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java.lang.Objectjavax.media.opengl.TraceGL4
public class TraceGL4
Composable pipeline which wraps an underlying GL implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call. Sample code which installs this pipeline:
GL gl = drawable.setGL(new TraceGL(drawable.getGL(), System.err));
| Field Summary | |
|---|---|
static boolean |
DEBUG
|
| Constructor Summary | |
|---|---|
TraceGL4(GL4 downstreamGL4,
PrintStream stream)
|
|
| Method Summary | |
|---|---|
GLContext |
getContext()
Returns the GLContext with which this GL object is associated. |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface. |
GL4 |
getGL4()
Casts this object to the GL4 interface. |
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile with which this GL object is associated. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int). |
void |
glActiveShaderProgram(int arg0,
int arg1)
Entry point to C language function: void glActiveShaderProgram(GLuint pipeline, GLuint program); Part of GL_ARB_separate_shader_objects |
void |
glActiveTexture(int arg0)
Interface to C language function: void glActiveTexture(GLenum texture); |
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Provides platform-independent access to the wglAllocateMemoryNV /
glXAllocateMemoryNV extension. |
void |
glAttachShader(int arg0,
int arg1)
Interface to C language function: void glAttachShader(GLuint program, GLuint shader); |
void |
glBeginConditionalRender(int arg0,
int arg1)
Entry point to C language function: void glBeginConditionalRender(GLuint id, GLenum mode); Part of GL_VERSION_3_0 |
void |
glBeginQuery(int arg0,
int arg1)
Entry point to C language function: void glBeginQuery(GLenum target, GLuint id); Part of GL_VERSION_1_5 |
void |
glBeginQueryIndexed(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); Part of GL_ARB_transform_feedback3 |
void |
glBeginTransformFeedback(int arg0)
Entry point to C language function: void glBeginTransformFeedback(GLenum primitiveMode); Part of GL_VERSION_3_0 |
void |
glBindAttribLocation(int arg0,
int arg1,
String arg2)
Interface to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); |
void |
glBindBuffer(int arg0,
int arg1)
Interface to C language function: void glBindBuffer(GLenum target, GLuint buffer); |
void |
glBindBufferBase(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); Part of GL_VERSION_3_0 |
void |
glBindBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); Part of GL_VERSION_3_0 |
void |
glBindFragDataLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name); Part of GL_VERSION_3_0 |
void |
glBindFragDataLocationIndexed(int arg0,
int arg1,
int arg2,
String arg3)
Entry point to C language function: void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); Part of GL_ARB_blend_func_extended |
void |
glBindFramebuffer(int arg0,
int arg1)
Interface to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); |
void |
glBindProgramPipeline(int arg0)
Entry point to C language function: void glBindProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
void |
glBindRenderbuffer(int arg0,
int arg1)
Interface to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
void |
glBindSampler(int arg0,
int arg1)
Entry point to C language function: void glBindSampler(GLuint unit, GLuint sampler); Part of GL_ARB_sampler_objects |
void |
glBindTexture(int arg0,
int arg1)
Interface to C language function: void glBindTexture(GLenum target, GLuint texture); |
void |
glBindTransformFeedback(int arg0,
int arg1)
Entry point to C language function: void glBindTransformFeedback(GLenum target, GLuint id); Part of GL_ARB_transform_feedback2 |
void |
glBindVertexArray(int arg0)
Entry point to C language function: void glBindVertexArray(GLuint array); Part of GL_ARB_vertex_array_object |
void |
glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glBlendEquation(int arg0)
Interface to C language function: void glBlendEquation(GLenum mode); |
void |
glBlendEquationi(int arg0,
int arg1)
Entry point to C language function: void glBlendEquationiARB(GLuint buf, GLenum mode); Part of GL_ARB_draw_buffers_blend |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Interface to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
void |
glBlendEquationSeparatei(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha); Part of GL_ARB_draw_buffers_blend |
void |
glBlendFunc(int arg0,
int arg1)
Interface to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); |
void |
glBlendFunci(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst); Part of GL_ARB_draw_buffers_blend |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
void |
glBlendFuncSeparatei(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_ARB_draw_buffers_blend |
void |
glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ARB_framebuffer_object |
void |
glBufferAddressRangeNV(int arg0,
int arg1,
long arg2,
long arg3)
Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); Part of GL_NV_vertex_buffer_unified_memory |
void |
glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
Interface to C language function: void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); |
void |
glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Interface to C language function: void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); |
int |
glCheckFramebufferStatus(int arg0)
Interface to C language function: GLenum glCheckFramebufferStatus(GLenum target); |
void |
glClampColor(int arg0,
int arg1)
Entry point to C language function: void glClampColor(GLenum target, GLenum clamp); Part of GL_VERSION_3_0 |
void |
glClear(int arg0)
Interface to C language function: void glClear(GLbitfield mask); |
void |
glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glClearDepth(double arg0)
|
void |
glClearDepthf(float arg0)
Interface to C language function: void glClearDepthf(GLclampf depth); |
void |
glClearStencil(int arg0)
Interface to C language function: void glClearStencil(GLint s); |
int |
glClientWaitSync(long arg0,
int arg1,
long arg2)
Entry point to C language function: GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); Part of GL_ARB_sync |
void |
glColorFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Interface to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_VERSION_3_0 |
void |
glColorP3ui(int arg0,
int arg1)
Entry point to C language function: void glColorP3ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP4ui(int arg0,
int arg1)
Entry point to C language function: void glColorP4ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glCompileShader(int arg0)
Interface to C language function: void glCompileShader(GLuint shader); |
void |
glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); Part of GL_ARB_shading_language_include |
void |
glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); Part of GL_ARB_shading_language_include |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3, GL_OES_texture_3D |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3, GL_OES_texture_3D |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3, GL_OES_texture_3D |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function: void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3, GL_OES_texture_3D |
void |
glCopyBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); Part of GL_ARB_copy_buffer |
void |
glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2, GL_OES_texture_3D |
int |
glCreateProgram()
Interface to C language function: GLuint glCreateProgram(void); |
int |
glCreateShader(int arg0)
Interface to C language function: GLuint glCreateShader(GLenum type); |
int |
glCreateShaderProgramv(int arg0,
int arg1,
com.jogamp.common.nio.PointerBuffer arg2)
Entry point to C language function: GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * * strings); Part of GL_ARB_separate_shader_objects |
long |
glCreateSyncFromCLeventARB(Buffer arg0,
Buffer arg1,
int arg2)
Entry point to C language function: GLsync glCreateSyncFromCLeventARB(void * context, void * event, GLbitfield flags); Part of GL_ARB_cl_event |
void |
glCullFace(int arg0)
Interface to C language function: void glCullFace(GLenum mode); |
void |
glDebugMessageControlARB(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
boolean arg6)
Entry point to C language function: void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_ARB_debug_output |
void |
glDebugMessageControlARB(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
boolean arg5)
Entry point to C language function: void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_ARB_debug_output |
void |
glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
boolean arg5)
Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_AMD_debug_output |
void |
glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
boolean arg4)
Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_AMD_debug_output |
void |
glDebugMessageInsertAMD(int arg0,
int arg1,
int arg2,
int arg3,
String arg4)
Entry point to C language function: void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf); Part of GL_AMD_debug_output |
void |
glDebugMessageInsertARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
String arg5)
Entry point to C language function: void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); Part of GL_ARB_debug_output |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteNamedStringARB(int arg0,
String arg1)
Entry point to C language function: void glDeleteNamedStringARB(GLint namelen, const GLchar * name); Part of GL_ARB_shading_language_include |
void |
glDeleteProgram(int arg0)
Interface to C language function: void glDeleteProgram(GLuint program); |
void |
glDeleteProgramPipelines(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glDeleteProgramPipelines(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glDeleteQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteQueries(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteSamplers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteSamplers(GLsizei count, const GLuint * samplers); Part of GL_ARB_sampler_objects |
void |
glDeleteSamplers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteSamplers(GLsizei count, const GLuint * samplers); Part of GL_ARB_sampler_objects |
void |
glDeleteShader(int arg0)
Interface to C language function: void glDeleteShader(GLuint shader); |
void |
glDeleteSync(long arg0)
Entry point to C language function: void glDeleteSync(GLsync sync); Part of GL_ARB_sync |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glDeleteTransformFeedbacks(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); Part of GL_ARB_vertex_array_object |
void |
glDeleteVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); Part of GL_ARB_vertex_array_object |
void |
glDepthFunc(int arg0)
Interface to C language function: void glDepthFunc(GLenum func); |
void |
glDepthMask(boolean arg0)
Interface to C language function: void glDepthMask(GLboolean flag); |
void |
glDepthRange(double arg0,
double arg1)
|
void |
glDepthRangeArrayv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); Part of GL_ARB_viewport_array |
void |
glDepthRangeArrayv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); Part of GL_ARB_viewport_array |
void |
glDepthRangef(float arg0,
float arg1)
Interface to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); |
void |
glDepthRangeIndexed(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f); Part of GL_ARB_viewport_array |
void |
glDetachShader(int arg0,
int arg1)
Interface to C language function: void glDetachShader(GLuint program, GLuint shader); |
void |
glDisable(int arg0)
Interface to C language function: void glDisable(GLenum cap); |
void |
glDisableClientState(int arg0)
Entry point to C language function: void glDisableClientState(GLenum cap); Part of GL_VERSION_1_1 |
void |
glDisablei(int arg0,
int arg1)
Entry point to C language function: void glDisablei(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
void |
glDisableVertexAttribArray(int arg0)
Interface to C language function: void glDisableVertexAttribArray(GLuint index); |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Interface to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
void |
glDrawArraysIndirect(int arg0,
Buffer arg1)
Entry point to C language function: void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); Part of GL_ARB_draw_indirect |
void |
glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount); Part of GL_ARB_draw_instanced |
void |
glDrawBuffer(int arg0)
Entry point to C language function: void glDrawBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glDrawBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs); Part of GL_VERSION_2_0 |
void |
glDrawBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs); Part of GL_VERSION_2_0 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 |
void |
glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function: void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glDrawElementsIndirect(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); Part of GL_ARB_draw_indirect |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function: void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); Part of GL_ARB_draw_instanced |
void |
glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
Entry point to C language function: void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5,
int arg6)
Entry point to C language function: void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glDrawTransformFeedback(int arg0,
int arg1)
Entry point to C language function: void glDrawTransformFeedback(GLenum mode, GLuint id); Part of GL_ARB_transform_feedback2 |
void |
glDrawTransformFeedbackStream(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); Part of GL_ARB_transform_feedback3 |
void |
glEdgeFlagFormatNV(int arg0)
Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glEnable(int arg0)
Interface to C language function: void glEnable(GLenum cap); |
void |
glEnableClientState(int arg0)
Entry point to C language function: void glEnableClientState(GLenum cap); Part of GL_VERSION_1_1 |
void |
glEnablei(int arg0,
int arg1)
Entry point to C language function: void glEnablei(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
void |
glEnableVertexAttribArray(int arg0)
Interface to C language function: void glEnableVertexAttribArray(GLuint index); |
void |
glEndConditionalRender()
Entry point to C language function: void glEndConditionalRender(void); Part of GL_VERSION_3_0 |
void |
glEndQuery(int arg0)
Entry point to C language function: void glEndQuery(GLenum target); Part of GL_VERSION_1_5 |
void |
glEndQueryIndexed(int arg0,
int arg1)
Entry point to C language function: void glEndQueryIndexed(GLenum target, GLuint index); Part of GL_ARB_transform_feedback3 |
void |
glEndTransformFeedback()
Entry point to C language function: void glEndTransformFeedback(void); Part of GL_VERSION_3_0 |
long |
glFenceSync(int arg0,
int arg1)
Entry point to C language function: GLsync glFenceSync(GLenum condition, GLbitfield flags); Part of GL_ARB_sync |
void |
glFinish()
Interface to C language function: void glFinish(void); |
void |
glFlush()
Interface to C language function: void glFlush(void); |
void |
glFlushMappedBufferRange(int arg0,
long arg1,
long arg2)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); Part of GL_ARB_map_buffer_range |
void |
glFogCoordFormatNV(int arg0,
int arg1)
Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
void |
glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_VERSION_3_2 |
void |
glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Interface to C language function: void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
void |
glFramebufferTextureARB(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureFaceARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTextureLayerARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_ARB_geometry_shader4 |
void |
glFrontFace(int arg0)
Interface to C language function: void glFrontFace(GLenum mode); |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenerateMipmap(int arg0)
Interface to C language function: void glGenerateMipmap(GLenum target); |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenProgramPipelines(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenProgramPipelines(GLsizei n, GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glGenProgramPipelines(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenProgramPipelines(GLsizei n, GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glGenQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenQueries(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenSamplers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenSamplers(GLsizei count, GLuint * samplers); Part of GL_ARB_sampler_objects |
void |
glGenSamplers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenSamplers(GLsizei count, GLuint * samplers); Part of GL_ARB_sampler_objects |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenTransformFeedbacks(GLsizei n, GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glGenTransformFeedbacks(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenTransformFeedbacks(GLsizei n, GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glGenVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays); Part of GL_ARB_vertex_array_object |
void |
glGenVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays); Part of GL_ARB_vertex_array_object |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Interface to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Interface to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
Entry point to C language function: void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
Entry point to C language function: void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
Entry point to C language function: void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
Entry point to C language function: void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Interface to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Interface to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Interface to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); |
void |
glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Interface to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); |
int |
glGetAttribLocation(int arg0,
String arg1)
Interface to C language function: int glGetAttribLocation(GLuint program, const GLchar * name); |
void |
glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleani_v(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
int |
glGetBoundBuffer(int arg0)
|
void |
glGetBufferParameteri64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); Part of GL_VERSION_3_2 |
void |
glGetBufferParameteri64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); Part of GL_VERSION_3_2 |
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
long |
glGetBufferSize(int arg0)
|
void |
glGetBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function: void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); Part of GL_VERSION_1_5 |
void |
glGetCompressedTexImage(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
int |
glGetDebugMessageLogAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
byte[] arg10,
int arg11)
Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); Part of GL_AMD_debug_output |
int |
glGetDebugMessageLogAMD(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); Part of GL_AMD_debug_output |
int |
glGetDebugMessageLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
int[] arg10,
int arg11,
byte[] arg12,
int arg13)
Entry point to C language function: GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); Part of GL_ARB_debug_output |
int |
glGetDebugMessageLogARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7)
Entry point to C language function: GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); Part of GL_ARB_debug_output |
void |
glGetDoublei_v(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); Part of GL_ARB_viewport_array |
void |
glGetDoublei_v(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); Part of GL_ARB_viewport_array |
void |
glGetDoublev(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetDoublev(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
int |
glGetError()
Interface to C language function: GLenum glGetError(void); |
void |
glGetFloati_v(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); Part of GL_ARB_viewport_array |
void |
glGetFloati_v(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); Part of GL_ARB_viewport_array |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
int |
glGetFragDataIndex(int arg0,
String arg1)
Entry point to C language function: GLint glGetFragDataIndex(GLuint program, const GLchar * name); Part of GL_ARB_blend_func_extended |
int |
glGetFragDataLocation(int arg0,
String arg1)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
int |
glGetGraphicsResetStatusARB()
Entry point to C language function: GLenum glGetGraphicsResetStatusARB(void); Part of GL_ARB_robustness |
void |
glGetInteger64i_v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); Part of GL_VERSION_3_2 |
void |
glGetInteger64i_v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); Part of GL_VERSION_3_2 |
void |
glGetInteger64v(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glGetInteger64v(GLenum pname, GLint64 * params); Part of GL_ARB_sync |
void |
glGetInteger64v(int arg0,
LongBuffer arg1)
Entry point to C language function: void glGetInteger64v(GLenum pname, GLint64 * params); Part of GL_ARB_sync |
void |
glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); Part of GL_VERSION_3_0 |
void |
glGetIntegeri_v(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); Part of GL_VERSION_3_0 |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetMultisamplefv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); Part of GL_ARB_texture_multisample |
void |
glGetMultisamplefv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); Part of GL_ARB_texture_multisample |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedStringARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); Part of GL_ARB_shading_language_include |
void |
glGetnColorTableARB(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); Part of GL_ARB_robustness |
void |
glGetnCompressedTexImageARB(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); Part of GL_ARB_robustness |
void |
glGetnConvolutionFilterARB(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); Part of GL_ARB_robustness |
void |
glGetnHistogramARB(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); Part of GL_ARB_robustness |
void |
glGetnMapdvARB(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); Part of GL_ARB_robustness |
void |
glGetnMapdvARB(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); Part of GL_ARB_robustness |
void |
glGetnMapfvARB(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); Part of GL_ARB_robustness |
void |
glGetnMapfvARB(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); Part of GL_ARB_robustness |
void |
glGetnMapivARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v); Part of GL_ARB_robustness |
void |
glGetnMapivARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v); Part of GL_ARB_robustness |
void |
glGetnMinmaxARB(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapuivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapuivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapusvARB(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapusvARB(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values); Part of GL_ARB_robustness |
void |
glGetnPolygonStippleARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern); Part of GL_ARB_robustness |
void |
glGetnPolygonStippleARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern); Part of GL_ARB_robustness |
void |
glGetnSeparableFilterARB(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
Buffer arg6,
Buffer arg7)
Entry point to C language function: void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); Part of GL_ARB_robustness |
void |
glGetnTexImageARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); Part of GL_ARB_robustness |
void |
glGetnUniformdvARB(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); Part of GL_ARB_robustness |
void |
glGetnUniformdvARB(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); Part of GL_ARB_robustness |
void |
glGetnUniformfvARB(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); Part of GL_ARB_robustness |
void |
glGetnUniformfvARB(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); Part of GL_ARB_robustness |
void |
glGetnUniformivARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness |
void |
glGetnUniformivARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness |
void |
glGetnUniformuivARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params); Part of GL_ARB_robustness |
void |
glGetnUniformuivARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params); Part of GL_ARB_robustness |
void |
glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); Part of GL_ARB_get_program_binary, GL_OES_get_program_binary |
void |
glGetProgramBinary(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
Buffer arg4)
Entry point to C language function: void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); Part of GL_ARB_get_program_binary, GL_OES_get_program_binary |
void |
glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); |
void |
glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); |
void |
glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); |
void |
glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); |
void |
glGetProgramPipelineInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramPipelineInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramPipelineiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramPipelineiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramStageiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetProgramStageiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_ARB_transform_feedback3 |
void |
glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_ARB_transform_feedback3 |
void |
glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjecti64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjecti64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectui64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjectui64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5 |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); |
void |
glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); |
void |
glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); |
void |
glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); |
void |
glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); |
String |
glGetString(int arg0)
Interface to C language function: const GLubyte * glGetString(GLenum name); |
String |
glGetStringi(int arg0,
int arg1)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index); Part of GL_VERSION_3_0 |
int |
glGetSubroutineIndex(int arg0,
int arg1,
String arg2)
Entry point to C language function: GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name); Part of GL_ARB_shader_subroutine |
int |
glGetSubroutineUniformLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function: GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_ARB_sync |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_ARB_sync |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0 |
int |
glGetUniformBlockIndex(int arg0,
String arg1)
Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName); Part of GL_ARB_uniform_buffer_object |
void |
glGetUniformdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetUniformdv(GLuint program, GLint location, GLdouble * params); Part of GL_ARB_gpu_shader_fp64 |
void |
glGetUniformdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetUniformdv(GLuint program, GLint location, GLdouble * params); Part of GL_ARB_gpu_shader_fp64 |
void |
glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices); Part of GL_ARB_uniform_buffer_object |
void |
glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices); Part of GL_ARB_uniform_buffer_object |
void |
glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
void |
glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
int |
glGetUniformLocation(int arg0,
String arg1)
Interface to C language function: int glGetUniformLocation(GLuint program, const GLchar * name); |
void |
glGetUniformSubroutineuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); Part of GL_ARB_shader_subroutine |
void |
glGetUniformSubroutineuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); Part of GL_ARB_shader_subroutine |
void |
glGetUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetUniformuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); |
void |
glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); |
void |
glGetVertexAttribLdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_attrib_64bit |
void |
glGetVertexAttribLdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_attrib_64bit |
void |
glHint(int arg0,
int arg1)
Interface to C language function: void glHint(GLenum target, GLenum mode); |
void |
glIndexFormatNV(int arg0,
int arg1)
Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
boolean |
glIsBuffer(int arg0)
Interface to C language function: GLboolean glIsBuffer(GLuint buffer); |
boolean |
glIsBufferResidentNV(int arg0)
Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
boolean |
glIsEnabled(int arg0)
Interface to C language function: GLboolean glIsEnabled(GLenum cap); |
boolean |
glIsEnabledi(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
boolean |
glIsFramebuffer(int arg0)
Interface to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); |
boolean |
glIsNamedBufferResidentNV(int arg0)
Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
boolean |
glIsNamedStringARB(int arg0,
String arg1)
Entry point to C language function: GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name); Part of GL_ARB_shading_language_include |
boolean |
glIsProgram(int arg0)
Interface to C language function: GLboolean glIsProgram(GLuint program); |
boolean |
glIsProgramPipeline(int arg0)
Entry point to C language function: GLboolean glIsProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
boolean |
glIsQuery(int arg0)
Entry point to C language function: GLboolean glIsQuery(GLuint id); Part of GL_VERSION_1_5 |
boolean |
glIsRenderbuffer(int arg0)
Interface to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); |
boolean |
glIsSampler(int arg0)
Entry point to C language function: GLboolean glIsSampler(GLuint sampler); Part of GL_ARB_sampler_objects |
boolean |
glIsShader(int arg0)
Interface to C language function: GLboolean glIsShader(GLuint shader); |
boolean |
glIsSync(long arg0)
Entry point to C language function: GLboolean glIsSync(GLsync sync); Part of GL_ARB_sync |
boolean |
glIsTexture(int arg0)
Interface to C language function: GLboolean glIsTexture(GLuint texture); |
boolean |
glIsTransformFeedback(int arg0)
Entry point to C language function: GLboolean glIsTransformFeedback(GLuint id); Part of GL_ARB_transform_feedback2 |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementArrayEnabled()
|
boolean |
glIsVertexArray(int arg0)
Entry point to C language function: GLboolean glIsVertexArray(GLuint array); Part of GL_ARB_vertex_array_object |
void |
glLineWidth(float arg0)
Interface to C language function: void glLineWidth(GLfloat width); |
void |
glLinkProgram(int arg0)
Interface to C language function: void glLinkProgram(GLuint program); |
void |
glLogicOp(int arg0)
Entry point to C language function: void glLogicOp(GLenum opcode); Part of GL_VERSION_1_0 |
void |
glMakeBufferNonResidentNV(int arg0)
Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
void |
glMakeBufferResidentNV(int arg0,
int arg1)
Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access); Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferNonResidentNV(int arg0)
Entry point to C language function: void glMakeNamedBufferNonResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferResidentNV(int arg0,
int arg1)
Entry point to C language function: void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); Part of GL_NV_shader_buffer_load |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Interface to C language function: GLeglImageOES glMapBufferOES(GLenum target, GLenum access); |
ByteBuffer |
glMapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Entry point to C language function: GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); Part of GL_ARB_map_buffer_range |
void |
glMinSampleShading(float arg0)
Entry point to C language function: void glMinSampleShadingARB(GLclampf value); Part of GL_ARB_sample_shading |
void |
glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawArrays(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int arg0,
int[] arg1,
int arg2,
int arg3,
com.jogamp.common.nio.PointerBuffer arg4,
int arg5)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int arg0,
IntBuffer arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3,
int arg4)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiTexCoordP1ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP1uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP2uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP3ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP3uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP4ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP4uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glNamedStringARB(int arg0,
int arg1,
String arg2,
int arg3,
String arg4)
Entry point to C language function: void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); Part of GL_ARB_shading_language_include |
void |
glNormalFormatNV(int arg0,
int arg1)
Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glNormalP3ui(int arg0,
int arg1)
Entry point to C language function: void glNormalP3ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glNormalP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glNormalP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glPatchParameterfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glPatchParameterfv(GLenum pname, const GLfloat * values); Part of GL_ARB_tessellation_shader |
void |
glPatchParameterfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glPatchParameterfv(GLenum pname, const GLfloat * values); Part of GL_ARB_tessellation_shader |
void |
glPatchParameteri(int arg0,
int arg1)
Entry point to C language function: void glPatchParameteri(GLenum pname, GLint value); Part of GL_ARB_tessellation_shader |
void |
glPauseTransformFeedback()
Entry point to C language function: void glPauseTransformFeedback(void); Part of GL_ARB_transform_feedback2 |
void |
glPixelStoref(int arg0,
float arg1)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPixelStorei(int arg0,
int arg1)
Interface to C language function: void glPixelStorei(GLenum pname, GLint param); |
void |
glPointParameterf(int arg0,
float arg1)
Entry point to C language function: void glPointParameterf(GLenum pname, GLfloat param); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4 |
void |
glPointParameteri(int arg0,
int arg1)
Entry point to C language function: void glPointParameteri(GLenum pname, GLint param); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params); Part of GL_VERSION_1_4 |
void |
glPointSize(float arg0)
Entry point to C language function: void glPointSize(GLfloat size); Part of GL_VERSION_1_0 |
void |
glPolygonMode(int arg0,
int arg1)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glPolygonOffset(float arg0,
float arg1)
Interface to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); |
void |
glPrimitiveRestartIndex(int arg0)
Entry point to C language function: void glPrimitiveRestartIndex(GLuint index); Part of GL_VERSION_3_1 |
void |
glProgramBinary(int arg0,
int arg1,
Buffer arg2,
int arg3)
Entry point to C language function: void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); Part of GL_ARB_get_program_binary, GL_OES_get_program_binary |
void |
glProgramParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramParameteri(GLuint program, GLenum pname, GLint value); Part of GL_ARB_get_program_binary |
void |
glProgramParameteriARB(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramParameteriARB(GLuint program, GLenum pname, GLint value); Part of GL_ARB_geometry_shader4 |
void |
glProgramUniform1d(int arg0,
int arg1,
double arg2)
Entry point to C language function: void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1f(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramUniform1i(GLuint program, GLint location, GLint v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2d(int arg0,
int arg1,
double arg2,
double arg3)
Entry point to C language function: void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2f(int arg0,
int arg1,
float arg2,
float arg3)
Entry point to C language function: void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function: void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function: void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformui64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glProvokingVertex(int arg0)
Entry point to C language function: void glProvokingVertex(GLenum mode); Part of GL_ARB_provoking_vertex |
void |
glQueryCounter(int arg0,
int arg1)
Entry point to C language function: void glQueryCounter(GLuint id, GLenum target); Part of GL_ARB_timer_query |
void |
glReadBuffer(int arg0)
Entry point to C language function: void glReadBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glReadnPixelsARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data); Part of GL_ARB_robustness |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glReleaseShaderCompiler()
Entry point to C language function: void glReleaseShaderCompiler(void);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
glResumeTransformFeedback()
Entry point to C language function: void glResumeTransformFeedback(void); Part of GL_ARB_transform_feedback2 |
void |
glSampleCoverage(float arg0,
boolean arg1)
Interface to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); |
void |
glSampleMaski(int arg0,
int arg1)
Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask); Part of GL_ARB_texture_multisample |
void |
glSamplerParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glScissorArrayv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); Part of GL_ARB_viewport_array |
void |
glScissorArrayv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); Part of GL_ARB_viewport_array |
void |
glScissorIndexed(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); Part of GL_ARB_viewport_array |
void |
glScissorIndexedv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glScissorIndexedv(GLuint index, const GLint * v); Part of GL_ARB_viewport_array |
void |
glScissorIndexedv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glScissorIndexedv(GLuint index, const GLint * v); Part of GL_ARB_viewport_array |
void |
glSecondaryColorFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glSecondaryColorP3ui(int arg0,
int arg1)
Entry point to C language function: void glSecondaryColorP3ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glSecondaryColorP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glSecondaryColorP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
Entry point to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Interface to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Interface to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); |
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
void |
glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
void |
glStencilMask(int arg0)
Interface to C language function: void glStencilMask(GLuint mask); |
void |
glStencilMaskSeparate(int arg0,
int arg1)
Interface to C language function: void glStencilMaskSeparate(GLenum face, GLuint mask); |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
void |
glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
void |
glTessellationFactorAMD(float arg0)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor); Part of GL_AMD_vertex_shader_tesselator |
void |
glTessellationModeAMD(int arg0)
Entry point to C language function: void glTessellationModeAMD(GLenum mode); Part of GL_AMD_vertex_shader_tesselator |
void |
glTexBuffer(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer); Part of GL_ARB_texture_buffer_object |
void |
glTexCoordFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glTexCoordP1ui(int arg0,
int arg1)
Entry point to C language function: void glTexCoordP1ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP1uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP1uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP2ui(int arg0,
int arg1)
Entry point to C language function: void glTexCoordP2ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP3ui(int arg0,
int arg1)
Entry point to C language function: void glTexCoordP3ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP4ui(int arg0,
int arg1)
Entry point to C language function: void glTexCoordP4ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_OES_texture_3D |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
Entry point to C language function: void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_OES_texture_3D |
void |
glTexImage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); |
void |
glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0 |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_OES_texture_3D |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function: void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_OES_texture_3D |
void |
glTransformFeedbackVaryings(int arg0,
int arg1,
String[] arg2,
int arg3)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode); Part of GL_VERSION_3_0 |
void |
glUniform(GLUniformData arg0)
|
void |
glUniform1d(int arg0,
double arg1)
Entry point to C language function: void glUniform1d(GLint location, GLdouble x); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform1dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform1dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform1f(int arg0,
float arg1)
Interface to C language function: void glUniform1f(GLint location, GLfloat x); |
void |
glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform1i(int arg0,
int arg1)
Interface to C language function: void glUniform1i(GLint location, GLint x); |
void |
glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform1ui(int arg0,
int arg1)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0); Part of GL_VERSION_3_0 |
void |
glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform1uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform2d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glUniform2d(GLint location, GLdouble x, GLdouble y); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform2dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform2dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform2f(int arg0,
float arg1,
float arg2)
Interface to C language function: void glUniform2f(GLint location, GLfloat x, GLfloat y); |
void |
glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform2i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glUniform2i(GLint location, GLint x, GLint y); |
void |
glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1); Part of GL_VERSION_3_0 |
void |
glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform2uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform3dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform3dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
void |
glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glUniform3i(GLint location, GLint x, GLint y, GLint z); |
void |
glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_VERSION_3_0 |
void |
glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform3uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform4dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform4dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Interface to C language function: void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
void |
glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_VERSION_3_0 |
void |
glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform4uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniformBlockBinding(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); Part of GL_ARB_uniform_buffer_object |
void |
glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformSubroutinesuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); Part of GL_ARB_shader_subroutine |
void |
glUniformSubroutinesuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); Part of GL_ARB_shader_subroutine |
void |
glUniformui64NV(int arg0,
long arg1)
Entry point to C language function: void glUniformui64NV(GLint location, GLuint64EXT value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5, GL_OES_mapbuffer |
void |
glUseProgram(int arg0)
Interface to C language function: void glUseProgram(GLuint program); |
void |
glUseProgramStages(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); Part of GL_ARB_separate_shader_objects |
void |
glValidateProgram(int arg0)
Interface to C language function: void glValidateProgram(GLuint program); |
void |
glValidateProgramPipeline(int arg0)
Entry point to C language function: void glValidateProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
void |
glVertexAttrib1d(int arg0,
double arg1)
Entry point to C language function: void glVertexAttrib1d(GLuint index, GLdouble x); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1f(int arg0,
float arg1)
Interface to C language function: void glVertexAttrib1f(GLuint indx, GLfloat x); |
void |
glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib1s(int arg0,
short arg1)
Entry point to C language function: void glVertexAttrib1s(GLuint index, GLshort x); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2f(int arg0,
float arg1,
float arg2)
Interface to C language function: void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
void |
glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib2s(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
void |
glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Interface to C language function: void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttribDivisor(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribDivisor(GLuint index, GLuint divisor); Part of GL_VERSION_3_3 |
void |
glVertexAttribFormatNV(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribI1i(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribI1i(GLuint index, GLint x); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1ui(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribI1ui(GLuint index, GLuint x); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2i(GLuint index, GLint x, GLint y); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribIFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_3_0 |
void |
glVertexAttribL1d(int arg0,
double arg1)
Entry point to C language function: void glVertexAttribL1d(GLuint index, GLdouble x); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL1dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttribL1dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL2dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttribL2dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL3dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttribL3dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL4dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttribL4dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribP1ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function: void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP2ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function: void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP3ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function: void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP4ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function: void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribPointer(GLArrayData arg0)
End: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_2_0 |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_2_0 |
void |
glVertexFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexP2ui(int arg0,
int arg1)
Entry point to C language function: void glVertexP2ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP3ui(int arg0,
int arg1)
Entry point to C language function: void glVertexP3ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP4ui(int arg0,
int arg1)
Entry point to C language function: void glVertexP4ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glViewportArrayv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glViewportArrayv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glViewportIndexedf(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); Part of GL_ARB_viewport_array |
void |
glViewportIndexedfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glViewportIndexedfv(GLuint index, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glViewportIndexedfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glViewportIndexedfv(GLuint index, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glWaitSync(long arg0,
int arg1,
long arg2)
Entry point to C language function: void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); Part of GL_ARB_sync |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the common GL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the GL2 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to the GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to the GL2ES2 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to the GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the GL3 core profile. |
boolean |
isGL3bc()
Indicates whether this GL object conforms to the GL3 compatibility profile. |
boolean |
isGL4()
Indicates whether this GL object conforms to the GL4 core profile. |
boolean |
isGL4bc()
Indicates whether this GL object conforms to the GL4 compatibility profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles. |
boolean |
isGLES1()
Indicates whether this GL object conforms to the GLES1 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the GLES2 profile. |
boolean |
isGLES2Compatible()
Indicates whether this GL object is compatible with OpenGL ES2. |
boolean |
isNPOTTextureAvailable()
Returns true if the GL context supports non power of two (NPOT) textures, otherwise false. |
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final boolean DEBUG
| Constructor Detail |
|---|
public TraceGL4(GL4 downstreamGL4,
PrintStream stream)
| Method Detail |
|---|
public boolean isGL()
GLBase
isGL in interface GLBasepublic boolean isGL4bc()
GLBase
isGL4bc in interface GLBasepublic boolean isGL4()
GLBase
isGL4 in interface GLBasepublic boolean isGL3bc()
GLBase
isGL3bc in interface GLBasepublic boolean isGL3()
GLBase
isGL3 in interface GLBasepublic boolean isGL2()
GLBase
isGL2 in interface GLBasepublic boolean isGLES1()
GLBase
isGLES1 in interface GLBasepublic boolean isGLES2()
GLBase
isGLES2 in interface GLBasepublic boolean isGL2ES1()
GLBase
isGL2ES1 in interface GLBasepublic boolean isGL2ES2()
GLBase
isGL2ES2 in interface GLBasepublic boolean isGL2GL3()
GLBase
isGL2GL3 in interface GLBasepublic boolean isGLES()
GLBase
isGLES in interface GLBasepublic boolean isGLES2Compatible()
GLBase
isGLES2Compatible in interface GLBaseGL_ARB_ES2_compatibility, otherwise falsepublic GL getGL()
GLBase
getGL in interface GLBasepublic GL4bc getGL4bc()
GLBase
getGL4bc in interface GLBasepublic GL4 getGL4()
GLBase
getGL4 in interface GLBasepublic GL3bc getGL3bc()
GLBase
getGL3bc in interface GLBasepublic GL3 getGL3()
GLBase
getGL3 in interface GLBasepublic GL2 getGL2()
GLBase
getGL2 in interface GLBasepublic GLES1 getGLES1()
GLBase
getGLES1 in interface GLBasepublic GLES2 getGLES2()
GLBase
getGLES2 in interface GLBasepublic GL2ES1 getGL2ES1()
GLBase
getGL2ES1 in interface GLBasepublic GL2ES2 getGL2ES2()
GLBase
getGL2ES2 in interface GLBasepublic GL2GL3 getGL2GL3()
GLBase
getGL2GL3 in interface GLBasepublic GLProfile getGLProfile()
GLBase
getGLProfile in interface GLBasepublic boolean glIsSync(long arg0)
GL3 GLboolean glIsSync(GLsync sync); GL_ARB_sync
glIsSync in interface GL3
public void glDebugMessageControlARB(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
boolean arg6)
GL2GL3 void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_ARB_debug_output
glDebugMessageControlARB in interface GL2GL3
public void glGetFloatv(int arg0,
FloatBuffer arg1)
GL void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv in interface GL
public void glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
GL2GL3 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine
glGetActiveSubroutineName in interface GL2GL3
public void glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib2dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib2dv in interface GL2GL3
public void glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix4dv in interface GL3
public void glVertexAttrib2s(int arg0,
short arg1,
short arg2)
GL2GL3 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); GL_VERSION_2_0
glVertexAttrib2s in interface GL2GL3
public void glGetIntegerv(int arg0,
IntBuffer arg1)
GL void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv in interface GL
public void glDeleteQueries(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glDeleteQueries(GLsizei n, const GLuint * ids); GL_VERSION_1_5
glDeleteQueries in interface GL2GL3
public void glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix2dv in interface GL3
public void glVertexAttribDivisor(int arg0,
int arg1)
GL3 void glVertexAttribDivisor(GLuint index, GLuint divisor); GL_VERSION_3_3
glVertexAttribDivisor in interface GL3
public void glGetSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); GL_ARB_sampler_objects
glGetSamplerParameterfv in interface GL2GL3
public void glBlendFunc(int arg0,
int arg1)
GL void glBlendFunc(GLenum sfactor, GLenum dfactor);
glBlendFunc in interface GL
public void glVertexAttrib2f(int arg0,
float arg1,
float arg2)
GL2ES2 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
glVertexAttrib2f in interface GL2ES2
public void glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2GL3 void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); GL_ARB_shading_language_include
glCompileShaderIncludeARB in interface GL2GL3
public void glVertexAttrib2d(int arg0,
double arg1,
double arg2)
GL2GL3 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); GL_VERSION_2_0
glVertexAttrib2d in interface GL2GL3
public void glGetCompressedTexImage(int arg0,
int arg1,
Buffer arg2)
GL2GL3 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); GL_VERSION_1_3
glGetCompressedTexImage in interface GL2GL3
public void glDeleteTextures(int arg0,
IntBuffer arg1)
GL void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures in interface GL
public void glGetProgramPipelineInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2GL3 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); GL_ARB_separate_shader_objects
glGetProgramPipelineInfoLog in interface GL2GL3
public void glProgramUniform4dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2GL3 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform4dv in interface GL2GL3
public void glGetQueryObjecti64v(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); GL_ARB_timer_query
glGetQueryObjecti64v in interface GL2GL3
public void glGetTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); GL_VERSION_3_0
glGetTexParameterIuiv in interface GL2GL3
public void glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
glVertexAttrib1fv in interface GL2ES2
public void glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv in interface GL
public void glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
glVertexAttrib3fv in interface GL2ES2
public void glGetInteger64i_v(int arg0,
int arg1,
LongBuffer arg2)
GL3 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); GL_VERSION_3_2
glGetInteger64i_v in interface GL3public void glValidateProgramPipeline(int arg0)
GL2GL3 void glValidateProgramPipeline(GLuint pipeline); GL_ARB_separate_shader_objects
glValidateProgramPipeline in interface GL2GL3
public void glNormalP3uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glNormalP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glNormalP3uiv in interface GL2GL3
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv in interface GL
public void glBindAttribLocation(int arg0,
int arg1,
String arg2)
GL2ES2 void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
glBindAttribLocation in interface GL2ES2
public void glGetInteger64i_v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); GL_VERSION_3_2
glGetInteger64i_v in interface GL3
public void glVertexAttribI2uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI2uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI2uiv in interface GL2GL3
public void glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
glUniform3fv in interface GL2ES2
public void glGenVertexArrays(int arg0,
IntBuffer arg1)
GL2GL3 void glGenVertexArrays(GLsizei n, GLuint * arrays); GL_ARB_vertex_array_object
glGenVertexArrays in interface GL2GL3
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv in interface GL
public void glWaitSync(long arg0,
int arg1,
long arg2)
GL3 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); GL_ARB_sync
glWaitSync in interface GL3public boolean glIsBufferResidentNV(int arg0)
GL2GL3 GLboolean glIsBufferResidentNV(GLenum target); GL_NV_shader_buffer_load
glIsBufferResidentNV in interface GL2GL3
public void glPatchParameterfv(int arg0,
float[] arg1,
int arg2)
GL3 void glPatchParameterfv(GLenum pname, const GLfloat * values); GL_ARB_tessellation_shader
glPatchParameterfv in interface GL3
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage2D in interface GL
public void glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
GL void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
glBufferData in interface GL
public void glGetQueryObjecti64v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); GL_ARB_timer_query
glGetQueryObjecti64v in interface GL2GL3
public void glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2GL3 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); GL_ARB_uniform_buffer_object
glGetActiveUniformBlockName in interface GL2GL3public void glTessellationModeAMD(int arg0)
GL2GL3 void glTessellationModeAMD(GLenum mode); GL_AMD_vertex_shader_tesselator
glTessellationModeAMD in interface GL2GL3
public void glFramebufferTextureFaceARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); GL_ARB_geometry_shader4
glFramebufferTextureFaceARB in interface GL2GL3
public int glCreateShaderProgramv(int arg0,
int arg1,
com.jogamp.common.nio.PointerBuffer arg2)
GL2GL3 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * * strings); GL_ARB_separate_shader_objects
glCreateShaderProgramv in interface GL2GL3
public void glBindFragDataLocationIndexed(int arg0,
int arg1,
int arg2,
String arg3)
GL2GL3 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); GL_ARB_blend_func_extended
glBindFragDataLocationIndexed in interface GL2GL3
public void glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix3x2fv in interface GL2GL3
public void glBlendEquationi(int arg0,
int arg1)
GL2GL3 void glBlendEquationiARB(GLuint buf, GLenum mode); GL_ARB_draw_buffers_blend
glBlendEquationi in interface GL2GL3
public void glProgramUniform1iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform1iv in interface GL2GL3public void glDepthMask(boolean arg0)
GL void glDepthMask(GLboolean flag);
glDepthMask in interface GL
public void glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
glUniform1fv in interface GL2ES2
public void glSecondaryColorP3uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glSecondaryColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev
glSecondaryColorP3uiv in interface GL2GL3
public void glVertexAttribIFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glVertexAttribIFormatNV in interface GL2GL3
public void glGetIntegeri_v(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); GL_VERSION_3_0
glGetIntegeri_v in interface GL2GL3
public void glPointParameterfv(int arg0,
FloatBuffer arg1)
GL2GL3 void glPointParameterfv(GLenum pname, const GLfloat * params); GL_VERSION_1_4
glPointParameterfv in interface GL2GL3
public void glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage1D in interface GL2GL3
public void glGetUniformSubroutineuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); GL_ARB_shader_subroutine
glGetUniformSubroutineuiv in interface GL2GL3
public void glBindTransformFeedback(int arg0,
int arg1)
GL2GL3 void glBindTransformFeedback(GLenum target, GLuint id); GL_ARB_transform_feedback2
glBindTransformFeedback in interface GL2GL3
public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES2 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveUniform in interface GL2ES2
public void glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL2GL3 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP4uiv in interface GL2GL3
public void glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
glVertexAttrib4fv in interface GL2ES2
public void glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_ARB_vertex_attrib_64bit
glVertexAttribLPointer in interface GL2GL3
public void glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform2uiv in interface GL2GL3
public void glDeleteVertexArrays(int arg0,
IntBuffer arg1)
GL2GL3 void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); GL_ARB_vertex_array_object
glDeleteVertexArrays in interface GL2GL3
public void glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
GL2GL3 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GL_VERSION_2_0
glVertexAttrib4Nub in interface GL2GL3
public void glVertexAttribL1dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttribL1dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL1dv in interface GL2GL3
public long glFenceSync(int arg0,
int arg1)
GL3 GLsync glFenceSync(GLenum condition, GLbitfield flags); GL_ARB_sync
glFenceSync in interface GL3
public void glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
glGetProgramiv in interface GL2ES2
public void glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
GL2GL3 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); GL_ARB_draw_elements_base_vertex
glDrawElementsBaseVertex in interface GL2GL3
public void glGetnPolygonStippleARB(int arg0,
ByteBuffer arg1)
GL2GL3 void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern); GL_ARB_robustness
glGetnPolygonStippleARB in interface GL2GL3
public void glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_VERSION_3_0
glVertexAttribI4ui in interface GL2GL3
public void glGetVertexAttribIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); GL_VERSION_3_0
glGetVertexAttribIiv in interface GL2GL3
public void glProgramUniform2iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform2iv in interface GL2GL3
public void glGetBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetBufferParameterui64vNV in interface GL2GL3public void glLinkProgram(int arg0)
GL2ES2 void glLinkProgram(GLuint program);
glLinkProgram in interface GL2ES2
public void glVertexAttrib4Nbv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4Nbv in interface GL2GL3
public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fv in interface GL2ES2public void glUniform(GLUniformData arg0)
glUniform in interface GL2ES2
public void glUniform3d(int arg0,
double arg1,
double arg2,
double arg3)
GL3 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); GL_ARB_gpu_shader_fp64
glUniform3d in interface GL3public long glGetBufferSize(int arg0)
glGetBufferSize in interface GLarg0 - a GL buffer name, generated with GL.glGenBuffers(int, int[], int) and used in GL.glBindBuffer(int, int), GL.glBufferData(int, long, java.nio.Buffer, int) or GL2.glNamedBufferDataEXT(int, long, java.nio.Buffer, int) for example.
public void glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv in interface GLpublic void glDisableVertexAttribArray(int arg0)
GL2ES2 void glDisableVertexAttribArray(GLuint index);
glDisableVertexAttribArray in interface GL2ES2
public void glGetNamedStringARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2GL3 void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); GL_ARB_shading_language_include
glGetNamedStringARB in interface GL2GL3public boolean glIsTexture(int arg0)
GL GLboolean glIsTexture(GLuint texture);
glIsTexture in interface GL
public void glProgramUniform4iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform4iv in interface GL2GL3
public void glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix4x3dv in interface GL3
public void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
GL2ES2 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3, GL_OES_texture_3D
glCompressedTexSubImage3D in interface GL2ES2
public void glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL2GL3 void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_load
glProgramUniformui64vNV in interface GL2GL3
public void glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4dv in interface GL2GL3
public void glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2dv in interface GL2GL3
public void glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); GL_ARB_transform_feedback3
glGetQueryIndexediv in interface GL2GL3
public void glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nusv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4Nusv in interface GL2GL3
public void glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL2GL3 void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_load
glProgramUniformui64vNV in interface GL2GL3public void glDrawBuffer(int arg0)
GL2GL3 void glDrawBuffer(GLenum mode); GL_VERSION_1_0
glDrawBuffer in interface GL2GL3
public void glGetBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetBufferParameterui64vNV in interface GL2GL3
public void glMultiTexCoordP4ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP4ui in interface GL2GL3
public void glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); GL_ARB_uniform_buffer_object
glGetActiveUniformBlockiv in interface GL2GL3
public void glBindBuffer(int arg0,
int arg1)
GL void glBindBuffer(GLenum target, GLuint buffer);
glBindBuffer in interface GLpublic boolean glIsProgram(int arg0)
GL2ES2 GLboolean glIsProgram(GLuint program);
glIsProgram in interface GL2ES2
public void glScissorArrayv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); GL_ARB_viewport_array
glScissorArrayv in interface GL2GL3
public void glViewportIndexedf(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2GL3 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); GL_ARB_viewport_array
glViewportIndexedf in interface GL2GL3
public void glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform3uiv in interface GL2GL3
public void glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);
glGetShaderInfoLog in interface GL2ES2
public void glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2GL3 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); GL_VERSION_3_0
glGetTransformFeedbackVarying in interface GL2GL3
public void glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); GL_VERSION_3_0
glClearBufferfv in interface GL2GL3
public void glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3dv in interface GL2GL3public int glGetError()
GL GLenum glGetError(void);
glGetError in interface GL
public void glGetProgramBinary(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
Buffer arg4)
GL2ES2 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); GL_ARB_get_program_binary, GL_OES_get_program_binary
glGetProgramBinary in interface GL2ES2
public void glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
Buffer arg6)
GL2ES2 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); GL_ARB_get_program_binary, GL_OES_get_program_binary
glGetProgramBinary in interface GL2ES2
public void glProgramUniform3dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2GL3 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform3dv in interface GL2GL3
public void glBlendEquationSeparate(int arg0,
int arg1)
GL void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
glBlendEquationSeparate in interface GL
public void glVertexAttrib4Nusv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4Nusv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4Nusv in interface GL2GL3
public void glUniform1d(int arg0,
double arg1)
GL3 void glUniform1d(GLint location, GLdouble x); GL_ARB_gpu_shader_fp64
glUniform1d in interface GL3
public void glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib2sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib2sv in interface GL2GL3public int glCreateProgram()
GL2ES2 GLuint glCreateProgram(void);
glCreateProgram in interface GL2ES2
public void glPixelStorei(int arg0,
int arg1)
GL void glPixelStorei(GLenum pname, GLint param);
glPixelStorei in interface GLpublic int getSwapInterval()
GLBaseGLBase.setSwapInterval(int). GLBase.setSwapInterval(int) yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval in interface GLBaseGLBase.setSwapInterval(int)
public void glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
glUniform3f in interface GL2ES2
public void glVertexAttribI2uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI2uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI2uiv in interface GL2GL3
public void glVertexAttrib4Nubv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4Nubv in interface GL2GL3
public void glVertexAttribI3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); GL_VERSION_3_0
glVertexAttribI3i in interface GL2GL3
public void glProgramUniform3fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform3fv in interface GL2GL3
public void glGenVertexArrays(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glGenVertexArrays(GLsizei n, GLuint * arrays); GL_ARB_vertex_array_object
glGenVertexArrays in interface GL2GL3
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv in interface GL
public void glGetUniformSubroutineuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); GL_ARB_shader_subroutine
glGetUniformSubroutineuiv in interface GL2GL3
public void glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL2GL3 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP4uiv in interface GL2GL3
public void glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4fv in interface GL2GL3
public void glVertexAttrib2sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib2sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib2sv in interface GL2GL3
public void glProgramUniform2dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2GL3 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform2dv in interface GL2GL3
public void glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2dv in interface GL2GL3
public void glProgramUniform1iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform1iv in interface GL2GL3
public void glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2fv in interface GL2GL3
public void glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); GL_VERSION_3_0
glGetIntegeri_v in interface GL2GL3
public void glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
glGetUniformfv in interface GL2ES2
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glTexImage2D in interface GL
public void glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix2x4dv in interface GL3public void glReadBuffer(int arg0)
GL2GL3 void glReadBuffer(GLenum mode); GL_VERSION_1_0
glReadBuffer in interface GL2GL3
public void glSecondaryColorP3uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glSecondaryColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev
glSecondaryColorP3uiv in interface GL2GL3
public void glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2ES2 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
glGetAttachedShaders in interface GL2ES2
public void glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2ES2 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
glGetAttachedShaders in interface GL2ES2
public void glGetActiveUniformName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2GL3 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); GL_ARB_uniform_buffer_object
glGetActiveUniformName in interface GL2GL3
public void glClampColor(int arg0,
int arg1)
GL2GL3 void glClampColor(GLenum target, GLenum clamp); GL_VERSION_3_0
glClampColor in interface GL2GL3
public void glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4sv in interface GL2GL3
public void glDeleteTextures(int arg0,
int[] arg1,
int arg2)
GL void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures in interface GL
public void glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2GL3 void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); GL_ARB_shading_language_include
glCompileShaderIncludeARB in interface GL2GL3
public void glDrawTransformFeedbackStream(int arg0,
int arg1,
int arg2)
GL2GL3 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); GL_ARB_transform_feedback3
glDrawTransformFeedbackStream in interface GL2GL3
public void glBindSampler(int arg0,
int arg1)
GL2GL3 void glBindSampler(GLuint unit, GLuint sampler); GL_ARB_sampler_objects
glBindSampler in interface GL2GL3
public void glProgramUniform1fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform1fv in interface GL2GL3
public void glGetDoublev(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glGetDoublev(GLenum pname, GLdouble * params); GL_VERSION_1_0
glGetDoublev in interface GL2GL3
public String glGetStringi(int arg0,
int arg1)
GL2GL3 const GLubyte * glGetStringi(GLenum name, GLuint index); GL_VERSION_3_0
glGetStringi in interface GL2GL3
public void glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix4x3fv in interface GL2GL3
public void glUniform1f(int arg0,
float arg1)
GL2ES2 void glUniform1f(GLint location, GLfloat x);
glUniform1f in interface GL2ES2public void glValidateProgram(int arg0)
GL2ES2 void glValidateProgram(GLuint program);
glValidateProgram in interface GL2ES2
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage2D in interface GL
public void glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix2x3fv in interface GL2GL3
public void glVertexAttribL2dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttribL2dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL2dv in interface GL2GL3
public void glDebugMessageControlARB(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
boolean arg5)
GL2GL3 void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_ARB_debug_output
glDebugMessageControlARB in interface GL2GL3
public void glGetIntegerv(int arg0,
int[] arg1,
int arg2)
GL void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv in interface GL
public void glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2GL3 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0
glGetTexImage in interface GL2GL3
public void glDeleteQueries(int arg0,
IntBuffer arg1)
GL2GL3 void glDeleteQueries(GLsizei n, const GLuint * ids); GL_VERSION_1_5
glDeleteQueries in interface GL2GL3
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv in interface GL
public void glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);
glGetProgramInfoLog in interface GL2ES2
public void glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4fv in interface GL2GL3
public void glNormalP3uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glNormalP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glNormalP3uiv in interface GL2GL3
public void glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix4x2dv in interface GL3public void glUseProgram(int arg0)
GL2ES2 void glUseProgram(GLuint program);
glUseProgram in interface GL2ES2public void glGenerateMipmap(int arg0)
GL void glGenerateMipmap(GLenum target);
glGenerateMipmap in interface GL
public void glGetVertexAttribLdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2GL3 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); GL_ARB_vertex_attrib_64bit
glGetVertexAttribLdv in interface GL2GL3
public int glGetDebugMessageLogAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
byte[] arg10,
int arg11)
GL2GL3 GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); GL_AMD_debug_output
glGetDebugMessageLogAMD in interface GL2GL3
public void glVertexAttribL2d(int arg0,
double arg1,
double arg2)
GL2GL3 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); GL_ARB_vertex_attrib_64bit
glVertexAttribL2d in interface GL2GL3public void glEnable(int arg0)
GL void glEnable(GLenum cap);
glEnable in interface GLpublic void glDeleteShader(int arg0)
GL2ES2 void glDeleteShader(GLuint shader);
glDeleteShader in interface GL2ES2
public void glVertexAttrib4sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4sv in interface GL2GL3
public void glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv in interface GL
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0
glReadPixels in interface GL
public void glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); GL_VERSION_3_0
glGetTexParameterIuiv in interface GL2GL3public void glEndConditionalRender()
GL2GL3 void glEndConditionalRender(void); GL_VERSION_3_0
glEndConditionalRender in interface GL2GL3
public void glBindRenderbuffer(int arg0,
int arg1)
GL void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
glBindRenderbuffer in interface GL
public void glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); GL_ARB_uniform_buffer_object
glGetActiveUniformBlockiv in interface GL2GL3
public void glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix3x4fv in interface GL2GL3public void glActiveTexture(int arg0)
GL void glActiveTexture(GLenum texture);
glActiveTexture in interface GL
public void glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); GL_ARB_transform_feedback3
glGetQueryIndexediv in interface GL2GL3
public boolean glIsNamedStringARB(int arg0,
String arg1)
GL2GL3 GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name); GL_ARB_shading_language_include
glIsNamedStringARB in interface GL2GL3
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1
glTexSubImage2D in interface GL
public void glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3dv in interface GL2GL3
public void glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
glGetVertexAttribfv in interface GL2ES2
public void glPolygonOffset(float arg0,
float arg1)
GL void glPolygonOffset(GLfloat factor, GLfloat units);
glPolygonOffset in interface GL
public void glGetFloati_v(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); GL_ARB_viewport_array
glGetFloati_v in interface GL2GL3
public void glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
GL2GL3 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine
glGetActiveSubroutineUniformName in interface GL2GL3
public void glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1
glTexSubImage1D in interface GL2GL3
public void glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2GL3 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_2
glDrawRangeElements in interface GL2GL3
public void glVertexAttribI2ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); GL_VERSION_3_0
glVertexAttribI2ui in interface GL2GL3
public void glUniformui64NV(int arg0,
long arg1)
GL2GL3 void glUniformui64NV(GLint location, GLuint64EXT value); GL_NV_shader_buffer_load
glUniformui64NV in interface GL2GL3
public void glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glUniform3i(GLint location, GLint x, GLint y, GLint z);
glUniform3i in interface GL2ES2
public void glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform3uiv in interface GL2GL3
public void glScissorArrayv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); GL_ARB_viewport_array
glScissorArrayv in interface GL2GL3
public void glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2dv in interface GL2GL3
public void glFlushMappedBufferRange(int arg0,
long arg1,
long arg2)
GL2GL3 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); GL_ARB_map_buffer_range
glFlushMappedBufferRange in interface GL2GL3
public void glPixelStoref(int arg0,
float arg1)
GL2GL3 void glPixelStoref(GLenum pname, GLfloat param); GL_VERSION_1_0
glPixelStoref in interface GL2GL3
public void glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4ubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4ubv in interface GL2GL3public int glCheckFramebufferStatus(int arg0)
GL GLenum glCheckFramebufferStatus(GLenum target);
glCheckFramebufferStatus in interface GL
public void glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2GL3 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_VERSION_2_0
glVertexAttrib4d in interface GL2GL3
public void glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES2 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glVertexAttrib4f in interface GL2ES2
public void glVertexAttrib1dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib1dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib1dv in interface GL2GL3
public void glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
glGetProgramiv in interface GL2ES2
public void glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
glCopyTexSubImage2D in interface GLpublic void setSwapInterval(int arg0)
GLBase
setSwapInterval in interface GLBaseGLBase.getSwapInterval()
public void glMultiTexCoordP2ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP2ui in interface GL2GL3
public void glSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); GL_ARB_sampler_objects
glSamplerParameterfv in interface GL2GL3
public void glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2GL3 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GL_VERSION_2_0
glVertexAttrib4s in interface GL2GL3
public void glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix3dv in interface GL3
public void glDepthRangeIndexed(int arg0,
double arg1,
double arg2)
GL2GL3 void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f); GL_ARB_viewport_array
glDepthRangeIndexed in interface GL2GL3
public void glVertexAttribI1i(int arg0,
int arg1)
GL2GL3 void glVertexAttribI1i(GLuint index, GLint x); GL_VERSION_3_0
glVertexAttribI1i in interface GL2GL3
public void glVertexAttribP4ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL2GL3 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP4ui in interface GL2GL3public void glBlendEquation(int arg0)
GL void glBlendEquation(GLenum mode);
glBlendEquation in interface GL
public void glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform2uiv in interface GL2GL3
public void glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); GL_ARB_vertex_array_object
glDeleteVertexArrays in interface GL2GL3
public int glGetSubroutineIndex(int arg0,
int arg1,
String arg2)
GL2GL3 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name); GL_ARB_shader_subroutine
glGetSubroutineIndex in interface GL2GL3
public void glVertexAttrib3dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib3dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib3dv in interface GL2GL3public boolean glIsRenderbuffer(int arg0)
GL GLboolean glIsRenderbuffer(GLuint renderbuffer);
glIsRenderbuffer in interface GL
public void glProgramUniform4iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform4iv in interface GL2GL3
public void glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv in interface GL
public void glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2GL3 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GL_VERSION_1_1
glCopyTexSubImage1D in interface GL2GL3public void glResumeTransformFeedback()
GL2GL3 void glResumeTransformFeedback(void); GL_ARB_transform_feedback2
glResumeTransformFeedback in interface GL2GL3
public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
GL2ES2 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_OES_texture_3D
glTexSubImage3D in interface GL2ES2
public void glProgramUniform2iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform2iv in interface GL2GL3
public void glUniform1i(int arg0,
int arg1)
GL2ES2 void glUniform1i(GLint location, GLint x);
glUniform1i in interface GL2ES2
public void glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); GL_VERSION_3_0
glGetVertexAttribIiv in interface GL2GL3
public void glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); GL_VERSION_1_0
glGetTexLevelParameterfv in interface GL2GL3
public void glBindFramebuffer(int arg0,
int arg1)
GL void glBindFramebuffer(GLenum target, GLuint framebuffer);
glBindFramebuffer in interface GL
public void glUniform4dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL3 void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform4dv in interface GL3public boolean glIsVertexArray(int arg0)
GL2GL3 GLboolean glIsVertexArray(GLuint array); GL_ARB_vertex_array_object
glIsVertexArray in interface GL2GL3
public void glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2GL3 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); GL_ARB_shader_subroutine
glGetActiveSubroutineUniformiv in interface GL2GL3
public void glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2GL3 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); GL_VERSION_2_0
glGetVertexAttribdv in interface GL2GL3
public void glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform3iv(GLint location, GLsizei count, const GLint * v);
glUniform3iv in interface GL2ES2
public void glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
glVertexAttrib3f in interface GL2ES2
public void glGenTransformFeedbacks(int arg0,
IntBuffer arg1)
GL2GL3 void glGenTransformFeedbacks(GLsizei n, GLuint * ids); GL_ARB_transform_feedback2
glGenTransformFeedbacks in interface GL2GL3
public void glDepthRangeArrayv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2GL3 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); GL_ARB_viewport_array
glDepthRangeArrayv in interface GL2GL3
public void glFogCoordFormatNV(int arg0,
int arg1)
GL2GL3 void glFogCoordFormatNV(GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glFogCoordFormatNV in interface GL2GL3
public void glUniform2dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL3 void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform2dv in interface GL3
public void glVertexAttrib4dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib4dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib4dv in interface GL2GL3
public void glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Niv(GLuint index, const GLint * v); GL_VERSION_2_0
glVertexAttrib4Niv in interface GL2GL3
public void glProgramUniform4fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform4fv in interface GL2GL3public boolean glUnmapBuffer(int arg0)
GL GLboolean glUnmapBufferOES(GLenum target); GL_VERSION_1_5, GL_OES_mapbuffer
glUnmapBuffer in interface GL
public void glGenBuffers(int arg0,
IntBuffer arg1)
GL void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers in interface GL
public void glProgramUniform2fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform2fv in interface GL2GL3
public void glVertexAttrib4Nuiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4Nuiv in interface GL2GL3
public void glClearBufferuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); GL_VERSION_3_0
glClearBufferuiv in interface GL2GL3
public void glVertexAttribI4ubv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttribI4ubv(GLuint index, const GLubyte * v); GL_VERSION_3_0
glVertexAttribI4ubv in interface GL2GL3
public void glTexCoordP3ui(int arg0,
int arg1)
GL2GL3 void glTexCoordP3ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP3ui in interface GL2GL3
public void glEnablei(int arg0,
int arg1)
GL2GL3 void glEnablei(GLenum target, GLuint index); GL_VERSION_3_0
glEnablei in interface GL2GL3
public void glVertexAttrib1f(int arg0,
float arg1)
GL2ES2 void glVertexAttrib1f(GLuint indx, GLfloat x);
glVertexAttrib1f in interface GL2ES2
public void glGetSynciv(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
GL3 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); GL_ARB_sync
glGetSynciv in interface GL3
public void glGetSynciv(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
GL3 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); GL_ARB_sync
glGetSynciv in interface GL3
public void glTexCoordP4uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glTexCoordP4uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP4uiv in interface GL2GL3
public void glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform1iv(GLint location, GLsizei count, const GLint * v);
glUniform1iv in interface GL2ES2
public void glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4dv in interface GL2GL3
public void glBindTexture(int arg0,
int arg1)
GL void glBindTexture(GLenum target, GLuint texture);
glBindTexture in interface GL
public void glPointParameteri(int arg0,
int arg1)
GL2GL3 void glPointParameteri(GLenum pname, GLint param); GL_VERSION_1_4
glPointParameteri in interface GL2GL3
public void glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetUniformiv(GLuint program, GLint location, GLint * params);
glGetUniformiv in interface GL2ES2
public void glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
glUniform2fv in interface GL2ES2public void glFrontFace(int arg0)
GL void glFrontFace(GLenum mode);
glFrontFace in interface GL
public void glTexCoordFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glTexCoordFormatNV in interface GL2GL3
public void glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); GL_VERSION_3_0
glClearBufferiv in interface GL2GL3
public void glIndexFormatNV(int arg0,
int arg1)
GL2GL3 void glIndexFormatNV(GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glIndexFormatNV in interface GL2GL3
public void glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix4x2fv in interface GL2GL3
public void glVertexAttribL4dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttribL4dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL4dv in interface GL2GL3
public void glMultiTexCoordP2uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP2uiv in interface GL2GL3
public void glGetnUniformivARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params); GL_ARB_robustness
glGetnUniformivARB in interface GL2GL3
public void glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3dv in interface GL2GL3
public void glGetSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects
glGetSamplerParameterIiv in interface GL2GL3
public void glProgramUniform3ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GL_ARB_separate_shader_objects
glProgramUniform3ui in interface GL2GL3
public void glVertexAttribL1d(int arg0,
double arg1)
GL2GL3 void glVertexAttribL1d(GLuint index, GLdouble x); GL_ARB_vertex_attrib_64bit
glVertexAttribL1d in interface GL2GL3
public void glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3fv in interface GL2GL3
public void glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount); GL_ARB_draw_instanced
glDrawArraysInstanced in interface GL2GL3
public void glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
glGetVertexAttribiv in interface GL2ES2
public void glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4dv in interface GL2GL3
public void glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix3x4dv in interface GL3
public void glViewportArrayv(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); GL_ARB_viewport_array
glViewportArrayv in interface GL2GL3
public void glVertexAttribP2ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL2GL3 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP2ui in interface GL2GL3
public void glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4fv in interface GL2GL3
public void glColorP4ui(int arg0,
int arg1)
GL2GL3 void glColorP4ui(GLenum type, GLuint color); GL_ARB_vertex_type_2_10_10_10_rev
glColorP4ui in interface GL2GL3
public void glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
glStencilFuncSeparate in interface GL2ES2
public void glColorP4uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glColorP4uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev
glColorP4uiv in interface GL2GL3
public void glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2fv in interface GL2GL3
public void glGetUniformdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL3 void glGetUniformdv(GLuint program, GLint location, GLdouble * params); GL_ARB_gpu_shader_fp64
glGetUniformdv in interface GL3
public void glGenProgramPipelines(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glGenProgramPipelines(GLsizei n, GLuint * pipelines); GL_ARB_separate_shader_objects
glGenProgramPipelines in interface GL2GL3
public void glScissorIndexed(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); GL_ARB_viewport_array
glScissorIndexed in interface GL2GL3public boolean glIsEnabled(int arg0)
GL GLboolean glIsEnabled(GLenum cap);
glIsEnabled in interface GL
public void glGetSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects
glGetSamplerParameteriv in interface GL2GL3
public void glDrawBuffers(int arg0,
IntBuffer arg1)
GL2GL3 void glDrawBuffers(GLsizei n, const GLenum * bufs); GL_VERSION_2_0
glDrawBuffers in interface GL2GL3
public void glPointParameterf(int arg0,
float arg1)
GL2GL3 void glPointParameterf(GLenum pname, GLfloat param); GL_VERSION_1_4
glPointParameterf in interface GL2GL3
public void glProgramUniform1dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2GL3 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform1dv in interface GL2GL3
public void glTexImage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
GL2GL3 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GL_ARB_texture_multisample
glTexImage2DMultisample in interface GL2GL3
public void glVertexAttribI1iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI1iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI1iv in interface GL2GL3
public void glDrawArrays(int arg0,
int arg1,
int arg2)
GL void glDrawArrays(GLenum mode, GLint first, GLsizei count);
glDrawArrays in interface GLpublic void glPointSize(float arg0)
GL2GL3 void glPointSize(GLfloat size); GL_VERSION_1_0
glPointSize in interface GL2GL3
public void glVertexAttribL3d(int arg0,
double arg1,
double arg2,
double arg3)
GL2GL3 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); GL_ARB_vertex_attrib_64bit
glVertexAttribL3d in interface GL2GL3
public void glMakeBufferResidentNV(int arg0,
int arg1)
GL2GL3 void glMakeBufferResidentNV(GLenum target, GLenum access); GL_NV_shader_buffer_load
glMakeBufferResidentNV in interface GL2GL3
public void glUniform2uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform2uiv in interface GL2GL3
public void glVertexAttribI3iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI3iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI3iv in interface GL2GL3
public void glGetProgramStageiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); GL_ARB_shader_subroutine
glGetProgramStageiv in interface GL2GL3
public void glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix2x3dv in interface GL3
public void glSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects
glSamplerParameteriv in interface GL2GL3
public void glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_3_0
glVertexAttribIPointer in interface GL2GL3
public void glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform4uiv in interface GL2GL3
public void glGetnMapdvARB(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2GL3 void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); GL_ARB_robustness
glGetnMapdvARB in interface GL2GL3public void glDisableClientState(int arg0)
GL2GL3 void glDisableClientState(GLenum cap); GL_VERSION_1_1
glDisableClientState in interface GL2GL3
public void glGetnUniformfvARB(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); GL_ARB_robustness
glGetnUniformfvARB in interface GL2GL3
public void glMultiDrawElements(int arg0,
IntBuffer arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3,
int arg4)
GL2GL3 void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); GL_VERSION_1_4
glMultiDrawElements in interface GL2GL3
public void glUniform2ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glUniform2ui(GLint location, GLuint v0, GLuint v1); GL_VERSION_3_0
glUniform2ui in interface GL2GL3
public void glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); GL_VERSION_1_0
glGetTexLevelParameteriv in interface GL2GL3
public void glSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); GL_ARB_sampler_objects
glSamplerParameterIuiv in interface GL2GL3
public void glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix2x4fv in interface GL2GL3
public void glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4iv(GLuint index, const GLint * v); GL_VERSION_2_0
glVertexAttrib4iv in interface GL2GL3
public void glDeleteProgramPipelines(int arg0,
IntBuffer arg1)
GL2GL3 void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); GL_ARB_separate_shader_objects
glDeleteProgramPipelines in interface GL2GL3
public void glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices); GL_ARB_uniform_buffer_object
glGetUniformIndices in interface GL2GL3
public void glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GL_VERSION_3_0
glUniform4ui in interface GL2GL3
public void glGetBooleani_v(int arg0,
int arg1,
ByteBuffer arg2)
GL2GL3 void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); GL_VERSION_3_0
glGetBooleani_v in interface GL2GL3
public void glMultiTexCoordP3uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP3uiv in interface GL2GL3
public void glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
GL2GL3 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GL_VERSION_3_0
glColorMaski in interface GL2GL3
public void glUniform2f(int arg0,
float arg1,
float arg2)
GL2ES2 void glUniform2f(GLint location, GLfloat x, GLfloat y);
glUniform2f in interface GL2ES2
public void glUniform2d(int arg0,
double arg1,
double arg2)
GL3 void glUniform2d(GLint location, GLdouble x, GLdouble y); GL_ARB_gpu_shader_fp64
glUniform2d in interface GL3
public void glUniform2i(int arg0,
int arg1,
int arg2)
GL2ES2 void glUniform2i(GLint location, GLint x, GLint y);
glUniform2i in interface GL2ES2
public void glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
glVertexAttrib2fv in interface GL2ES2
public void glClearBufferiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); GL_VERSION_3_0
glClearBufferiv in interface GL2GL3
public void glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv in interface GL
public void glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2ES2 void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_1_2, GL_OES_texture_3D
glCopyTexSubImage3D in interface GL2ES2
public void glUniform4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL3 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_gpu_shader_fp64
glUniform4d in interface GL3
public void glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetUniformiv(GLuint program, GLint location, GLint * params);
glGetUniformiv in interface GL2ES2
public void glGetnHistogramARB(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2GL3 void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); GL_ARB_robustness
glGetnHistogramARB in interface GL2GL3
public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES2 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveAttrib in interface GL2ES2
public void glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform1iv(GLint location, GLsizei count, const GLint * v);
glUniform1iv in interface GL2ES2
public void glTexCoordP4uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glTexCoordP4uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP4uiv in interface GL2GL3
public void glGetDoublei_v(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2GL3 void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); GL_ARB_viewport_array
glGetDoublei_v in interface GL2GL3
public void glDrawTransformFeedback(int arg0,
int arg1)
GL2GL3 void glDrawTransformFeedback(GLenum mode, GLuint id); GL_ARB_transform_feedback2
glDrawTransformFeedback in interface GL2GL3
public void glViewportIndexedfv(int arg0,
float[] arg1,
int arg2)
GL2GL3 void glViewportIndexedfv(GLuint index, const GLfloat * v); GL_ARB_viewport_array
glViewportIndexedfv in interface GL2GL3
public void glGenTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glGenTransformFeedbacks(GLsizei n, GLuint * ids); GL_ARB_transform_feedback2
glGenTransformFeedbacks in interface GL2GL3
public void glDetachShader(int arg0,
int arg1)
GL2ES2 void glDetachShader(GLuint program, GLuint shader);
glDetachShader in interface GL2ES2
public void glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform3iv(GLint location, GLsizei count, const GLint * v);
glUniform3iv in interface GL2ES2
public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
GL2ES2 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); GL_VERSION_2_0
glVertexAttribPointer in interface GL2ES2public void glFinish()
GL void glFinish(void);
glFinish in interface GL
public void glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2GL3 void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glTexImage1D in interface GL2GL3
public void glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
GL2GL3 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex); GL_ARB_draw_elements_base_vertex
glDrawElementsInstancedBaseVertex in interface GL2GL3
public void glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2GL3 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); GL_ARB_shader_subroutine
glGetActiveSubroutineUniformiv in interface GL2GL3public int glGetBoundBuffer(int arg0)
glGetBoundBuffer in interface GLarg0 - a GL buffer (VBO) target as used in GL.glBindBuffer(int, int), ie GL.GL_ELEMENT_ARRAY_BUFFER, GL.GL_ARRAY_BUFFER, ..
GL.glBindBuffer(int, int) or 0 if unbound.
public void glVertexP3ui(int arg0,
int arg1)
GL2GL3 void glVertexP3ui(GLenum type, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP3ui in interface GL2GL3
public void glGetBooleanv(int arg0,
ByteBuffer arg1)
GL void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv in interface GL
public void glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); GL_VERSION_3_0
glClearBufferuiv in interface GL2GL3
public void glGenBuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers in interface GL
public void glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4Nuiv in interface GL2GL3
public void glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3fv in interface GL2GL3
public void glGetMultisamplefv(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); GL_ARB_texture_multisample
glGetMultisamplefv in interface GL2GL3
public void glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_ARB_framebuffer_object
glRenderbufferStorageMultisample in interface GL2GL3
public void glGetnUniformdvARB(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2GL3 void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); GL_ARB_robustness
glGetnUniformdvARB in interface GL2GL3
public void glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4bv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4bv in interface GL2GL3
public void glGetnMapfvARB(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); GL_ARB_robustness
glGetnMapfvARB in interface GL2GL3public boolean hasGLSL()
GLBase
hasGLSL in interface GLBase
public ByteBuffer glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
GL2GL3wglAllocateMemoryNV /
glXAllocateMemoryNV extension.
glAllocateMemoryNV in interface GL2GL3
public void glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3fv in interface GL2GL3
public void glVertexAttrib4Niv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4Niv(GLuint index, const GLint * v); GL_VERSION_2_0
glVertexAttrib4Niv in interface GL2GL3
public void glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
glUniform4fv in interface GL2ES2
public void glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2fv in interface GL2GL3
public void glTexCoordP1ui(int arg0,
int arg1)
GL2GL3 void glTexCoordP1ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP1ui in interface GL2GL3
public void glGetProgramStageiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); GL_ARB_shader_subroutine
glGetProgramStageiv in interface GL2GL3
public void glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform2uiv in interface GL2GL3
public void glVertexAttribI3iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI3iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI3iv in interface GL2GL3
public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fv in interface GL2ES2
public int glGetUniformBlockIndex(int arg0,
String arg1)
GL2GL3 GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName); GL_ARB_uniform_buffer_object
glGetUniformBlockIndex in interface GL2GL3
public void glSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects
glSamplerParameteriv in interface GL2GL3public String glGetString(int arg0)
GL const GLubyte * glGetString(GLenum name);
glGetString in interface GL
public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2ES2 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_OES_texture_3D
glTexImage3D in interface GL2ES2
public void glSecondaryColorFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glSecondaryColorFormatNV in interface GL2GL3
public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fv in interface GL2ES2
public void glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_1
glDrawElements in interface GL
public void glGetUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetUniformui64vNV in interface GL2GL3
public void glVertexAttribI1iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI1iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI1iv in interface GL2GL3
public void glVertexAttrib4iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4iv(GLuint index, const GLint * v); GL_VERSION_2_0
glVertexAttrib4iv in interface GL2GL3
public void glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); GL_VERSION_1_0
glGetTexLevelParameteriv in interface GL2GL3
public void glSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); GL_ARB_sampler_objects
glSamplerParameterIuiv in interface GL2GL3
public void glVertexAttribL3dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttribL3dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL3dv in interface GL2GL3
public ByteBuffer glMapBuffer(int arg0,
int arg1)
GL GLeglImageOES glMapBufferOES(GLenum target, GLenum access);
glMapBuffer in interface GL
public void glMultiTexCoordP3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP3uiv in interface GL2GL3
public void glDeleteProgramPipelines(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); GL_ARB_separate_shader_objects
glDeleteProgramPipelines in interface GL2GL3
public void glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2GL3 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices); GL_ARB_uniform_buffer_object
glGetUniformIndices in interface GL2GL3
public void glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
glGetShaderSource in interface GL2ES2
public void glAttachShader(int arg0,
int arg1)
GL2ES2 void glAttachShader(GLuint program, GLuint shader);
glAttachShader in interface GL2ES2
public void glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix3x2dv in interface GL3
public void glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform4uiv in interface GL2GL3
public void glVertexAttribI2i(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexAttribI2i(GLuint index, GLint x, GLint y); GL_VERSION_3_0
glVertexAttribI2i in interface GL2GL3
public void glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv in interface GL
public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2ES2 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3, GL_OES_texture_3D
glCompressedTexImage3D in interface GL2ES2
public void glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
GL2GL3 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); GL_VERSION_2_0
glVertexAttrib3d in interface GL2GL3
public void glVertexAttribI4bv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4bv(GLuint index, const GLbyte * v); GL_VERSION_3_0
glVertexAttribI4bv in interface GL2GL3public boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled in interface GLGL.GL_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise false
public void glMultiDrawElements(int arg0,
int[] arg1,
int arg2,
int arg3,
com.jogamp.common.nio.PointerBuffer arg4,
int arg5)
GL2GL3 void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); GL_VERSION_1_4
glMultiDrawElements in interface GL2GL3
public void glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
glGetVertexAttribiv in interface GL2ES2
public void glUniform3dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL3 void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform3dv in interface GL3
public void glPolygonMode(int arg0,
int arg1)
GL2GL3 void glPolygonMode(GLenum face, GLenum mode); GL_VERSION_1_0
glPolygonMode in interface GL2GL3
public void glStencilOp(int arg0,
int arg1,
int arg2)
GL void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
glStencilOp in interface GL
public void glGetnPixelMapfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values); GL_ARB_robustness
glGetnPixelMapfvARB in interface GL2GL3
public void glSampleCoverage(float arg0,
boolean arg1)
GL void glSampleCoverage(GLclampf value, GLboolean invert);
glSampleCoverage in interface GL
public void glVertexAttribFormatNV(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
GL2GL3 void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glVertexAttribFormatNV in interface GL2GL3
public void glMultiTexCoordP2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP2uiv in interface GL2GL3
public void glGetnUniformivARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params); GL_ARB_robustness
glGetnUniformivARB in interface GL2GL3
public int glGetDebugMessageLogARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7)
GL2GL3 GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); GL_ARB_debug_output
glGetDebugMessageLogARB in interface GL2GL3
public void glActiveShaderProgram(int arg0,
int arg1)
GL2GL3 void glActiveShaderProgram(GLuint pipeline, GLuint program); GL_ARB_separate_shader_objects
glActiveShaderProgram in interface GL2GL3
public void glDeleteNamedStringARB(int arg0,
String arg1)
GL2GL3 void glDeleteNamedStringARB(GLint namelen, const GLchar * name); GL_ARB_shading_language_include
glDeleteNamedStringARB in interface GL2GL3
public void glGetSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects
glGetSamplerParameterIiv in interface GL2GL3
public void glGenProgramPipelines(int arg0,
IntBuffer arg1)
GL2GL3 void glGenProgramPipelines(GLsizei n, GLuint * pipelines); GL_ARB_separate_shader_objects
glGenProgramPipelines in interface GL2GL3
public void glColorP4uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glColorP4uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev
glColorP4uiv in interface GL2GL3
public void glQueryCounter(int arg0,
int arg1)
GL2GL3 void glQueryCounter(GLuint id, GLenum target); GL_ARB_timer_query
glQueryCounter in interface GL2GL3
public void glDrawBuffers(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glDrawBuffers(GLsizei n, const GLenum * bufs); GL_VERSION_2_0
glDrawBuffers in interface GL2GL3
public void glGetUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetUniformui64vNV in interface GL2GL3
public void glUniform1dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL3 void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform1dv in interface GL3
public void glGetSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects
glGetSamplerParameteriv in interface GL2GL3
public void glBlendFuncSeparatei(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GL_ARB_draw_buffers_blend
glBlendFuncSeparatei in interface GL2GL3
public void glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); GL_VERSION_3_0
glVertexAttribI4i in interface GL2GL3
public void glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage1D in interface GL2GL3
public void glVertexAttrib1d(int arg0,
double arg1)
GL2GL3 void glVertexAttrib1d(GLuint index, GLdouble x); GL_VERSION_2_0
glVertexAttrib1d in interface GL2GL3
public void glPointParameteriv(int arg0,
IntBuffer arg1)
GL2GL3 void glPointParameteriv(GLenum pname, const GLint * params); GL_VERSION_1_4
glPointParameteriv in interface GL2GL3
public void glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform1uiv in interface GL2GL3
public void glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix3dv in interface GL3public void glDepthFunc(int arg0)
GL void glDepthFunc(GLenum func);
glDepthFunc in interface GL
public void glProgramUniform2ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); GL_ARB_separate_shader_objects
glProgramUniform2ui in interface GL2GL3
public void glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
glBufferSubData in interface GL
public void glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib3dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib3dv in interface GL2GL3
public void glBlendFunci(int arg0,
int arg1,
int arg2)
GL2GL3 void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst); GL_ARB_draw_buffers_blend
glBlendFunci in interface GL2GL3
public void glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage1D in interface GL2GL3public void glReleaseShaderCompiler()
GL2ES2 void glReleaseShaderCompiler(void);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glReleaseShaderCompiler in interface GL2ES2
public void glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv in interface GL
public void glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib1dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib1dv in interface GL2GL3
public void glGetnUniformuivARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params); GL_ARB_robustness
glGetnUniformuivARB in interface GL2GL3
public void glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4usv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4usv in interface GL2GL3
public void glVertexAttribI4bv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttribI4bv(GLuint index, const GLbyte * v); GL_VERSION_3_0
glVertexAttribI4bv in interface GL2GL3
public void glGenFramebuffers(int arg0,
IntBuffer arg1)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers in interface GL
public void glGenQueries(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glGenQueries(GLsizei n, GLuint * ids); GL_VERSION_1_5
glGenQueries in interface GL2GL3public void glClearDepthf(float arg0)
GL void glClearDepthf(GLclampf depth);
glClearDepthf in interface GLglClearDepthf in interface GL2ES2public void glCompileShader(int arg0)
GL2ES2 void glCompileShader(GLuint shader);
glCompileShader in interface GL2ES2
public void glGetInteger64v(int arg0,
long[] arg1,
int arg2)
GL3 void glGetInteger64v(GLenum pname, GLint64 * params); GL_ARB_sync
glGetInteger64v in interface GL3
public void glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
glCopyTexImage2D in interface GL
public void glVertexAttrib4usv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4usv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4usv in interface GL2GL3
public void glUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_load
glUniformui64vNV in interface GL2GL3
public void glVertexAttrib4uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4uiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4uiv in interface GL2GL3
public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fv in interface GL2ES2
public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fv in interface GL2ES2
public void glUniformSubroutinesuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); GL_ARB_shader_subroutine
glUniformSubroutinesuiv in interface GL2GL3
public void glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES2 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glUniform4f in interface GL2ES2
public void glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES2 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
glUniform4i in interface GL2ES2
public void glVertexP4uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexP4uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP4uiv in interface GL2GL3
public void glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3dv in interface GL2GL3public void glEdgeFlagFormatNV(int arg0)
GL2GL3 void glEdgeFlagFormatNV(GLsizei stride); GL_NV_vertex_buffer_unified_memory
glEdgeFlagFormatNV in interface GL2GL3
public void glUniform1ui(int arg0,
int arg1)
GL2GL3 void glUniform1ui(GLint location, GLuint v0); GL_VERSION_3_0
glUniform1ui in interface GL2GL3
public void glVertexAttribI4usv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttribI4usv(GLuint index, const GLushort * v); GL_VERSION_3_0
glVertexAttribI4usv in interface GL2GL3
public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL2ES2 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3, GL_OES_texture_3D
glCompressedTexImage3D in interface GL2ES2
public void glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetQueryiv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_5
glGetQueryiv in interface GL2GL3
public void glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL2GL3 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP3uiv in interface GL2GL3
public void glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
boolean arg4)
GL2GL3 void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_AMD_debug_output
glDebugMessageEnableAMD in interface GL2GL3
public void glScissorIndexedv(int arg0,
IntBuffer arg1)
GL2GL3 void glScissorIndexedv(GLuint index, const GLint * v); GL_ARB_viewport_array
glScissorIndexedv in interface GL2GL3
public void glGetInteger64v(int arg0,
LongBuffer arg1)
GL3 void glGetInteger64v(GLenum pname, GLint64 * params); GL_ARB_sync
glGetInteger64v in interface GL3
public void glUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_load
glUniformui64vNV in interface GL2GL3
public void glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers in interface GL
public void glUniform3uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform3uiv in interface GL2GL3
public void glDebugMessageInsertARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
String arg5)
GL2GL3 void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); GL_ARB_debug_output
glDebugMessageInsertARB in interface GL2GL3
public void glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); GL_VERSION_3_0
glUniform3ui in interface GL2GL3public void glVertexAttribPointer(GLArrayData arg0)
GL2ES2
glVertexAttribPointer in interface GL2ES2
public void glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
GL void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
glColorMask in interface GL
public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
GL2ES2 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_OES_texture_3D
glTexImage3D in interface GL2ES2
public void glGetnPixelMapfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values); GL_ARB_robustness
glGetnPixelMapfvARB in interface GL2GL3public void glLogicOp(int arg0)
GL2GL3 void glLogicOp(GLenum opcode); GL_VERSION_1_0
glLogicOp in interface GL2GL3
public void glUniform1uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform1uiv in interface GL2GL3
public void glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
GL2GL3 void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); GL_ARB_draw_instanced
glDrawElementsInstanced in interface GL2GL3
public void glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2dv in interface GL2GL3
public void glVertexAttribI1uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI1uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI1uiv in interface GL2GL3
public void glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_1
glDrawElements in interface GL
public void glGetnCompressedTexImageARB(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2GL3 void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); GL_ARB_robustness
glGetnCompressedTexImageARB in interface GL2GL3
public void glVertexAttribI4usv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4usv(GLuint index, const GLushort * v); GL_VERSION_3_0
glVertexAttribI4usv in interface GL2GL3public void glTessellationFactorAMD(float arg0)
GL2GL3 void glTessellationFactorAMD(GLfloat factor); GL_AMD_vertex_shader_tesselator
glTessellationFactorAMD in interface GL2GL3
public void glVertexAttribL2dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttribL2dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL2dv in interface GL2GL3
public void glGetDoublev(int arg0,
DoubleBuffer arg1)
GL2GL3 void glGetDoublev(GLenum pname, GLdouble * params); GL_VERSION_1_0
glGetDoublev in interface GL2GL3
public void glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv in interface GL
public void glDeleteTransformFeedbacks(int arg0,
IntBuffer arg1)
GL2GL3 void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); GL_ARB_transform_feedback2
glDeleteTransformFeedbacks in interface GL2GL3public void glDisable(int arg0)
GL void glDisable(GLenum cap);
glDisable in interface GL
public void glViewportIndexedfv(int arg0,
FloatBuffer arg1)
GL2GL3 void glViewportIndexedfv(GLuint index, const GLfloat * v); GL_ARB_viewport_array
glViewportIndexedfv in interface GL2GL3
public void glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
GL void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
glFramebufferRenderbuffer in interface GL
public void glProgramUniform2d(int arg0,
int arg1,
double arg2,
double arg3)
GL2GL3 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); GL_ARB_separate_shader_objects
glProgramUniform2d in interface GL2GL3
public void glTexCoordP2uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glTexCoordP2uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP2uiv in interface GL2GL3
public void glGetActiveUniformsiv(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int[] arg5,
int arg6)
GL2GL3 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); GL_ARB_uniform_buffer_object
glGetActiveUniformsiv in interface GL2GL3
public void glGetActiveUniformsiv(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
GL2GL3 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); GL_ARB_uniform_buffer_object
glGetActiveUniformsiv in interface GL2GL3
public void glSampleMaski(int arg0,
int arg1)
GL2GL3 void glSampleMaski(GLuint index, GLbitfield mask); GL_ARB_texture_multisample
glSampleMaski in interface GL2GL3
public void glProgramUniform2i(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); GL_ARB_separate_shader_objects
glProgramUniform2i in interface GL2GL3
public void glSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects
glSamplerParameterIiv in interface GL2GL3
public void glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL2GL3 void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glTexImage1D in interface GL2GL3
public void glProgramUniform2f(int arg0,
int arg1,
float arg2,
float arg3)
GL2GL3 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); GL_ARB_separate_shader_objects
glProgramUniform2f in interface GL2GL3
public void glProgramUniform3iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform3iv in interface GL2GL3
public void glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix4x2dv in interface GL3
public void glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glBlendColor in interface GL2ES2
public void glGetIntegerui64i_vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); GL_NV_vertex_buffer_unified_memory
glGetIntegerui64i_vNV in interface GL2GL3
public void glTexCoordP1uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glTexCoordP1uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP1uiv in interface GL2GL3
public void glDeleteSamplers(int arg0,
IntBuffer arg1)
GL2GL3 void glDeleteSamplers(GLsizei count, const GLuint * samplers); GL_ARB_sampler_objects
glDeleteSamplers in interface GL2GL3public void glBeginTransformFeedback(int arg0)
GL2GL3 void glBeginTransformFeedback(GLenum primitiveMode); GL_VERSION_3_0
glBeginTransformFeedback in interface GL2GL3
public void glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
glVertexAttrib2fv in interface GL2ES2
public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
GL2ES2 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); GL_VERSION_2_0
glVertexAttribPointer in interface GL2ES2
public void glProgramParameteri(int arg0,
int arg1,
int arg2)
GL2GL3 void glProgramParameteri(GLuint program, GLenum pname, GLint value); GL_ARB_get_program_binary
glProgramParameteri in interface GL2GL3
public void glGetVertexAttribLdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2GL3 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); GL_ARB_vertex_attrib_64bit
glGetVertexAttribLdv in interface GL2GL3
public void glProgramBinary(int arg0,
int arg1,
Buffer arg2,
int arg3)
GL2ES2 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); GL_ARB_get_program_binary, GL_OES_get_program_binary
glProgramBinary in interface GL2ES2
public void glGetIntegerui64i_vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); GL_NV_vertex_buffer_unified_memory
glGetIntegerui64i_vNV in interface GL2GL3
public void glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
GL void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv in interface GL
public void glDisablei(int arg0,
int arg1)
GL2GL3 void glDisablei(GLenum target, GLuint index); GL_VERSION_3_0
glDisablei in interface GL2GL3
public void glMultiTexCoordP1uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP1uiv in interface GL2GL3
public void glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3fv in interface GL2GL3
public void glGetMultisamplefv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); GL_ARB_texture_multisample
glGetMultisamplefv in interface GL2GL3
public void glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3fv in interface GL2GL3
public void glVertexAttrib4bv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4bv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4bv in interface GL2GL3
public void glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2fv in interface GL2GL3public void glBindVertexArray(int arg0)
GL2GL3 void glBindVertexArray(GLuint array); GL_ARB_vertex_array_object
glBindVertexArray in interface GL2GL3
public void glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
glUniform4fv in interface GL2ES2public boolean isExtensionAvailable(String arg0)
GLBase
isExtensionAvailable in interface GLBasearg0 - the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").
public void glGetnMapfvARB(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); GL_ARB_robustness
glGetnMapfvARB in interface GL2GL3public boolean isNPOTTextureAvailable()
GLBaseNPOT textures are supported in OpenGL >= 3, GLES2 or if the 'GL_ARB_texture_non_power_of_two' extension is available.
isNPOTTextureAvailable in interface GLBase
public void glCopyBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
GL2GL3 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GL_ARB_copy_buffer
glCopyBufferSubData in interface GL2GL3
public void glProgramUniform4f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL2GL3 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GL_ARB_separate_shader_objects
glProgramUniform4f in interface GL2GL3
public void glProgramUniform2dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2GL3 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform2dv in interface GL2GL3
public void glProgramUniform4d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL2GL3 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); GL_ARB_separate_shader_objects
glProgramUniform4d in interface GL2GL3
public void glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2dv in interface GL2GL3
public void glProgramUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2GL3 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GL_ARB_separate_shader_objects
glProgramUniform4i in interface GL2GL3
public void glTexImage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
GL2GL3 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GL_ARB_texture_multisample
glTexImage3DMultisample in interface GL2GL3
public void glMultiTexCoordP1ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP1ui in interface GL2GL3
public void glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix2x4dv in interface GL3
public void glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_ARB_framebuffer_object
glFramebufferTextureLayer in interface GL2GL3
public void glVertexP4ui(int arg0,
int arg1)
GL2GL3 void glVertexP4ui(GLenum type, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP4ui in interface GL2GL3
public void glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
glBlendFuncSeparate in interface GL
public void glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); GL_ARB_shading_language_include
glGetNamedStringivARB in interface GL2GL3
public void glUniformBlockBinding(int arg0,
int arg1,
int arg2)
GL2GL3 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); GL_ARB_uniform_buffer_object
glUniformBlockBinding in interface GL2GL3
public void glProgramUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2GL3 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GL_ARB_separate_shader_objects
glProgramUniform4ui in interface GL2GL3
public void glScissorIndexedv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glScissorIndexedv(GLuint index, const GLint * v); GL_ARB_viewport_array
glScissorIndexedv in interface GL2GL3
public void glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL2GL3 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP3uiv in interface GL2GL3
public void glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
boolean arg5)
GL2GL3 void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_AMD_debug_output
glDebugMessageEnableAMD in interface GL2GL3public void glBindProgramPipeline(int arg0)
GL2GL3 void glBindProgramPipeline(GLuint pipeline); GL_ARB_separate_shader_objects
glBindProgramPipeline in interface GL2GL3
public void glBeginConditionalRender(int arg0,
int arg1)
GL2GL3 void glBeginConditionalRender(GLuint id, GLenum mode); GL_VERSION_3_0
glBeginConditionalRender in interface GL2GL3
public void glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4fv in interface GL2GL3
public void glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetNamedBufferParameterui64vNV in interface GL2GL3
public void glDeleteFramebuffers(int arg0,
IntBuffer arg1)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers in interface GL
public void glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform3uiv in interface GL2GL3
public void glGetnPixelMapusvARB(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2GL3 void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values); GL_ARB_robustness
glGetnPixelMapusvARB in interface GL2GL3
public void glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2dv in interface GL2GL3public void glEndQuery(int arg0)
GL2GL3 void glEndQuery(GLenum target); GL_VERSION_1_5
glEndQuery in interface GL2GL3
public void glGetQueryObjectui64v(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); GL_ARB_timer_query
glGetQueryObjectui64v in interface GL2GL3
public void glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4dv in interface GL2GL3
public void glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetQueryiv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_5
glGetQueryiv in interface GL2GL3
public void glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2fv in interface GL2GL3
public void glProgramUniform3dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2GL3 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform3dv in interface GL2GL3
public void glGetnPixelMapusvARB(int arg0,
int arg1,
ShortBuffer arg2)
GL2GL3 void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values); GL_ARB_robustness
glGetnPixelMapusvARB in interface GL2GL3
public int glGetDebugMessageLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
int[] arg10,
int arg11,
byte[] arg12,
int arg13)
GL2GL3 GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); GL_ARB_debug_output
glGetDebugMessageLogARB in interface GL2GL3
public void glSamplerParameteri(int arg0,
int arg1,
int arg2)
GL2GL3 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); GL_ARB_sampler_objects
glSamplerParameteri in interface GL2GL3
public void glViewportArrayv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); GL_ARB_viewport_array
glViewportArrayv in interface GL2GL3public void glClearDepth(double arg0)
glClearDepth in interface GLglClearDepth in interface GL2ES2
public void glTransformFeedbackVaryings(int arg0,
int arg1,
String[] arg2,
int arg3)
GL2GL3 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode); GL_VERSION_3_0
glTransformFeedbackVaryings in interface GL2GL3public boolean glIsVBOElementArrayEnabled()
glIsVBOElementArrayEnabled in interface GLGL.GL_ELEMENT_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise false
public void glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3fv in interface GL2GL3
public void glVertexAttribI1uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI1uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI1uiv in interface GL2GL3
public void glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform1uiv in interface GL2GL3
public void glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3dv in interface GL2GL3
public void glGetnUniformfvARB(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); GL_ARB_robustness
glGetnUniformfvARB in interface GL2GL3
public void glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
glGetShaderSource in interface GL2ES2
public void glGetnUniformuivARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params); GL_ARB_robustness
glGetnUniformuivARB in interface GL2GL3
public void glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers in interface GL
public void glGenQueries(int arg0,
IntBuffer arg1)
GL2GL3 void glGenQueries(GLsizei n, GLuint * ids); GL_VERSION_1_5
glGenQueries in interface GL2GL3
public void glEndQueryIndexed(int arg0,
int arg1)
GL2GL3 void glEndQueryIndexed(GLenum target, GLuint index); GL_ARB_transform_feedback3
glEndQueryIndexed in interface GL2GL3
public void glPointParameteriv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glPointParameteriv(GLenum pname, const GLint * params); GL_VERSION_1_4
glPointParameteriv in interface GL2GL3
public void glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform1uiv in interface GL2GL3
public void glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix2x4fv in interface GL2GL3
public void glVertexAttribL1dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttribL1dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL1dv in interface GL2GL3
public void glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2GL3 void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); GL_VERSION_3_0
glGetBooleani_v in interface GL2GL3
public void glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
GL void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
glRenderbufferStorage in interface GL
public void glBindBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
GL2GL3 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GL_VERSION_3_0
glBindBufferRange in interface GL2GL3
public void glGetBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL2GL3 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); GL_VERSION_1_5
glGetBufferSubData in interface GL2GL3
public void glUniformSubroutinesuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); GL_ARB_shader_subroutine
glUniformSubroutinesuiv in interface GL2GL3
public void glGetQueryObjectui64v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); GL_ARB_timer_query
glGetQueryObjectui64v in interface GL2GL3
public void glVertexP4uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexP4uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP4uiv in interface GL2GL3
public void glMakeNamedBufferResidentNV(int arg0,
int arg1)
GL2GL3 void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); GL_NV_shader_buffer_load
glMakeNamedBufferResidentNV in interface GL2GL3
public void glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix4x3dv in interface GL3public boolean glIsTransformFeedback(int arg0)
GL2GL3 GLboolean glIsTransformFeedback(GLuint id); GL_ARB_transform_feedback2
glIsTransformFeedback in interface GL2GL3
public void glBindFragDataLocation(int arg0,
int arg1,
String arg2)
GL2GL3 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name); GL_VERSION_3_0
glBindFragDataLocation in interface GL2GL3
public void glProgramUniform1ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); GL_ARB_separate_shader_objects
glProgramUniform1ui in interface GL2GL3public boolean glIsQuery(int arg0)
GL2GL3 GLboolean glIsQuery(GLuint id); GL_VERSION_1_5
glIsQuery in interface GL2GL3
public void glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetNamedBufferParameterui64vNV in interface GL2GL3
public void glHint(int arg0,
int arg1)
GL void glHint(GLenum target, GLenum mode);
glHint in interface GL
public void glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4uiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4uiv in interface GL2GL3
public void glVertexFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glVertexFormatNV in interface GL2GL3public GLContext getContext()
GLBase
getContext in interface GLBase
public void glProgramUniform4fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform4fv in interface GL2GL3
public void glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
glFramebufferTexture2D in interface GLpublic Object getExtension(String arg0)
GLBaseNote: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension in interface GLBase
public void glSamplerParameterf(int arg0,
int arg1,
float arg2)
GL2GL3 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); GL_ARB_sampler_objects
glSamplerParameterf in interface GL2GL3
public void glColorP3ui(int arg0,
int arg1)
GL2GL3 void glColorP3ui(GLenum type, GLuint color); GL_ARB_vertex_type_2_10_10_10_rev
glColorP3ui in interface GL2GL3
public void glMultiTexCoordP1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP1uiv in interface GL2GL3
public boolean glIsEnabledi(int arg0,
int arg1)
GL2GL3 GLboolean glIsEnabledi(GLenum target, GLuint index); GL_VERSION_3_0
glIsEnabledi in interface GL2GL3
public void glProgramUniform2fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform2fv in interface GL2GL3
public void glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib1sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib1sv in interface GL2GL3
public void glBindBufferBase(int arg0,
int arg1,
int arg2)
GL2GL3 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); GL_VERSION_3_0
glBindBufferBase in interface GL2GL3
public void glVertexAttribI4ubv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4ubv(GLuint index, const GLubyte * v); GL_VERSION_3_0
glVertexAttribI4ubv in interface GL2GL3
public int glGetFragDataIndex(int arg0,
String arg1)
GL2GL3 GLint glGetFragDataIndex(GLuint program, const GLchar * name); GL_ARB_blend_func_extended
glGetFragDataIndex in interface GL2GL3
public void glDrawElementsIndirect(int arg0,
int arg1,
Buffer arg2)
GL3 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); GL_ARB_draw_indirect
glDrawElementsIndirect in interface GL3
public void glGetnColorTableARB(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); GL_ARB_robustness
glGetnColorTableARB in interface GL2GL3public void glEnableClientState(int arg0)
GL2GL3 void glEnableClientState(GLenum cap); GL_VERSION_1_1
glEnableClientState in interface GL2GL3
public void glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); GL_ARB_shading_language_include
glGetNamedStringivARB in interface GL2GL3
public void glVertexAttrib1sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib1sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib1sv in interface GL2GL3public void glClearStencil(int arg0)
GL void glClearStencil(GLint s);
glClearStencil in interface GLpublic void glEnableVertexAttribArray(int arg0)
GL2ES2 void glEnableVertexAttribArray(GLuint index);
glEnableVertexAttribArray in interface GL2ES2
public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES2 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveAttrib in interface GL2ES2
public void glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix2dv in interface GL3public boolean glIsSampler(int arg0)
GL2GL3 GLboolean glIsSampler(GLuint sampler); GL_ARB_sampler_objects
glIsSampler in interface GL2GL3
public void glVertexAttrib2dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib2dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib2dv in interface GL2GL3
public void glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix4x2fv in interface GL2GL3
public int glGetAttribLocation(int arg0,
String arg1)
GL2ES2 int glGetAttribLocation(GLuint program, const GLchar * name);
glGetAttribLocation in interface GL2ES2
public void glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
glUniform2fv in interface GL2ES2
public void glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix4dv in interface GL3
public void glMultiTexCoordP3ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP3ui in interface GL2GL3
public void glDeleteTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); GL_ARB_transform_feedback2
glDeleteTransformFeedbacks in interface GL2GL3
public void glDeleteSamplers(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glDeleteSamplers(GLsizei count, const GLuint * samplers); GL_ARB_sampler_objects
glDeleteSamplers in interface GL2GL3
public void glTexCoordP1uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glTexCoordP1uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP1uiv in interface GL2GL3
public void glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_ARB_framebuffer_object
glFramebufferTexture1D in interface GL2GL3
public void glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
glStencilOpSeparate in interface GL2ES2
public void glProgramUniform4dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2GL3 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform4dv in interface GL2GL3
public void glTexCoordP2uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glTexCoordP2uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP2uiv in interface GL2GL3public boolean glIsBuffer(int arg0)
GL GLboolean glIsBuffer(GLuint buffer);
glIsBuffer in interface GL
public void glProgramUniform3iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform3iv in interface GL2GL3
public void glSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects
glSamplerParameterIiv in interface GL2GL3public void glCullFace(int arg0)
GL void glCullFace(GLenum mode);
glCullFace in interface GL
public void glPatchParameteri(int arg0,
int arg1)
GL3 void glPatchParameteri(GLenum pname, GLint value); GL_ARB_tessellation_shader
glPatchParameteri in interface GL3
public void glTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); GL_VERSION_3_0
glTexParameterIuiv in interface GL2GL3
public void glProgramUniform3i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GL_ARB_separate_shader_objects
glProgramUniform3i in interface GL2GL3
public void glGetnMapivARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v); GL_ARB_robustness
glGetnMapivARB in interface GL2GL3
public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2ES2 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_OES_texture_3D
glTexSubImage3D in interface GL2ES2public void glDeleteSync(long arg0)
GL3 void glDeleteSync(GLsync sync); GL_ARB_sync
glDeleteSync in interface GL3
public void glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers in interface GL
public void glUniform3dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL3 void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform3dv in interface GL3
public void glGetSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); GL_ARB_sampler_objects
glGetSamplerParameterIuiv in interface GL2GL3
public void glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL2GL3 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP1uiv in interface GL2GL3
public void glGetQueryObjectiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); GL_VERSION_1_5
glGetQueryObjectiv in interface GL2GL3public void glProvokingVertex(int arg0)
GL2GL3 void glProvokingVertex(GLenum mode); GL_ARB_provoking_vertex
glProvokingVertex in interface GL2GL3
public void glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);
glGetShaderInfoLog in interface GL2ES2
public void glNormalP3ui(int arg0,
int arg1)
GL2GL3 void glNormalP3ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glNormalP3ui in interface GL2GL3
public void glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3)
GL2GL3 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GL_VERSION_3_0
glClearBufferfi in interface GL2GL3
public void glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2GL3 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); GL_VERSION_3_0
glGetTransformFeedbackVarying in interface GL2GL3
public void glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform2iv(GLint location, GLsizei count, const GLint * v);
glUniform2iv in interface GL2ES2
public void glVertexAttrib4ubv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4ubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4ubv in interface GL2GL3
public void glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL2GL3 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP2uiv in interface GL2GL3public int glCreateShader(int arg0)
GL2ES2 GLuint glCreateShader(GLenum type);
glCreateShader in interface GL2ES2
public void glVertexAttribP3ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL2GL3 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP3ui in interface GL2GL3
public void glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix3x4fv in interface GL2GL3
public void glVertexP3uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexP3uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP3uiv in interface GL2GL3
public ByteBuffer glMapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
GL2GL3 GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GL_ARB_map_buffer_range
glMapBufferRange in interface GL2GL3
public void glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
glGetVertexAttribfv in interface GL2ES2
public void glGetFloati_v(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); GL_ARB_viewport_array
glGetFloati_v in interface GL2GL3
public void glDepthRange(double arg0,
double arg1)
glDepthRange in interface GLglDepthRange in interface GL2ES2
public void glStencilFunc(int arg0,
int arg1,
int arg2)
GL void glStencilFunc(GLenum func, GLint ref, GLuint mask);
glStencilFunc in interface GL
public void glVertexAttribI1ui(int arg0,
int arg1)
GL2GL3 void glVertexAttribI1ui(GLuint index, GLuint x); GL_VERSION_3_0
glVertexAttribI1ui in interface GL2GL3
public void glUniform1dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL3 void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform1dv in interface GL3
public void glVertexAttribI4iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI4iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI4iv in interface GL2GL3
public void glVertexAttribP1ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL2GL3 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP1ui in interface GL2GL3
public void glColorP3uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev
glColorP3uiv in interface GL2GL3
public void glGenRenderbuffers(int arg0,
IntBuffer arg1)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers in interface GL
public void glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform4iv(GLint location, GLsizei count, const GLint * v);
glUniform4iv in interface GL2ES2
public void glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); GL_VERSION_1_5
glGetQueryObjectuiv in interface GL2GL3
public void glUniform4uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform4uiv in interface GL2GL3
public void glTexCoordP4ui(int arg0,
int arg1)
GL2GL3 void glTexCoordP4ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP4ui in interface GL2GL3
public void glSecondaryColorP3ui(int arg0,
int arg1)
GL2GL3 void glSecondaryColorP3ui(GLenum type, GLuint color); GL_ARB_vertex_type_2_10_10_10_rev
glSecondaryColorP3ui in interface GL2GL3
public void glVertexAttrib4Nsv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4Nsv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4Nsv in interface GL2GL3
public void glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv in interface GL
public void glNamedStringARB(int arg0,
int arg1,
String arg2,
int arg3,
String arg4)
GL2GL3 void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); GL_ARB_shading_language_include
glNamedStringARB in interface GL2GL3
public void glVertexAttribI4sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttribI4sv(GLuint index, const GLshort * v); GL_VERSION_3_0
glVertexAttribI4sv in interface GL2GL3
public void glGetNamedStringARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2GL3 void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); GL_ARB_shading_language_include
glGetNamedStringARB in interface GL2GL3
public long glCreateSyncFromCLeventARB(Buffer arg0,
Buffer arg1,
int arg2)
GL2GL3 GLsync glCreateSyncFromCLeventARB(void * context, void * event, GLbitfield flags); GL_ARB_cl_event
glCreateSyncFromCLeventARB in interface GL2GL3
public void glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); GL_VERSION_1_0
glGetTexLevelParameterfv in interface GL2GL3
public void glVertexAttribI3uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI3uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI3uiv in interface GL2GL3
public void glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
GL void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glClearColor in interface GL
public void glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2ES2 void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
glShaderSource in interface GL2ES2
public void glVertexAttribI2iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI2iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI2iv in interface GL2GL3
public void glDepthRangef(float arg0,
float arg1)
GL void glDepthRangef(GLclampf zNear, GLclampf zFar);
glDepthRangef in interface GLglDepthRangef in interface GL2ES2
public void glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1
glTexSubImage1D in interface GL2GL3
public void glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2GL3 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_2
glDrawRangeElements in interface GL2GL3
public void glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL2GL3 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GL_ARB_framebuffer_object
glBlitFramebuffer in interface GL2GL3
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1
glTexSubImage2D in interface GL
public void glProgramUniform1f(int arg0,
int arg1,
float arg2)
GL2GL3 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); GL_ARB_separate_shader_objects
glProgramUniform1f in interface GL2GL3
public void glVertexAttribI4uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI4uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI4uiv in interface GL2GL3
public void glVertexP2uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexP2uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP2uiv in interface GL2GL3
public void glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix3x2dv in interface GL3
public void glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetUniformuiv(GLuint program, GLint location, GLuint * params); GL_VERSION_3_0
glGetUniformuiv in interface GL2GL3
public void glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_3_0
glTexParameterIiv in interface GL2GL3public int glGetGraphicsResetStatusARB()
GL2GL3 GLenum glGetGraphicsResetStatusARB(void); GL_ARB_robustness
glGetGraphicsResetStatusARB in interface GL2GL3
public void glMultiTexCoordP4uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP4uiv in interface GL2GL3
public void glVertexAttribL3dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttribL3dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL3dv in interface GL2GL3
public void glGetnPixelMapuivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values); GL_ARB_robustness
glGetnPixelMapuivARB in interface GL2GL3
public void glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nsv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4Nsv in interface GL2GL3
public void glFramebufferTextureARB(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); GL_ARB_geometry_shader4
glFramebufferTextureARB in interface GL2GL3
public void glGenTextures(int arg0,
IntBuffer arg1)
GL void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures in interface GL
public void glGetVertexAttribIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); GL_VERSION_3_0
glGetVertexAttribIuiv in interface GL2GL3
public void glSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); GL_ARB_sampler_objects
glSamplerParameterfv in interface GL2GL3
public void glGetTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); GL_VERSION_3_0
glGetTexParameterIiv in interface GL2GL3
public void glVertexAttribI4sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4sv(GLuint index, const GLshort * v); GL_VERSION_3_0
glVertexAttribI4sv in interface GL2GL3
public void glBlendEquationSeparatei(int arg0,
int arg1,
int arg2)
GL2GL3 void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha); GL_ARB_draw_buffers_blend
glBlendEquationSeparatei in interface GL2GL3public void glMakeBufferNonResidentNV(int arg0)
GL2GL3 void glMakeBufferNonResidentNV(GLenum target); GL_NV_shader_buffer_load
glMakeBufferNonResidentNV in interface GL2GL3
public void glVertexAttrib3sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib3sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib3sv in interface GL2GL3
public void glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4fv in interface GL2GL3
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0
glReadPixels in interface GL
public void glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2GL3 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GL_VERSION_1_1
glCopyTexImage1D in interface GL2GL3
public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES2 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveUniform in interface GL2ES2
public void glProgramParameteriARB(int arg0,
int arg1,
int arg2)
GL2GL3 void glProgramParameteriARB(GLuint program, GLenum pname, GLint value); GL_ARB_geometry_shader4
glProgramParameteriARB in interface GL2GL3
public void glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
glGetUniformfv in interface GL2ES2
public void glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2fv in interface GL2GL3public void glEndTransformFeedback()
GL2GL3 void glEndTransformFeedback(void); GL_VERSION_3_0
glEndTransformFeedback in interface GL2GL3
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage2D in interface GL
public void glGetBufferParameteri64v(int arg0,
int arg1,
LongBuffer arg2)
GL3 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); GL_VERSION_3_2
glGetBufferParameteri64v in interface GL3
public void glGetnUniformdvARB(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2GL3 void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); GL_ARB_robustness
glGetnUniformdvARB in interface GL2GL3
public void glProgramUniform3f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4)
GL2GL3 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GL_ARB_separate_shader_objects
glProgramUniform3f in interface GL2GL3
public void glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2GL3 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); GL_ARB_uniform_buffer_object
glGetActiveUniformBlockName in interface GL2GL3
public void glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0
glGetTexImage in interface GL2GL3
public void glTexCoordP3uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glTexCoordP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP3uiv in interface GL2GL3
public void glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib3sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib3sv in interface GL2GL3
public void glProgramUniform3fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform3fv in interface GL2GL3
public void glGenSamplers(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glGenSamplers(GLsizei count, GLuint * samplers); GL_ARB_sampler_objects
glGenSamplers in interface GL2GL3
public void glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
glGetShaderiv in interface GL2ES2
public void glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4Nubv in interface GL2GL3
public void glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
GL2ES2 void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glShaderBinary in interface GL2ES2
public void glProgramUniform1i(int arg0,
int arg1,
int arg2)
GL2GL3 void glProgramUniform1i(GLuint program, GLint location, GLint v0); GL_ARB_separate_shader_objects
glProgramUniform1i in interface GL2GL3
public void glVertexAttribL4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2GL3 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_vertex_attrib_64bit
glVertexAttribL4d in interface GL2GL3public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions in interface GLBasepublic boolean glIsFramebuffer(int arg0)
GL GLboolean glIsFramebuffer(GLuint framebuffer);
glIsFramebuffer in interface GL
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glTexImage2D in interface GL
public void glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4fv in interface GL2GL3
public void glGetProgramPipelineiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); GL_ARB_separate_shader_objects
glGetProgramPipelineiv in interface GL2GL3public void glFlush()
GL void glFlush(void);
glFlush in interface GL
public void glGetBufferParameteri64v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); GL_VERSION_3_2
glGetBufferParameteri64v in interface GL3
public int glGetDebugMessageLogAMD(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2GL3 GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); GL_AMD_debug_output
glGetDebugMessageLogAMD in interface GL2GL3
public void glBeginQueryIndexed(int arg0,
int arg1,
int arg2)
GL2GL3 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); GL_ARB_transform_feedback3
glBeginQueryIndexed in interface GL2GL3public void glStencilMask(int arg0)
GL void glStencilMask(GLuint mask);
glStencilMask in interface GL
public void glMultiDrawArrays(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
GL2GL3 void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); GL_VERSION_1_4
glMultiDrawArrays in interface GL2GL3
public void glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
GL2GL3 void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); GL_VERSION_1_4
glMultiDrawArrays in interface GL2GL3
public void glProgramUniform1fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform1fv in interface GL2GL3
public void glDeleteBuffers(int arg0,
IntBuffer arg1)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers in interface GL
public void glGetDoublei_v(int arg0,
int arg1,
DoubleBuffer arg2)
GL2GL3 void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); GL_ARB_viewport_array
glGetDoublei_v in interface GL2GL3
public void glGetProgramPipelineInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2GL3 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); GL_ARB_separate_shader_objects
glGetProgramPipelineInfoLog in interface GL2GL3public void glClear(int arg0)
GL void glClear(GLbitfield mask);
glClear in interface GL
public int glClientWaitSync(long arg0,
int arg1,
long arg2)
GL3 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); GL_ARB_sync
glClientWaitSync in interface GL3
public void glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
GL2GL3 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine
glGetActiveSubroutineName in interface GL2GL3
public void glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix4x3fv in interface GL2GL3
public void glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix2x3fv in interface GL2GL3
public void glBufferAddressRangeNV(int arg0,
int arg1,
long arg2,
long arg3)
GL2GL3 void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); GL_NV_vertex_buffer_unified_memory
glBufferAddressRangeNV in interface GL2GL3
public void glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2ES2 void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
glShaderSource in interface GL2ES2
public void glVertexAttribI2iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI2iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI2iv in interface GL2GL3
public void glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4Nbv in interface GL2GL3
public void glProgramUniform3d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4)
GL2GL3 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); GL_ARB_separate_shader_objects
glProgramUniform3d in interface GL2GL3
public void glVertexAttribI3uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI3uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI3uiv in interface GL2GL3
public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fv in interface GL2ES2
public void glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix2x3dv in interface GL3
public void glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform4uiv in interface GL2GL3
public void glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); GL_VERSION_1_5
glGetQueryObjectuiv in interface GL2GL3
public void glProgramUniform1dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2GL3 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform1dv in interface GL2GL3
public void glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform4iv(GLint location, GLsizei count, const GLint * v);
glUniform4iv in interface GL2ES2
public void glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv in interface GL
public void glScissor(int arg0,
int arg1,
int arg2,
int arg3)
GL void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
glScissor in interface GL
public void glGetnPixelMapuivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values); GL_ARB_robustness
glGetnPixelMapuivARB in interface GL2GL3public void glMinSampleShading(float arg0)
GL2GL3 void glMinSampleShadingARB(GLclampf value); GL_ARB_sample_shading
glMinSampleShading in interface GL2GL3
public void glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2ES2 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
glFramebufferTexture3D in interface GL2ES2
public void glMultiTexCoordP4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP4uiv in interface GL2GL3
public void glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); GL_VERSION_3_0
glGetTexParameterIiv in interface GL2GL3
public void glGenTextures(int arg0,
int[] arg1,
int arg2)
GL void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures in interface GL
public void glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); GL_VERSION_3_0
glGetVertexAttribIuiv in interface GL2GL3
public void glVertexAttribI3ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); GL_VERSION_3_0
glVertexAttribI3ui in interface GL2GL3
public void glVertexP2uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexP2uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP2uiv in interface GL2GL3
public void glGetUniformuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetUniformuiv(GLuint program, GLint location, GLuint * params); GL_VERSION_3_0
glGetUniformuiv in interface GL2GL3
public void glGetnPolygonStippleARB(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern); GL_ARB_robustness
glGetnPolygonStippleARB in interface GL2GL3
public void glGetnMapdvARB(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2GL3 void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); GL_ARB_robustness
glGetnMapdvARB in interface GL2GL3
public void glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI4uiv in interface GL2GL3
public void glGetIntegerui64vNV(int arg0,
long[] arg1,
int arg2)
GL2GL3 void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); GL_NV_shader_buffer_load
glGetIntegerui64vNV in interface GL2GL3public void glDeleteProgram(int arg0)
GL2ES2 void glDeleteProgram(GLuint program);
glDeleteProgram in interface GL2ES2
public void glTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_3_0
glTexParameterIiv in interface GL2GL3
public void glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix3x4dv in interface GL3
public void glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2ES2 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glGetShaderPrecisionFormat in interface GL2ES2
public void glGetShaderPrecisionFormat(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2ES2 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glGetShaderPrecisionFormat in interface GL2ES2
public void glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4dv in interface GL2GL3
public void glTexBuffer(int arg0,
int arg1,
int arg2)
GL2GL3 void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer); GL_ARB_texture_buffer_object
glTexBuffer in interface GL2GL3
public void glClearBufferfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); GL_VERSION_3_0
glClearBufferfv in interface GL2GL3
public void glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL2GL3 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP1uiv in interface GL2GL3
public void glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); GL_VERSION_1_5
glGetQueryObjectiv in interface GL2GL3public void glMakeNamedBufferNonResidentNV(int arg0)
GL2GL3 void glMakeNamedBufferNonResidentNV(GLuint buffer); GL_NV_shader_buffer_load
glMakeNamedBufferNonResidentNV in interface GL2GL3
public void glGetSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); GL_ARB_sampler_objects
glGetSamplerParameterIuiv in interface GL2GL3
public void glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform2iv(GLint location, GLsizei count, const GLint * v);
glUniform2iv in interface GL2ES2
public void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2ES2 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3, GL_OES_texture_3D
glCompressedTexSubImage3D in interface GL2ES2
public void glGetIntegerui64vNV(int arg0,
LongBuffer arg1)
GL2GL3 void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); GL_NV_shader_buffer_load
glGetIntegerui64vNV in interface GL2GL3
public void glDebugMessageInsertAMD(int arg0,
int arg1,
int arg2,
int arg3,
String arg4)
GL2GL3 void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf); GL_AMD_debug_output
glDebugMessageInsertAMD in interface GL2GL3public void glPauseTransformFeedback()
GL2GL3 void glPauseTransformFeedback(void); GL_ARB_transform_feedback2
glPauseTransformFeedback in interface GL2GL3
public void glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3)
GL3 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); GL_VERSION_3_2
glFramebufferTexture in interface GL3
public void glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3dv in interface GL2GL3
public void glGetnMapivARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v); GL_ARB_robustness
glGetnMapivARB in interface GL2GL3
public void glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
GL2GL3 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine
glGetActiveSubroutineUniformName in interface GL2GL3
public void glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); GL_VERSION_3_0
glTexParameterIuiv in interface GL2GL3
public void glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers in interface GL
public void glGetUniformdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL3 void glGetUniformdv(GLuint program, GLint location, GLdouble * params); GL_ARB_gpu_shader_fp64
glGetUniformdv in interface GL3
public void glBeginQuery(int arg0,
int arg1)
GL2GL3 void glBeginQuery(GLenum target, GLuint id); GL_VERSION_1_5
glBeginQuery in interface GL2GL3
public void glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers in interface GL
public void glColorP3uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev
glColorP3uiv in interface GL2GL3
public void glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI4iv in interface GL2GL3public void glLineWidth(float arg0)
GL void glLineWidth(GLfloat width);
glLineWidth in interface GL
public void glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5,
int arg6)
GL2GL3 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); GL_ARB_draw_elements_base_vertex
glDrawRangeElementsBaseVertex in interface GL2GL3
public void glTexCoordP2ui(int arg0,
int arg1)
GL2GL3 void glTexCoordP2ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP2ui in interface GL2GL3
public void glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL2GL3 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP2uiv in interface GL2GL3
public void glProgramUniformui64NV(int arg0,
int arg1,
long arg2)
GL2GL3 void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value); GL_NV_shader_buffer_load
glProgramUniformui64NV in interface GL2GL3
public void glVertexP3uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexP3uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP3uiv in interface GL2GL3
public void glReadnPixelsARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2GL3 void glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data); GL_ARB_robustness
glReadnPixelsARB in interface GL2GL3
public void glGetnTexImageARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2GL3 void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); GL_ARB_robustness
glGetnTexImageARB in interface GL2GL3
public void glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
glVertexAttrib1fv in interface GL2ES2
public void glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage1D in interface GL2GL3
public void glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
glVertexAttrib3fv in interface GL2ES2
public int glGetFragDataLocation(int arg0,
String arg1)
GL2GL3 GLint glGetFragDataLocation(GLuint program, const GLchar * name); GL_VERSION_3_0
glGetFragDataLocation in interface GL2GL3
public void glViewport(int arg0,
int arg1,
int arg2,
int arg3)
GL void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
glViewport in interface GL
public int glGetUniformLocation(int arg0,
String arg1)
GL2ES2 int glGetUniformLocation(GLuint program, const GLchar * name);
glGetUniformLocation in interface GL2ES2
public void glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);
glGetProgramInfoLog in interface GL2ES2public boolean glIsShader(int arg0)
GL2ES2 GLboolean glIsShader(GLuint shader);
glIsShader in interface GL2ES2
public void glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
GL2ES2 void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glShaderBinary in interface GL2ES2
public void glGetProgramPipelineiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); GL_ARB_separate_shader_objects
glGetProgramPipelineiv in interface GL2GL3
public void glGetnMinmaxARB(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2GL3 void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); GL_ARB_robustness
glGetnMinmaxARB in interface GL2GL3public boolean glIsNamedBufferResidentNV(int arg0)
GL2GL3 GLboolean glIsNamedBufferResidentNV(GLuint buffer); GL_NV_shader_buffer_load
glIsNamedBufferResidentNV in interface GL2GL3public boolean glIsProgramPipeline(int arg0)
GL2GL3 GLboolean glIsProgramPipeline(GLuint pipeline); GL_ARB_separate_shader_objects
glIsProgramPipeline in interface GL2GL3
public int glGetSubroutineUniformLocation(int arg0,
int arg1,
String arg2)
GL2GL3 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name); GL_ARB_shader_subroutine
glGetSubroutineUniformLocation in interface GL2GL3
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage2D in interface GL
public void glGetFloatv(int arg0,
float[] arg1,
int arg2)
GL void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv in interface GL
public void glNormalFormatNV(int arg0,
int arg1)
GL2GL3 void glNormalFormatNV(GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glNormalFormatNV in interface GL2GL3
public void glVertexAttribL4dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttribL4dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL4dv in interface GL2GL3
public void glTexParameteri(int arg0,
int arg1,
int arg2)
GL void glTexParameteri(GLenum target, GLenum pname, GLint param);
glTexParameteri in interface GL
public void glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers in interface GL
public void glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4dv in interface GL2GL3
public void glGetActiveUniformName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2GL3 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); GL_ARB_uniform_buffer_object
glGetActiveUniformName in interface GL2GL3
public void glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
GL2GL3 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); GL_VERSION_2_0
glVertexAttrib3s in interface GL2GL3
public void glGetSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); GL_ARB_sampler_objects
glGetSamplerParameterfv in interface GL2GL3public void glPrimitiveRestartIndex(int arg0)
GL3 void glPrimitiveRestartIndex(GLuint index); GL_VERSION_3_1
glPrimitiveRestartIndex in interface GL3
public void glDepthRangeArrayv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2GL3 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); GL_ARB_viewport_array
glDepthRangeArrayv in interface GL2GL3
public void glPointParameterfv(int arg0,
float[] arg1,
int arg2)
GL2GL3 void glPointParameterfv(GLenum pname, const GLfloat * params); GL_VERSION_1_4
glPointParameterfv in interface GL2GL3
public void glProgramUniform1d(int arg0,
int arg1,
double arg2)
GL2GL3 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); GL_ARB_separate_shader_objects
glProgramUniform1d in interface GL2GL3
public void glColorFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glColorFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glColorFormatNV in interface GL2GL3
public void glUniform2dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL3 void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform2dv in interface GL3
public void glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix3x2fv in interface GL2GL3
public void glStencilMaskSeparate(int arg0,
int arg1)
GL2ES2 void glStencilMaskSeparate(GLenum face, GLuint mask);
glStencilMaskSeparate in interface GL2ES2
public void glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
glUniform1fv in interface GL2ES2
public void glUniform4dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL3 void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform4dv in interface GL3
public void glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
glVertexAttrib4fv in interface GL2ES2
public void glGetVertexAttribdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2GL3 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); GL_VERSION_2_0
glGetVertexAttribdv in interface GL2GL3public boolean isFunctionAvailable(String arg0)
GLBaseBy "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable in interface GLBasearg0 - the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int) is available).
public void glUseProgramStages(int arg0,
int arg1,
int arg2)
GL2GL3 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); GL_ARB_separate_shader_objects
glUseProgramStages in interface GL2GL3
public void glGenSamplers(int arg0,
IntBuffer arg1)
GL2GL3 void glGenSamplers(GLsizei count, GLuint * samplers); GL_ARB_sampler_objects
glGenSamplers in interface GL2GL3
public void glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
glUniform3fv in interface GL2ES2
public void glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
GL2GL3 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); GL_VERSION_1_3
glGetCompressedTexImage in interface GL2GL3
public void glDrawArraysIndirect(int arg0,
Buffer arg1)
GL3 void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); GL_ARB_draw_indirect
glDrawArraysIndirect in interface GL3
public void glGetnConvolutionFilterARB(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); GL_ARB_robustness
glGetnConvolutionFilterARB in interface GL2GL3
public void glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
glGetShaderiv in interface GL2ES2
public void glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib4dv in interface GL2GL3
public void glPatchParameterfv(int arg0,
FloatBuffer arg1)
GL3 void glPatchParameterfv(GLenum pname, const GLfloat * values); GL_ARB_tessellation_shader
glPatchParameterfv in interface GL3
public void glGetnSeparableFilterARB(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
Buffer arg6,
Buffer arg7)
GL2GL3 void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); GL_ARB_robustness
glGetnSeparableFilterARB in interface GL2GL3
public void glVertexAttrib1s(int arg0,
short arg1)
GL2GL3 void glVertexAttrib1s(GLuint index, GLshort x); GL_VERSION_2_0
glVertexAttrib1s in interface GL2GL3
public void glFramebufferTextureLayerARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_ARB_geometry_shader4
glFramebufferTextureLayerARB in interface GL2GL3
public void glTexParameterf(int arg0,
int arg1,
float arg2)
GL void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
glTexParameterf in interface GL
public void glTexCoordP3uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glTexCoordP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP3uiv in interface GL2GL3
public void glVertexP2ui(int arg0,
int arg1)
GL2GL3 void glVertexP2ui(GLenum type, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP2ui in interface GL2GL3public String toString()
toString in class Object
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