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OpenVDB
2.3.0
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TBB body object that traversers all intersecting voxels (defined by the intersectingVoxelsGrid) and potentially flips their sign, by comparing the "closest point" directions of outside-marked and non-intersecting neighboring voxels. More...
#include <MeshToVolume.h>
Public Types | |
| typedef FloatTreeT::ValueType | FloatValueT |
| typedef tree::ValueAccessor < FloatTreeT > | FloatAccessorT |
| typedef FloatTreeT::template ValueConverter< Int32 >::Type | IntTreeT |
| typedef tree::ValueAccessor < IntTreeT > | IntAccessorT |
| typedef FloatTreeT::template ValueConverter< bool >::Type | BoolTreeT |
| typedef tree::ValueAccessor < BoolTreeT > | BoolAccessorT |
| typedef tree::LeafManager < BoolTreeT > | BoolLeafManager |
Public Member Functions | |
| IntersectingVoxelSign (const std::vector< Vec3s > &pointList, const std::vector< Vec4I > &polygonList, FloatTreeT &distTree, IntTreeT &indexTree, BoolTreeT &intersectionTree, BoolLeafManager &leafs) | |
| ~IntersectingVoxelSign () | |
| void | run (bool threaded=true) |
| IntersectingVoxelSign (const IntersectingVoxelSign< FloatTreeT > &rhs) | |
| void | operator() (const tbb::blocked_range< size_t > &) const |
TBB body object that traversers all intersecting voxels (defined by the intersectingVoxelsGrid) and potentially flips their sign, by comparing the "closest point" directions of outside-marked and non-intersecting neighboring voxels.
| typedef tree::ValueAccessor<BoolTreeT> BoolAccessorT |
| typedef tree::LeafManager<BoolTreeT> BoolLeafManager |
| typedef FloatTreeT::template ValueConverter<bool>::Type BoolTreeT |
| typedef tree::ValueAccessor<FloatTreeT> FloatAccessorT |
| typedef FloatTreeT::ValueType FloatValueT |
| typedef tree::ValueAccessor<IntTreeT> IntAccessorT |
| IntersectingVoxelSign | ( | const std::vector< Vec3s > & | pointList, |
| const std::vector< Vec4I > & | polygonList, | ||
| FloatTreeT & | distTree, | ||
| IntTreeT & | indexTree, | ||
| BoolTreeT & | intersectionTree, | ||
| BoolLeafManager & | leafs | ||
| ) |
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inline |
| IntersectingVoxelSign | ( | const IntersectingVoxelSign< FloatTreeT > & | rhs | ) |
| void operator() | ( | const tbb::blocked_range< size_t > & | range | ) | const |
| void run | ( | bool | threaded = true | ) |
1.8.7