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OpenVDB
2.3.0
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TBB body object that removes non-intersecting voxels that where set by rasterizing self-intersecting parts of the mesh. More...
#include <MeshToVolume.h>
Public Types | |
| typedef FloatTreeT::ValueType | FloatValueT |
| typedef tree::ValueAccessor < FloatTreeT > | DistAccessorT |
| typedef FloatTreeT::LeafNodeType | DistLeafT |
| typedef tree::LeafManager < FloatTreeT > | DistArrayT |
| typedef FloatTreeT::template ValueConverter< Int32 >::Type | IntTreeT |
| typedef tree::ValueAccessor < IntTreeT > | IntAccessorT |
| typedef IntTreeT::LeafNodeType | IntLeafT |
| typedef FloatTreeT::template ValueConverter< bool >::Type | BoolTreeT |
| typedef tree::ValueAccessor < BoolTreeT > | BoolAccessorT |
| typedef BoolTreeT::LeafNodeType | BoolLeafT |
Public Member Functions | |
| ShellVoxelCleaner (FloatTreeT &distTree, DistArrayT &leafs, IntTreeT &indexTree, BoolTreeT &intersectionTree) | |
| ~ShellVoxelCleaner () | |
| void | run (bool threaded=true) |
| ShellVoxelCleaner (const ShellVoxelCleaner< FloatTreeT > &rhs) | |
| void | operator() (const tbb::blocked_range< size_t > &) const |
TBB body object that removes non-intersecting voxels that where set by rasterizing self-intersecting parts of the mesh.
| typedef tree::ValueAccessor<BoolTreeT> BoolAccessorT |
| typedef BoolTreeT::LeafNodeType BoolLeafT |
| typedef FloatTreeT::template ValueConverter<bool>::Type BoolTreeT |
| typedef tree::ValueAccessor<FloatTreeT> DistAccessorT |
| typedef tree::LeafManager<FloatTreeT> DistArrayT |
| typedef FloatTreeT::LeafNodeType DistLeafT |
| typedef FloatTreeT::ValueType FloatValueT |
| typedef tree::ValueAccessor<IntTreeT> IntAccessorT |
| typedef IntTreeT::LeafNodeType IntLeafT |
| ShellVoxelCleaner | ( | FloatTreeT & | distTree, |
| DistArrayT & | leafs, | ||
| IntTreeT & | indexTree, | ||
| BoolTreeT & | intersectionTree | ||
| ) |
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inline |
| ShellVoxelCleaner | ( | const ShellVoxelCleaner< FloatTreeT > & | rhs | ) |
| void operator() | ( | const tbb::blocked_range< size_t > & | range | ) | const |
| void run | ( | bool | threaded = true | ) |
1.8.7