collada.scene.RotateTransform¶
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class
collada.scene.RotateTransform(x, y, z, angle, xmlnode=None)¶ Bases:
collada.scene.TransformContains a rotation transformation as defined in the collada <rotate> tag.
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__init__(x, y, z, angle, xmlnode=None)¶ Creates a rotation transformation
Parameters: - x (float) – x coordinate
- y (float) – y coordinate
- z (float) – z coordinate
- angle (float) – angle of rotation, in radians
- xmlnode – When loaded, the xmlnode it comes from
Methods
__init__(x, y, z, angle[, xmlnode])Creates a rotation transformation load(collada, node)Load and return a class instance from an XML node. save()Put all the data to the internal xml node (xmlnode) so it can be serialized. -
x= None¶ x coordinate
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y= None¶ y coordinate
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z= None¶ z coordinate
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angle= None¶ angle of rotation, in radians
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matrix= None¶ The resulting transformation matrix. This will be a numpy.array of size 4x4.
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xmlnode= None¶ ElementTree representation of the transform.
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static
load(collada, node)¶ Load and return a class instance from an XML node.
Inspect the data inside node, which must match this class tag and create an instance out of it.
Parameters: - collada (collada.Collada) – The collada file object where this object lives
- localscope (dict) – If there is a local scope where we should look for local ids (sid) this is the dictionary. Otherwise empty dict ({})
- node – An Element from python’s ElementTree API
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save()¶ Put all the data to the internal xml node (xmlnode) so it can be serialized.
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