collada.polylist.BoundPolylist¶
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class
collada.polylist.BoundPolylist(pl, matrix, materialnodebysymbol)¶ Bases:
collada.primitive.BoundPrimitiveA polylist bound to a transform matrix and materials mapping.
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Pis an instance ofcollada.polylist.BoundPolylist, thenlen(P)returns the number of polygons in the set.P[i]returns the ith polygon in the set.

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__init__(pl, matrix, materialnodebysymbol)¶ Create a bound polylist from a polylist, transform and material mapping. This gets created when a polylist is instantiated in a scene. Do not create this manually.
Methods
__init__(pl, matrix, materialnodebysymbol)Create a bound polylist from a polylist, transform and material mapping. polygons()Iterate through all the polygons contained in the set. shapes()Iterate through all the polygons contained in the set. triangleset()This performs a simple triangulation of the polylist using the fanning method. Attributes
normalRead-only numpy.array of size Nx3 where N is the number of normal values in the primitive’s normal source array. normal_indexRead-only numpy.array of size Nx3 where N is the number of vertices in the primitive. texcoord_indexsetRead-only tuple of texture coordinate index arrays. texcoordsetRead-only tuple of texture coordinate arrays. vertexRead-only numpy.array of size Nx3 where N is the number of vertex points in the primitive’s vertex source array. vertex_indexRead-only numpy.array of size Nx3 where N is the number of vertices in the primitive. -
normal¶ Read-only numpy.array of size Nx3 where N is the number of normal values in the primitive’s normal source array. The values will be transformed according to the bound transformation matrix.
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normal_index¶ Read-only numpy.array of size Nx3 where N is the number of vertices in the primitive. To get the actual normal values, one can use this array to select into the normals array, e.g.
normal[normal_index]. The values will be transformed according to the bound transformation matrix.
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texcoord_indexset¶ Read-only tuple of texture coordinate index arrays. Each value is a numpy.array of size Nx2 where N is the number of vertices in the primitive. To get the actual texture coordinates, one can use the array to select into the texcoordset array, e.g.
texcoordset[0][texcoord_indexset[0]]would select the first set of texture coordinates. The values will be transformed according to the bound transformation matrix.
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texcoordset¶ Read-only tuple of texture coordinate arrays. Each value is a numpy.array of size Nx2 where N is the number of texture coordinates in the primitive’s source array. The values will be transformed according to the bound transformation matrix.
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vertex¶ Read-only numpy.array of size Nx3 where N is the number of vertex points in the primitive’s vertex source array. The values will be transformed according to the bound transformation matrix.
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vertex_index¶ Read-only numpy.array of size Nx3 where N is the number of vertices in the primitive. To get the actual vertex points, one can use this array to select into the vertex array, e.g.
vertex[vertex_index]. The values will be transformed according to the bound transformation matrix.
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triangleset()¶ This performs a simple triangulation of the polylist using the fanning method.
Return type: collada.triangleset.BoundTriangleSet
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polygons()¶ Iterate through all the polygons contained in the set.
Return type: generator of collada.polylist.Polygon
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shapes()¶ Iterate through all the polygons contained in the set.
Return type: generator of collada.polylist.Polygon
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