◆ BoneWeight()
| osgAnimation::RigTransformSoftware::BoneWeight::BoneWeight |
( |
Bone * |
bone, |
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float |
weight |
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) |
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inline |
◆ getBone()
| const Bone* osgAnimation::RigTransformSoftware::BoneWeight::getBone |
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| ) |
const |
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inline |
◆ getWeight()
| float osgAnimation::RigTransformSoftware::BoneWeight::getWeight |
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| ) |
const |
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inline |
◆ setWeight()
| void osgAnimation::RigTransformSoftware::BoneWeight::setWeight |
( |
float |
w | ) |
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inline |
◆ _bone
◆ _weight
| float osgAnimation::RigTransformSoftware::BoneWeight::_weight |
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protected |
The documentation for this class was generated from the following file: