collada.material.Map¶
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class
collada.material.Map(sampler, texcoord, xmlnode=None)¶ Bases:
collada.common.DaeObjectClass containing data coming from <texture> tag inside material.
When a material defines its properties like diffuse, it can give you a color or a texture. In the latter, the texture is mapped with a sampler and a texture coordinate channel. If a material defined a texture for one of its properties, you’ll find an object of this class in the corresponding attribute.
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__init__(sampler, texcoord, xmlnode=None)¶ Create a map instance to a sampler using a texcoord channel.
Parameters: - sampler (collada.material.Sampler2D) – A sampler object to map
- texcoord (str) – Texture coordinate channel symbol to use
- xmlnode – If loaded from xml, the xml node
Methods
__init__(sampler, texcoord[, xmlnode])Create a map instance to a sampler using a texcoord channel. load(localscope, node)save()Saves the map back to xmlnode-
sampler= None¶ collada.material.Sampler2Dobject to map
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texcoord= None¶ Texture coordinate channel symbol to use
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xmlnode= None¶ ElementTree representation of the map
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