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openscenegraph
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Public Types | |
| typedef std::vector < osg::ref_ptr< osg::Uniform > > | UniformList |
| typedef std::vector < osg::ref_ptr< osg::Shader > > | ShaderList |
Protected Member Functions | |
| virtual | ~ShadowMap (void) |
| virtual void | createUniforms () |
| virtual void | createShaders () |
Protected Member Functions inherited from osgShadow::ShadowTechnique | |
| osg::Vec3 | computeOrthogonalVector (const osg::Vec3 &direction) const |
| virtual | ~ShadowTechnique () |
Protected Member Functions inherited from osg::Object | |
| virtual | ~Object () |
Protected Member Functions inherited from osg::Referenced | |
| virtual | ~Referenced () |
| void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
| void | deleteUsingDeleteHandler () const |
Protected Attributes | |
| osg::ref_ptr< osg::Camera > | _camera |
| osg::ref_ptr< osg::TexGen > | _texgen |
| osg::ref_ptr< osg::Texture2D > | _texture |
| osg::ref_ptr< osg::StateSet > | _stateset |
| osg::ref_ptr< osg::Program > | _program |
| osg::ref_ptr< osg::Light > | _light |
| osg::ref_ptr< osg::LightSource > | _ls |
| osg::ref_ptr< osg::Uniform > | _ambientBiasUniform |
| UniformList | _uniformList |
| ShaderList | _shaderList |
| unsigned int | _baseTextureUnit |
| unsigned int | _shadowTextureUnit |
| osg::Vec2 | _polyOffset |
| osg::Vec2 | _ambientBias |
| osg::Vec2s | _textureSize |
Protected Attributes inherited from osgShadow::ShadowTechnique | |
| ShadowedScene * | _shadowedScene |
| bool | _dirty |
Protected Attributes inherited from osg::Object | |
| std::string | _name |
| DataVariance | _dataVariance |
| osg::UserDataContainer * | _userDataContainer |
Protected Attributes inherited from osg::Referenced | |
| OpenThreads::AtomicPtr | _observerSet |
| OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
Static Public Member Functions inherited from osg::Referenced | |
| static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
| static bool | getThreadSafeReferenceCounting () |
| static void | setDeleteHandler (DeleteHandler *handler) |
| static DeleteHandler * | getDeleteHandler () |
ShadowedTexture provides an implementation of shadow textures.
| typedef std::vector< osg::ref_ptr<osg::Shader> > osgShadow::ShadowMap::ShaderList |
| typedef std::vector< osg::ref_ptr<osg::Uniform> > osgShadow::ShadowMap::UniformList |
| osgShadow::ShadowMap::ShadowMap | ( | ) |
| osgShadow::ShadowMap::ShadowMap | ( | const ShadowMap & | es, |
| const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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Add a shader to internal list, will be used instead of the default ones
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Clean scene graph from any shadow technique specific nodes, state and drawables.
Reimplemented from osgShadow::ShadowTechnique.
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Reset internal shader list
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Reimplemented in osgShadow::SoftShadowMap.
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Create the managed Uniforms
Reimplemented in osgShadow::SoftShadowMap.
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run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.
Reimplemented from osgShadow::ShadowTechnique.
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Get the values that are used for the ambient bias in the shader.
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get the used polygon offset
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Get the values that are used for the ambient bias in the shader.
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Get the texture unit that the shadow texture will be applied on.
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initialize the ShadowedScene and local cached data structures.
Reimplemented from osgShadow::ShadowTechnique.
| osg::ref_ptr<osg::Camera> osgShadow::ShadowMap::makeDebugHUD | ( | ) |
| osgShadow::ShadowMap::META_Object | ( | osgShadow | , |
| ShadowMap | |||
| ) |
| void osgShadow::ShadowMap::setAmbientBias | ( | const osg::Vec2 & | ambientBias | ) |
Set the values for the ambient bias the shader will use.
| void osgShadow::ShadowMap::setLight | ( | osg::Light * | light | ) |
Set the Light that will cast shadows
| void osgShadow::ShadowMap::setLight | ( | osg::LightSource * | ls | ) |
| void osgShadow::ShadowMap::setPolygonOffset | ( | const osg::Vec2 & | polyOffset | ) |
set the polygon offset used initially
| void osgShadow::ShadowMap::setTextureSize | ( | const osg::Vec2s & | textureSize | ) |
set the size in pixels x / y for the shadow texture.
| void osgShadow::ShadowMap::setTextureUnit | ( | unsigned int | unit | ) |
Set the texture unit that the shadow texture will be applied on.
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run the update traversal of the ShadowedScene and update any loca chached data structures.
Reimplemented from osgShadow::ShadowTechnique.
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1.8.1.2