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java.lang.Objectjavax.media.opengl.TraceGLES1
public class TraceGLES1
Composable pipeline which wraps an underlying GL implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call. Sample code which installs this pipeline:
GL gl = drawable.setGL(new TraceGL(drawable.getGL(), System.err));
| Field Summary | |
|---|---|
static boolean |
DEBUG
|
| Fields inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc |
|---|
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX |
| Fields inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc |
|---|
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY |
| Fields inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc |
|---|
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT |
| Constructor Summary | |
|---|---|
TraceGLES1(GLES1 downstreamGLES1,
PrintStream stream)
|
|
| Method Summary | |
|---|---|
GLContext |
getContext()
Returns the GLContext with which this GL object is associated. |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface. |
GL4 |
getGL4()
Casts this object to the GL4 interface. |
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile with which this GL object is associated. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int). |
void |
glActiveTexture(int arg0)
Interface to C language function: void glActiveTexture(GLenum texture); |
void |
glAlphaFunc(int arg0,
float arg1)
Interface to C language function: void glAlphaFunc(GLenum func, GLclampf ref); |
void |
glAlphaFuncx(int arg0,
int arg1)
Entry point to C language function: void glAlphaFuncx(GLenum func, GLclampx ref); Part of GL_VERSION_ES_CL_CM |
void |
glBindBuffer(int arg0,
int arg1)
Interface to C language function: void glBindBuffer(GLenum target, GLuint buffer); |
void |
glBindFramebuffer(int arg0,
int arg1)
Interface to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); |
void |
glBindRenderbuffer(int arg0,
int arg1)
Interface to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
void |
glBindTexture(int arg0,
int arg1)
Interface to C language function: void glBindTexture(GLenum target, GLuint texture); |
void |
glBindVertexArrayOES(int arg0)
Entry point to C language function: void glBindVertexArrayOES(GLuint array); Part of GL_OES_vertex_array_object |
void |
glBlendEquation(int arg0)
Interface to C language function: void glBlendEquation(GLenum mode); |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Interface to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
void |
glBlendFunc(int arg0,
int arg1)
Interface to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
void |
glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
Interface to C language function: void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); |
void |
glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Interface to C language function: void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); |
int |
glCheckFramebufferStatus(int arg0)
Interface to C language function: GLenum glCheckFramebufferStatus(GLenum target); |
void |
glClear(int arg0)
Interface to C language function: void glClear(GLbitfield mask); |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glClearColorx(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); Part of GL_VERSION_ES_CL_CM |
void |
glClearDepth(double arg0)
|
void |
glClearDepthf(float arg0)
Interface to C language function: void glClearDepthf(GLclampf depth); |
void |
glClearDepthx(int arg0)
Entry point to C language function: void glClearDepthx(GLclampx depth); Part of GL_VERSION_ES_CL_CM |
void |
glClearStencil(int arg0)
Interface to C language function: void glClearStencil(GLint s); |
void |
glClientActiveTexture(int arg0)
Interface to C language function: void glClientActiveTexture(GLenum texture); |
void |
glClipPlanef(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glClipPlanef(GLenum plane, const GLfloat * equation); Part of GL_VERSION_ES_CM |
void |
glClipPlanef(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glClipPlanef(GLenum plane, const GLfloat * equation); Part of GL_VERSION_ES_CM |
void |
glClipPlanefIMG(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glClipPlanefIMG(GLenum plane, const GLfloat * equation); Part of GL_IMG_user_clip_plane |
void |
glClipPlanefIMG(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glClipPlanefIMG(GLenum plane, const GLfloat * equation); Part of GL_IMG_user_clip_plane |
void |
glClipPlanex(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glClipPlanex(GLenum plane, const GLfixed * equation); Part of GL_VERSION_ES_CL_CM |
void |
glClipPlanex(int arg0,
IntBuffer arg1)
Entry point to C language function: void glClipPlanex(GLenum plane, const GLfixed * equation); Part of GL_VERSION_ES_CL_CM |
void |
glClipPlanexIMG(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glClipPlanexIMG(GLenum plane, const GLfixed * equation); Part of GL_IMG_user_clip_plane |
void |
glClipPlanexIMG(int arg0,
IntBuffer arg1)
Entry point to C language function: void glClipPlanexIMG(GLenum plane, const GLfixed * equation); Part of GL_IMG_user_clip_plane |
void |
glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
|
void |
glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Interface to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
void |
glColor4x(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); Part of GL_VERSION_ES_CL_CM |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Interface to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glColorPointer(GLArrayData arg0)
|
void |
glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCullFace(int arg0)
Interface to C language function: void glCullFace(GLenum mode); |
void |
glCurrentPaletteMatrix(int arg0)
Entry point to C language function: void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); Part of GL_OES_matrix_palette |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * renderbuffers); Part of GL_NV_fence |
void |
glDeleteFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * renderbuffers); Part of GL_NV_fence |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteVertexArraysOES(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glDeleteVertexArraysOES(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glDepthFunc(int arg0)
Interface to C language function: void glDepthFunc(GLenum func); |
void |
glDepthMask(boolean arg0)
Interface to C language function: void glDepthMask(GLboolean flag); |
void |
glDepthRange(double arg0,
double arg1)
|
void |
glDepthRangef(float arg0,
float arg1)
Interface to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); |
void |
glDepthRangex(int arg0,
int arg1)
Entry point to C language function: void glDepthRangex(GLclampx zNear, GLclampx zFar); Part of GL_VERSION_ES_CL_CM |
void |
glDisable(int arg0)
Interface to C language function: void glDisable(GLenum cap); |
void |
glDisableClientState(int arg0)
|
void |
glDisableDriverControlQCOM(int arg0)
Entry point to C language function: void glDisableDriverControlQCOM(GLuint driverControl); Part of GL_QCOM_driver_control |
void |
glDiscardFramebufferEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_EXT_discard_framebuffer |
void |
glDiscardFramebufferEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_EXT_discard_framebuffer |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Interface to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 |
void |
glDrawTexfOES(float arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); Part of GL_OES_draw_texture |
void |
glDrawTexfvOES(float[] arg0,
int arg1)
Entry point to C language function: void glDrawTexfvOES(const GLfloat * coords); Part of GL_OES_draw_texture |
void |
glDrawTexfvOES(FloatBuffer arg0)
Entry point to C language function: void glDrawTexfvOES(const GLfloat * coords); Part of GL_OES_draw_texture |
void |
glDrawTexiOES(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); Part of GL_OES_draw_texture |
void |
glDrawTexivOES(int[] arg0,
int arg1)
Entry point to C language function: void glDrawTexivOES(const GLint * coords); Part of GL_OES_draw_texture |
void |
glDrawTexivOES(IntBuffer arg0)
Entry point to C language function: void glDrawTexivOES(const GLint * coords); Part of GL_OES_draw_texture |
void |
glDrawTexsOES(short arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); Part of GL_OES_draw_texture |
void |
glDrawTexsvOES(short[] arg0,
int arg1)
Entry point to C language function: void glDrawTexsvOES(const GLshort * coords); Part of GL_OES_draw_texture |
void |
glDrawTexsvOES(ShortBuffer arg0)
Entry point to C language function: void glDrawTexsvOES(const GLshort * coords); Part of GL_OES_draw_texture |
void |
glDrawTexxOES(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); Part of GL_OES_draw_texture |
void |
glDrawTexxvOES(int[] arg0,
int arg1)
Entry point to C language function: void glDrawTexxvOES(const GLfixed * coords); Part of GL_OES_draw_texture |
void |
glDrawTexxvOES(IntBuffer arg0)
Entry point to C language function: void glDrawTexxvOES(const GLfixed * coords); Part of GL_OES_draw_texture |
void |
glEGLImageTargetRenderbufferStorageOES(int arg0,
Buffer arg1)
Entry point to C language function: void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glEGLImageTargetTexture2DOES(int arg0,
Buffer arg1)
Entry point to C language function: void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glEnable(int arg0)
Interface to C language function: void glEnable(GLenum cap); |
void |
glEnableClientState(int arg0)
|
void |
glEnableDriverControlQCOM(int arg0)
Entry point to C language function: void glEnableDriverControlQCOM(GLuint driverControl); Part of GL_QCOM_driver_control |
void |
glEndTilingQCOM(int arg0)
Entry point to C language function: void glEndTilingQCOM(GLbitfield preserveMask); Part of GL_QCOM_tiled_rendering |
void |
glExtGetBufferPointervQCOM(int arg0,
com.jogamp.common.nio.PointerBuffer arg1)
Entry point to C language function: void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params); Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); Part of GL_QCOM_extended_get |
void |
glExtGetProgramBinarySourceQCOM(int arg0,
int arg1,
byte[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramBinarySourceQCOM(int arg0,
int arg1,
ByteBuffer arg2,
IntBuffer arg3)
Entry point to C language function: void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); Part of GL_QCOM_extended_get2 |
void |
glExtGetRenderbuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); Part of GL_QCOM_extended_get |
void |
glExtGetRenderbuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); Part of GL_QCOM_extended_get |
void |
glExtGetShadersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); Part of GL_QCOM_extended_get2 |
void |
glExtGetShadersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); Part of GL_QCOM_extended_get2 |
void |
glExtGetTexLevelParameterivQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); Part of GL_QCOM_extended_get |
void |
glExtGetTexLevelParameterivQCOM(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); Part of GL_QCOM_extended_get |
void |
glExtGetTexSubImageQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels); Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); Part of GL_QCOM_extended_get |
boolean |
glExtIsProgramBinaryQCOM(int arg0)
Entry point to C language function: GLboolean glExtIsProgramBinaryQCOM(GLuint program); Part of GL_QCOM_extended_get2 |
void |
glExtTexObjectStateOverrideiQCOM(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); Part of GL_QCOM_extended_get |
void |
glFinish()
Interface to C language function: void glFinish(void); |
void |
glFinishFenceNV(int arg0)
Entry point to C language function: void glFinishFenceNV(GLuint mode); Part of GL_NV_fence |
void |
glFlush()
Interface to C language function: void glFlush(void); |
void |
glFogf(int arg0,
float arg1)
Interface to C language function: void glFogf(GLenum pname, GLfloat param); |
void |
glFogfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogx(int arg0,
int arg1)
Entry point to C language function: void glFogx(GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glFogxv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glFogxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glFogxv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glFogxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFramebufferTexture2DMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); Part of GL_IMG_multisampled_render_to_texture |
void |
glFrontFace(int arg0)
Interface to C language function: void glFrontFace(GLenum mode); |
void |
glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
|
void |
glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
|
void |
glFrustumx(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); Part of GL_VERSION_ES_CL_CM |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenerateMipmap(int arg0)
Interface to C language function: void glGenerateMipmap(GLenum target); |
void |
glGenFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * renderbuffers); Part of GL_NV_fence |
void |
glGenFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * renderbuffers); Part of GL_NV_fence |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenVertexArraysOES(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenVertexArraysOES(GLsizei n, GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glGenVertexArraysOES(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenVertexArraysOES(GLsizei n, GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
int |
glGetBoundBuffer(int arg0)
|
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
long |
glGetBufferSize(int arg0)
|
void |
glGetClipPlanef(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glGetClipPlanef(GLenum pname, const GLfloat * eqn); Part of GL_VERSION_ES_CM |
void |
glGetClipPlanef(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glGetClipPlanef(GLenum pname, const GLfloat * eqn); Part of GL_VERSION_ES_CM |
void |
glGetClipPlanex(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGetClipPlanex(GLenum pname, GLfixed * eqn); Part of GL_VERSION_ES_CL_CM |
void |
glGetClipPlanex(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGetClipPlanex(GLenum pname, GLfixed * eqn); Part of GL_VERSION_ES_CL_CM |
void |
glGetDriverControlsQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); Part of GL_QCOM_driver_control |
void |
glGetDriverControlsQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); Part of GL_QCOM_driver_control |
int |
glGetError()
Interface to C language function: GLenum glGetError(void); |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFixedv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGetFixedv(GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetFixedv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGetFixedv(GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetLightxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetLightxv(GLenum light, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetLightxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetLightxv(GLenum light, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetMaterialxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetMaterialxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
String |
glGetString(int arg0)
Interface to C language function: const GLubyte * glGetString(GLenum name); |
void |
glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); |
void |
glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); |
void |
glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); |
void |
glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); |
void |
glGetTexEnvxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetTexEnvxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGenxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params); Part of GL_OES_texture_cube_map |
void |
glGetTexGenxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params); Part of GL_OES_texture_cube_map |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameterxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetTexParameterxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glHint(int arg0,
int arg1)
Interface to C language function: void glHint(GLenum target, GLenum mode); |
boolean |
glIsBuffer(int arg0)
Interface to C language function: GLboolean glIsBuffer(GLuint buffer); |
boolean |
glIsEnabled(int arg0)
Interface to C language function: GLboolean glIsEnabled(GLenum cap); |
boolean |
glIsFenceNV(int arg0)
Entry point to C language function: GLboolean glIsFenceNV(GLuint renderbuffer); Part of GL_NV_fence |
boolean |
glIsFramebuffer(int arg0)
Interface to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); |
boolean |
glIsRenderbuffer(int arg0)
Interface to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); |
boolean |
glIsTexture(int arg0)
Interface to C language function: GLboolean glIsTexture(GLuint texture); |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementArrayEnabled()
|
boolean |
glIsVertexArrayOES(int arg0)
Entry point to C language function: GLboolean glIsVertexArrayOES(GLuint array); Part of GL_OES_vertex_array_object |
void |
glLightf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); |
void |
glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
|
void |
glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
|
void |
glLightModelf(int arg0,
float arg1)
Interface to C language function: void glLightModelf(GLenum pname, GLfloat param); |
void |
glLightModelfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLightModelfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLightModelx(int arg0,
int arg1)
Entry point to C language function: void glLightModelx(GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glLightModelxv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glLightModelxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glLightModelxv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glLightModelxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glLightx(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glLightx(GLenum light, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glLightxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glLightxv(GLenum light, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glLightxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glLightxv(GLenum light, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glLineWidth(float arg0)
Interface to C language function: void glLineWidth(GLfloat width); |
void |
glLineWidthx(int arg0)
Entry point to C language function: void glLineWidthx(GLfixed width); Part of GL_VERSION_ES_CL_CM |
void |
glLoadIdentity()
|
void |
glLoadMatrixf(float[] arg0,
int arg1)
|
void |
glLoadMatrixf(FloatBuffer arg0)
glLoadMatrixf |
void |
glLoadMatrixx(int[] arg0,
int arg1)
Entry point to C language function: void glLoadMatrixx(const GLfixed * m); Part of GL_VERSION_ES_CL_CM |
void |
glLoadMatrixx(IntBuffer arg0)
Entry point to C language function: void glLoadMatrixx(const GLfixed * m); Part of GL_VERSION_ES_CL_CM |
void |
glLoadPaletteFromModelViewMatrixOES()
Entry point to C language function: void glLoadPaletteFromModelViewMatrixOES(void); Part of GL_OES_matrix_palette |
void |
glLogicOp(int arg0)
Interface to C language function: void glLogicOp(GLenum opcode); |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Interface to C language function: GLeglImageOES glMapBufferOES(GLenum target, GLenum access); |
void |
glMaterialf(int arg0,
int arg1,
float arg2)
|
void |
glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
|
void |
glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
|
void |
glMaterialx(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMaterialx(GLenum face, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glMaterialxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glMaterialxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette |
void |
glMatrixMode(int arg0)
sets the current matrix |
void |
glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Interface to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glMultiTexCoord4x(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); Part of GL_VERSION_ES_CL_CM |
void |
glMultMatrixf(float[] arg0,
int arg1)
|
void |
glMultMatrixf(FloatBuffer arg0)
glMultMatrixf |
void |
glMultMatrixx(int[] arg0,
int arg1)
Entry point to C language function: void glMultMatrixx(const GLfixed * m); Part of GL_VERSION_ES_CL_CM |
void |
glMultMatrixx(IntBuffer arg0)
Entry point to C language function: void glMultMatrixx(const GLfixed * m); Part of GL_VERSION_ES_CL_CM |
void |
glNormal3f(float arg0,
float arg1,
float arg2)
Interface to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
void |
glNormal3x(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); Part of GL_VERSION_ES_CL_CM |
void |
glNormalPointer(GLArrayData arg0)
|
void |
glNormalPointer(int arg0,
int arg1,
Buffer arg2)
|
void |
glNormalPointer(int arg0,
int arg1,
long arg2)
|
void |
glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
|
void |
glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
|
void |
glOrthox(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); Part of GL_VERSION_ES_CL_CM |
void |
glPixelStorei(int arg0,
int arg1)
Interface to C language function: void glPixelStorei(GLenum pname, GLint param); |
void |
glPointParameterf(int arg0,
float arg1)
Interface to C language function: void glPointParameterf(GLenum pname, GLfloat param); |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); |
void |
glPointParameterfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); |
void |
glPointParameterx(int arg0,
int arg1)
Entry point to C language function: void glPointParameterx(GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glPointParameterxv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glPointParameterxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glPointParameterxv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glPointParameterxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glPointSize(float arg0)
Interface to C language function: void glPointSize(GLfloat size); |
void |
glPointSizePointerOES(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_point_size_array |
void |
glPointSizex(int arg0)
Entry point to C language function: void glPointSizex(GLfixed size); Part of GL_VERSION_ES_CL_CM |
void |
glPolygonOffset(float arg0,
float arg1)
Interface to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); |
void |
glPolygonOffsetx(int arg0,
int arg1)
Entry point to C language function: void glPolygonOffsetx(GLfixed factor, GLfixed units); Part of GL_VERSION_ES_CL_CM |
void |
glPopMatrix()
|
void |
glPushMatrix()
|
int |
glQueryMatrixxOES(int[] arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); Part of GL_OES_query_matrix |
int |
glQueryMatrixxOES(IntBuffer arg0,
IntBuffer arg1)
Entry point to C language function: GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); Part of GL_OES_query_matrix |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glRenderbufferStorageMultisampleAPPLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_APPLE_framebuffer_multisample |
void |
glRenderbufferStorageMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei); Part of GL_IMG_multisampled_render_to_texture |
void |
glResolveMultisampleFramebufferAPPLE()
Entry point to C language function: void glResolveMultisampleFramebufferAPPLE(void); Part of GL_APPLE_framebuffer_multisample |
void |
glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
|
void |
glRotatex(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); Part of GL_VERSION_ES_CL_CM |
void |
glSampleCoverage(float arg0,
boolean arg1)
Interface to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); |
void |
glSampleCoveragex(int arg0,
boolean arg1)
Entry point to C language function: void glSampleCoveragex(GLclampx value, GLboolean invert); Part of GL_VERSION_ES_CL_CM |
void |
glScalef(float arg0,
float arg1,
float arg2)
|
void |
glScalex(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glScalex(GLfixed x, GLfixed y, GLfixed z); Part of GL_VERSION_ES_CL_CM |
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glSetFenceNV(int arg0,
int arg1)
Entry point to C language function: void glSetFenceNV(GLuint modeRGB, GLenum modeAlpha); Part of GL_NV_fence |
void |
glShadeModel(int arg0)
|
void |
glStartTilingQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); Part of GL_QCOM_tiled_rendering |
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
void |
glStencilMask(int arg0)
Interface to C language function: void glStencilMask(GLuint mask); |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
boolean |
glTestFenceNV(int arg0)
Entry point to C language function: GLboolean glTestFenceNV(GLuint renderbuffer); Part of GL_NV_fence |
void |
glTexCoordPointer(GLArrayData arg0)
|
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glTexEnvf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvi(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); |
void |
glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexEnvx(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexEnvx(GLenum target, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glTexEnvxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glTexEnvxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glTexGenf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeni(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexGeniOES(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGenx(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); Part of GL_OES_texture_cube_map |
void |
glTexGenxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params); Part of GL_OES_texture_cube_map |
void |
glTexGenxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params); Part of GL_OES_texture_cube_map |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameterx(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexParameterx(GLenum target, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glTexParameterxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glTexParameterxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTranslatef(float arg0,
float arg1,
float arg2)
|
void |
glTranslatex(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTranslatex(GLfixed x, GLfixed y, GLfixed z); Part of GL_VERSION_ES_CL_CM |
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5, GL_OES_mapbuffer |
void |
glVertexPointer(GLArrayData arg0)
|
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the common GL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the GL2 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to the GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to the GL2ES2 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to the GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the GL3 core profile. |
boolean |
isGL3bc()
Indicates whether this GL object conforms to the GL3 compatibility profile. |
boolean |
isGL4()
Indicates whether this GL object conforms to the GL4 core profile. |
boolean |
isGL4bc()
Indicates whether this GL object conforms to the GL4 compatibility profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles. |
boolean |
isGLES1()
Indicates whether this GL object conforms to the GLES1 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the GLES2 profile. |
boolean |
isGLES2Compatible()
Indicates whether this GL object is compatible with OpenGL ES2. |
boolean |
isNPOTTextureAvailable()
Returns true if the GL context supports non power of two (NPOT) textures, otherwise false. |
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final boolean DEBUG
| Constructor Detail |
|---|
public TraceGLES1(GLES1 downstreamGLES1,
PrintStream stream)
| Method Detail |
|---|
public boolean isGL()
GLBase
isGL in interface GLBasepublic boolean isGL4bc()
GLBase
isGL4bc in interface GLBasepublic boolean isGL4()
GLBase
isGL4 in interface GLBasepublic boolean isGL3bc()
GLBase
isGL3bc in interface GLBasepublic boolean isGL3()
GLBase
isGL3 in interface GLBasepublic boolean isGL2()
GLBase
isGL2 in interface GLBasepublic boolean isGLES1()
GLBase
isGLES1 in interface GLBasepublic boolean isGLES2()
GLBase
isGLES2 in interface GLBasepublic boolean isGL2ES1()
GLBase
isGL2ES1 in interface GLBasepublic boolean isGL2ES2()
GLBase
isGL2ES2 in interface GLBasepublic boolean isGL2GL3()
GLBase
isGL2GL3 in interface GLBasepublic boolean isGLES()
GLBase
isGLES in interface GLBasepublic boolean isGLES2Compatible()
GLBase
isGLES2Compatible in interface GLBaseGL_ARB_ES2_compatibility, otherwise falsepublic GL getGL()
GLBase
getGL in interface GLBasepublic GL4bc getGL4bc()
GLBase
getGL4bc in interface GLBasepublic GL4 getGL4()
GLBase
getGL4 in interface GLBasepublic GL3bc getGL3bc()
GLBase
getGL3bc in interface GLBasepublic GL3 getGL3()
GLBase
getGL3 in interface GLBasepublic GL2 getGL2()
GLBase
getGL2 in interface GLBasepublic GLES1 getGLES1()
GLBase
getGLES1 in interface GLBasepublic GLES2 getGLES2()
GLBase
getGLES2 in interface GLBasepublic GL2ES1 getGL2ES1()
GLBase
getGL2ES1 in interface GLBasepublic GL2ES2 getGL2ES2()
GLBase
getGL2ES2 in interface GLBasepublic GL2GL3 getGL2GL3()
GLBase
getGL2GL3 in interface GLBasepublic GLProfile getGLProfile()
GLBase
getGLProfile in interface GLBase
public void glBindBuffer(int arg0,
int arg1)
GL void glBindBuffer(GLenum target, GLuint buffer);
glBindBuffer in interface GL
public void glAlphaFunc(int arg0,
float arg1)
GL2ES1 void glAlphaFunc(GLenum func, GLclampf ref);
glAlphaFunc in interface GL2ES1
public void glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glMaterialfv in interface GLLightingFuncpublic GLContext getContext()
GLBase
getContext in interface GLBase
public void glLightModelfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glLightModelfv(GLenum pname, const GLfloat * params);
glLightModelfv in interface GL2ES1public void glActiveTexture(int arg0)
GL void glActiveTexture(GLenum texture);
glActiveTexture in interface GL
public void glExtGetProgramBinarySourceQCOM(int arg0,
int arg1,
byte[] arg2,
int arg3,
int[] arg4,
int arg5)
GLES1 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); GL_QCOM_extended_get2
glExtGetProgramBinarySourceQCOM in interface GLES1
public void glDrawTexiOES(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES1 void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); GL_OES_draw_texture
glDrawTexiOES in interface GLES1public void glLoadMatrixf(FloatBuffer arg0)
GLMatrixFunc
glLoadMatrixf in interface GLMatrixFunc
public void glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
glBlendFuncSeparate in interface GL
public void glDeleteBuffers(int arg0,
IntBuffer arg1)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers in interface GL
public void glPointParameterfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glPointParameterfv(GLenum pname, const GLfloat * params);
glPointParameterfv in interface GL2ES1public String glGetString(int arg0)
GL const GLubyte * glGetString(GLenum name);
glGetString in interface GL
public void glFramebufferTexture2DMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GLES1 void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); GL_IMG_multisampled_render_to_texture
glFramebufferTexture2DMultisampleIMG in interface GLES1
public void glLightModelx(int arg0,
int arg1)
GLES1 void glLightModelx(GLenum pname, GLfixed param); GL_VERSION_ES_CL_CM
glLightModelx in interface GLES1
public void glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv in interface GL
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage2D in interface GL
public void glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
glGetMaterialfv in interface GL2ES1
public void glTexEnvx(int arg0,
int arg1,
int arg2)
GLES1 void glTexEnvx(GLenum target, GLenum pname, GLfixed param); GL_VERSION_ES_CL_CM
glTexEnvx in interface GLES1
public void glGenFencesNV(int arg0,
IntBuffer arg1)
GLES1 void glGenFencesNV(GLsizei n, GLuint * renderbuffers); GL_NV_fence
glGenFencesNV in interface GLES1
public void glBlendEquationSeparate(int arg0,
int arg1)
GL void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
glBlendEquationSeparate in interface GL
public void glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
GL void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
glBufferData in interface GL
public void glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
glFramebufferTexture2D in interface GLpublic void glClearStencil(int arg0)
GL void glClearStencil(GLint s);
glClearStencil in interface GL
public void glTexGeni(int arg0,
int arg1,
int arg2)
GL2ES1 void glTexGeniOES(GLenum coord, GLenum pname, GLint param); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeni in interface GL2ES1
public void glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
glLightfv in interface GLLightingFunc
public void glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
glGetLightfv in interface GL2ES1
public void glTexParameterx(int arg0,
int arg1,
int arg2)
GLES1 void glTexParameterx(GLenum target, GLenum pname, GLfixed param); GL_VERSION_ES_CL_CM
glTexParameterx in interface GLES1public void glFlush()
GL void glFlush(void);
glFlush in interface GL
public void glSampleCoverage(float arg0,
boolean arg1)
GL void glSampleCoverage(GLclampf value, GLboolean invert);
glSampleCoverage in interface GL
public void glGetFixedv(int arg0,
int[] arg1,
int arg2)
GLES1 void glGetFixedv(GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CM
glGetFixedv in interface GLES1
public void glClipPlanex(int arg0,
IntBuffer arg1)
GLES1 void glClipPlanex(GLenum plane, const GLfixed * equation); GL_VERSION_ES_CL_CM
glClipPlanex in interface GLES1
public void glMaterialx(int arg0,
int arg1,
int arg2)
GLES1 void glMaterialx(GLenum face, GLenum pname, GLfixed param); GL_VERSION_ES_CL_CM
glMaterialx in interface GLES1
public void glFogfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glFogfv(GLenum pname, const GLfloat * params);
glFogfv in interface GL2ES1public void glResolveMultisampleFramebufferAPPLE()
GLES1 void glResolveMultisampleFramebufferAPPLE(void); GL_APPLE_framebuffer_multisample
glResolveMultisampleFramebufferAPPLE in interface GLES1
public void glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeniv in interface GL2ES1
public void glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glVertexPointer in interface GLPointerFunc
public void glPointParameterf(int arg0,
float arg1)
GL2ES1 void glPointParameterf(GLenum pname, GLfloat param);
glPointParameterf in interface GL2ES1public void glPointSizex(int arg0)
GLES1 void glPointSizex(GLfixed size); GL_VERSION_ES_CL_CM
glPointSizex in interface GLES1
public void glTexParameteri(int arg0,
int arg1,
int arg2)
GL void glTexParameteri(GLenum target, GLenum pname, GLint param);
glTexParameteri in interface GLpublic void glLoadPaletteFromModelViewMatrixOES()
GLES1 void glLoadPaletteFromModelViewMatrixOES(void); GL_OES_matrix_palette
glLoadPaletteFromModelViewMatrixOES in interface GLES1
public void glGetTexEnvxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CM
glGetTexEnvxv in interface GLES1public boolean glIsFenceNV(int arg0)
GLES1 GLboolean glIsFenceNV(GLuint renderbuffer); GL_NV_fence
glIsFenceNV in interface GLES1public void glEnableClientState(int arg0)
glEnableClientState in interface GLPointerFunc
public void glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv in interface GLpublic void glNormalPointer(GLArrayData arg0)
glNormalPointer in interface GLPointerFuncpublic void glLoadIdentity()
glLoadIdentity in interface GLMatrixFunc
public void glExtGetProgramBinarySourceQCOM(int arg0,
int arg1,
ByteBuffer arg2,
IntBuffer arg3)
GLES1 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); GL_QCOM_extended_get2
glExtGetProgramBinarySourceQCOM in interface GLES1
public void glDrawTexfOES(float arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GLES1 void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); GL_OES_draw_texture
glDrawTexfOES in interface GLES1
public void glAlphaFuncx(int arg0,
int arg1)
GLES1 void glAlphaFuncx(GLenum func, GLclampx ref); GL_VERSION_ES_CL_CM
glAlphaFuncx in interface GLES1
public void glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGenfv in interface GL2ES1
public void glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
glGetTexEnvfv in interface GL2ES1public void glBlendEquation(int arg0)
GL void glBlendEquation(GLenum mode);
glBlendEquation in interface GLpublic boolean isExtensionAvailable(String arg0)
GLBase
isExtensionAvailable in interface GLBasearg0 - the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").
public void glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeniv in interface GL2ES1
public void glGetFixedv(int arg0,
IntBuffer arg1)
GLES1 void glGetFixedv(GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CM
glGetFixedv in interface GLES1
public void glClipPlanex(int arg0,
int[] arg1,
int arg2)
GLES1 void glClipPlanex(GLenum plane, const GLfixed * equation); GL_VERSION_ES_CL_CM
glClipPlanex in interface GLES1public void glDrawTexfvOES(FloatBuffer arg0)
GLES1 void glDrawTexfvOES(const GLfloat * coords); GL_OES_draw_texture
glDrawTexfvOES in interface GLES1public void setSwapInterval(int arg0)
GLBase
setSwapInterval in interface GLBaseGLBase.getSwapInterval()public void glFinishFenceNV(int arg0)
GLES1 void glFinishFenceNV(GLuint mode); GL_NV_fence
glFinishFenceNV in interface GLES1
public void glTexGenx(int arg0,
int arg1,
int arg2)
GLES1 void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); GL_OES_texture_cube_map
glTexGenx in interface GLES1
public void glStencilOp(int arg0,
int arg1,
int arg2)
GL void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
glStencilOp in interface GL
public void glGetTexEnvxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CM
glGetTexEnvxv in interface GLES1
public void glDrawTexxOES(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES1 void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); GL_OES_draw_texture
glDrawTexxOES in interface GLES1
public void glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
glTexEnvfv in interface GL2ES1
public void glOrthox(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GLES1 void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); GL_VERSION_ES_CL_CM
glOrthox in interface GLES1
public void glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenfv in interface GL2ES1public int getSwapInterval()
GLBaseGLBase.setSwapInterval(int). GLBase.setSwapInterval(int) yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval in interface GLBaseGLBase.setSwapInterval(int)public void glCullFace(int arg0)
GL void glCullFace(GLenum mode);
glCullFace in interface GL
public void glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers in interface GLpublic void glVertexPointer(GLArrayData arg0)
glVertexPointer in interface GLPointerFunc
public void glTexEnvi(int arg0,
int arg1,
int arg2)
GL2ES1 void glTexEnvi(GLenum target, GLenum pname, GLint param);
glTexEnvi in interface GL2ES1public void glMultMatrixf(FloatBuffer arg0)
GLMatrixFunc
glMultMatrixf in interface GLMatrixFuncarg0 - the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL impl
public void glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv in interface GL
public void glTranslatef(float arg0,
float arg1,
float arg2)
glTranslatef in interface GLMatrixFunc
public void glTexParameterf(int arg0,
int arg1,
float arg2)
GL void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
glTexParameterf in interface GL
public void glGetFloatv(int arg0,
FloatBuffer arg1)
GL void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv in interface GLMatrixFuncglGetFloatv in interface GLarg0 - GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIXarg1 - the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL impl
public void glGenFencesNV(int arg0,
int[] arg1,
int arg2)
GLES1 void glGenFencesNV(GLsizei n, GLuint * renderbuffers); GL_NV_fence
glGenFencesNV in interface GLES1
public void glClipPlanefIMG(int arg0,
float[] arg1,
int arg2)
GLES1 void glClipPlanefIMG(GLenum plane, const GLfloat * equation); GL_IMG_user_clip_plane
glClipPlanefIMG in interface GLES1
public void glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
GL void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
glFramebufferRenderbuffer in interface GL
public void glDeleteFencesNV(int arg0,
IntBuffer arg1)
GLES1 void glDeleteFencesNV(GLsizei n, const GLuint * renderbuffers); GL_NV_fence
glDeleteFencesNV in interface GLES1
public void glClipPlanexIMG(int arg0,
int[] arg1,
int arg2)
GLES1 void glClipPlanexIMG(GLenum plane, const GLfixed * equation); GL_IMG_user_clip_plane
glClipPlanexIMG in interface GLES1
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1
glTexSubImage2D in interface GL
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glTexImage2D in interface GL
public void glDeleteVertexArraysOES(int arg0,
IntBuffer arg1)
GLES1 void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); GL_OES_vertex_array_object
glDeleteVertexArraysOES in interface GLES1
public void glGetIntegerv(int arg0,
int[] arg1,
int arg2)
GL void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv in interface GLMatrixFuncglGetIntegerv in interface GL
public void glLightModelxv(int arg0,
IntBuffer arg1)
GLES1 void glLightModelxv(GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CM
glLightModelxv in interface GLES1
public void glMaterialxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CM
glMaterialxv in interface GLES1
public void glBindTexture(int arg0,
int arg1)
GL void glBindTexture(GLenum target, GLuint texture);
glBindTexture in interface GL
public void glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glColorPointer in interface GLPointerFunc
public void glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv in interface GL
public void glGetLightxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glGetLightxv(GLenum light, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CM
glGetLightxv in interface GLES1
public void glExtGetBuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES1 void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); GL_QCOM_extended_get
glExtGetBuffersQCOM in interface GLES1
public void glExtGetBuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES1 void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); GL_QCOM_extended_get
glExtGetBuffersQCOM in interface GLES1
public void glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
GL void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
glColorMask in interface GL
public void glExtGetTexturesQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES1 void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); GL_QCOM_extended_get
glExtGetTexturesQCOM in interface GLES1
public void glExtGetTexturesQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES1 void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); GL_QCOM_extended_get
glExtGetTexturesQCOM in interface GLES1
public void glEGLImageTargetRenderbufferStorageOES(int arg0,
Buffer arg1)
GLES1 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); GL_OES_EGL_image
glEGLImageTargetRenderbufferStorageOES in interface GLES1
public void glTexGenxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params); GL_OES_texture_cube_map
glTexGenxv in interface GLES1
public void glDrawTexivOES(int[] arg0,
int arg1)
GLES1 void glDrawTexivOES(const GLint * coords); GL_OES_draw_texture
glDrawTexivOES in interface GLES1
public void glDeleteTextures(int arg0,
int[] arg1,
int arg2)
GL void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures in interface GL
public void glLightxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glLightxv(GLenum light, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CM
glLightxv in interface GLES1
public void glFogxv(int arg0,
int[] arg1,
int arg2)
GLES1 void glFogxv(GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CM
glFogxv in interface GLES1public boolean isNPOTTextureAvailable()
GLBaseNPOT textures are supported in OpenGL >= 3, GLES2 or if the 'GL_ARB_texture_non_power_of_two' extension is available.
isNPOTTextureAvailable in interface GLBase
public void glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
glGetTexEnviv in interface GL2ES1
public void glGenTextures(int arg0,
IntBuffer arg1)
GL void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures in interface GL
public void glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers in interface GL
public void glTexParameterxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CM
glTexParameterxv in interface GLES1
public void glTexGenf(int arg0,
int arg1,
float arg2)
GL2ES1 void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenf in interface GL2ES1
public void glPointParameterx(int arg0,
int arg1)
GLES1 void glPointParameterx(GLenum pname, GLfixed param); GL_VERSION_ES_CL_CM
glPointParameterx in interface GLES1
public void glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
glColor4f in interface GLLightingFuncglColor4f in interface GLPointerFunc
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv in interface GL
public void glGenVertexArraysOES(int arg0,
IntBuffer arg1)
GLES1 void glGenVertexArraysOES(GLsizei n, GLuint * arrays); GL_OES_vertex_array_object
glGenVertexArraysOES in interface GLES1
public void glPointParameterxv(int arg0,
IntBuffer arg1)
GLES1 void glPointParameterxv(GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CM
glPointParameterxv in interface GLES1public void glCurrentPaletteMatrix(int arg0)
GL2ES1 void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); GL_OES_matrix_palette
glCurrentPaletteMatrix in interface GL2ES1public void glClientActiveTexture(int arg0)
GL2ES1 void glClientActiveTexture(GLenum texture);
glClientActiveTexture in interface GL2ES1
public void glGetTexGenxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params); GL_OES_texture_cube_map
glGetTexGenxv in interface GLES1
public void glPointSizePointerOES(int arg0,
int arg1,
Buffer arg2)
GLES1 void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer); GL_OES_point_size_array
glPointSizePointerOES in interface GLES1
public void glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv in interface GL
public ByteBuffer glMapBuffer(int arg0,
int arg1)
GL GLeglImageOES glMapBufferOES(GLenum target, GLenum access);
glMapBuffer in interface GL
public void glDepthRangex(int arg0,
int arg1)
GLES1 void glDepthRangex(GLclampx zNear, GLclampx zFar); GL_VERSION_ES_CL_CM
glDepthRangex in interface GLES1public void glLoadMatrixx(IntBuffer arg0)
GLES1 void glLoadMatrixx(const GLfixed * m); GL_VERSION_ES_CL_CM
glLoadMatrixx in interface GLES1
public void glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_1
glDrawElements in interface GL
public void glGetDriverControlStringQCOM(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GLES1 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); GL_QCOM_driver_control
glGetDriverControlStringQCOM in interface GLES1
public void glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers in interface GL
public void glGetMaterialxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CM
glGetMaterialxv in interface GLES1
public void glSampleCoveragex(int arg0,
boolean arg1)
GLES1 void glSampleCoveragex(GLclampx value, GLboolean invert); GL_VERSION_ES_CL_CM
glSampleCoveragex in interface GLES1
public void glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
GL void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glClearColor in interface GL
public void glDrawTexsOES(short arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GLES1 void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); GL_OES_draw_texture
glDrawTexsOES in interface GLES1
public void glGenBuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers in interface GLpublic void glEndTilingQCOM(int arg0)
GLES1 void glEndTilingQCOM(GLbitfield preserveMask); GL_QCOM_tiled_rendering
glEndTilingQCOM in interface GLES1
public void glMultMatrixx(int[] arg0,
int arg1)
GLES1 void glMultMatrixx(const GLfixed * m); GL_VERSION_ES_CL_CM
glMultMatrixx in interface GLES1
public void glDepthRangef(float arg0,
float arg1)
GL void glDepthRangef(GLclampf zNear, GLclampf zFar);
glDepthRangef in interface GL
public void glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
glOrtho in interface GL2ES1
public void glExtGetTexLevelParameterivQCOM(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GLES1 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); GL_QCOM_extended_get
glExtGetTexLevelParameterivQCOM in interface GLES1
public void glNormalPointer(int arg0,
int arg1,
long arg2)
glNormalPointer in interface GLPointerFunc
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0
glReadPixels in interface GL
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage2D in interface GL
public void glLoadMatrixx(int[] arg0,
int arg1)
GLES1 void glLoadMatrixx(const GLfixed * m); GL_VERSION_ES_CL_CM
glLoadMatrixx in interface GLES1
public void glExtGetShadersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES1 void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); GL_QCOM_extended_get2
glExtGetShadersQCOM in interface GLES1
public void glClipPlanef(int arg0,
FloatBuffer arg1)
GLES1 void glClipPlanef(GLenum plane, const GLfloat * equation); GL_VERSION_ES_CM
glClipPlanef in interface GLES1
public void glExtGetShadersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES1 void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); GL_QCOM_extended_get2
glExtGetShadersQCOM in interface GLES1
public void glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
glCopyTexImage2D in interface GL
public void glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
glTexCoordPointer in interface GLPointerFunc
public void glGetTexGenxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params); GL_OES_texture_cube_map
glGetTexGenxv in interface GLES1
public void glGetClipPlanef(int arg0,
float[] arg1,
int arg2)
GLES1 void glGetClipPlanef(GLenum pname, const GLfloat * eqn); GL_VERSION_ES_CM
glGetClipPlanef in interface GLES1
public void glExtGetFramebuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES1 void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); GL_QCOM_extended_get
glExtGetFramebuffersQCOM in interface GLES1
public void glExtGetFramebuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES1 void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); GL_QCOM_extended_get
glExtGetFramebuffersQCOM in interface GLES1
public void glDrawTexsvOES(short[] arg0,
int arg1)
GLES1 void glDrawTexsvOES(const GLshort * coords); GL_OES_draw_texture
glDrawTexsvOES in interface GLES1
public void glDepthRange(double arg0,
double arg1)
glDepthRange in interface GL
public void glTexEnvf(int arg0,
int arg1,
float arg2)
GL2ES1 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
glTexEnvf in interface GL2ES1
public void glGenRenderbuffers(int arg0,
IntBuffer arg1)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers in interface GL
public void glGetMaterialxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CM
glGetMaterialxv in interface GLES1public void glBindVertexArrayOES(int arg0)
GLES1 void glBindVertexArrayOES(GLuint array); GL_OES_vertex_array_object
glBindVertexArrayOES in interface GLES1
public void glGenBuffers(int arg0,
IntBuffer arg1)
GL void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers in interface GLpublic void glMultMatrixx(IntBuffer arg0)
GLES1 void glMultMatrixx(const GLfixed * m); GL_VERSION_ES_CL_CM
glMultMatrixx in interface GLES1
public void glExtGetTexLevelParameterivQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GLES1 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); GL_QCOM_extended_get
glExtGetTexLevelParameterivQCOM in interface GLES1public void glColorPointer(GLArrayData arg0)
glColorPointer in interface GLPointerFuncpublic boolean glIsVertexArrayOES(int arg0)
GLES1 GLboolean glIsVertexArrayOES(GLuint array); GL_OES_vertex_array_object
glIsVertexArrayOES in interface GLES1
public void glMaterialxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CM
glMaterialxv in interface GLES1
public void glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv in interface GL
public void glBindFramebuffer(int arg0,
int arg1)
GL void glBindFramebuffer(GLenum target, GLuint framebuffer);
glBindFramebuffer in interface GL
public void glGetLightxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glGetLightxv(GLenum light, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CM
glGetLightxv in interface GLES1public void glLineWidth(float arg0)
GL void glLineWidth(GLfloat width);
glLineWidth in interface GL
public void glColor4x(int arg0,
int arg1,
int arg2,
int arg3)
GLES1 void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GL_VERSION_ES_CL_CM
glColor4x in interface GLES1
public void glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
GLES1 void glDeleteFencesNV(GLsizei n, const GLuint * renderbuffers); GL_NV_fence
glDeleteFencesNV in interface GLES1
public void glClipPlanexIMG(int arg0,
IntBuffer arg1)
GLES1 void glClipPlanexIMG(GLenum plane, const GLfixed * equation); GL_IMG_user_clip_plane
glClipPlanexIMG in interface GLES1public boolean glIsRenderbuffer(int arg0)
GL GLboolean glIsRenderbuffer(GLuint renderbuffer);
glIsRenderbuffer in interface GL
public void glDeleteVertexArraysOES(int arg0,
int[] arg1,
int arg2)
GLES1 void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); GL_OES_vertex_array_object
glDeleteVertexArraysOES in interface GLES1
public void glGetIntegerv(int arg0,
IntBuffer arg1)
GL void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv in interface GLMatrixFuncglGetIntegerv in interface GLarg0 - GL_MATRIX_MODEarg1 - the FloatBuffer's position remains unchanged
which is the same behavior than the native JOGL GL impl
public void glLightModelxv(int arg0,
int[] arg1,
int arg2)
GLES1 void glLightModelxv(GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CM
glLightModelxv in interface GLES1
public void glRenderbufferStorageMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES1 void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei); GL_IMG_multisampled_render_to_texture
glRenderbufferStorageMultisampleIMG in interface GLES1
public void glTexGenxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params); GL_OES_texture_cube_map
glTexGenxv in interface GLES1
public void glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2ES1 void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_OES_matrix_palette
glMatrixIndexPointer in interface GL2ES1public void glEnable(int arg0)
GL void glEnable(GLenum cap);
glEnable in interface GLpublic boolean glIsBuffer(int arg0)
GL GLboolean glIsBuffer(GLuint buffer);
glIsBuffer in interface GLpublic void glDrawTexivOES(IntBuffer arg0)
GLES1 void glDrawTexivOES(const GLint * coords); GL_OES_draw_texture
glDrawTexivOES in interface GLES1
public void glDeleteTextures(int arg0,
IntBuffer arg1)
GL void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures in interface GL
public void glLightxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glLightxv(GLenum light, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CM
glLightxv in interface GLES1
public void glGetDriverControlStringQCOM(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GLES1 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); GL_QCOM_driver_control
glGetDriverControlStringQCOM in interface GLES1
public void glFogxv(int arg0,
IntBuffer arg1)
GLES1 void glFogxv(GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CM
glFogxv in interface GLES1public void glDepthMask(boolean arg0)
GL void glDepthMask(GLboolean flag);
glDepthMask in interface GL
public void glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
glGetTexEnviv in interface GL2ES1
public void glGenTextures(int arg0,
int[] arg1,
int arg2)
GL void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures in interface GLpublic void glLineWidthx(int arg0)
GLES1 void glLineWidthx(GLfixed width); GL_VERSION_ES_CL_CM
glLineWidthx in interface GLES1
public void glTexParameterxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CM
glTexParameterxv in interface GLES1public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions in interface GLBase
public void glGenFramebuffers(int arg0,
IntBuffer arg1)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers in interface GLpublic void glMatrixMode(int arg0)
GLMatrixFunc
glMatrixMode in interface GLMatrixFuncpublic void glGenerateMipmap(int arg0)
GL void glGenerateMipmap(GLenum target);
glGenerateMipmap in interface GLpublic void glDrawTexsvOES(ShortBuffer arg0)
GLES1 void glDrawTexsvOES(const GLshort * coords); GL_OES_draw_texture
glDrawTexsvOES in interface GLES1
public void glTranslatex(int arg0,
int arg1,
int arg2)
GLES1 void glTranslatex(GLfixed x, GLfixed y, GLfixed z); GL_VERSION_ES_CL_CM
glTranslatex in interface GLES1
public void glBlendFunc(int arg0,
int arg1)
GL void glBlendFunc(GLenum sfactor, GLenum dfactor);
glBlendFunc in interface GL
public void glMaterialf(int arg0,
int arg1,
float arg2)
glMaterialf in interface GLLightingFunc
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv in interface GL
public void glGenVertexArraysOES(int arg0,
int[] arg1,
int arg2)
GLES1 void glGenVertexArraysOES(GLsizei n, GLuint * arrays); GL_OES_vertex_array_object
glGenVertexArraysOES in interface GLES1
public void glPointParameterxv(int arg0,
int[] arg1,
int arg2)
GLES1 void glPointParameterxv(GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CM
glPointParameterxv in interface GLES1
public void glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGeniv in interface GL2ES1
public void glGetTexParameterxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CM
glGetTexParameterxv in interface GLES1
public void glStartTilingQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES1 void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); GL_QCOM_tiled_rendering
glStartTilingQCOM in interface GLES1public boolean hasGLSL()
GLBase
hasGLSL in interface GLBasepublic void glClearDepthx(int arg0)
GLES1 void glClearDepthx(GLclampx depth); GL_VERSION_ES_CL_CM
glClearDepthx in interface GLES1
public void glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2ES1 void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_OES_matrix_palette
glWeightPointer in interface GL2ES1public boolean glTestFenceNV(int arg0)
GLES1 GLboolean glTestFenceNV(GLuint renderbuffer); GL_NV_fence
glTestFenceNV in interface GLES1public void glDrawTexxvOES(IntBuffer arg0)
GLES1 void glDrawTexxvOES(const GLfixed * coords); GL_OES_draw_texture
glDrawTexxvOES in interface GLES1
public void glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv in interface GLpublic void glDisable(int arg0)
GL void glDisable(GLenum cap);
glDisable in interface GL
public void glTexEnvxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CM
glTexEnvxv in interface GLES1
public void glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); GL_NV_fence
glGetFenceivNV in interface GLES1
public void glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
glTexEnviv in interface GL2ES1public boolean glUnmapBuffer(int arg0)
GL GLboolean glUnmapBufferOES(GLenum target); GL_VERSION_1_5, GL_OES_mapbuffer
glUnmapBuffer in interface GL
public void glPolygonOffsetx(int arg0,
int arg1)
GLES1 void glPolygonOffsetx(GLfixed factor, GLfixed units); GL_VERSION_ES_CL_CM
glPolygonOffsetx in interface GLES1
public void glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
glCopyTexSubImage2D in interface GL
public void glScalef(float arg0,
float arg1,
float arg2)
glScalef in interface GLMatrixFunc
public void glExtGetTexSubImageQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GLES1 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels); GL_QCOM_extended_get
glExtGetTexSubImageQCOM in interface GLES1public void glPointSize(float arg0)
GL2ES1 void glPointSize(GLfloat size);
glPointSize in interface GL2ES1
public void glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); GL_NV_fence
glGetFenceivNV in interface GLES1
public void glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
glTexEnviv in interface GL2ES1public boolean isFunctionAvailable(String arg0)
GLBaseBy "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable in interface GLBasearg0 - the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int) is available).
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage2D in interface GLpublic void glClearDepth(double arg0)
glClearDepth in interface GL
public void glExtGetRenderbuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES1 void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); GL_QCOM_extended_get
glExtGetRenderbuffersQCOM in interface GLES1
public void glExtGetRenderbuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES1 void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); GL_QCOM_extended_get
glExtGetRenderbuffersQCOM in interface GLES1public boolean glIsVBOElementArrayEnabled()
glIsVBOElementArrayEnabled in interface GLGL.GL_ELEMENT_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise false
public void glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL2ES1 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
glColor4ub in interface GL2ES1public void glPopMatrix()
glPopMatrix in interface GLMatrixFuncpublic void glStencilMask(int arg0)
GL void glStencilMask(GLuint mask);
glStencilMask in interface GLpublic Object getExtension(String arg0)
GLBaseNote: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension in interface GLBase
public void glDrawArrays(int arg0,
int arg1,
int arg2)
GL void glDrawArrays(GLenum mode, GLint first, GLsizei count);
glDrawArrays in interface GL
public void glNormal3x(int arg0,
int arg1,
int arg2)
GLES1 void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); GL_VERSION_ES_CL_CM
glNormal3x in interface GLES1public int glGetBoundBuffer(int arg0)
glGetBoundBuffer in interface GLarg0 - a GL buffer (VBO) target as used in GL.glBindBuffer(int, int), ie GL.GL_ELEMENT_ARRAY_BUFFER, GL.GL_ARRAY_BUFFER, ..
GL.glBindBuffer(int, int) or 0 if unbound.
public void glLightModelf(int arg0,
float arg1)
GL2ES1 void glLightModelf(GLenum pname, GLfloat param);
glLightModelf in interface GL2ES1
public void glGetTexParameterxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CM
glGetTexParameterxv in interface GLES1
public void glRotatex(int arg0,
int arg1,
int arg2,
int arg3)
GLES1 void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); GL_VERSION_ES_CL_CM
glRotatex in interface GLES1
public void glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGeniv in interface GL2ES1public long glGetBufferSize(int arg0)
glGetBufferSize in interface GLarg0 - a GL buffer name, generated with GL.glGenBuffers(int, int[], int) and used in GL.glBindBuffer(int, int), GL.glBufferData(int, long, java.nio.Buffer, int) or GL2.glNamedBufferDataEXT(int, long, java.nio.Buffer, int) for example.
public void glBindRenderbuffer(int arg0,
int arg1)
GL void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
glBindRenderbuffer in interface GL
public void glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
glVertexPointer in interface GLPointerFunc
public void glViewport(int arg0,
int arg1,
int arg2,
int arg3)
GL void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
glViewport in interface GL
public void glDrawTexxvOES(int[] arg0,
int arg1)
GLES1 void glDrawTexxvOES(const GLfixed * coords); GL_OES_draw_texture
glDrawTexxvOES in interface GLES1public void glPushMatrix()
glPushMatrix in interface GLMatrixFunc
public void glClipPlanef(int arg0,
float[] arg1,
int arg2)
GLES1 void glClipPlanef(GLenum plane, const GLfloat * equation); GL_VERSION_ES_CM
glClipPlanef in interface GLES1public void glClear(int arg0)
GL void glClear(GLbitfield mask);
glClear in interface GL
public void glTexEnvxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CM
glTexEnvxv in interface GLES1
public void glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
glRotatef in interface GLMatrixFunc
public void glLightf(int arg0,
int arg1,
float arg2)
GL2ES1 void glLightf(GLenum light, GLenum pname, GLfloat param);
glLightf in interface GL2ES1
public void glFogf(int arg0,
float arg1)
GL2ES1 void glFogf(GLenum pname, GLfloat param);
glFogf in interface GL2ES1
public void glGetClipPlanef(int arg0,
FloatBuffer arg1)
GLES1 void glGetClipPlanef(GLenum pname, const GLfloat * eqn); GL_VERSION_ES_CM
glGetClipPlanef in interface GLES1public void glDisableClientState(int arg0)
glDisableClientState in interface GLPointerFunc
public void glPolygonOffset(float arg0,
float arg1)
GL void glPolygonOffset(GLfloat factor, GLfloat units);
glPolygonOffset in interface GL
public void glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
glFrustum in interface GL2ES1
public void glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers in interface GL
public void glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv in interface GL
public void glRenderbufferStorageMultisampleAPPLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES1 void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_APPLE_framebuffer_multisample
glRenderbufferStorageMultisampleAPPLE in interface GLES1
public void glFogfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glFogfv(GLenum pname, const GLfloat * params);
glFogfv in interface GL2ES1
public void glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
glOrthof in interface GLMatrixFunc
public void glNormal3f(float arg0,
float arg1,
float arg2)
GL2ES1 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
glNormal3f in interface GL2ES1
public void glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES1 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glMultiTexCoord4f in interface GL2ES1
public void glDiscardFramebufferEXT(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); GL_EXT_discard_framebuffer
glDiscardFramebufferEXT in interface GLES1
public void glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glLightfv in interface GLLightingFunc
public void glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
glGetLightfv in interface GL2ES1
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv in interface GL
public void glGetClipPlanex(int arg0,
int[] arg1,
int arg2)
GLES1 void glGetClipPlanex(GLenum pname, GLfixed * eqn); GL_VERSION_ES_CL_CM
glGetClipPlanex in interface GLES1
public void glScalex(int arg0,
int arg1,
int arg2)
GLES1 void glScalex(GLfixed x, GLfixed y, GLfixed z); GL_VERSION_ES_CL_CM
glScalex in interface GLES1
public void glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glTexCoordPointer in interface GLPointerFuncpublic int glGetError()
GL GLenum glGetError(void);
glGetError in interface GL
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0
glReadPixels in interface GL
public void glHint(int arg0,
int arg1)
GL void glHint(GLenum target, GLenum mode);
glHint in interface GL
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage2D in interface GLpublic void glDepthFunc(int arg0)
GL void glDepthFunc(GLenum func);
glDepthFunc in interface GL
public void glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
glBufferSubData in interface GLpublic void glDisableDriverControlQCOM(int arg0)
GLES1 void glDisableDriverControlQCOM(GLuint driverControl); GL_QCOM_driver_control
glDisableDriverControlQCOM in interface GLES1
public void glStencilFunc(int arg0,
int arg1,
int arg2)
GL void glStencilFunc(GLenum func, GLint ref, GLuint mask);
glStencilFunc in interface GL
public void glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
glGetMaterialfv in interface GL2ES1public void glEnableDriverControlQCOM(int arg0)
GLES1 void glEnableDriverControlQCOM(GLuint driverControl); GL_QCOM_driver_control
glEnableDriverControlQCOM in interface GLES1
public void glPointParameterfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glPointParameterfv(GLenum pname, const GLfloat * params);
glPointParameterfv in interface GL2ES1public void glFinish()
GL void glFinish(void);
glFinish in interface GL
public void glSetFenceNV(int arg0,
int arg1)
GLES1 void glSetFenceNV(GLuint modeRGB, GLenum modeAlpha); GL_NV_fence
glSetFenceNV in interface GLES1public void glClearDepthf(float arg0)
GL void glClearDepthf(GLclampf depth);
glClearDepthf in interface GL
public void glLoadMatrixf(float[] arg0,
int arg1)
glLoadMatrixf in interface GLMatrixFunc
public void glExtGetProgramsQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES1 void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); GL_QCOM_extended_get2
glExtGetProgramsQCOM in interface GLES1
public void glExtGetProgramsQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES1 void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); GL_QCOM_extended_get2
glExtGetProgramsQCOM in interface GLES1
public void glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers in interface GL
public void glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv in interface GL
public void glClearColorx(int arg0,
int arg1,
int arg2,
int arg3)
GLES1 void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); GL_VERSION_ES_CL_CM
glClearColorx in interface GLES1
public void glEGLImageTargetTexture2DOES(int arg0,
Buffer arg1)
GLES1 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); GL_OES_EGL_image
glEGLImageTargetTexture2DOES in interface GLES1
public void glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
GL void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
glRenderbufferStorage in interface GLpublic boolean glIsTexture(int arg0)
GL GLboolean glIsTexture(GLuint texture);
glIsTexture in interface GL
public void glLightModelfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glLightModelfv(GLenum pname, const GLfloat * params);
glLightModelfv in interface GL2ES1public boolean glIsEnabled(int arg0)
GL GLboolean glIsEnabled(GLenum cap);
glIsEnabled in interface GLpublic int glCheckFramebufferStatus(int arg0)
GL GLenum glCheckFramebufferStatus(GLenum target);
glCheckFramebufferStatus in interface GL
public void glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
glMaterialfv in interface GLLightingFuncpublic void glTexCoordPointer(GLArrayData arg0)
glTexCoordPointer in interface GLPointerFunc
public void glExtTexObjectStateOverrideiQCOM(int arg0,
int arg1,
int arg2)
GLES1 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); GL_QCOM_extended_get
glExtTexObjectStateOverrideiQCOM in interface GLES1
public void glGetFloatv(int arg0,
float[] arg1,
int arg2)
GL void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv in interface GLMatrixFuncglGetFloatv in interface GL
public void glClipPlanefIMG(int arg0,
FloatBuffer arg1)
GLES1 void glClipPlanefIMG(GLenum plane, const GLfloat * equation); GL_IMG_user_clip_plane
glClipPlanefIMG in interface GLES1public boolean glIsFramebuffer(int arg0)
GL GLboolean glIsFramebuffer(GLuint framebuffer);
glIsFramebuffer in interface GL
public void glMultMatrixf(float[] arg0,
int arg1)
glMultMatrixf in interface GLMatrixFuncpublic boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled in interface GLGL.GL_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise false
public void glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv in interface GL
public void glFogx(int arg0,
int arg1)
GLES1 void glFogx(GLenum pname, GLfixed param); GL_VERSION_ES_CL_CM
glFogx in interface GLES1
public void glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers in interface GL
public void glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
glColorPointer in interface GLPointerFunc
public void glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
GL void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv in interface GLpublic void glShadeModel(int arg0)
glShadeModel in interface GLLightingFunc
public void glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
glTexEnvfv in interface GL2ES1
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1
glTexSubImage2D in interface GL
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glTexImage2D in interface GL
public void glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenfv in interface GL2ES1
public void glNormalPointer(int arg0,
int arg1,
Buffer arg2)
glNormalPointer in interface GLPointerFuncpublic void glFrontFace(int arg0)
GL void glFrontFace(GLenum mode);
glFrontFace in interface GLpublic boolean glExtIsProgramBinaryQCOM(int arg0)
GLES1 GLboolean glExtIsProgramBinaryQCOM(GLuint program); GL_QCOM_extended_get2
glExtIsProgramBinaryQCOM in interface GLES1
public void glDrawTexfvOES(float[] arg0,
int arg1)
GLES1 void glDrawTexfvOES(const GLfloat * coords); GL_OES_draw_texture
glDrawTexfvOES in interface GLES1
public void glDeleteFramebuffers(int arg0,
IntBuffer arg1)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers in interface GL
public void glGetDriverControlsQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES1 void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); GL_QCOM_driver_control
glGetDriverControlsQCOM in interface GLES1
public void glGetDriverControlsQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GLES1 void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); GL_QCOM_driver_control
glGetDriverControlsQCOM in interface GLES1
public void glDiscardFramebufferEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); GL_EXT_discard_framebuffer
glDiscardFramebufferEXT in interface GLES1
public void glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
glFrustumf in interface GLMatrixFunc
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv in interface GL
public void glPixelStorei(int arg0,
int arg1)
GL void glPixelStorei(GLenum pname, GLint param);
glPixelStorei in interface GL
public void glGetClipPlanex(int arg0,
IntBuffer arg1)
GLES1 void glGetClipPlanex(GLenum pname, GLfixed * eqn); GL_VERSION_ES_CL_CM
glGetClipPlanex in interface GLES1
public void glLightx(int arg0,
int arg1,
int arg2)
GLES1 void glLightx(GLenum light, GLenum pname, GLfixed param); GL_VERSION_ES_CL_CM
glLightx in interface GLES1
public void glExtGetBufferPointervQCOM(int arg0,
com.jogamp.common.nio.PointerBuffer arg1)
GLES1 void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params); GL_QCOM_extended_get
glExtGetBufferPointervQCOM in interface GLES1
public void glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGenfv in interface GL2ES1
public void glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
glGetTexEnvfv in interface GL2ES1
public void glGetBooleanv(int arg0,
ByteBuffer arg1)
GL void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv in interface GL
public void glMultiTexCoord4x(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES1 void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); GL_VERSION_ES_CL_CM
glMultiTexCoord4x in interface GLES1
public void glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_1
glDrawElements in interface GL
public void glFrustumx(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GLES1 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); GL_VERSION_ES_CL_CM
glFrustumx in interface GLES1
public void glScissor(int arg0,
int arg1,
int arg2,
int arg3)
GL void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
glScissor in interface GLpublic void glLogicOp(int arg0)
GL2ES1 void glLogicOp(GLenum opcode);
glLogicOp in interface GL2ES1
public int glQueryMatrixxOES(IntBuffer arg0,
IntBuffer arg1)
GLES1 GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); GL_OES_query_matrix
glQueryMatrixxOES in interface GLES1
public int glQueryMatrixxOES(int[] arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); GL_OES_query_matrix
glQueryMatrixxOES in interface GLES1public String toString()
toString in class Object
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