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java.lang.Objectjavax.media.opengl.TraceGLES2
public class TraceGLES2
Composable pipeline which wraps an underlying GL implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call. Sample code which installs this pipeline:
GL gl = drawable.setGL(new TraceGL(drawable.getGL(), System.err));
| Field Summary | |
|---|---|
static boolean |
DEBUG
|
| Constructor Summary | |
|---|---|
TraceGLES2(GLES2 downstreamGLES2,
PrintStream stream)
|
|
| Method Summary | |
|---|---|
GLContext |
getContext()
Returns the GLContext with which this GL object is associated. |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface. |
GL4 |
getGL4()
Casts this object to the GL4 interface. |
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile with which this GL object is associated. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int). |
void |
glActiveTexture(int arg0)
Interface to C language function: void glActiveTexture(GLenum texture); |
void |
glAttachShader(int arg0,
int arg1)
Interface to C language function: void glAttachShader(GLuint program, GLuint shader); |
void |
glBeginPerfMonitorAMD(int arg0)
Entry point to C language function: void glBeginPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glBindAttribLocation(int arg0,
int arg1,
String arg2)
Interface to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); |
void |
glBindBuffer(int arg0,
int arg1)
Interface to C language function: void glBindBuffer(GLenum target, GLuint buffer); |
void |
glBindFramebuffer(int arg0,
int arg1)
Interface to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); |
void |
glBindRenderbuffer(int arg0,
int arg1)
Interface to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
void |
glBindTexture(int arg0,
int arg1)
Interface to C language function: void glBindTexture(GLenum target, GLuint texture); |
void |
glBindVertexArrayOES(int arg0)
Entry point to C language function: void glBindVertexArrayOES(GLuint array); Part of GL_OES_vertex_array_object |
void |
glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glBlendEquation(int arg0)
Interface to C language function: void glBlendEquation(GLenum mode); |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Interface to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
void |
glBlendFunc(int arg0,
int arg1)
Interface to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
void |
glBlitFramebufferANGLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function: void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ANGLE_framebuffer_blit |
void |
glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
Interface to C language function: void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); |
void |
glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Interface to C language function: void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); |
int |
glCheckFramebufferStatus(int arg0)
Interface to C language function: GLenum glCheckFramebufferStatus(GLenum target); |
void |
glClear(int arg0)
Interface to C language function: void glClear(GLbitfield mask); |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glClearDepth(double arg0)
|
void |
glClearDepthf(float arg0)
Interface to C language function: void glClearDepthf(GLclampf depth); |
void |
glClearStencil(int arg0)
Interface to C language function: void glClearStencil(GLint s); |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Interface to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glCompileShader(int arg0)
Interface to C language function: void glCompileShader(GLuint shader); |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3, GL_OES_texture_3D |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3, GL_OES_texture_3D |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3, GL_OES_texture_3D |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function: void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3, GL_OES_texture_3D |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2, GL_OES_texture_3D |
int |
glCreateProgram()
Interface to C language function: GLuint glCreateProgram(void); |
int |
glCreateShader(int arg0)
Interface to C language function: GLuint glCreateShader(GLenum type); |
void |
glCullFace(int arg0)
Interface to C language function: void glCullFace(GLenum mode); |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * arrays); Part of GL_NV_fence |
void |
glDeleteFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * arrays); Part of GL_NV_fence |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeletePerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeletePerfMonitorsAMD(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeleteProgram(int arg0)
Interface to C language function: void glDeleteProgram(GLuint program); |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteShader(int arg0)
Interface to C language function: void glDeleteShader(GLuint shader); |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteVertexArraysOES(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glDeleteVertexArraysOES(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glDepthFunc(int arg0)
Interface to C language function: void glDepthFunc(GLenum func); |
void |
glDepthMask(boolean arg0)
Interface to C language function: void glDepthMask(GLboolean flag); |
void |
glDepthRange(double arg0,
double arg1)
|
void |
glDepthRangef(float arg0,
float arg1)
Interface to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); |
void |
glDetachShader(int arg0,
int arg1)
Interface to C language function: void glDetachShader(GLuint program, GLuint shader); |
void |
glDisable(int arg0)
Interface to C language function: void glDisable(GLenum cap); |
void |
glDisableDriverControlQCOM(int arg0)
Entry point to C language function: void glDisableDriverControlQCOM(GLuint driverControl); Part of GL_QCOM_driver_control |
void |
glDisableVertexAttribArray(int arg0)
Interface to C language function: void glDisableVertexAttribArray(GLuint index); |
void |
glDiscardFramebufferEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_EXT_discard_framebuffer |
void |
glDiscardFramebufferEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_EXT_discard_framebuffer |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Interface to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 |
void |
glEGLImageTargetRenderbufferStorageOES(int arg0,
Buffer arg1)
Entry point to C language function: void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glEGLImageTargetTexture2DOES(int arg0,
Buffer arg1)
Entry point to C language function: void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glEnable(int arg0)
Interface to C language function: void glEnable(GLenum cap); |
void |
glEnableDriverControlQCOM(int arg0)
Entry point to C language function: void glEnableDriverControlQCOM(GLuint driverControl); Part of GL_QCOM_driver_control |
void |
glEnableVertexAttribArray(int arg0)
Interface to C language function: void glEnableVertexAttribArray(GLuint index); |
void |
glEndPerfMonitorAMD(int arg0)
Entry point to C language function: void glEndPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glEndTilingQCOM(int arg0)
Entry point to C language function: void glEndTilingQCOM(GLbitfield preserveMask); Part of GL_QCOM_tiled_rendering |
void |
glExtGetBufferPointervQCOM(int arg0,
com.jogamp.common.nio.PointerBuffer arg1)
Entry point to C language function: void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params); Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); Part of GL_QCOM_extended_get |
void |
glExtGetProgramBinarySourceQCOM(int arg0,
int arg1,
byte[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramBinarySourceQCOM(int arg0,
int arg1,
ByteBuffer arg2,
IntBuffer arg3)
Entry point to C language function: void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); Part of GL_QCOM_extended_get2 |
void |
glExtGetRenderbuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); Part of GL_QCOM_extended_get |
void |
glExtGetRenderbuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); Part of GL_QCOM_extended_get |
void |
glExtGetShadersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); Part of GL_QCOM_extended_get2 |
void |
glExtGetShadersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); Part of GL_QCOM_extended_get2 |
void |
glExtGetTexLevelParameterivQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); Part of GL_QCOM_extended_get |
void |
glExtGetTexLevelParameterivQCOM(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); Part of GL_QCOM_extended_get |
void |
glExtGetTexSubImageQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels); Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); Part of GL_QCOM_extended_get |
boolean |
glExtIsProgramBinaryQCOM(int arg0)
Entry point to C language function: GLboolean glExtIsProgramBinaryQCOM(GLuint program); Part of GL_QCOM_extended_get2 |
void |
glExtTexObjectStateOverrideiQCOM(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); Part of GL_QCOM_extended_get |
void |
glFinish()
Interface to C language function: void glFinish(void); |
void |
glFinishFenceNV(int arg0)
Entry point to C language function: void glFinishFenceNV(GLuint array); Part of GL_NV_fence |
void |
glFlush()
Interface to C language function: void glFlush(void); |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFramebufferTexture2DMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); Part of GL_IMG_multisampled_render_to_texture |
void |
glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Interface to C language function: void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
void |
glFrontFace(int arg0)
Interface to C language function: void glFrontFace(GLenum mode); |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenerateMipmap(int arg0)
Interface to C language function: void glGenerateMipmap(GLenum target); |
void |
glGenFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * arrays); Part of GL_NV_fence |
void |
glGenFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * arrays); Part of GL_NV_fence |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenPerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenPerfMonitorsAMD(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenVertexArraysOES(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenVertexArraysOES(GLsizei n, GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glGenVertexArraysOES(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenVertexArraysOES(GLsizei n, GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Interface to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Interface to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Interface to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Interface to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Interface to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); |
void |
glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Interface to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); |
int |
glGetAttribLocation(int arg0,
String arg1)
Interface to C language function: int glGetAttribLocation(GLuint program, const GLchar * name); |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
int |
glGetBoundBuffer(int arg0)
|
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
long |
glGetBufferSize(int arg0)
|
void |
glGetDriverControlsQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); Part of GL_QCOM_driver_control |
void |
glGetDriverControlsQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); Part of GL_QCOM_driver_control |
int |
glGetError()
Interface to C language function: GLenum glGetError(void); |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function: void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function: void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterInfoAMD(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5,
int[] arg6,
int arg7)
Entry point to C language function: void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function: void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); Part of GL_ARB_get_program_binary, GL_OES_get_program_binary |
void |
glGetProgramBinary(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
Buffer arg4)
Entry point to C language function: void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); Part of GL_ARB_get_program_binary, GL_OES_get_program_binary |
void |
glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); |
void |
glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); |
void |
glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); |
void |
glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); |
void |
glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); |
void |
glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); |
void |
glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); |
void |
glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); |
String |
glGetString(int arg0)
Interface to C language function: const GLubyte * glGetString(GLenum name); |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
void |
glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
int |
glGetUniformLocation(int arg0,
String arg1)
Interface to C language function: int glGetUniformLocation(GLuint program, const GLchar * name); |
void |
glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); |
void |
glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); |
void |
glHint(int arg0,
int arg1)
Interface to C language function: void glHint(GLenum target, GLenum mode); |
boolean |
glIsBuffer(int arg0)
Interface to C language function: GLboolean glIsBuffer(GLuint buffer); |
boolean |
glIsEnabled(int arg0)
Interface to C language function: GLboolean glIsEnabled(GLenum cap); |
boolean |
glIsFenceNV(int arg0)
Entry point to C language function: GLboolean glIsFenceNV(GLuint target); Part of GL_NV_fence |
boolean |
glIsFramebuffer(int arg0)
Interface to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); |
boolean |
glIsProgram(int arg0)
Interface to C language function: GLboolean glIsProgram(GLuint program); |
boolean |
glIsRenderbuffer(int arg0)
Interface to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); |
boolean |
glIsShader(int arg0)
Interface to C language function: GLboolean glIsShader(GLuint shader); |
boolean |
glIsTexture(int arg0)
Interface to C language function: GLboolean glIsTexture(GLuint texture); |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementArrayEnabled()
|
boolean |
glIsVertexArrayOES(int arg0)
Entry point to C language function: GLboolean glIsVertexArrayOES(GLuint array); Part of GL_OES_vertex_array_object |
void |
glLineWidth(float arg0)
Interface to C language function: void glLineWidth(GLfloat width); |
void |
glLinkProgram(int arg0)
Interface to C language function: void glLinkProgram(GLuint program); |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Interface to C language function: GLeglImageOES glMapBufferOES(GLenum target, GLenum access); |
void |
glPixelStorei(int arg0,
int arg1)
Interface to C language function: void glPixelStorei(GLenum pname, GLint param); |
void |
glPolygonOffset(float arg0,
float arg1)
Interface to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); |
void |
glProgramBinary(int arg0,
int arg1,
Buffer arg2,
int arg3)
Entry point to C language function: void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); Part of GL_ARB_get_program_binary, GL_OES_get_program_binary |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glReleaseShaderCompiler()
Entry point to C language function: void glReleaseShaderCompiler(void);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glRenderbufferStorageMultisampleANGLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ANGLE_framebuffer_multisample |
void |
glRenderbufferStorageMultisampleAPPLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_APPLE_framebuffer_multisample |
void |
glRenderbufferStorageMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei); Part of GL_IMG_multisampled_render_to_texture |
void |
glResolveMultisampleFramebufferAPPLE()
Entry point to C language function: void glResolveMultisampleFramebufferAPPLE(void); Part of GL_APPLE_framebuffer_multisample |
void |
glSampleCoverage(float arg0,
boolean arg1)
Interface to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); |
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList); Part of GL_AMD_performance_monitor |
void |
glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList); Part of GL_AMD_performance_monitor |
void |
glSetFenceNV(int arg0,
int arg1)
Entry point to C language function: void glSetFenceNV(GLuint fence, GLenum condition); Part of GL_NV_fence |
void |
glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
Entry point to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Interface to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Interface to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); |
void |
glStartTilingQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); Part of GL_QCOM_tiled_rendering |
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
void |
glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
void |
glStencilMask(int arg0)
Interface to C language function: void glStencilMask(GLuint mask); |
void |
glStencilMaskSeparate(int arg0,
int arg1)
Interface to C language function: void glStencilMaskSeparate(GLenum face, GLuint mask); |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
void |
glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
boolean |
glTestFenceNV(int arg0)
Entry point to C language function: GLboolean glTestFenceNV(GLuint target); Part of GL_NV_fence |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_OES_texture_3D |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
Entry point to C language function: void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_OES_texture_3D |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_OES_texture_3D |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function: void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_OES_texture_3D |
void |
glUniform(GLUniformData arg0)
|
void |
glUniform1f(int arg0,
float arg1)
Interface to C language function: void glUniform1f(GLint location, GLfloat x); |
void |
glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform1i(int arg0,
int arg1)
Interface to C language function: void glUniform1i(GLint location, GLint x); |
void |
glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform2f(int arg0,
float arg1,
float arg2)
Interface to C language function: void glUniform2f(GLint location, GLfloat x, GLfloat y); |
void |
glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform2i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glUniform2i(GLint location, GLint x, GLint y); |
void |
glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
void |
glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glUniform3i(GLint location, GLint x, GLint y, GLint z); |
void |
glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Interface to C language function: void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
void |
glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5, GL_OES_mapbuffer |
void |
glUseProgram(int arg0)
Interface to C language function: void glUseProgram(GLuint program); |
void |
glValidateProgram(int arg0)
Interface to C language function: void glValidateProgram(GLuint program); |
void |
glVertexAttrib1f(int arg0,
float arg1)
Interface to C language function: void glVertexAttrib1f(GLuint indx, GLfloat x); |
void |
glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib2f(int arg0,
float arg1,
float arg2)
Interface to C language function: void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
void |
glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
void |
glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Interface to C language function: void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttribPointer(GLArrayData arg0)
End: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_2_0 |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_2_0 |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the common GL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the GL2 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to the GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to the GL2ES2 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to the GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the GL3 core profile. |
boolean |
isGL3bc()
Indicates whether this GL object conforms to the GL3 compatibility profile. |
boolean |
isGL4()
Indicates whether this GL object conforms to the GL4 core profile. |
boolean |
isGL4bc()
Indicates whether this GL object conforms to the GL4 compatibility profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles. |
boolean |
isGLES1()
Indicates whether this GL object conforms to the GLES1 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the GLES2 profile. |
boolean |
isGLES2Compatible()
Indicates whether this GL object is compatible with OpenGL ES2. |
boolean |
isNPOTTextureAvailable()
Returns true if the GL context supports non power of two (NPOT) textures, otherwise false. |
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final boolean DEBUG
| Constructor Detail |
|---|
public TraceGLES2(GLES2 downstreamGLES2,
PrintStream stream)
| Method Detail |
|---|
public boolean isGL()
GLBase
isGL in interface GLBasepublic boolean isGL4bc()
GLBase
isGL4bc in interface GLBasepublic boolean isGL4()
GLBase
isGL4 in interface GLBasepublic boolean isGL3bc()
GLBase
isGL3bc in interface GLBasepublic boolean isGL3()
GLBase
isGL3 in interface GLBasepublic boolean isGL2()
GLBase
isGL2 in interface GLBasepublic boolean isGLES1()
GLBase
isGLES1 in interface GLBasepublic boolean isGLES2()
GLBase
isGLES2 in interface GLBasepublic boolean isGL2ES1()
GLBase
isGL2ES1 in interface GLBasepublic boolean isGL2ES2()
GLBase
isGL2ES2 in interface GLBasepublic boolean isGL2GL3()
GLBase
isGL2GL3 in interface GLBasepublic boolean isGLES()
GLBase
isGLES in interface GLBasepublic boolean isGLES2Compatible()
GLBase
isGLES2Compatible in interface GLBaseGL_ARB_ES2_compatibility, otherwise falsepublic GL getGL()
GLBase
getGL in interface GLBasepublic GL4bc getGL4bc()
GLBase
getGL4bc in interface GLBasepublic GL4 getGL4()
GLBase
getGL4 in interface GLBasepublic GL3bc getGL3bc()
GLBase
getGL3bc in interface GLBasepublic GL3 getGL3()
GLBase
getGL3 in interface GLBasepublic GL2 getGL2()
GLBase
getGL2 in interface GLBasepublic GLES1 getGLES1()
GLBase
getGLES1 in interface GLBasepublic GLES2 getGLES2()
GLBase
getGLES2 in interface GLBasepublic GL2ES1 getGL2ES1()
GLBase
getGL2ES1 in interface GLBasepublic GL2ES2 getGL2ES2()
GLBase
getGL2ES2 in interface GLBasepublic GL2GL3 getGL2GL3()
GLBase
getGL2GL3 in interface GLBasepublic GLProfile getGLProfile()
GLBase
getGLProfile in interface GLBase
public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES2 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveUniform in interface GL2ES2public void glDisableVertexAttribArray(int arg0)
GL2ES2 void glDisableVertexAttribArray(GLuint index);
glDisableVertexAttribArray in interface GL2ES2
public void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
GL2ES2 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3, GL_OES_texture_3D
glCompressedTexSubImage3D in interface GL2ES2
public void glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv in interface GLpublic boolean glUnmapBuffer(int arg0)
GL GLboolean glUnmapBufferOES(GLenum target); GL_VERSION_1_5, GL_OES_mapbuffer
glUnmapBuffer in interface GL
public void glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
glVertexAttrib2fv in interface GL2ES2
public void glSetFenceNV(int arg0,
int arg1)
GLES2 void glSetFenceNV(GLuint fence, GLenum condition); GL_NV_fence
glSetFenceNV in interface GLES2
public void glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
glUniform3fv in interface GL2ES2public void glFinish()
GL void glFinish(void);
glFinish in interface GL
public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fv in interface GL2ES2
public void glDetachShader(int arg0,
int arg1)
GL2ES2 void glDetachShader(GLuint program, GLuint shader);
glDetachShader in interface GL2ES2
public void glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2ES2 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glGetShaderPrecisionFormat in interface GL2ES2
public void glGetShaderPrecisionFormat(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2ES2 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glGetShaderPrecisionFormat in interface GL2ES2
public void glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2ES2 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
glGetAttachedShaders in interface GL2ES2
public void glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2ES2 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
glGetAttachedShaders in interface GL2ES2
public void glGenFencesNV(int arg0,
IntBuffer arg1)
GLES2 void glGenFencesNV(GLsizei n, GLuint * arrays); GL_NV_fence
glGenFencesNV in interface GLES2
public void glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_1
glDrawElements in interface GL
public void glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
GL void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
glRenderbufferStorage in interface GL
public void glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv in interface GL
public void glGetPerfMonitorCountersAMD(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5,
int[] arg6,
int arg7)
GLES2 void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); GL_AMD_performance_monitor
glGetPerfMonitorCountersAMD in interface GLES2
public void glGetFloatv(int arg0,
float[] arg1,
int arg2)
GL void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv in interface GL
public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fv in interface GL2ES2public void glLinkProgram(int arg0)
GL2ES2 void glLinkProgram(GLuint program);
glLinkProgram in interface GL2ES2
public void glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform4iv(GLint location, GLsizei count, const GLint * v);
glUniform4iv in interface GL2ES2
public void glDeleteBuffers(int arg0,
IntBuffer arg1)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers in interface GLpublic int glCreateShader(int arg0)
GL2ES2 GLuint glCreateShader(GLenum type);
glCreateShader in interface GL2ES2public boolean glTestFenceNV(int arg0)
GLES2 GLboolean glTestFenceNV(GLuint target); GL_NV_fence
glTestFenceNV in interface GLES2public void glLineWidth(float arg0)
GL void glLineWidth(GLfloat width);
glLineWidth in interface GL
public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2ES2 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3, GL_OES_texture_3D
glCompressedTexImage3D in interface GL2ES2
public void glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
glUniform1fv in interface GL2ES2
public void glStartTilingQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES2 void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); GL_QCOM_tiled_rendering
glStartTilingQCOM in interface GLES2
public void glExtGetTexLevelParameterivQCOM(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GLES2 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); GL_QCOM_extended_get
glExtGetTexLevelParameterivQCOM in interface GLES2
public int glGetAttribLocation(int arg0,
String arg1)
GL2ES2 int glGetAttribLocation(GLuint program, const GLchar * name);
glGetAttribLocation in interface GL2ES2
public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fv in interface GL2ES2
public void glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
GL void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
glBufferData in interface GL
public void glGenPerfMonitorsAMD(int arg0,
IntBuffer arg1)
GLES2 void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitor
glGenPerfMonitorsAMD in interface GLES2public void glDisable(int arg0)
GL void glDisable(GLenum cap);
glDisable in interface GL
public void glHint(int arg0,
int arg1)
GL void glHint(GLenum target, GLenum mode);
glHint in interface GL
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0
glReadPixels in interface GL
public void glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform2iv(GLint location, GLsizei count, const GLint * v);
glUniform2iv in interface GL2ES2
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage2D in interface GL
public void glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
glVertexAttrib3fv in interface GL2ES2
public void glDiscardFramebufferEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES2 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); GL_EXT_discard_framebuffer
glDiscardFramebufferEXT in interface GLES2
public void glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform3iv(GLint location, GLsizei count, const GLint * v);
glUniform3iv in interface GL2ES2
public void glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform1iv(GLint location, GLsizei count, const GLint * v);
glUniform1iv in interface GL2ES2
public void glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
glUniform4fv in interface GL2ES2
public void glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
glVertexAttrib1fv in interface GL2ES2
public void glEGLImageTargetTexture2DOES(int arg0,
Buffer arg1)
GLES2 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); GL_OES_EGL_image
glEGLImageTargetTexture2DOES in interface GLES2
public void glExtGetTexSubImageQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GLES2 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels); GL_QCOM_extended_get
glExtGetTexSubImageQCOM in interface GLES2public void glUniform(GLUniformData arg0)
glUniform in interface GL2ES2public void glEndPerfMonitorAMD(int arg0)
GLES2 void glEndPerfMonitorAMD(GLuint monitor); GL_AMD_performance_monitor
glEndPerfMonitorAMD in interface GLES2
public void glScissor(int arg0,
int arg1,
int arg2,
int arg3)
GL void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
glScissor in interface GLpublic void glClear(int arg0)
GL void glClear(GLbitfield mask);
glClear in interface GL
public void glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetUniformiv(GLuint program, GLint location, GLint * params);
glGetUniformiv in interface GL2ES2
public void glPixelStorei(int arg0,
int arg1)
GL void glPixelStorei(GLenum pname, GLint param);
glPixelStorei in interface GL
public void glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);
glGetShaderInfoLog in interface GL2ES2public boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled in interface GLGL.GL_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise falsepublic void glStencilMask(int arg0)
GL void glStencilMask(GLuint mask);
glStencilMask in interface GL
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv in interface GL
public void glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
glBufferSubData in interface GL
public void glExtGetProgramBinarySourceQCOM(int arg0,
int arg1,
byte[] arg2,
int arg3,
int[] arg4,
int arg5)
GLES2 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); GL_QCOM_extended_get2
glExtGetProgramBinarySourceQCOM in interface GLES2
public void glRenderbufferStorageMultisampleANGLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES2 void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_ANGLE_framebuffer_multisample
glRenderbufferStorageMultisampleANGLE in interface GLES2
public void glExtGetRenderbuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES2 void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); GL_QCOM_extended_get
glExtGetRenderbuffersQCOM in interface GLES2
public void glExtGetRenderbuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES2 void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); GL_QCOM_extended_get
glExtGetRenderbuffersQCOM in interface GLES2
public void glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2ES2 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
glFramebufferTexture3D in interface GL2ES2
public int glGetUniformLocation(int arg0,
String arg1)
GL2ES2 int glGetUniformLocation(GLuint program, const GLchar * name);
glGetUniformLocation in interface GL2ES2
public void glDrawArrays(int arg0,
int arg1,
int arg2)
GL void glDrawArrays(GLenum mode, GLint first, GLsizei count);
glDrawArrays in interface GL
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glTexImage2D in interface GL
public void glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers in interface GL
public void glGenTextures(int arg0,
IntBuffer arg1)
GL void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures in interface GL
public void glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES2 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glUniform4f in interface GL2ES2
public void glStencilMaskSeparate(int arg0,
int arg1)
GL2ES2 void glStencilMaskSeparate(GLenum face, GLuint mask);
glStencilMaskSeparate in interface GL2ES2public void glEnableDriverControlQCOM(int arg0)
GLES2 void glEnableDriverControlQCOM(GLuint driverControl); GL_QCOM_driver_control
glEnableDriverControlQCOM in interface GLES2
public void glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES2 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
glUniform4i in interface GL2ES2
public void glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
glCopyTexSubImage2D in interface GL
public void glBindAttribLocation(int arg0,
int arg1,
String arg2)
GL2ES2 void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
glBindAttribLocation in interface GL2ES2
public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES2 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveAttrib in interface GL2ES2
public void glGenVertexArraysOES(int arg0,
IntBuffer arg1)
GLES2 void glGenVertexArraysOES(GLsizei n, GLuint * arrays); GL_OES_vertex_array_object
glGenVertexArraysOES in interface GLES2
public void glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
glUniform1fv in interface GL2ES2
public void glStencilFunc(int arg0,
int arg1,
int arg2)
GL void glStencilFunc(GLenum func, GLint ref, GLuint mask);
glStencilFunc in interface GLpublic void glDisableDriverControlQCOM(int arg0)
GLES2 void glDisableDriverControlQCOM(GLuint driverControl); GL_QCOM_driver_control
glDisableDriverControlQCOM in interface GLES2public boolean glIsTexture(int arg0)
GL GLboolean glIsTexture(GLuint texture);
glIsTexture in interface GL
public void glDeleteFencesNV(int arg0,
IntBuffer arg1)
GLES2 void glDeleteFencesNV(GLsizei n, const GLuint * arrays); GL_NV_fence
glDeleteFencesNV in interface GLES2
public void glDeleteVertexArraysOES(int arg0,
IntBuffer arg1)
GLES2 void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); GL_OES_vertex_array_object
glDeleteVertexArraysOES in interface GLES2
public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fv in interface GL2ES2public boolean glIsEnabled(int arg0)
GL GLboolean glIsEnabled(GLenum cap);
glIsEnabled in interface GL
public void glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
glVertexAttrib1fv in interface GL2ES2public void glCompileShader(int arg0)
GL2ES2 void glCompileShader(GLuint shader);
glCompileShader in interface GL2ES2
public void glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
glUniform4fv in interface GL2ES2
public void glGetDriverControlStringQCOM(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GLES2 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); GL_QCOM_driver_control
glGetDriverControlStringQCOM in interface GLES2
public void glExtGetProgramsQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES2 void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); GL_QCOM_extended_get2
glExtGetProgramsQCOM in interface GLES2public void glBeginPerfMonitorAMD(int arg0)
GLES2 void glBeginPerfMonitorAMD(GLuint monitor); GL_AMD_performance_monitor
glBeginPerfMonitorAMD in interface GLES2
public void glExtGetProgramsQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES2 void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); GL_QCOM_extended_get2
glExtGetProgramsQCOM in interface GLES2
public void glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
glVertexAttrib3fv in interface GL2ES2
public void glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GLES2 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList); GL_AMD_performance_monitor
glSelectPerfMonitorCountersAMD in interface GLES2
public void glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
glUniform3fv in interface GL2ES2
public void glProgramBinary(int arg0,
int arg1,
Buffer arg2,
int arg3)
GL2ES2 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); GL_ARB_get_program_binary, GL_OES_get_program_binary
glProgramBinary in interface GL2ES2
public void glVertexAttrib2f(int arg0,
float arg1,
float arg2)
GL2ES2 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
glVertexAttrib2f in interface GL2ES2
public void glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
glVertexAttrib2fv in interface GL2ES2
public void glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
glStencilOpSeparate in interface GL2ES2
public void glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
glVertexAttrib3f in interface GL2ES2public boolean hasGLSL()
GLBase
hasGLSL in interface GLBase
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glTexImage2D in interface GL
public void glRenderbufferStorageMultisampleAPPLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES2 void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_APPLE_framebuffer_multisample
glRenderbufferStorageMultisampleAPPLE in interface GLES2
public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fv in interface GL2ES2
public void glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2ES2 void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
glShaderSource in interface GL2ES2
public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fv in interface GL2ES2
public void glTexParameterf(int arg0,
int arg1,
float arg2)
GL void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
glTexParameterf in interface GL
public void glExtGetBufferPointervQCOM(int arg0,
com.jogamp.common.nio.PointerBuffer arg1)
GLES2 void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params); GL_QCOM_extended_get
glExtGetBufferPointervQCOM in interface GLES2public void glDepthFunc(int arg0)
GL void glDepthFunc(GLenum func);
glDepthFunc in interface GL
public void glGetFloatv(int arg0,
FloatBuffer arg1)
GL void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv in interface GL
public void glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
glGetProgramiv in interface GL2ES2
public void glUniform1i(int arg0,
int arg1)
GL2ES2 void glUniform1i(GLint location, GLint x);
glUniform1i in interface GL2ES2
public void glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
glGetVertexAttribiv in interface GL2ES2public long glGetBufferSize(int arg0)
glGetBufferSize in interface GLarg0 - a GL buffer name, generated with GL.glGenBuffers(int, int[], int) and used in GL.glBindBuffer(int, int), GL.glBufferData(int, long, java.nio.Buffer, int) or GL2.glNamedBufferDataEXT(int, long, java.nio.Buffer, int) for example.
public void glViewport(int arg0,
int arg1,
int arg2,
int arg3)
GL void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
glViewport in interface GL
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv in interface GL
public void glGenRenderbuffers(int arg0,
IntBuffer arg1)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers in interface GL
public void glGetDriverControlsQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES2 void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); GL_QCOM_driver_control
glGetDriverControlsQCOM in interface GLES2
public void glGetDriverControlsQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES2 void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); GL_QCOM_driver_control
glGetDriverControlsQCOM in interface GLES2
public void glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
glGetShaderSource in interface GL2ES2
public void glDeletePerfMonitorsAMD(int arg0,
IntBuffer arg1)
GLES2 void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitor
glDeletePerfMonitorsAMD in interface GLES2public boolean glExtIsProgramBinaryQCOM(int arg0)
GLES2 GLboolean glExtIsProgramBinaryQCOM(GLuint program); GL_QCOM_extended_get2
glExtIsProgramBinaryQCOM in interface GLES2public void glFrontFace(int arg0)
GL void glFrontFace(GLenum mode);
glFrontFace in interface GL
public void glGenBuffers(int arg0,
IntBuffer arg1)
GL void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers in interface GL
public void glBindRenderbuffer(int arg0,
int arg1)
GL void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
glBindRenderbuffer in interface GLpublic boolean glIsProgram(int arg0)
GL2ES2 GLboolean glIsProgram(GLuint program);
glIsProgram in interface GL2ES2
public void glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GLES2 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); GL_AMD_performance_monitor
glGetPerfMonitorCounterStringAMD in interface GLES2
public void glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_1
glDrawElements in interface GL
public void glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers in interface GL
public void glPolygonOffset(float arg0,
float arg1)
GL void glPolygonOffset(GLfloat factor, GLfloat units);
glPolygonOffset in interface GL
public void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2ES2 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3, GL_OES_texture_3D
glCompressedTexSubImage3D in interface GL2ES2
public void glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GLES2 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); GL_AMD_performance_monitor
glGetPerfMonitorGroupStringAMD in interface GLES2
public void glVertexAttrib1f(int arg0,
float arg1)
GL2ES2 void glVertexAttrib1f(GLuint indx, GLfloat x);
glVertexAttrib1f in interface GL2ES2public int getSwapInterval()
GLBaseGLBase.setSwapInterval(int). GLBase.setSwapInterval(int) yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval in interface GLBaseGLBase.setSwapInterval(int)
public void glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
GL2ES2 void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glShaderBinary in interface GL2ES2
public void glDeleteTextures(int arg0,
IntBuffer arg1)
GL void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures in interface GL
public void glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv in interface GL
public void glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
glGetShaderiv in interface GL2ES2
public void glGenFramebuffers(int arg0,
IntBuffer arg1)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers in interface GLpublic boolean glIsVBOElementArrayEnabled()
glIsVBOElementArrayEnabled in interface GLGL.GL_ELEMENT_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise false
public void glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);
glGetProgramInfoLog in interface GL2ES2
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage2D in interface GLpublic boolean glIsFramebuffer(int arg0)
GL GLboolean glIsFramebuffer(GLuint framebuffer);
glIsFramebuffer in interface GL
public void glExtTexObjectStateOverrideiQCOM(int arg0,
int arg1,
int arg2)
GLES2 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); GL_QCOM_extended_get
glExtTexObjectStateOverrideiQCOM in interface GLES2
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0
glReadPixels in interface GLpublic boolean isExtensionAvailable(String arg0)
GLBase
isExtensionAvailable in interface GLBasearg0 - the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public void glDepthMask(boolean arg0)
GL void glDepthMask(GLboolean flag);
glDepthMask in interface GL
public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL2ES2 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3, GL_OES_texture_3D
glCompressedTexImage3D in interface GL2ES2
public void glGetIntegerv(int arg0,
IntBuffer arg1)
GL void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv in interface GL
public void glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES2 void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); GL_NV_fence
glGetFenceivNV in interface GLES2
public void glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glUniform3i(GLint location, GLint x, GLint y, GLint z);
glUniform3i in interface GL2ES2
public void glAttachShader(int arg0,
int arg1)
GL2ES2 void glAttachShader(GLuint program, GLuint shader);
glAttachShader in interface GL2ES2public int glCreateProgram()
GL2ES2 GLuint glCreateProgram(void);
glCreateProgram in interface GL2ES2
public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
GL2ES2 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); GL_VERSION_2_0
glVertexAttribPointer in interface GL2ES2
public void glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
glGetShaderSource in interface GL2ES2public void glEnableVertexAttribArray(int arg0)
GL2ES2 void glEnableVertexAttribArray(GLuint index);
glEnableVertexAttribArray in interface GL2ES2public void glClearStencil(int arg0)
GL void glClearStencil(GLint s);
glClearStencil in interface GL
public void glExtGetTexLevelParameterivQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GLES2 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); GL_QCOM_extended_get
glExtGetTexLevelParameterivQCOM in interface GLES2
public void glDepthRangef(float arg0,
float arg1)
GL void glDepthRangef(GLclampf zNear, GLclampf zFar);
glDepthRangef in interface GLglDepthRangef in interface GL2ES2
public void glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GLES2 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); GL_AMD_performance_monitor
glGetPerfMonitorCounterStringAMD in interface GLES2
public void glGenPerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
GLES2 void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitor
glGenPerfMonitorsAMD in interface GLES2public void glClearDepth(double arg0)
glClearDepth in interface GLglClearDepth in interface GL2ES2
public void glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform2iv(GLint location, GLsizei count, const GLint * v);
glUniform2iv in interface GL2ES2public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions in interface GLBasepublic boolean glIsFenceNV(int arg0)
GLES2 GLboolean glIsFenceNV(GLuint target); GL_NV_fence
glIsFenceNV in interface GLES2
public void glTexParameteri(int arg0,
int arg1,
int arg2)
GL void glTexParameteri(GLenum target, GLenum pname, GLint param);
glTexParameteri in interface GL
public void glDiscardFramebufferEXT(int arg0,
int arg1,
IntBuffer arg2)
GLES2 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); GL_EXT_discard_framebuffer
glDiscardFramebufferEXT in interface GLES2
public void glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform3iv(GLint location, GLsizei count, const GLint * v);
glUniform3iv in interface GL2ES2
public void glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform1iv(GLint location, GLsizei count, const GLint * v);
glUniform1iv in interface GL2ES2
public void glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
GL void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glClearColor in interface GL
public void glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GLES2 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); GL_AMD_performance_monitor
glGetPerfMonitorGroupStringAMD in interface GLES2public int glGetError()
GL GLenum glGetError(void);
glGetError in interface GL
public void glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv in interface GL
public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
GL2ES2 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_OES_texture_3D
glTexImage3D in interface GL2ES2public void glActiveTexture(int arg0)
GL void glActiveTexture(GLenum texture);
glActiveTexture in interface GL
public void glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);
glGetProgramInfoLog in interface GL2ES2
public void glGenFencesNV(int arg0,
int[] arg1,
int arg2)
GLES2 void glGenFencesNV(GLsizei n, GLuint * arrays); GL_NV_fence
glGenFencesNV in interface GLES2
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1
glTexSubImage2D in interface GL
public void glBindTexture(int arg0,
int arg1)
GL void glBindTexture(GLenum target, GLuint texture);
glBindTexture in interface GL
public void glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
GL void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
glColorMask in interface GL
public void glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
glUniform2fv in interface GL2ES2
public void glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
glFramebufferTexture2D in interface GL
public void glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv in interface GL
public void glGetPerfMonitorCountersAMD(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
GLES2 void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); GL_AMD_performance_monitor
glGetPerfMonitorCountersAMD in interface GLES2
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage2D in interface GL
public void glGetPerfMonitorGroupsAMD(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES2 void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); GL_AMD_performance_monitor
glGetPerfMonitorGroupsAMD in interface GLES2
public void glGetPerfMonitorGroupsAMD(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES2 void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); GL_AMD_performance_monitor
glGetPerfMonitorGroupsAMD in interface GLES2
public void glGetPerfMonitorCounterInfoAMD(int arg0,
int arg1,
int arg2,
Buffer arg3)
GLES2 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data); GL_AMD_performance_monitor
glGetPerfMonitorCounterInfoAMD in interface GLES2
public void glBlitFramebufferANGLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GLES2 void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GL_ANGLE_framebuffer_blit
glBlitFramebufferANGLE in interface GLES2public boolean isNPOTTextureAvailable()
GLBaseNPOT textures are supported in OpenGL >= 3, GLES2 or if the 'GL_ARB_texture_non_power_of_two' extension is available.
isNPOTTextureAvailable in interface GLBase
public void glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform4iv(GLint location, GLsizei count, const GLint * v);
glUniform4iv in interface GL2ES2
public void glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers in interface GLpublic void glReleaseShaderCompiler()
GL2ES2 void glReleaseShaderCompiler(void);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glReleaseShaderCompiler in interface GL2ES2public void glCullFace(int arg0)
GL void glCullFace(GLenum mode);
glCullFace in interface GL
public void glSampleCoverage(float arg0,
boolean arg1)
GL void glSampleCoverage(GLclampf value, GLboolean invert);
glSampleCoverage in interface GL
public void glBindFramebuffer(int arg0,
int arg1)
GL void glBindFramebuffer(GLenum target, GLuint framebuffer);
glBindFramebuffer in interface GL
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv in interface GL
public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES2 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveAttrib in interface GL2ES2public GLContext getContext()
GLBase
getContext in interface GLBase
public void glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
GL void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv in interface GL
public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
GL2ES2 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_OES_texture_3D
glTexSubImage3D in interface GL2ES2
public void glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
GLES2 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); GL_AMD_performance_monitor
glGetPerfMonitorCounterDataAMD in interface GLES2
public void glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
GLES2 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); GL_AMD_performance_monitor
glGetPerfMonitorCounterDataAMD in interface GLES2
public void glBlendFunc(int arg0,
int arg1)
GL void glBlendFunc(GLenum sfactor, GLenum dfactor);
glBlendFunc in interface GL
public void glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv in interface GL
public void glGetDriverControlStringQCOM(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GLES2 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); GL_QCOM_driver_control
glGetDriverControlStringQCOM in interface GLES2public int glGetBoundBuffer(int arg0)
glGetBoundBuffer in interface GLarg0 - a GL buffer (VBO) target as used in GL.glBindBuffer(int, int), ie GL.GL_ELEMENT_ARRAY_BUFFER, GL.GL_ARRAY_BUFFER, ..
GL.glBindBuffer(int, int) or 0 if unbound.
public void glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
glVertexAttrib4fv in interface GL2ES2public void glBlendEquation(int arg0)
GL void glBlendEquation(GLenum mode);
glBlendEquation in interface GL
public void glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
Buffer arg6)
GL2ES2 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); GL_ARB_get_program_binary, GL_OES_get_program_binary
glGetProgramBinary in interface GL2ES2
public void glGetProgramBinary(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
Buffer arg4)
GL2ES2 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); GL_ARB_get_program_binary, GL_OES_get_program_binary
glGetProgramBinary in interface GL2ES2public void glClearDepthf(float arg0)
GL void glClearDepthf(GLclampf depth);
glClearDepthf in interface GLglClearDepthf in interface GL2ES2
public void glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv in interface GL
public void glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
glCopyTexImage2D in interface GLpublic void glFinishFenceNV(int arg0)
GLES2 void glFinishFenceNV(GLuint array); GL_NV_fence
glFinishFenceNV in interface GLES2
public void glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
glGetUniformfv in interface GL2ES2
public void glStencilOp(int arg0,
int arg1,
int arg2)
GL void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
glStencilOp in interface GLpublic void setSwapInterval(int arg0)
GLBase
setSwapInterval in interface GLBaseGLBase.getSwapInterval()
public void glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
glGetVertexAttribfv in interface GL2ES2
public void glEGLImageTargetRenderbufferStorageOES(int arg0,
Buffer arg1)
GLES2 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); GL_OES_EGL_image
glEGLImageTargetRenderbufferStorageOES in interface GLES2
public void glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetUniformiv(GLuint program, GLint location, GLint * params);
glGetUniformiv in interface GL2ES2
public void glDepthRange(double arg0,
double arg1)
glDepthRange in interface GLglDepthRange in interface GL2ES2
public void glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES2 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glVertexAttrib4f in interface GL2ES2public void glFlush()
GL void glFlush(void);
glFlush in interface GLpublic void glDeleteProgram(int arg0)
GL2ES2 void glDeleteProgram(GLuint program);
glDeleteProgram in interface GL2ES2public String glGetString(int arg0)
GL const GLubyte * glGetString(GLenum name);
glGetString in interface GL
public void glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2ES2 void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
glShaderSource in interface GL2ES2
public void glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
glUniform2fv in interface GL2ES2
public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2ES2 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_OES_texture_3D
glTexSubImage3D in interface GL2ES2public void glEndTilingQCOM(int arg0)
GLES2 void glEndTilingQCOM(GLbitfield preserveMask); GL_QCOM_tiled_rendering
glEndTilingQCOM in interface GLES2
public void glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
glGetProgramiv in interface GL2ES2public void glResolveMultisampleFramebufferAPPLE()
GLES2 void glResolveMultisampleFramebufferAPPLE(void); GL_APPLE_framebuffer_multisample
glResolveMultisampleFramebufferAPPLE in interface GLES2
public void glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
glGetVertexAttribiv in interface GL2ES2
public void glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);
glGetShaderInfoLog in interface GL2ES2
public void glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2ES2 void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_1_2, GL_OES_texture_3D
glCopyTexSubImage3D in interface GL2ES2
public void glUniform2f(int arg0,
float arg1,
float arg2)
GL2ES2 void glUniform2f(GLint location, GLfloat x, GLfloat y);
glUniform2f in interface GL2ES2
public void glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers in interface GL
public void glGenTextures(int arg0,
int[] arg1,
int arg2)
GL void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures in interface GL
public void glUniform2i(int arg0,
int arg1,
int arg2)
GL2ES2 void glUniform2i(GLint location, GLint x, GLint y);
glUniform2i in interface GL2ES2
public void glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
glBlendFuncSeparate in interface GLpublic Object getExtension(String arg0)
GLBaseNote: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension in interface GLBase
public void glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
glUniform3f in interface GL2ES2
public void glBindBuffer(int arg0,
int arg1)
GL void glBindBuffer(GLenum target, GLuint buffer);
glBindBuffer in interface GL
public void glExtGetBuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES2 void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); GL_QCOM_extended_get
glExtGetBuffersQCOM in interface GLES2
public void glExtGetBuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES2 void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); GL_QCOM_extended_get
glExtGetBuffersQCOM in interface GLES2
public void glGetBooleanv(int arg0,
ByteBuffer arg1)
GL void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv in interface GL
public void glExtGetProgramBinarySourceQCOM(int arg0,
int arg1,
ByteBuffer arg2,
IntBuffer arg3)
GLES2 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); GL_QCOM_extended_get2
glExtGetProgramBinarySourceQCOM in interface GLES2
public void glExtGetTexturesQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES2 void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); GL_QCOM_extended_get
glExtGetTexturesQCOM in interface GLES2
public void glExtGetTexturesQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES2 void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); GL_QCOM_extended_get
glExtGetTexturesQCOM in interface GLES2
public void glGenVertexArraysOES(int arg0,
int[] arg1,
int arg2)
GLES2 void glGenVertexArraysOES(GLsizei n, GLuint * arrays); GL_OES_vertex_array_object
glGenVertexArraysOES in interface GLES2public void glVertexAttribPointer(GLArrayData arg0)
GL2ES2
glVertexAttribPointer in interface GL2ES2
public void glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
GLES2 void glDeleteFencesNV(GLsizei n, const GLuint * arrays); GL_NV_fence
glDeleteFencesNV in interface GLES2
public void glBlendEquationSeparate(int arg0,
int arg1)
GL void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
glBlendEquationSeparate in interface GL
public void glDeleteVertexArraysOES(int arg0,
int[] arg1,
int arg2)
GLES2 void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); GL_OES_vertex_array_object
glDeleteVertexArraysOES in interface GLES2
public void glFramebufferTexture2DMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GLES2 void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); GL_IMG_multisampled_render_to_texture
glFramebufferTexture2DMultisampleIMG in interface GLES2public boolean glIsShader(int arg0)
GL2ES2 GLboolean glIsShader(GLuint shader);
glIsShader in interface GL2ES2public int glCheckFramebufferStatus(int arg0)
GL GLenum glCheckFramebufferStatus(GLenum target);
glCheckFramebufferStatus in interface GL
public void glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
IntBuffer arg4)
GLES2 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList); GL_AMD_performance_monitor
glSelectPerfMonitorCountersAMD in interface GLES2public void glDeleteShader(int arg0)
GL2ES2 void glDeleteShader(GLuint shader);
glDeleteShader in interface GL2ES2public void glEnable(int arg0)
GL void glEnable(GLenum cap);
glEnable in interface GL
public void glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
GL2ES2 void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glShaderBinary in interface GL2ES2
public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES2 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveUniform in interface GL2ES2
public void glDeleteTextures(int arg0,
int[] arg1,
int arg2)
GL void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures in interface GL
public void glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv in interface GL
public void glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
glVertexAttrib4fv in interface GL2ES2
public void glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
glGetShaderiv in interface GL2ES2
public void glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers in interface GL
public void glRenderbufferStorageMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES2 void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei); GL_IMG_multisampled_render_to_texture
glRenderbufferStorageMultisampleIMG in interface GLES2
public void glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv in interface GLpublic boolean glIsRenderbuffer(int arg0)
GL GLboolean glIsRenderbuffer(GLuint renderbuffer);
glIsRenderbuffer in interface GL
public void glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
glGetVertexAttribfv in interface GL2ES2public void glUseProgram(int arg0)
GL2ES2 void glUseProgram(GLuint program);
glUseProgram in interface GL2ES2public void glGenerateMipmap(int arg0)
GL void glGenerateMipmap(GLenum target);
glGenerateMipmap in interface GL
public void glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
glGetUniformfv in interface GL2ES2
public void glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
GL void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
glFramebufferRenderbuffer in interface GL
public void glGetIntegerv(int arg0,
int[] arg1,
int arg2)
GL void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv in interface GL
public void glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
GLES2 void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); GL_NV_fence
glGetFenceivNV in interface GLES2
public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
GL2ES2 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); GL_VERSION_2_0
glVertexAttribPointer in interface GL2ES2
public ByteBuffer glMapBuffer(int arg0,
int arg1)
GL GLeglImageOES glMapBufferOES(GLenum target, GLenum access);
glMapBuffer in interface GLpublic boolean glIsBuffer(int arg0)
GL GLboolean glIsBuffer(GLuint buffer);
glIsBuffer in interface GL
public void glExtGetFramebuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES2 void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); GL_QCOM_extended_get
glExtGetFramebuffersQCOM in interface GLES2
public void glExtGetFramebuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES2 void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); GL_QCOM_extended_get
glExtGetFramebuffersQCOM in interface GLES2
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv in interface GL
public void glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers in interface GL
public void glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
glStencilFuncSeparate in interface GL2ES2public void glValidateProgram(int arg0)
GL2ES2 void glValidateProgram(GLuint program);
glValidateProgram in interface GL2ES2
public void glUniform1f(int arg0,
float arg1)
GL2ES2 void glUniform1f(GLint location, GLfloat x);
glUniform1f in interface GL2ES2
public void glExtGetShadersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES2 void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); GL_QCOM_extended_get2
glExtGetShadersQCOM in interface GLES2
public void glExtGetShadersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES2 void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); GL_QCOM_extended_get2
glExtGetShadersQCOM in interface GLES2
public void glDeletePerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
GLES2 void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitor
glDeletePerfMonitorsAMD in interface GLES2
public void glGenBuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers in interface GL
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage2D in interface GL
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1
glTexSubImage2D in interface GL
public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2ES2 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_OES_texture_3D
glTexImage3D in interface GL2ES2
public void glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv in interface GLpublic boolean glIsVertexArrayOES(int arg0)
GLES2 GLboolean glIsVertexArrayOES(GLuint array); GL_OES_vertex_array_object
glIsVertexArrayOES in interface GLES2public void glBindVertexArrayOES(int arg0)
GLES2 void glBindVertexArrayOES(GLuint array); GL_OES_vertex_array_object
glBindVertexArrayOES in interface GLES2
public void glDeleteFramebuffers(int arg0,
IntBuffer arg1)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers in interface GL
public void glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glBlendColor in interface GL2ES2public boolean isFunctionAvailable(String arg0)
GLBaseBy "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable in interface GLBasearg0 - the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int) is available).public String toString()
toString in class Object
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