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public interface GLRunnable
Declares one-shot OpenGL commands usable for injection into a GLAutoDrawable,
via GLAutoDrawable.invoke(boolean, javax.media.opengl.GLRunnable).
GLAutoDrawable executes these commands within it's GLAutoDrawable.display()
method while the OpenGL context is current.
This might be useful to inject OpenGL commands from an I/O event listener.
| Method Summary | |
|---|---|
boolean |
run(GLAutoDrawable drawable)
Called by the drawable to initiate one-shot OpenGL commands by the client, like GLEventListener.display(GLAutoDrawable). |
| Method Detail |
|---|
boolean run(GLAutoDrawable drawable)
GLEventListener.display(GLAutoDrawable).
drawable - the associated drawable the implementation shall use
GLAutoDrawable.display() will
issue another GLEventListener.display(GLAutoDrawable) call. Otherwise true.
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