collada.scene.NodeNode¶
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class
collada.scene.NodeNode(node, xmlnode=None)¶ Bases:
collada.scene.NodeRepresents a node being instantiated in a scene, as defined in the collada <instande_node> tag.
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__init__(node, xmlnode=None)¶ Creates a node node
Parameters: - node (collada.scene.Node) – A node to instantiate in the scene
- xmlnode – When loaded, the xmlnode it comes from
Methods
__init__(id[, children, transforms, xmlnode])Create a node in the scene graph. load(node, localscope)objects(tipo[, matrix])Iterate through all objects under this node that match tipo. save()Saves the geometry back to xmlnode.-
node= None¶ An object of type
collada.scene.Noderepresenting the node to bind in the scene
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xmlnode= None¶ ElementTree representation of the node node.
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objects(tipo, matrix=None)¶ Iterate through all objects under this node that match tipo. The objects will be bound and transformed via the scene transformations.
Parameters: - tipo (str) – A string for the desired object type. This can be one of ‘geometry’, ‘camera’, ‘light’, or ‘controller’.
- matrix (numpy.matrix) – An optional transformation matrix
Return type: generator that yields the type specified
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