| OpenGL.GL.APPLE.fence | index /tmp/buildd/pyopengl-3.0.0~b6/OpenGL/GL/APPLE/fence.py |
OpenGL extension APPLE.fence
This module customises the behaviour of the
OpenGL.raw.GL.APPLE.fence to provide a more
Python-friendly API
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| Data | ||
| EXTENSION_NAME = 'GL_APPLE_fence' GL_DRAW_PIXELS_APPLE = GL_DRAW_PIXELS_APPLE GL_FENCE_APPLE = GL_FENCE_APPLE __file__ = '/tmp/buildd/pyopengl-3.0.0~b6/OpenGL/GL/APPLE/fence.py' __name__ = 'OpenGL.GL.APPLE.fence' glDeleteFencesAPPLE = <OpenGL.platform.baseplatform.glDeleteFencesAPPLE object at 0x8f6b1cc> glFinishFenceAPPLE = <OpenGL.platform.baseplatform.glFinishFenceAPPLE object at 0x8f6b3cc> glFinishObjectAPPLE = <OpenGL.platform.baseplatform.glFinishObjectAPPLE object at 0x8f6b44c> glGenFencesAPPLE = <OpenGL.platform.baseplatform.glGenFencesAPPLE object at 0x8f6b14c> glIsFenceAPPLE = <OpenGL.platform.baseplatform.glIsFenceAPPLE object at 0x8f6b30c> glSetFenceAPPLE = <OpenGL.platform.baseplatform.glSetFenceAPPLE object at 0x8f6b2ac> glTestFenceAPPLE = <OpenGL.platform.baseplatform.glTestFenceAPPLE object at 0x8f6b36c> glTestObjectAPPLE = <OpenGL.platform.baseplatform.glTestObjectAPPLE object at 0x8f6b40c> | ||