public static class WinUser.INPUT.INPUT_UNION extends Union
Structure.ByReference, Structure.ByValue, Structure.StructField| Modifier and Type | Field | Description |
|---|---|---|
WinUser.HARDWAREINPUT |
hi |
|
WinUser.KEYBDINPUT |
ki |
|
WinUser.MOUSEINPUT |
mi |
ALIGN_DEFAULT, ALIGN_GNUC, ALIGN_MSVC, ALIGN_NONE, CALCULATE_SIZE| Constructor | Description |
|---|---|
INPUT_UNION() |
|
INPUT_UNION(Pointer memory) |
clone, finalize, getClass, notify, notifyAll, wait, wait, waitallocateMemory, allocateMemory, autoAllocate, autoRead, autoRead, autoWrite, autoWrite, cacheTypeInfo, calculateSize, clear, createFieldsOrder, createFieldsOrder, createFieldsOrder, createFieldsOrder, dataEquals, dataEquals, ensureAllocated, equals, fieldOffset, getAutoRead, getAutoWrite, getFieldList, getFields, getNativeSize, getNativeSize, getPointer, getStringEncoding, getStructAlignment, hashCode, newInstance, newInstance, read, setAlignType, setAutoRead, setAutoSynch, setAutoWrite, setFieldOrder, setStringEncoding, size, sortFields, toArray, toArray, toString, toString, useMemory, useMemory, writegetFieldOrder, getNativeAlignment, getTypedValue, readField, readField, setType, setType, setTypedValue, writeField, writeField, writeFieldpublic WinUser.MOUSEINPUT mi
public WinUser.KEYBDINPUT ki
public WinUser.HARDWAREINPUT hi
public INPUT_UNION()
public INPUT_UNION(Pointer memory)