collada.polygons.Polygons¶
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class
collada.polygons.Polygons(sources, material, polygons, xmlnode=None)¶ Bases:
collada.polylist.PolylistClass containing the data COLLADA puts in a <polygons> tag, a collection of polygons that can have holes.
- The Polygons object is read-only. To modify a
Polygons, create a new instance using
collada.geometry.Geometry.createPolygons(). - Polygons with holes are not currently supported, so for right now, this class is
essentially the same as a
collada.polylist.Polylist. Use a polylist instead if your polygons don’t have holes.
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__init__(sources, material, polygons, xmlnode=None)¶ A Polygons should not be created manually. Instead, call the
collada.geometry.Geometry.createPolygons()method after creating a geometry instance.
Methods
__init__(sources, material, polygons[, xmlnode])A Polygons should not be created manually. bind(matrix, materialnodebysymbol)Create a bound polygons from this polygons, transform and material mapping load(localscope, node)save()Put all the data to the internal xml node (xmlnode) so it can be serialized. triangleset()This performs a simple triangulation of the polylist using the fanning method. Attributes
normalRead-only numpy.array of size Nx3 where N is the number of normal values in the primitive’s normal source array. normal_indexRead-only numpy.array of size Nx3 where N is the number of vertices in the primitive. texcoord_indexsetRead-only tuple of texture coordinate index arrays. texcoordsetRead-only tuple of texture coordinate arrays. vertexRead-only numpy.array of size Nx3 where N is the number of vertex points in the primitive’s vertex source array. vertex_indexRead-only numpy.array of size Nx3 where N is the number of vertices in the primitive. -
bind(matrix, materialnodebysymbol)¶ Create a bound polygons from this polygons, transform and material mapping
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getInputList()¶ Gets a
collada.source.InputListrepresenting the inputs from a primitive
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normal¶ Read-only numpy.array of size Nx3 where N is the number of normal values in the primitive’s normal source array.
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normal_index¶ Read-only numpy.array of size Nx3 where N is the number of vertices in the primitive. To get the actual normal values, one can use this array to select into the normals array, e.g.
normal[normal_index].
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save()¶ Put all the data to the internal xml node (xmlnode) so it can be serialized.
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texbinormal_indexset¶ Read-only tuple of texture binormal index arrays. Each value is a numpy.array of size Nx3 where N is the number of vertices in the primitive. To get the actual texture binormals, one can use the array to select into the texbinormalset array, e.g.
texbinormalset[0][texbinormal_indexset[0]]would select the first set of texture binormals.
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texbinormalset¶ Read-only tuple of texture binormal arrays. Each value is a numpy.array of size Nx3 where N is the number of texture binormals in the primitive’s source array.
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texcoord_indexset¶ Read-only tuple of texture coordinate index arrays. Each value is a numpy.array of size Nx2 where N is the number of vertices in the primitive. To get the actual texture coordinates, one can use the array to select into the texcoordset array, e.g.
texcoordset[0][texcoord_indexset[0]]would select the first set of texture coordinates.
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texcoordset¶ Read-only tuple of texture coordinate arrays. Each value is a numpy.array of size Nx2 where N is the number of texture coordinates in the primitive’s source array.
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textangent_indexset¶ Read-only tuple of texture tangent index arrays. Each value is a numpy.array of size Nx3 where N is the number of vertices in the primitive. To get the actual texture tangents, one can use the array to select into the textangentset array, e.g.
textangentset[0][textangent_indexset[0]]would select the first set of texture tangents.
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textangentset¶ Read-only tuple of texture tangent arrays. Each value is a numpy.array of size Nx3 where N is the number of texture tangents in the primitive’s source array.
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triangleset()¶ This performs a simple triangulation of the polylist using the fanning method.
Return type: collada.triangleset.TriangleSet
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vertex¶ Read-only numpy.array of size Nx3 where N is the number of vertex points in the primitive’s vertex source array.
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vertex_index¶ Read-only numpy.array of size Nx3 where N is the number of vertices in the primitive. To get the actual vertex points, one can use this array to select into the vertex array, e.g.
vertex[vertex_index].
- The Polygons object is read-only. To modify a
Polygons, create a new instance using