentNV = <OpenGL.platform.baseplatform.glAreProgramsResidentNV object at 0x8c447cc> glBindProgramNV = <OpenGL.platform.baseplatform.glBindProgramNV object at 0x8c447ec> glDeleteProgramsNV = <OpenGL.platform.baseplatform.glDeleteProgramsNV object at 0x8c4480c> glExecuteProgramNV = <OpenGL.platform.baseplatform.glExecuteProgramNV object at 0x8c4482c> glGenProgramsNV = <OpenGL.platform.baseplatform.glGenProgramsNV object at 0x8c4484c> glGetProgramParameterdvNV = <OpenGL.platform.baseplatform.glGetProgramParameterdvNV object at 0x8c4486c> glGetProgramParameterfvNV = <OpenGL.platform.baseplatform.glGetProgramParameterfvNV object at 0x8c4488c> glGetProgramStringNV = <OpenGL.platform.baseplatform.glGetProgramStringNV object at 0x8c4490c> glGetProgramivNV = <OpenGL.platform.baseplatform.glGetProgramivNV object at 0x8c448cc> glGetTrackMatrixivNV = <OpenGL.platform.baseplatform.glGetTrackMatrixivNV object at 0x8c4494c> glGetVertexAttribPointervNV = <OpenGL.platform.baseplatform.glGetVertexAttribPointervNV object at 0x8c44a4c> glGetVertexAttribdvNV = <OpenGL.platform.baseplatform.glGetVertexAttribdvNV object at 0x8c4498c> glGetVertexAttribfvNV = <OpenGL.platform.baseplatform.glGetVertexAttribfvNV object at 0x8c449cc> glGetVertexAttribivNV = <OpenGL.platform.baseplatform.glGetVertexAttribivNV object at 0x8c44a0c> glIsProgramNV = <OpenGL.platform.baseplatform.glIsProgramNV object at 0x8c44aac> glLoadProgramNV = <OpenGL.platform.baseplatform.glLoadProgramNV object at 0x8c44aec> glProgramParameter4dNV = <OpenGL.platform.baseplatform.glProgramParameter4dNV object at 0x8c44b2c> glProgramParameter4dvNV = <OpenGL.platform.baseplatform.glProgramParameter4dvNV object at 0x8c44b6c> glProgramParameter4fNV = <OpenGL.platform.baseplatform.glProgramParameter4fNV object at 0x8c44bac> glProgramParameter4fvNV = <OpenGL.platform.baseplatform.glProgramParameter4fvNV object at 0x8c44bec> glProgramParameters4dvNV = <OpenGL.platform.baseplatform.glProgramParameters4dvNV object at 0x8c44c2c> glProgramParameters4fvNV = <OpenGL.platform.baseplatform.glProgramParameters4fvNV object at 0x8c44c6c> glRequestResidentProgramsNV = <OpenGL.platform.baseplatform.glRequestResidentProgramsNV object at 0x8c44cac> glTrackMatrixNV = <OpenGL.platform.baseplatform.glTrackMatrixNV object at 0x8c44cec> glVertexAttrib1dNV = <OpenGL.platform.baseplatform.glVertexAttrib1dNV object at 0x8c44d6c> glVertexAttrib1dvNV = <OpenGL.platform.baseplatform.glVertexAttrib1dvNV object at 0x8c44dac> glVertexAttrib1fNV = <OpenGL.platform.baseplatform.glVertexAttrib1fNV object at 0x8c44dec> glVertexAttrib1fvNV = <OpenGL.platform.baseplatform.glVertexAttrib1fvNV object at 0x8c44e2c> glVertexAttrib1sNV = <OpenGL.platform.baseplatform.glVertexAttrib1sNV object at 0x8c44e6c> glVertexAttrib1svNV = <OpenGL.platform.baseplatform.glVertexAttrib1svNV object at 0x8c44eac> glVertexAttrib2dNV = <OpenGL.platform.baseplatform.glVertexAttrib2dNV object at 0x8c44eec> glVertexAttrib2dvNV = <OpenGL.platform.baseplatform.glVertexAttrib2dvNV object at 0x8c44f2c> glVertexAttrib2fNV = <OpenGL.platform.baseplatform.glVertexAttrib2fNV object at 0x8c44f6c> glVertexAttrib2fvNV = <OpenGL.platform.baseplatform.glVertexAttrib2fvNV object at 0x8c44fac> glVertexAttrib2sNV = <OpenGL.platform.baseplatform.glVertexAttrib2sNV object at 0x8c44fec> glVertexAttrib2svNV = <OpenGL.platform.baseplatform.glVertexAttrib2svNV object at 0x8c488cc> glVertexAttrib3dNV = <OpenGL.platform.baseplatform.glVertexAttrib3dNV object at 0x8c4892c> glVertexAttrib3dvNV = <OpenGL.platform.baseplatform.glVertexAttrib3dvNV object at 0x8c489ac> glVertexAttrib3fNV = <OpenGL.platform.baseplatform.glVertexAttrib3fNV object at 0x8c489ec> glVertexAttrib3fvNV = <OpenGL.platform.baseplatform.glVertexAttrib3fvNV object at 0x8c48a2c> glVertexAttrib3sNV = <OpenGL.platform.baseplatform.glVertexAttrib3sNV object at 0x8c48a6c> glVertexAttrib3svNV = <OpenGL.platform.baseplatform.glVertexAttrib3svNV object at 0x8c48aac> glVertexAttrib4dNV = <OpenGL.platform.baseplatform.glVertexAttrib4dNV object at 0x8c48b0c> glVertexAttrib4dvNV = <OpenGL.platform.baseplatform.glVertexAttrib4dvNV object at 0x8c48b6c> glVertexAttrib4fNV = <OpenGL.platform.baseplatform.glVertexAttrib4fNV object at 0x8c48bac> glVertexAttrib4fvNV = <OpenGL.platform.baseplatform.glVertexAttrib4fvNV object at 0x8c48bec> glVertexAttrib4sNV = <OpenGL.platform.baseplatform.glVertexAttrib4sNV object at 0x8c48c2c> glVertexAttrib4svNV = <OpenGL.platform.baseplatform.glVertexAttrib4svNV object at 0x8c48c6c> glVertexAttrib4ubNV = <OpenGL.platform.baseplatform.glVertexAttrib4ubNV object at 0x8c48cac> glVertexAttrib4ubvNV = <OpenGL.platform.baseplatform.glVertexAttrib4ubvNV object at 0x8c48d0c> glVertexAttribPointerNV = <OpenGL.platform.baseplatform.glVertexAttribPointerNV object at 0x8c44d2c> glVertexAttribs1dvNV = <OpenGL.platform.baseplatform.glVertexAttribs1dvNV object at 0x8c48d4c> glVertexAttribs1fvNV = <OpenGL.platform.baseplatform.glVertexAttribs1fvNV object at 0x8c48dac> glVertexAttribs1svNV = <OpenGL.platform.baseplatform.glVertexAttribs1svNV object at 0x8c48dec> glVertexAttribs2dvNV = <OpenGL.platform.baseplatform.glVertexAttribs2dvNV object at 0x8c48e2c> glVertexAttribs2fvNV = <OpenGL.platform.baseplatform.glVertexAttribs2fvNV object at 0x8c48e6c> glVertexAttribs2svNV = <OpenGL.platform.baseplatform.glVertexAttribs2svNV object at 0x8c48eac> glVertexAttribs3dvNV = <OpenGL.platform.baseplatform.glVertexAttribs3dvNV object at 0x8c48f0c> glVertexAttribs3fvNV = <OpenGL.platform.baseplatform.glVertexAttribs3fvNV object at 0x8c48f4c> glVertexAttribs3svNV = <OpenGL.platform.baseplatform.glVertexAttribs3svNV object at 0x8c48f8c> glVertexAttribs4dvNV = <OpenGL.platform.baseplatform.glVertexAttribs4dvNV object at 0x8c48fec> glVertexAttribs4fvNV = <OpenGL.platform.baseplatform.glVertexAttribs4fvNV object at 0x8c4804c> glVertexAttribs4svNV = <OpenGL.platform.baseplatform.glVertexAttribs4svNV object at 0x8c4808c> glVertexAttribs4ubvNV = <OpenGL.platform.baseplatform.glVertexAttribs4ubvNV object at 0x8c480cc> | ||