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openscenegraph
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Protected Member Functions | |
| virtual | ~ShadowVolume () |
Protected Member Functions inherited from osgShadow::ShadowTechnique | |
| osg::Vec3 | computeOrthogonalVector (const osg::Vec3 &direction) const |
| virtual | ~ShadowTechnique () |
Protected Member Functions inherited from osg::Object | |
| virtual | ~Object () |
Protected Member Functions inherited from osg::Referenced | |
| virtual | ~Referenced () |
| void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
| void | deleteUsingDeleteHandler () const |
Protected Attributes | |
| osgShadow::ShadowVolumeGeometry::DrawMode | _drawMode |
| bool | _dynamicShadowVolumes |
| osg::ref_ptr < osgShadow::OccluderGeometry > | _occluder |
| OpenThreads::Mutex | _shadowVolumeMutex |
| osg::ref_ptr < osgShadow::ShadowVolumeGeometry > | _shadowVolume |
| osg::Vec4 | _lightpos |
| osg::ref_ptr< osg::Light > | _ambientLight |
| osg::ref_ptr< osg::Light > | _diffuseLight |
| osg::ref_ptr< osg::StateSet > | _ss1 |
| osg::ref_ptr< osg::StateSet > | _mainShadowStateSet |
| osg::ref_ptr< osg::StateSet > | _shadowVolumeStateSet |
| osg::ref_ptr< osg::StateSet > | _shadowedSceneStateSet |
Protected Attributes inherited from osgShadow::ShadowTechnique | |
| ShadowedScene * | _shadowedScene |
| bool | _dirty |
Protected Attributes inherited from osg::Object | |
| std::string | _name |
| DataVariance | _dataVariance |
| osg::UserDataContainer * | _userDataContainer |
Protected Attributes inherited from osg::Referenced | |
| OpenThreads::AtomicPtr | _observerSet |
| OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
Public Types inherited from osg::Object | |
| enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
Static Public Member Functions inherited from osg::Referenced | |
| static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
| static bool | getThreadSafeReferenceCounting () |
| static void | setDeleteHandler (DeleteHandler *handler) |
| static DeleteHandler * | getDeleteHandler () |
ShadowedTexture provides an implementation of shadow textures.
| osgShadow::ShadowVolume::ShadowVolume | ( | ) |
| osgShadow::ShadowVolume::ShadowVolume | ( | const ShadowVolume & | es, |
| const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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Clean scene graph from any shadow technique specific nodes, state and drawables.
Reimplemented from osgShadow::ShadowTechnique.
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run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.
Reimplemented from osgShadow::ShadowTechnique.
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initialize the ShadowedScene and local cached data structures.
Reimplemented from osgShadow::ShadowTechnique.
| osgShadow::ShadowVolume::META_Object | ( | osgShadow | , |
| ShadowVolume | |||
| ) |
| void osgShadow::ShadowVolume::setDrawMode | ( | osgShadow::ShadowVolumeGeometry::DrawMode | drawMode | ) |
| void osgShadow::ShadowVolume::setDynamicShadowVolumes | ( | bool | dynamicShadowVolumes | ) |
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run the update traversal of the ShadowedScene and update any loca chached data structures.
Reimplemented from osgShadow::ShadowTechnique.
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1.8.1.2