§ _camera
§ _cameraProj
| osg::Matrix osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_cameraProj |
§ _cameraView
| osg::Matrix osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_cameraView |
§ _debug_camera
§ _debug_stateset
§ _debug_texture
§ _debug_textureUnit
| unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_textureUnit |
§ _farDistanceSplit
| osg::Uniform* osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_farDistanceSplit |
§ _frustumSplitCenter
| osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_frustumSplitCenter |
§ _lightCameraSource
| osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightCameraSource |
§ _lightCameraTarget
| osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightCameraTarget |
§ _lightDirection
| osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightDirection |
§ _lightFar
| double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightFar |
§ _lightNear
| double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightNear |
§ _resolution
| unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_resolution |
§ _split_far
| double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_split_far |
§ _splitID
| unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_splitID |
§ _stateset
§ _texgen
§ _texture
§ _textureUnit
| unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_textureUnit |
The documentation for this struct was generated from the following file: