Public Member Functions | |
| virtual std::string | generateGLSL_FragmentShader_BaseTex (bool debug, unsigned int splitCount, double textureRes, bool filtered, unsigned int nbrSplits, unsigned int textureOffset) |
you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used
| virtual std::string osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_FragmentShader_BaseTex | ( | bool | debug, | |
| unsigned int | splitCount, | |||
| double | textureRes, | |||
| bool | filtered, | |||
| unsigned int | nbrSplits, | |||
| unsigned int | textureOffset | |||
| ) | [virtual] |
generate the GLSL fragement shader
1.7.1